This thread is for your character bios/pictures/sheets.
For making character sheets, I’d prefer you to use Chummer5 (or Herolab). We’ll using the Core Rulebook only (this is once again to keep the overhead of Stuff To Learn as low as possible). Use any sourcebooks you like, just let me know what you're using so I can make sure I have it!
If you're new to Chummer, check out Marshmallow's So you want to run the shadows guide. Ignore the first two sections ("Chummer Legal Application Simplification" and "Build method"), they were written for the 2020 Outplay contest and don't apply here.
Character name: Sergeant Deacon 'Skinner' Kull
Metatype: ORK
Archetype: Weapon Specialist
Physical description: Deacon stands about 6'4" with a barrel chest and thick arms. The soldier wears old Army T-Shirts with an old Kevlar plated vest. His neck is adorned with multiple sets of dog tags which dangle down the center of his torso. His combat pants are old and faded though otherwise in ok condition as well as worn combat boots. Deacon has a short crew cut, but wears a beret most of the time.
Backstory: Sergeant Kull was a top notch soldier in the military, but never advanced past sergeant because of his mouth and unpredictable actions. When the circumstances required combat operations the non-commissioned officer was in his element. In garrison, well not so much and was viewed as a bull in a china shop. His last court martial didn't go so well when he stood up and mooned the presiding judge. He served eight years in military prison on the charge of aggravated assault on an officer. The incident was regarding Deacon cutting his Captain with a combat knife and peeling the skin off of the officer's face. The criminal SIN card now prevents him from obtaining good legal jobs and forced him into the burbs doing runs.
Deacon spent time with other veterans on the street, learning mechanic skills which help him earn extra money from people not wanting to be tracked by the government. He has built a nice network of contracts from among his veteran community, but those officers can go suck it.
Olshi Kelsu turned the corner along the stench filled street heading to his favorite dive, it didn't take long before a large cyberware hand grabbed Olshi's neck and pulled him into a dark alley. A deep growling voice whispered "I'm gonna cut you from ear ta ear you stubby dwarf. Why aint I been gettin any jobs?" The dwarf felt the honed edge of a military blade along his neck. "Now now Sarge, you have sort of a reputation around here. You are a blunt object and the jobs needed more finesse" the steam of an angry orc's breath began to slowly searing the dwarf like a furnace "You're tellin me that you been panderin to the pixies while letting me hang out to dry? Remember what happened last time you had me sit this long?"
Olshi rolled his eyes "Boy do I, three doc wagons had to respond because you skewered three of their top customers. The amount of blood attracted the brass badge and you almost got iced." Deacon pulled the knife away from the dwarf's neck "Right now, your gonna make a few phone calls. To Mr. or Ms. Johnson and you're gonna get me a job. Now." The short stubby man balked in fear "I, I, told you they don't want blunt force." a loud thud broke Kelsu's words, a knife penetrating a wooden door at the far end of the ally "You're running out of time tree stump. I'm really trying to keep control here, but it aint workin cause I aint been eatin since you frittered away my chance to get paid"
Olshi swallowed into a deep gulp as he slid his phone from one of his pockets. Nervously he fidgeted with the numbers until ringing broke the silence. [SAY]Uum Mr. Johnson, this is your favorite Dwarf Kelsu. I'm calling to see if there are any jobs[SAY] He looked up at the Ork "What are you're" Deacon placed his hand on the handle of a second survival knife before the Dwarf halted him with a hand "He can do anything you need Mr. Johnson and he is really good with blades."
Hooks:
* Who or what does your character care about in life? He is trying to get by, but the only thing he's good at without pissing people off is running. Without these runs, his mouth gets him in trouble....and maybe the occasional shoving kids on the local bus has a tiny part too.
* What sort of runs or activities are beyond the pale for your character?
Your previous Shadowrun experience:
Well? Have you been doing this for a million years, memorising the contents of every book, including all the novels? Have you only played the SNES game? Have you always wanted to play Shadowrun but have never had the chance? Lay your soul bare!
Character name: Lucas "Gunner Hawke
Metatype: Human
Archetype: Street Samurai / Mechanic
2 meters tall, dark hair, dark eyes, buff build
Lucas Hawk wasn’t always known as Gunner. In fact, for the first dozen years of his life, he was a non-descript little kid with average experiences in a blue collar family. His father works for Aztechnology in a lower capacity (what we’d now call ‘wageslave’) and made enough his mother didn’t have to work, she could stay home and take care of him and his one sister. That all changed when Lucas was turning 13. His family was on an outing, going to a restaurant for his birthday, when the car accident changed his life.
