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  #1  
Old Dec 12th, 2020, 09:37 PM
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Nikolas Nikolas is offline
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The Cast

Please post your applications here with a link to your character sheets.

I will add important NPCs here as they are introduced.

You may, in the dice thread, roll 4d6 and drop the lowest for your stats. If you don't like the rolls, you can choose a standard point buy instead.

Last edited by Nikolas; Dec 12th, 2020 at 10:04 PM.
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Old Dec 12th, 2020, 10:45 PM
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Prayers to Termin:
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Character Name: Helena Goldenmane
Race: Mountain Dwarf
Class: Cleric of Termin (Domain of Life)
Background: Warrior Acolyte
Personality Trait:
-I can stare down a hell hound without flinching.
-I face problems head-on. A simple, direct solution is the best path to success.
Ideal
-Faith. I trust that my deity will guide my actions, I have faith that if I work hard, things will go well. (Lawful)
Bond:
-I fight for those who cannot fight for themselves.
Flaw:
-I broke the law by leaving my clan and I can never return.

Personality: Helena is a strong, stoic woman, quiet and thoughtful. She is determined in her given mission and will see it through. She is also kind and compassionate when it comes to others, seeking to help whenever she can. She would die to protect those that cannot protect themselves. She is often straight-forward and doesn't like to mince words or use deception in any situation.

Appearance: Helena stands just over five feet tall and weighs about three hundred and fifty pounds, her limbs are thick and strong with muscle from heritage and hard work in service to her former temple. She has hard, dark blue eyes that always seem focused on the task at hand, never wavering or wandering after the first fanciful or shiny thing to pass her way. Her hair is a golden blonde that she inherited from her mother that she keeps in a thick braid which she takes down and brushes as a daily routine.

History: Helena was born into the Goldenmane clan in the Dwarven city of Bulwark. At a young age, just as all Dwarves, she was trained in combat, with axe and hammer, shield and armor. She took to combat easily and as she grew, she only grew stronger and more skilled. As a teenager, she devoted herself to the service of Moradio and his temple. For many years, she worked diligently for her chosen god, or the chosen god of her people.

She didn't understand why it happened or why it happened to her. She was a devoted servant to Moradio but apparently, some other deity needed her. A deity that rarely speaks to anyone, spoke to her, Termian bid her to leave her clan, Termian bid her to travel to Abrecht because of her role that she would play in a very important event. It wasn't that she didn't believe in Moradio but she had never heard him speak to her like Termian did, into her very soul, showing her that while her service was good to Moradio, she was far more important a servant to Termian.

She told her family and her clan of this truth, this pilgrimage that she must take and by doing this, she went against the laws of her people and instead of standing by their sister like they always had, they turned against her and banished her from Mountain's Face. She saw the truth of her people then and while she loved her family, she had to turn her back on them as they had done to her.

Answer these, please?
Why are you stopping over in Abrecht on the way to the tournament?
Termin spoke to me and told me of an event that was going to happen in Abrecht, I plan to be there for it.

Where are you from?
I was born in Bulwark.

How do you feel about the "underdeveloped people?
Underveloped? More like underprivileged, They are just trying to find their own way and they deserve the same treatment as everyone else.

OOC:
 

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Last edited by Arthilian01; Dec 13th, 2020 at 07:32 AM.
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Old Dec 12th, 2020, 10:46 PM
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Saith Pembroke - Tiefling Sorcerer
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Character Name: Saith Pembroke

Race: Tiefling

Class: Sorcerer (Draconic bloodline, with some reflavoring* if you're ok with that)
 

Background: Urchin
Personality Trait: I think anyone who's nice to me is hiding evil intent.
Ideal: Survival. I do what I must to get by, and that's all I can do.
Bond: I escaped my life of poverty by robbing an important person, and I'm wanted for it.
Flaw: I will never fully trust anyone other than myself.


History: Saith was born to a single mother in the slums nestled among the fringe areas between Ascension and Devotion. His mother usually worked odd jobs: laundry, cooking, housekeeping, and whatever else she could find. As a tiefling, opportunities were scarce, and she never could seem to keep a position for long. They lived in a small, single-room shack, and Saith spent much of his childhood as a street rat darting through the cobblestone corridors in more affluent areas. He had modest but unremarkable talent for relieving others of their valuables, and fell in with a small, not particularly noteworthy gang of adolescent hoodlums who made their living by selling off stolen goods and running the occasional half-baked scam.

