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  #1  
Old Oct 27th, 2020, 02:46 AM
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Seekers of Tsojcanth

Please post your applications here, including your stat block (outline below)

 

Last edited by Arachobia; Oct 27th, 2020 at 10:01 AM.
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  #2  
Old Oct 27th, 2020, 05:49 AM
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Name: Koil

Race: Human

Class: Cleric (Trickery Domain)

Alignment: True Neutral

Mechanical Background: Guild Artisan

Deity: Waukeen


Appearance: Distinctly average in both height and looks, his naturally bald head is covered in any one of the wigs he carries, and he seems to change his "favourite" one every day! He also can never seem to pick a particular personal style either, as he seems to change his clothing style on a whim.
Personality: He never seems happy with himself, how he looks, or (especially) his economic position! He tries to make up for his naturally forgettable appearance with an excess of fashion choices (always changing) to colourful personality quirks (likewise!)
7 Step Background:
Background and Concept Elements
- Until his mid to late teenage years, he was a slave to a moderately successful dockside merchant in Calimport.
- Through hard work, and a little persuasion, he was able to barter for his freedom.

- He was able to make a meagre living by working as a clerks assistant and peddling junk in his spare time.

- His ability to be able to sell even low quality goods eventually drew the attention of the Clergy of Waukeen, who saw great potential in him and ordained him as one of them.

- While he has not exactly made a phenomenal amount of money as a merchant, his trading career has had high points of notoriety, such as the time of one of the most severe Winters in memory had blocked off the small Cormyrn border town of Lundford from anywhere else, the people were on the verge of starvation when Koil found his way through a mountain pass and delivered the food and supplies.

Goals:
- Character: Acquisition of money, and live long enough to spend (or of old age, but still rich!)
- Mine: To pull off playing such a quirky character!
Secrets
- He knows: How to contact the Zhentarim, but does not trust them far enough to strike a deal with them
- He does not know: Armenti (the former slave) is still out for his blood. Koil has actually forgotten the man even exists!
People that are tied to the character:
- Friendly: Mayor Archibold Quist of the town of Lundford is eternally grateful to Koil, for saving his town.
- Friendly: "Ferdy the Fence" is not exactly a friend, but the two know each other and have a courteous, professional relationship. Ferdy can contact just about anybody in the Black Market, or Criminal Underworld (for a price), and is prepared to at least vouch that he at least knows Koil in order to set up a meet.
- Hostile: Armenti was a slave at the same time as Koil, and tried to (unsuccessfully) take the credit for Koils hard work, and thereby ensure his freedom instead of Koil's. Although he did earn his freedom years later, Armenti still believes that it is Koil's fault that he was not freed much sooner.

Memories, Mannerisms, or Quirks:
- He has one memory of his parents: Them selling him into slavery for drinking money!
- He seems to change his manner to suit his circumstances, usually in accordance with the ones of the people he finds himself with, perhaps so it's easier to sell them things.
- He tries to work out what other people desire, in order to get a decent handle on them.

Personality
Trait: I always want to know how things work and what makes people tick.

Bond: I owe my Church a great debt for forging me into the person I am today.

Ideal: I work hard to be the best there is at my craft.

Flaw: I'm never satisfied with what I have – I always want more.

Things that make him afraid: A life of poverty

Things that give them hope: That after everything he's been through, he still has the Gift of the Gab!

 

Last edited by triedtherest; Oct 30th, 2020 at 04:38 PM.
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  #3  
Old Oct 27th, 2020, 11:03 AM
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Character Application
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Name: Kysthana

Race: Half-elf

Class: Bard - College of Swords

Alignment: NG

Mechanical Background: Faction Agent - Harper (Moonstars)

Chosen Feat: Sharpshooter

Appearance: Kys' hair was permanently changed to the color it is now, something akin to Amethyst at an early age. She crossed a Wizard - something she'll never do again - in a Con and was found out. She feels fortunate that's all he changed.
Standing at a mere 5'3", her elven lineage is quite clear due to her pronounced ears. She's pretty with a deceptive smile and always wears her mask when performing. At her side is a Rapier, and on her belt a sheathed dagger. Across her chest is a bandoleer with no less than 8 darts stuck in it. In a sheath on her back is a short sword, next to a very nice hand crossbow.
 

Personality: Kysthana seems to always be happy to those she's around often, even in the face of dire circumstances. To some it can be annoying, but to most it's a welcome feeling as she always seems to find the upside in everything. Most times, the "upside" is something only benefiting her, but she's still jovial about it.
 


 
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Last edited by Drachenspirit; Oct 27th, 2020 at 04:37 PM.
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  #4  
Old Oct 27th, 2020, 12:46 PM
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Mehmed Il-Uisloik

'The Wild Mage'

Mechanical Character Information
 

Appearance: The man you see before you seems to be of an advanced age, but a closer look reveals several of his features to be curiously ageless. His frame is tall and thin, but with a slight stoop about the shoulders. A curled mass of black hair frames his strange features, with a single streak of white shooting back over his left eyebrow. Underneath this streak, his left eye is milky white, in stark contrast the lively green colour of his right. He wears a long and well-worn hooded yellow cloak over simple garments, and carries a staff of sturdy duskwood smeared with spellcasting components. From a pocket of his huge cloak a diminutive amphibian head peers our, his toad familiar, 'Augustus'.
right-aligned image
''Stand back friends!''

Personality:
Mehmed is a lively and talkative adventurer. He enjoys teasing out his companion's beliefs and personalities in conversation, and entertaining them them with his own, frequently deploying an apposite proverb when the moment demands. While he is fond of company, Mehmed is occasionally prone to longer moments of introspection, and between quests he usually travels alone. The aging sorcerer prides himself on his reasoned approach to life, and is more likely to pursue diplomatic avenues when conflict presents itself. However, this measured approach often comes into conflict with a fierce curiosity.