His parents and sister were killed, and he was hospitalized for nearly a year. The bills were taken care of by Aztechnology, but when he was discharged from the hospital, they cut him loose. He found an apprenticeship at a machine shop. He began learning how to operate the machines when he wasn’t sweeping floors, and by the time he was 17, he’d completed high school and earned himself a scholarship to the local Trade and Technical school. It took him three years, because he had to continue working to support himself, but he graduated near the top of his class.
Unfortunately, he had no hook, no in with anyone higher up, so he took in ‘odd jobs’ from the local gangs, anything that needed repair, fixing, and sooner or later enhancing. He managed to negotiate with several groups though, that his business (where he worked) was neutral ground. The quality of his work ensured that agreement was beneficial to all. In addition to working on their hardware, he learned their languages! Who knew a blue collar kid from West Seattle could learn Farsi, Russian AND Chinese! Anyway, he used his language skills to keep the gangs off his place of work, and things were quiet for a couple years.
Then, one afternoon, one of his friends, well, really an acquaintance, put him in touch with a “fixer” called Jester. He met his first Johnson, went on his first run, and he was hooked. A couple heavy cred sticks, he upgraded his life, and let it be known he was the man if a group needed his skills. A couple short but fruitful jobs, and he was hooked. “Gunner” was his new identity.
Up to his elbow in grease and both hands wrist deep in a transaxle, Lucas was in no mood for frivolity. But when Jester, his fixer strolled into the place, he knew he had to lighten up. Jester just didn’t take all that much too seriously, unless of course it was getting Lucas work. Wiping the lube from his hands and arm, Lucas set about wheedling out of Jester exactly what the new deal was. Jester, for his part, felt comfortable with Lucas, but didn’t ever want to come across too easy, too amiable, so he played hard to convince, even though he already had the Johnson’s contact info firmly embedded in his mind. Some light banter, a few veiled suggestions about alternative work pending, and finally Jester got to the point.Listen close chummer, this offer isn’t going to last forever… Johnson wants to meet you at Noon at the Freespot, that dive under the old causeway. He’s putting together a team, and he’ll spill the details on you when you show up, IF you show up. Seems a good bloke, offered me a finders fee if you work out. So don’t let me down ‘k? Standing there with his hands on his hips, Lucas once again took the measure of the man. So you’ll split that finders fee with me? Lucas smiled as Jester, in just that certain way that Jester couldn’t really tell if Lucas was joking or serious. After the pause and the smile, Lucas went on, So work clothes, street clothes or job gear? You have any clue when his job is going down? Here in Seattle? Up north, or in South Sound? No, of course you don’t. Ok. What else do you know? You wouldn’t have come to ME if you didn’t know more, now, would you?
Former gang associates,
current employment in a garage/machineshop,
some old “Aztechnology” issue from his father’s employment come back to haunt him.
Character name: Tucker "Doc" Lane Metatype: Human Archetype: Gunslinger Adept/Combat Medic Physical description: Dark and grim with a wicked wit, he is much like the character he has taken his nickname from - Doc Holiday. Tucker is a bit obsessed with old westerns, and has chosen to style himself off of the gunslingers of old. He wears a lined coat/duster and cowboy hat (all in black). His pistols are worn on his hips in quickdraw holsters, with extra shells in his gun belt. Backstory: Raised on the streets, Tucker's only solace was found in old western novels that he discovered in an abandoned book store in the barrens. He was immediately taken with the code of the west and resolved to escape the streets and live according to the code. In order to do so he enlisted for a stint in the military at 16 lying about his age, where he was trained as a combat medic. It was also here that Tucker discovered he was an adept - a fairly new kind of adept, one whose focus lent itself to mastering sidearms like the characters he had read about. He took advantage of the many training opportunities offered by the UCAS to pursue not only his adept powers but also a degree in medicine. While he served he became more and more disgruntled as a result of the the lack of morality displayed in modern warfare. He had assumed a soldier's life could be an honorable one, but even as a medic things were never black and white. Tucker left after his second hitch, having achieved his degree and with hopes that civilian life might provide a more suitable arena for his skill set. His experience landed Tucker a job with Doc Wagon where he continued to develop his skills as a paramedic but even here in what should have been an altruistic role he found corporate greed to be the dominate influence. He toughed it out, rationalizing that he was at least doing some good but eventually came to a crossroads where he had to make a choice. According to the Corp he chose wrong, and it cost him his job. Disgusted with Doc Wagon, Tucker realized that life on the streets had held more honor than military or corporate life so he spent his savings to have his SIN wiped and recreated himself again - this time harkening back to his heroes of the old west.