Just as he was coming of age, Saith began to perceive...vibrations...shifting...tremors deep underground. It wasn't something he could feel, really, at least not with his hands or feet. But he found that when he lay on his bedroll at night and closed his eyes, he could extend his consciousness deep into the earth. Far to the west, near Crkck'to, magma spouting from underwater volcanoes throbbed at his senses and even seemed to give him warmth on cold nights on the floor in his mother's hovel. Not long after, in a scrap with another local gang, knocked to the ground by an opponent who seemed ready to bash his head in, Saith instinctively reached for the coils of energy that passed through the earth beneath him...and gave them a tug. Suddenly, the ground was shaking. The man towering over him lost his footing and fell back into the wall of a dilapidated building, which was already collapsing in the minor quake. Saith took off running, and it wasn't until hours later, back at home, that he fully realized what had happened.

Over the next several months, Saith spent more time communing with the earth. He would reach for the chords of energy the flowed beneath his feet, and found that he could change their direction. Sometimes, he'd pull coils up from the earth with enough heat to trigger combustion, while other times, he'd channel energy down to freeze his surroundings. These actions became almost a dialog with the sediments...and increasingly, he became aware that these forces had their own, often angry intentions. There was grand power in the earth, but it had the potential to be terrible...perhaps even cataclysmic. Playing with its energies gave him a terrifying thrill. Still, he kept his abilities quiet. Ascension might not be Orison, but he knew that a poor feral tiefling sorcerer--one of the "underdeveloped people," as the aristocracy liked to say--might not be a welcome development in town.

Ultimately, he found himself fleeing Ascension unexpectedly. His friend Angelo hatched a cockamayme scheme to dupe the giglio husband of local merchant queen, Eirwyn Prosser, out of a tidy sum of cash with some counterfeit brandy. The merchant queen caught wind of the ruse, however, and her guards set an ambush at her mansion. Angelo was killed in the attack, while Saith somehow managed to escape by setting the room ablaze with a spout of fire and fleeing in the confusion. He didn't dare return home; Prosser's ruthlessness was well-known. Instead, he used most of his remaining coin to buy last-minute passage on the next ship to leave the harbor.

Personality: Saith isn't gregarious, but he can turn on the charm when he has to; it's a survival mechanism when, by appearance alone, you're identified as the dregs of society. He's not a hero, but he's not a heathen. He hasn't had much for most of his life, and doesn't see much reason that the better-off should keep what they have. After all, it's easy to have wealth when you start at the top and have the face of an angel. Still, Angelo's death in Ascension has shaken him, and Saith has his eye out for career prospects that do not involve petty crimes and con jobs.

Appearance: Saith is fairly unassuming...for a Tiefling. His skin has a peculiar darkness to it, almost as if he's coated in a patina of obsidian. Still, his horns aren't overly long, he's slender and of just below average height, and he's quick with the lopsided grin that he's found can set many at ease. When reaching into the earth, his pupiless eyes often glow with a hot, reddish white intensity.


Answer these, please?
Why are you stopping over in Abrecht on the way to the tournament?


Saith arrived in Skittervane not long ago at Falling Knives, where the ship from Abis dropped anchor. Hearing of the tournament and without other prospects, he's making his way to Wyndham with the vague hopes of finding...some means of income.

Where are you from?

The slums of Ascension in Abis.

How do you feel about the "underdeveloped people?"

As a Tiefling, a lot of people consider Saith as one of the underdeveloped, or at least not far removed. That bias has permeated everything about his life. Tradesmen wouldn't take a tiefling as an apprentice. Formal education was never really an option. In fact, attitudes being what they were, even his old gang of hoodlums likely blame him for Alonso's death simply because he's a tiefling. That said, don't expect Saith to go out of his way to help others in the same predicament. He's there to survive and do what's right for him, not right the wrongs of society.