 

 

 

 

 

 

 



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Last edited by mushroomslice; Oct 30th, 2020 at 09:58 AM.
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  #5  
Old Oct 27th, 2020, 01:50 PM
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Name: Celsys Irrenwort
Race: Rock Gnome
Class: Fighter (Eldritch Knight)
Alignment: LN
Mechanical Background: Faction Agent (Lord's Alliance)

Appearance: Celsys is a hulking figure by Gnome standards, standing a full four feet tall, with well-developed arm muscles and thick legs well suited to hauling around heavy armor. She has rather plain facial features, including a nose that was badly broken in a tavern brawl several years ago. Her long red hair is braided at the front so as not to impinge upon her vision in battle, but she otherwise pays little attention to it, with it forming a large numbers of knots and tangles as it hangs down her back.

Personality:
Celsys is a proud woman who has had to fight to earn the respect of authority figures throughout her life, be they her father, commanding officers, or more lately the nobility of the Sword Coast. She is alert to the smallest potential slight, and draws motivation from them to be constantly working on both her combat and magical skills. She never backs down from a challenge. Celsys prefers to get to the point quickly in conversation, and has a somewhat crude sense of humor, forged by years spent in military barracks.

Celsys likes to imagine herself as the avenging sword of justice, dealing out retribution to evildoers, or just people who hack her off. She is intelligent enough to rationalize whatever course of action she chooses as the morally righteous one, and fights with the fury of someone who has always has absolute conviction in her cause. She enjoys the rush of battle and proving her superiority over a foe at close quarters. She is simultaneously suspicious of other magic users, and jealous of the power that they wield. As good a fighter as she is, Celsys often wonders what it would have been like to stick it out as a wizard.

7 Step Background:

 


 


 


 


 


 


 



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Last edited by SnakeOilCharmer; Oct 27th, 2020 at 10:21 PM.
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  #6  
Old Oct 27th, 2020, 03:32 PM
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Name: Ostian Frume
Race: Human
Class: Paladin
Alignment: Lawful Good
Appearance: Ostian wears his armor too much. He keeps it clean and polished, and only takes it off for baths and sleep. When he takes his helmet off, he has piercingly blue eyes and nearly-white blond hair. If you look close, you can barely see a few strands of facial hair. It's far too light and wispy for a full beard of hair, much to Ostian's chagrin.

Background:
  • Ostian was raised in Enturel by Ontharr Frume, a paladin of the Order of the Gauntlet. Ontharr was a good father, and tried to teach him to be honest and just. However, as Ostian grew up bullied, quickly learning how to stand up for himself and "teach" others to leave him alone. Ontharr, hoping to help Ostian (both physically and morally), put Ostian in paladin lessons from the local temple to Torm. Ostian was talented, easily grasping advanced techniques and dueling concepts.
  • As Ostian trained, he learned about weekly dueling matches held by the Order of the Gauntlet. Ostian quickly rose to the top, and started attending other regional competitions. He earned the nickname Blacktooth after taking a punch the face in order to score the final hit of the bout then grinning to show a mouth full of blood-soaked dirt.
  • After a particularly long and tiresome bout, Ostian spotted Shay. With elvish ears peeking out of her long flowing hair, Shay was the most beautiful thing Ostian had ever seen. She and her family were traveling through on their way back their home to Evermeet. The two spent the next few days doing everything together and enjoying each other's company. However, despite their budding relationship, it was not meant to be. Ready to get moving again, Shay's family whisked her away. Ostian decided he would become an emissary and make his way to Evermeet.
  • Ostian started petitioning his father to let him start taking responsibilities. After much begging and pleading, Ontharr decided to let Ostian travel to Greennest to aid and oversee the rebuilding of the town after a recent dragon attack. The caravan was attacked by bandits, but Ostian and his guard managed to fight them off after suffering heavy losses. After several weeks, they finally ended up in Greennest, in worse shape than the town they were sent to help.
  • Ostian spent the next few months helping to rebuild the city. One day, he received a letter from his father: "Son: Your presence has been requested by Lord Bron. He wants you to travel and help retrieve several valuable magical items from the Sunset Mountains. This is critically important for keeping good relationships with The Harpers. Please travel there at once and report". Hoping this to be his big break, Ostian made his way to Iriaebor.

Goals:
  • Ostian wants to be viewed as a hero, and to find his love Shay.
  • Ostian needs to accept his faults. People are not pawns, and there is more to life than fame and glory.

Relationships:
  • Ontharr Frume. Ontharr is a paladin and a delegate at the Council of Waterdeep. Ontharr demands a lot from his son and from himself. He is a staunch believer in honor and justice, but hopes his son will look past his vain ambitions.
  • Lyla Meningil helped train Ostian as a child and is the quartermaster of the caravan to Greennest. While they hostile to each other, Lyla is harsh with Ostian as she believes he can be so much more.
Memories/Mannerisms/Quirks:
  • Ostian has lost very few duels. One in particular is memorable: The score was 4 to 1, and Ostian was backing his opponent, Aldrick, into a corner, ready to score the final point. However, as he thrust, he lost his footing and fell flat on his face. While the battle didn't immediately end after that, he was unable to regain focus due to embarassment.
  • Ostian will debate philosophy with those around him. He loves asking the hard questions, but doesn't always care to listen to the responses.
  • Ostian has named his sword Jugger.

Stat block:
Statblock
 


 


Last edited by spire; Oct 31st, 2020 at 03:53 PM.
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  #7  
Old Oct 27th, 2020, 04:07 PM
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Last edited by Neko; Oct 30th, 2020 at 03:53 PM.
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