Tucker wiped the sweat from his brow as he stripped off his soiled scrubs. That had been a close one. The kid was barely out of diapers and had been in need of more invasive surgery than Tucker had received after six years of service in hot zones. If he ever found out which gang leader had decided it was a good idea to throw down in a local stuffer shack he would be returning the favor, only he wouldn't be missing. No, and they wouldn't be walking away no matter who their surgeon was. Ten dead, eleven injured, and all so pointlessly. Sighing, Tucker threw the soiled scrubs in the bin and washed the smell of latex off his hands. It was high time he got out of here, maybe found some gainful employment. That kid was going to need antibiotics and major pain meds, and the clinic's larder was looking pretty bare just now.
Buckling on his guns and sliding into his trench, Tucker grabbed his hat and slipped out the clinic's back door. Most everyone knew that Tucker was the runner known as Doc, but he still liked to try and keep his two lives separate as much as possible. Mounting his bike, Tucker headed deeper into the barrens in search of his contacts. Surely someone would be in need of a medic.
***
"Sorry, Doc, the streets been quite of late. You know, if you was willing to get your hands dirty things might be a bit different. Heard about a little something over the border that promises to be pretty lucrative. Man with your skills could go far.
Tucker frowned down at Gretel. Even for a dwarf she was short, or perhaps it only seemed that way because she was always accompanied by her bodyguard - a troll named Hansel. Of course those weren't their real names, anymore than Doc was his. Everyone on the street went by a handle, concealing their identities right along with their real names, if they ever had one. Since having his SIN wiped Tucker reckoned he didn't exactly have a real name either. Pickings were slim, and his need was great, but Gretel knew better than to try and tempt him towards wetwork, let alone something inside the Tir. That was practically a suicide run. He had face a few Paladins during his time with the UCAS, and the team had never come out unscathed or on top.
"No thanks, I like my skin right where it is." Keep your ears to the ground for me?"
Gretel nodded vigoursly, Doc was too good a medic to burn any bridges with. If only he wasn't such a saint. "Sure, Chummer. Never hurts to ask."
But it does, Tucker thought, as he exited the bar and headed for his bike. It hurt because it meant either Gretel wasn't playing him straight or his rep just wasn't good enough yet to earn him a seat at the table. Gunning the engine, Tucker headed for his next contact. Perhaps Jax would have some better news.
Hooks:
* Who or what does your character care about in life?
Tucker has a personal sense of honor that matters a great deal to him - he doesn't attack a truly unarmed man (making allowances for cyberware, magic and adept powers) and won't do wetwork. He doesn't attack from ambush or concealment. If he is forced to fight unarmed opponents he uses only nonlethal force. Combat is a necessary component of life on the streets but it isn't an end unto itself, and death should be reserved only for ones enemies. That said, when it comes to combat it pays to be the best and the fastest.
Tucker has a real soft spot for street dwellers in general, kids in particular, and helps out at a local street clinic when not running. Tucker has a beat-up Harley Davidson scorpion, his own version of an iron horse, that he treats much like a living horse. Life on the streets is rough, and this is actually his third such horse as the other two didn't pull through, but each 'horse' is unique and valued.
* What sort of runs or activities are beyond the pale for your character?
Wetwork/assassination - it doesn't jive with his code. Tucker won't even take a backseat role like medic on such a run. He is also very careful not to put innocents in harms way, one of the reasons he prefers revolvers to automatics.
* Tell me a secret about your character.
As a Doc Wagon paramedic Tucker was forced to pick and choose who to save, often forced to watch as innocents died while criminals with contracts were saved. He broke with policy on his last run for them, saving a victim rather than a client. This victim was attacked because she was a witness and she is still being sought by the contract holder's corporation. Doc wagon hushed up the incident for their own sake but it is possible someone may trace things back to Tucker's team in search of her. Tucker doesn't actually know where she is, but like they are going to believe that.
Character name: Alea Corrinae, Alias: "Mamma" Metatype: Elf Archetype: Mystic Adept Physical description: Alea is a tall, lanky, pale-skinned, freckled Elf with short, thickly curled red hair. She has a wide forehead and narrow chin, large eyes, and thick lips. Her tight-ish pants and loose shirts are as plain as can be, as is her slightly tattered black jacket. If she carries weapons, she doesn't show them. She carries herself in a relaxed manner, always looking like she belongs in whatever setting she finds herself in.