Character Sheet: https://ddb.ac/characters/40282422/UkuiYn
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Last edited by Berliad; Dec 16th, 2020 at 11:29 PM.
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Old Dec 12th, 2020, 11:31 PM
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Character Name: Durdyn Nulvelith
Race: Half-Elf (Drow)
Class: Warlock (Hexblade)
Background: Urban Bounty Hunter
Personality Trait:
-I always have a plan for what to do when things go wrong.
-I am always calm, no matter what the situation. I never raise my voice or let my emotions control me.
Ideal
-People: I’m loyal to my friends, not to any ideals, and everyone else can take a trip down the Styx for all I care. (Neutral)
Bond:
-Someone I loved died because of a mistake I made. That will never happen again.
Flaw:
- An innocent person is in prison for a crime that I committed. I’m okay with that.

Personality: Durdyn comes across to most upon first meeting them as a determined and focused individual. He is the type of person that once he accepts a task or sets his mind to something he is driven. He has always felt a bit like he doesn't fit in, being born of a human Father and Drow Mother. He is intelligent and quick witted , and not one to back down from a fight if it serves his purpose, that said he also does not actively seek out conflict even though his background leads to it most often.

While he may seem gruff and unfriendly he is in fact quite considerate and open to making new friends or contacts. In his line of work one can never have to many of either.

Appearance: Durdyn is average height standing five feet and eleven inches tall with a lean yet muscular build. His eyes are red and his skin a light shade v violet, he typically wears his white hair long and flowing down past his shoulders. He has a well groomed white beard that while short is well defined in contrast to his skin. He has several tattoos on his face and ears as well, two purple and red shapes above his eyes and thin red line line below. Similar red lines adorn his elven shaped ears as well giving him a somewhat intimidating appearance..

History: Durdyn was Born the first and only son of Chadara Nulvelith and his human father, Aeros Wilton. His father passed away not long after his birth though and he remembers very little of the man. Growing up with his mother primarily who had a small seamstress shop he had a happy childhood. He had several close friends even though they were all human. Still there were those who saw him as an Underdeveloped and took offense to his presence. Calling him names, and starting fights with him.

Living in a primarily human community, his mother told him to ignore those that treated him poorly it merely being a reflection of their own ignorance. Still as a young boy growing up the words and physical acts hurt. Fortunately there was another half elven girl named Triel. Triel was his most steadfast and dedicated friends, and outside of schooling they were almost always together. It was nice having someone other than his mother, he could rely on, and turn to.

During his latter teen years Triel and Durdyn's friendship developed into more, and the two began to see each other as man and woman instead of childhood friends. These were some of the happiest years in Durdyn's life, until everything came crashing down. Falvel a young human who had antagonized both Triel and Durdyn for years took things too far. Hoping to catch the young couple apart for his own interests in Triel he sent a message to Triel feigning it being from Durdyn asking her to meet him in the clearing near the cliffs.

Triel upon receiving the note did as instructed and set off for the destination. When she arrived instead of Durdyn she saw only Falvel standing there waiting for her. Realizing she had been tricked she stormed forward and shouted at Falvel calling him a variety of colorful names. Falvel growing angry grabbed her by the shoulders and without truly thinking of his actions turned and tossed her backwards, as she stumbled away towards the edge of the cliff, and over the side falling to her death.

Falvel terrified ran home and said nothing to anyone. When Durdyn made his way to Triel's house to meet her he learned from her mother than she had gone to meet him. Confused he rushed home only to learn that Triel had not been there either. Over the next 24 hours he and Triel's mother searched the community for her to no avail. It was the next day when Triel's body was brought in on a cart after having been discovered that they realized she was dead.

Durdyn took the loss sharply, and was overcome with grief at the loss of his closest and dearest friend, the woman he had intended one day to marry and raise a family of their own. When he heard where she had been found he was confused it was not a place they normally met and her mother said she had gone to meet him. Moving to her room he found the note supposedly from him and realized that she had been duped. Something about the handwriting was familiar though and after a short while he recalled seeing this writing before while in school.

As it dawned on him who wrote the note he left her house in a rage unlike anything he had ever felt before. Heading straight for Falvel's house, and knocking on the door. When he answered Durdyn punched him squarely in the face and moved over him striking him time and again, until he was pulled off by a city watch member. Durdyn told the watch what happened and why he had attacked Falvel. Falvel denied everything and even with the note he was not charged with Triel's death.