Alea was the middle child of a wealthy Seattle family until the age of 11, when she was dragged from her home amidst their dying screams and sold to "The Pens." She was kept there in squalid, urban-feral conditions with hundreds of other children and little hope until she received a gift from a mysterious stranger who nonetheless knew her name. He somehow granted her a connection with her still-living sister, whom she would visit in her dreams. As their relationship grew and over the course of years, Alea developed abilities that allowed her to detect and manipulate the emotions of those around her. She used these abilities to care for her fellow prisoners and eventually formed them into a loving family.
With her attention freed from the need to survive, she turned the attention of her powers towards the Pens' guards. As she began to manipulate them, though, she began to lose the connection with her sister. Deciding that it would be better to get free and find her sister in the real world, she sacrificed that connection in order to increase her power over the guards, escape the Pens and begin her search.
Alea Corrinae was the second child of three in a wealthy and powerful Seattle family. In her 11th year, she had been awakened in the night by the sounds of screams and firearms. Terrified, she hid in her room as best she could, but it wasn’t long before someone broke through her door and snatched her up. Her own screams replaced those of her mother, snuffed out in an instant with the report of a pistol. Her captor injected her with a sleeping drug as they left the house, and the last thing she heard was the sound of her baby sister’s screams as she too was taken by the invaders.
She awoke here, in the Pens, so called by its young inhabitants for its apparent use as a penitentiary and for their animalistic housing and treatment. It didn’t take Alea long to learn that only the strongest could survive here. There was virtually no oversight, and no care provided. Every day was a fight for food and shelter; every night a horror of abuses and humiliations. This was a place without friends, without help, and without hope. Her dreams of seeing her family again were quickly swallowed up by the despair born of her lonely suffering and privation. Before long, she began considering taking the only way out anyone seemed to know of. Every day it seemed someone had taken their own life, and every day she came closer to doing so herself.
After spending a year or so inching ever closer to that ultimate despair, Alea was given hope. It came in the form of a man, cloaked and bearing a single biscuit. He knelt in front of Alea as she sat huddled in a secluded corner she had been fortunate enough to find that day and produced the morsel. Like an animal she snatched it away, her eyes wide with fear as they darted around, looking for anyone who may have seen. “My lady Alea,” the man said, ashamed for her, “do not forget your house.” Without another word or gesture, he left, seeming to vanish into the shadows.
His words hardly registered on the girl as she began wolfing down his gift. It was fresh and delicious, somehow even still warm. As she ate, memories of home flooded her mind and heart. She could feel the presence of her family, and their love again warmed her soul so much that she couldn’t finish the biscuit for the tears she was choking back. As it always happens in the Pens, it wasn’t long before it was noticed that she was eating and she had to run, leaving the unfinished morsel behind. That diversion in play, she was again fortunate and found an even more secluded hideaway where she was able to openly weep for the emotions that were still flooding her until she fell into a deep sleep.
She saw a garden square in her dream. A huge tree in the center and a fountain in each corner. Around one fountain stood her family. All of them, vibrant and healthy, overjoyed to see her. Weeping again, she ran into their arms. All through the rest of that day and night she dreamt, basking in their love and consolation.
The next day brought the demise of those who had eaten the rest of the biscuit. They woke in the night screaming and writhing in agony, holding their heads. Eventually, they fell to babbling gibberish and convulsing until they died in the throes of madness. Alea knew then the gift she had been given. The visitor yesterday had restored her to her family while protecting her identity from any who saw her with him.
She determined to do whatever would be necessary to survive; to grow strong and thrive. She would not again forget her house. Somehow she knew the chance would come for justice, and to see her family again in the flesh...it had to. So day by day she grew stronger in heart and body. Night by night she visited her family in the square, though they were rarely all present after that first dream. She came to find out that her parents and brother were indeed dead as she had feared, and she saw them the least. But her baby sister was not. In fact, more time had passed than Alea had imagined and she had grown considerably. She seemed happy, but could never tell Alea where she was or who she was with, and Alea never dared reveal her whereabouts for the warning in her mind whenever she considered it.
As Alea spent more time with her sister in her dreams, she began to notice a strange connection developing with her fellow prisoners. She found that she could discern their feelings from a distance, and not just by observation, but she felt what they were feeling even if they weren't showing it. In fact, to show anything in the pens was seen as weak and made anyone who did vulnerable to the abuses of their fellows. Given that fact, it didn't take long for Alea to realize the advantage her newfound ability gave her. She talked with her sister about how best to employ her gift, and they both thought it should be used only for the good of those around her. So, little by little, she found ways to comfort and console her peers based on what she could perceive with her sixth sense. As she did, she found that she could not only sense emotion, but she could draw upon and manipulate it, and even channel it back into a person, changing their emotions without them even knowing it.
Life in the Pens changed dramatically within months under Alea's care. She became able to reduce even its most hardened citizens into soft-hearted, considerate, and caring people, mostly just by being able to address the emotions she could sense. She decided that the manipulation of emotions should only be used in extreme circumstances. It left her drained when she did it, and with the environment being what it was in the Pens, most only needed the slightest touches of care to come around anyway.
And so life continued for years. Her sister continued to grow and their conversations deepened as they both matured, though still only using vague references to names and places. Her feelings about her dreams evolved as she went through stages of frustration with their unfulfilled hopes or recurring despair over her ongoing real-life circumstances. But it was in those times when more of her family would visit her and give her the most encouragement.
In the Pens, her reputation grew to that of a caring mother, overseeing a family of hundreds. Gone were the days of strife and oppression among them, though food was still scarce and territory still often contested. Alea grew in her powers but still preferred simply to address the needs of those around her and teach them to do the same for each other, even without a sixth sense. Eventually, she found herself hardly needing to use her gifts at all...until she realized that she may have been misusing them all along.
The overseers hardly ever showed themselves, but all of the Pens citizens knew they were there. They placed food in random, secluded places; they sometimes took children away, and sometimes could be seen bringing new kids in. Alea rarely sensed them, and mostly ignored them, focused as she was on her peers. But when her peers didn't require so much attention, she began noticing the overseers more. And ideas began to form around how she could use her abilities on them, and to what ends.
It took a good deal of time to get started on the adults. Alea had only dealt with children before and had to feel her way around the mature psyche a bit before she could even sift out their emotions, let alone draw upon them. They were much more complex than the childrens', and somehow muted, making them more difficult to get ahold of. But she made headway every time she sensed one, gradually expanding her grasp upon them until she was able to exert minor influences.
As Alea became more attuned to the adult mind, her dreams began to suffer. Alea's sister became distracted from or confused by their conversations, even to the point of becoming angry. Alea found herself forgetting her dreams, which had never happened before. The link between her probing the adults and this new distance between them was clear to Alea, but when she stopped connecting with the overseers, her connection with her sister did not improve. After a long period of distraught indecision, Alea came to the conclusion that she had to proceed with her plan. If she lost her sister in her dreams, she could still find her in the real world...It seemed, in fact, that losing her in her dreams would be the cost of doing exactly that.
Alea tried very hard to explain to her sister what was happening and why it was necessary every time she saw her. She thought she got through to her at first, but her dreams became more and more incoherent as she increased her contact with the overseers. Both she and her sister seemed insane at times or shared horrible nightmares, sometimes with each other as the object of their fears, or the others' torturer. The terrors were so horrible that Alea feared she would actually go crazy, but they drove her on. It seemed that the severity of the dreams was linked with her progress with the overseers, but so too was the weakening connection with her sister. It was fraying, somehow, and her dreams were manifestations of the breaking strands. She could only hope that once the last string snapped, the dreams would stop.
Fortunately, Alea did not suffer any unusual ill effects from her nightly horrors, and though she was physically and emotionally exhausted, she was able to maintain her role in the Pens and continually increase her efforts to influence the overseers. In order to increase her exposure to them, she gradually shifted their attitudes from apathy to sympathy towards their prisoners. They brought more food and began administering basic medical assistance to the sick or injured. Though these signs were good, Alea knew she could not achieve her goal by merely changing the overseers' emotions. They would never willingly let them go. But their increased presence allowed her to more fully engage with and understand their minds until, finally, she was ready.
She gathered all of her fellow prisoners for the event. She had always kept her manipulations of them sparse and subtle, and they had never been aware that she had any kind of power at all, so they did not understand what was happening when she seized control of an overseer's mind and had him lead them all out of the Pens. They just thought she had somehow planned it with him. The whole affair was remarkably unremarkable, really, and utterly surreal. She hadn't even considered what to do if there were guards or some kind of automated means of keeping them in, but there weren't. Just a gate in the high fence that caged them in. They all knew of it. Outside looked exactly the same as inside, and they all just walked out, completely unnoticed and un-noteworthy. Even the people outside looked as shabby as they did. Some looked even worse.