Once released from the guard station, Durdyn returned home. he knew he had to do something to ensure that Falvel did not get away with killing Triel. Over the course of the next few weeks he developed a plan, and enacted it. One night sneaking into a local nobleman's home and taking several valuable pieces of jewelry. Once he had the items he snuck into Falvel's house and planted them beneath the mattress of his bed. When the noble reported the missing items, the guard began their search Durdyn sending a few clues via a street urchin rewarding him with a hot meal and warm bed in exchange, for telling the guard that he had seen Falvel entering the house.

The guard upon learning of the illegal entrance searched Falvel's small house and upon finding the jewelry, was taken away and sent to prison for larceny. Being as the crime was committed against a noble it carried a stiff penalty of 10 years of hard labor, in the mines. The sentence did not give Durdyn a full sense of satisfaction, but it did give him a sense of closure knowing that Falvel was paying for his crime even if it was manufactured. From that point forward Durdyn dedicated himself to tracking down and finding wanted men, and returning them to the authorities.

Answer these, please?
Why are you stopping over in Abrecht on the way to the tournament?
Durdyn came to Abrecht to turn in a bounty and collect the reward.

Where are you from?
Durdyn grew up on SKittervane, though he is uncertain of his ancestral home on his drow Mother's side. Still he claims his surname of his drow family with pride.

How do you feel about the "underdeveloped people?
Durdyn harbors no ill will towards the underdevloped as they are called. Being a half drow elven some have actually included him in this category. Quite often those who think him underdevloped are caught off guard by his abilities.
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Last edited by JaredSyn; Dec 13th, 2020 at 12:14 AM.
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Old Dec 12th, 2020, 11:38 PM
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Faolyn Dwynleth Application
The BasicsName: Faolyn Dwynleth
Race: Wood Elf
Class: Ranger 2 | Rogue 1
Background: Outlander
Appearance
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Art credit to Julie Ozaneaux
Wild and unkempt it is clear to most who even cast a glance in Faolyn's direction that she prefers the wild places of the world to cities. Her olive skin is laced with a collection scars, ranging from small punctures, to large slashes. The most notable cutting though her left eye, they act as a warning to some and a tip off to others, the woman is a fighter. Her frame while not bulky or corded with muscle is lean and taut, and while smudged with dirt even beneath that one can see muscle definition akin to that of a cross country runner. Set into her angular face are a pair of partly slanted eyes the color of an oak tree's bark with small flecks of golden-brown throughout. Often her gaze is warm, and akin to a hug in and of itself yet anger the wood elf and you get the gaze of a well-trained predator Atop her head and in contrast to her earthy color pallet is a mane of wavy copper hair, often left loose and flowing on the right and corded into tight braids on the left. While not common on occasion one can see several feathers, flowers, or other such items woven into the hair on the right.

To top it all off Faolyn keeps her attire simple and functional, there is no flair and there is no fashion. She keeps her clothes dyed earthy tones, and her armor simple but effective. Often it is crafted of leather and takes the form of a solid chest-piece with accompanying bracers, and leg guards. Her feet are clad in a pair of well-worn boots that have most certainly seen better days. Yet despite having the funds to buy a newer pair she remains adamant about keeping her worn-down shoes, with no explanation as to why. Perhaps the only article of clothing that catches a fair amount of attention is the leather strand dangling from her neck and adorned with small, somewhat clumsy, wooden carvings of various animals, and a handful of painted wooden beads.
PsycheTrait One: I’m driven by a wanderlust that led me away from home.
Trait Two: I’m oblivious to etiquette and social expectations.
Ideal: Nature. The natural world is more important than all the constructs of civilization.
Bond:Someone saved my life on the battlefield. To this day I will never leave a friend behind.
Flaw: My hatred of my enemies is blind and unreasoning.

Personality: Surprisingly cheerful, Faolyn is bright, upbeat, and friendly with a positive outlook on life. She adores meeting new people, learning about other cultures, and simply experiencing life away from the forest. A helpful sort she enjoys solving problems, even other peoples, though sometimes she doesn’t know when to quit. It has also been noted that the elf can be overly friendly, and needs to work on addressing people as something other than a close friend. This bleeds over into Faolyn overstepping bounds, speaking up when she shouldn’t, and on occasion speaking out against something or someone she shouldn’t to stay out of trouble. When not attempting to solve other people’s problems, inserting herself into conversations she shouldn’t be in, or taking in the sights she can often be found curled up with a good book in front of a fireplace, or in the shade of a tree.

Despite her friendly tendencies and general want to protect those she holds dear, even Faolyn has her breaking points. The wood elf is fiercely devoted to the preservation of the natural world and will combat any and all who threaten it no matter the cost. It has also been noted that the wood elf has a habit of letting her emotions control her and dictate her actions, often resulting in her combating a foe much stronger than herself despite the risks. Even if those risks involve other's lives. She has an unbridled hatred for unnatural creatures ranging from your standard undead, to creatures twisted by magic such as owlbears, minotaurs, and other such monstrosities. In summary Faolyn will go on the warpath against certain creatures, even certain actions, and once she does it is a difficult task to turn her away from it.
History The youngest of two children born to Olwyn and Aedran Dwynleth, both talented warriors, she was expected to follow in their footsteps since she was a young girl. While she was tossed into various training regimens, and all but forced to learn to fight, Faolyn's older brother Dayereth took the brunt of their parents attention. Though, their father was always more insistent that they follow in his footsteps than their mother. Though that didn't make their childhood any less grueling. If there wasn't a proper teacher available the children's father took up the mantle and he was the one who taught them both to shoot, to use the wood to their advantage, and to get lost in it should a foe prove exceptionally difficult.

The wood elf's life remained much the same until she hit the century mark, for it was at that time she joined the city guard. Not for any real want, but because it had been what she'd trained for all her life. It was during her stint with the Viol guard that she met her would be mentor Vanoran Aradi. He was a talented scout who took the young ranger under his wing and taught her some new tricks. Namely how to hit hard, and pick out an opponents weakness, not to mention how to pick locks when he got exceptionally bored. It was also Vanoran who started Faolyn down the path of questioning what she knew about the world outside the wood and the people who dwell there. In fact, Vanoran was the one who sparked the woman's interest in the world outside of Viol.

Once again Faolyn found herself falling into a rhythm with her life, and spent another fifty years simply working as a guard and working her way up the proverbial career ladder. In that time she fought her fair share of creatures, and was saved more than once by a fellow soldier and even Vanoran himself. Which instilled in her the mentality of protecting her allies and making sure everyone makes it back home. Though through the years the time she spent with her mentor caused her to wonder about the choices the Wood Elves as a whole made, and the values her own parents instilled in Faolyn and her older brother as they grew. Suffice to say the woman found herself with more questions than answers as time continue to soldier on.

When Faolyn was 153 things changed, a surprise to her but not an unwelcome one. Her mentor disappeared without a trace, and not even so much as a goodbye note. In addition the elf found herself growing bored with her day to day life and on a whim decided to do a disappearing act on her own. While not dissatisfied with her life she simply wanted to experience the world, much to her father's dismay. The two did not part on good terms and Faolyn even wonders if she'd be welcome back home because of it. When it comes to her reason for leaving her goals were two-fold, first to do as she said and experience the world, allowing her to form her own opinions on matters she's only had the opinion of other's to work with. Secondly, and perhaps more importantly is searching for Vanoran, who she wants an explanation from.

For the past four years Faolyn's been spending her time traveling throughout Abis, though rarely straying into the larger cities preferring the solitude of the wilds. Though, after meeting a fellow wood elf she learned Vanoran may not be quite so difficult to track. For, according to this admitted stranger, he traveled to Wyndham for the tournament, and thus the ranger found herself booking passage to a smaller port town on the southern coast of Skittervane and then starting to head north. Hoping to meet up with her mentor once she gets to Wyndham, or at the very least finding something to point her in the right direction. All the while enjoying the trip there and seeing what kind of adventures she can get into along the way.
Answer These Please1. Why are you stopping over in Abrecht on the way to the tournament?
To resupply mainly, though experiencing life out of the forest, and the wilds in general holds a form of appeal. Plus it truly was on her path to Wyndham, and as far as she is aware(Faolyn isn't exactly familiar with Skittervane) there aren't any major hubs of civilization for a while past Abrecht, and she'd rather not be stuck somewhere without the necessities.