Alea had the overseer close and lock the gate behind them and walk away, back to whatever it was he thought he had come to do. She knew it wouldn't take long for him to come back to his senses, and had no way of knowing what would happen then. Quickly, she dispersed the kids, sending them in every direction at every intersection until only she remained. Some didn't want to go, most went together in small groups. She wasn't prepared for how difficult it was to break up her family but knew it had to be done. There was no chance for any of them if they stayed together; they would surely all be dragged back to the Pens as soon as the overseers could get after them. Now they were all just gone, vanished into the surrounding city, and most of them would have a good chance of avoiding capture.
Alea had hoped for it, but never really considered what it would be like to be free again. She felt no different, really. The air was the same. The surroundings were mostly the same, except that the buildings had lights, adults, and the stuff of city life in them. Her family had been wealthy, but still pragmatic, and she remembered enough from her childhood to know what life was in the city, and it hadn't changed. She wondered how the kids who came to the Pens younger than she had would make it, or if she had just doomed them to a worse fate. It was too late now for that, though. They would all have to find their way.
Her way, she knew, had to lead to her sister. And it wouldn't be simple to find her. She knew the danger of using her given name. Her family was targeted for a reason, and she had to be careful not to draw attention to herself. Her sister, too, would no longer go by hers for the same reason, so asking around was out of the question. They had never shared their whereabouts or associates in their dreams or their adopted names. In their dreams, to do so had been instinctively dangerous, yet now it was all Alea needed.
Her dreams did, in fact, stop. She mourned them, wishing even for the nightmares to return just so she could feel the connection that had kept her going for so long again. She began looking for it in those around her immediately, in every person she sensed, and didn't stay in any place longer than it took for the souls around her to become familiar. She would search until she found her sister.
Alea found that work was easy to come by for someone with her talents. Wherever she went, someone found a use for them and would pay her well enough to get by. She kept a low profile, never taking work that would get too much attention or put her in contact with those that did. That part was easy. The hard part was finding that kind of low-profile work that she could stomach, weeding out the perverts and psychos so she could keep her hands and conscious clean. Sometimes she had no other options, and that was when she longed for her sister's presence again the most.
That was also when she had to remind herself the most of her goal. Anything was worth doing if it meant getting her closer to her sister.
Alea woke to the familiar sounds of the street outside - from the chatter of the peddlers settling down outside the building and the first rumbles of delivery trucks to the street vendors' first attempts at getting the attention of what they thought were new faces. They weren't. Alea had spent the last few months cataloging every soul within a click of her apartment until their flow through the district was like a familiar current. Still, she took a moment to reach out and look for eddies that might suggest a newcomer. There hadn't been any in days, and this morning was no different. No new leads for her, no new suckers for the hawkers outside. It was time to go.
Sitting up in bed, Alea lit up a smoke and rubbed the sleep from her eyes. Nothing last night, either. What did you expect? She took a few drags to gather her thoughts, then checked her credstick, staring at it for a moment before slapping it back down on the dresser. Drek.
She sucked down the rest of the cigarette and quickly threw some clothes on, snatching up her last breakfast bar as she headed out the door. She'd have to hurry if she wanted to catch Bear still awake. She called him as she walked, willing him to pick up. He did.
Heeeey, Mmm-a. The dry, rumbling voice of her fixer slurred her street name, carrying last night's abuses over the comlink. She could almost smell them. S'good to hear...fr-m you. He emitted a languid chuckle. I was gonna say...'hear your voice?' But you haven't talked yet. It's been too long, Mamma. His speech was getting more lucid as he talked, which she knew was a good sign. She'd caught him in the sweet spot between crash and sleep. "Mamma" sighed. Bear was the most...relaxed fixer she'd dealt with so far. Getting on some of her past employer's good sides had been much harder, but she'd enjoyed the challenges and used them to hone her skills. This guy was a pushover, sometimes a little too lazy, and wanted the kind of kickbacks she wasn't willing to give. Really, that just made getting him to like her less of a drain. And increased the local trade in tall, skinny, curly redheaded Elves.
Hey, Bear, she replied warmly, I'm glad I caught you still up. I kinda miss you, you know?
Bear breathed a long sigh that ended up catching in his throat, causing a growl. I know, Mama. Just, your kinda bees haven't made much honey lately. None so sweet as you like.
Alea frowned. I know you got my back Papa Bear, but my pot's empty. I'll just take the sweetest you got today.
Bear grunted, and Alea imagined him rolling himself to a sitting position at the terminal beside his bed. He muttered something to someone in the room before returning to her. OK baby...Mamma. I'll see what's up. Come on in when you get here. Thanks, Bear. She ignored the Freudian slip. Be right there.
A few minutes later, she entered another apartment block much like her own, with its own varying degrees of shabby. She passed one of her doppelgangers in the hallway, on her way out. She wasn't so tall, skinny, or freckly, but the hair and type were right. Alea's hair was shorter, though. The girl eyed her as they passed, but Alea just smiled and walked on. You're welcome.
She smelled Bear's apartment as soon as she rounded the corner of its hallway, and lit another cigarette to drown it out. This Bear needs a Mamma...some other Mamma. Alea liked Bear, despite all his excesses and slovenliness, but he'd never be her problem. She had enough of those already. Dealing with low-level fixers was one of them.
She keyed herself into the studio and studied it a moment, trying to focus less on the mess and more on finding the path. Halfway to Bear's bed, he noticed her and beamed. The doppelganger must have been good. Mamma! The immense, bare-chested Half-Orc exclaimed as he spread his arms wide. Alea took in some of his lingering ecstasy as she smiled back and held her breath, except to say How's the big Bear? She kept the hug as brief as he'd allow as she channeled restraint into his mind. This had become routine. It really was time to go.
Same as always, Mamma, same as always, Bear lifted his hands in a gesture to either his head or the room. It didn't really make a difference which. You need help, big guy, Alea replied with a concerned smirk and shake of her head. No, you need help, he rebutted with a pointed finger and cocked head, though his smile didn't fade. And like I said, I'm short on your kind of gig. He turned his attention to his terminal. So, you either got hi-profile or wetwork... he trailed off as he scanned his listings. How about any with some room for...more creative solutions, Alea posited. Someone "disappeared" with a new idea of who they are is as good as dead. And a low-profile inside job done with a little subtle persuasion could still keep me off the radar and get what Johnson needs. Has before, she finished with a shrug.
Bear shot her a glare. You been lucky. And when your luck runs out, you're gonna cost me. Alea put the slightest pout into her full lips, shifted her hips, and bobbed her head slightly down, just enough that her short, thick curls bobbed on top of her head. At the same time, she channeled that afterglow back into Bear's mind. He straightened as he sucked in a breath while his eyes roamed, his eyebrows relaxed, even raised a little, and his lips went from slight scowl to slight purse. I'd never give you trouble, Big Bear, she said soothingly, leaning on the edge of the terminal and looking down at him with doe eyes.
Bear was almost panting and his eyes were a little wide. Maybe she had overdone it a bit. Damn, Mamma, he said through several blinks and a recovering smile. Eventually, he shook his head. You got no idea. She couldn't help but smirk. Oh, I think I do.So what've you got for me?
Alea left with a run that would be a little complicated for her style, but still doable. And it would pay her way to a new district. One step closer, little sister. I'll get to you eventually.
Hooks:
* Motivation: Alea's only goal is to find her sister. Looking for her, or a garden square with a big tree and four fountains, is all she cares about, and finding either will cause her to retire. Immediately.
* Taboos: Alea understands that harming others is often necessary in the Shadows, but she never likes it. And she avoids working for those who simply desire to do harm when she can. She has worked in the dregs, but will still not take on a run that is purely sadistic, and seeks out those that will have a positive impact on someone.
Previous Shadowrun experience: I've played all of the PC Shadowrun games, and some time ago attempted to get through the 5e CRB, but failed. It's been a while since I've played the games, so my lingo is rusty.
Physical Description: Varg is big. Just shy of 2 meters and weighing 118 kg of pure muscle. He's a natural athlete; though built more like a WWE champ than an American football player. His dark hair is kept short, and more often than not, he's sporting a goofy smile. Piercing green eyes accentuate the pale skin of his baby face and gleaming tusks. He typically dresses in whatever he can find at the second-hand store that fits.
Personality in two words: Highly Competitive. Varg is an unabashed adrenaline junkie who loves to show off and has a flair for the dramatic. Always gregarious and quick to laugh, it can be hard to tell when he's being serious (Protip: It's pretty much never). He's far from the hulking brute stereotype usually associated with his kind. Sure, he's big and can snap some limbs if needed, but really he's just looking for a good time.
Backstory:
The Barrens. Slum. The Stacks. Whatever you called Redmond, that was Varg's home for the formative years of his life. Pops bounced before he even remembers and his Ma said he's probably dead, least she hoped so anyway. They moved around a lot. Life comes at you fast in the ghettos of the Sprawl, you learn to be faster.
Varg's awakening came when he was just 7 years old. He nicked a couple of nukaritos from the friendly neighborhood Stuffer on the outskirts of the barrens and the clerk must've been having a bad day, or just had a thing for Trogs because he jumped the counter and gave chase with a baseball bat. He remembered his heart hammering so hard he thought it would burst out of his chest and then everything went slow-mo. Everything except him. Young Varg easily dodged some cars, ducked down an alley, and ran up a wall laughing like a maniac before the clerk could even yell for the Star. This Ork has been chasing that rush ever since.
He made a name for himself as the fastest kid in Redmond as a courier named Dash. He would smuggle information and other things that the local crooks didn't trust to the normal channels. During this time, he started making some actual cred and passing it on to his mom. The plan was to get them a decent place, somewhere more permanent than couch surfing and squatting. Turned out she'd been blowing it on bliss and novacoke. Varg found out after she disappeared and he started asking around. So there he was going on 9 years old, on his own, and too fast to think about tomorrow.
Except he wasn't exactly alone. A smokey cat had been following him around for a few months, always in the shadows. He thought he was seeing things at first, the way she would disappear or always seem to be watching him. When she spoke he did think he was crazy. Maybe all the smog and chems in the air were finally getting to him. He woke one night with Kat’s voice in his head (that’s what he’d been calling her) urging him to Wake Up! When he opened his sleep-crusted eyes there she was on his chest batting a paw at his face. Follow, she urged and darted off into the streets, a living shadow flitting under flickering streetlights.
The details are still hazy, all he remembers of that night are shouting, gunshots, and the flames. Kat led him through alleys, abandoned warehouses, and around mobs of crazed humans but eventually, the crowds grew too thick, too frenzied, and they were cornered by a small group of 5 humans with machetes and pipes. Kat hissed and disappeared through a window leaving a panicked young Varg looking for anything to fight back with. He found a broken bottle and the metal lid to a trash bin just as the lead man came at him. There was a loud yowling from Kat as a ladder broke off of the fire escape and came crashing down onto the man’s head, instantly knocking him out.
Varg knew this was his chance and willed everything to slow down. Before they could react, he dashed forward and knocked one of the attacker’s machetes aside with his lid-shield and stabbed with his bottle at the exposed neck. That was the first time he killed anyone, nine years old and scared out of his mind. It wouldn’t be the last. What shocked him the most, and still does, was how easy it had been. Just a few quick jabs and the man’s life was leaking out onto the dirty ground.
Suddenly, a figure appeared out of the darkness behind the group of Trog hunters and with three lightning-fast slashes of a red blade that was difficult even for Varg to follow, three heads rolled across the alley seconds before the small group of meta haters fell. An older Ork with almond eyes that were touched with a deep sadness stepped forward. ”Are you out here all alone?” he asked and without waiting for a response held out a hand and said, ”Come on then, let’s get out of here.” Kat appeared mewing at his feet and that was all Varg needed to trust him.
His name was Akuma, and he had abilities, no powers, just like young Varg. That night he met another Ork, Alan Bronston, who was helping to build a safe place called the Underground. Akuma took Varg under his wing and taught him how to harness and control his abilities as well as how to handle a sword. When asked about his past, Akuma would just say that he’s a Ronin now, a Samurai without a Master.
Varg had a feeling his mentor was hiding from his past (from what bits and pieces he heard Varg gathered that his mentor used to work for big corpo) but never pressed it, he could understand wanting to forget things. They stayed busy working with Bronston to keep the community safe for five or six years until Akuma simply vanished one night. All he left behind was a note that said “V~ I have gone to take back my honor. It is time for you to find yours. ~A” and his red katana. Bronston said that if Akuma didn’t want to be found then nobody would. The only other clue was when a few days later two bodies were found on a rooftop four blocks away but their heads never turned up.
Varg became Blitz as he started dipping his feet into the shadows but he always maintained close ties to Alan Bronston and kept Akuma’s vigil over the Underground. To keep things exciting he got a bike and joined the Tacoma Timberwolves Combat Biking team and gained the title Vicious V but abruptly stopped in the middle of a win streak that looked to go on to set records.
Connection to Ork Underground: Varg was brought to the Underground by his mentor Akuma, a friend of Allan Bronston, after the Night of Rage. He has stayed close by, watching over the secret community, ever since.
Hooks:
Who or what does your character care about in life? Akuma, Bronston, the Ork Underground, and his team in that order.
What sort of runs or activities are beyond the pale for your character? He won't hurt kids and that's about it.
Tell me a secret about your character...
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He/Him
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