2. Where are you from?
Faolyn was born and raised in the northern forest city of Viol on Abis. It is only in the past few years that she's strayed farther than the forest that surrounds her home

3. How do you feel about the "underdeveloped" people?
Faolyn has conflicting feelings on those most would consider underdeveloped. She views them with a mixture of apprehension, pity, and uncertainty. For the majority of her life she was surrounded by those who thought poorly of the underdeveloped races and that rubbed off on her. Though, during her recent travels she's had cause to interact with such people and her expectations have been subverted on a handful of occasions causing her to start to question her own beliefs on the matter. In short she's in a bit of a grey area at the moment when it comes to her views on the underdeveloped people.

Last edited by Wisp; Dec 13th, 2020 at 12:21 PM.
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Old Dec 13th, 2020, 09:14 AM
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Juvery Pearlpoint
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Character Name: Juvery Pearlpoint
Race: Half-Orc
Class: Fighter
Background: Noble
Trait: No one could doubt by looking at my regal bearing that I am a cut above the underdeveloped.
Trait: I take great pains to always look my best and follow the latest fashions.
Bond: Nothing is more important than the other members of my family.
Ideal: Noble Obligation. It is my duty to protect and care for the people beneath me.
Flaw: I too often hear veiled insults in every word addressed to me, and I'm quick to anger.
Personality:
Juvery is very much aware of his appearance. He feels that people quickly judge him for being a half-orc. He does everything in his power to make sure he is not seen as an undeveloped person. He is therefore often occupied with his hair and his clothes.
As a noble, Juvery feels that it is his duty to look after the less fortunate. Just like it is their duty to treat him with respect. How do you feel about the underdeveloped people?He treats others with respect too, even when he doesn't see them as equals.
Juvery is very competitive. He tries to be the best at everything he does. This holds true for his training in the barracks, for the following of etiquette, for reading books, and for pretty much everything else he undertakes.

Appearance:
His hair is neatly combed back and falls onto his shoulders. A single carefully placed lock pretends to have escaped his attention. Following the latest fashion, a single earring adores his left ear. His mostly dark green tunic has golden buttons, to show his style and station. The indigo cloak is fastened with a clasp that shows the symbol of his family: two crossed swords. Around the middle finger of his muscular right hands, he wears a signet ring that shows the same symbol.

History:
Juvery's family had been rich and powerful. Very rich and very powerful. Until two generations ago, that is. His grandparents had been decadent. They squandered their wealth and slandered their good name with extravagant parties, banquets, and gambling. The Pearlpoints were still a noble family in Where are you from?Wyndham, but their reputation had been damaged beyond repair. Juvery's father, an only child, did what he could to regain their status. Juvery himself was raised to be an example of how well the Pearlpoints still could behave. He was taught to always show his best side, always work harder than others, and always uphold their name. "All of what you do and say affects your family for generations to come," his father used to say. "Being a half-orc is a disadvantage. Some think of us as underdeveloped. We must distinguish ourselves from them as much as we possibly can, to show all the world how far above the underdeveloped we are." Juvery was compliant. He lived as he had been taught, in order to make his parents proud and to restore the honor that should come with the name Pearlpoint.

When he became of marriageable age, a match was arranged. He was to marry a human girl from Falling Knives by the name of Elleanna Silverlaugh. He traveled by ship with a small revenue. Wearing his finest clothes, Juvery walked into the dining hall where the girl's parents were already seated. They had a pleasant conversation about nothing. Then, Elleanna herself entered the room. She wore a dress suited for a funeral. That should have given Juvery enough information about her willingness to follow her parents plans. He should have risen from his chair and left the dining hall immediately, but he did not realize what was going on. Some snide remarks and thinly veiled insults later, he finally understood Elleanna's opinion. He left the hall ashamed. He had to go back home a failure. He felt like being alone, instead of taking the ship had come on. He did not have the courage to face his own revenue. So he sent a letter to the captain, informing him to set sail without him.

Juvery would return home on foot. Why are you stopping over in Abrecht on the way to the tournament?Doing so brought him to Abrecht first. There, he entered the first inn he could find. He took off his ring and stored it in his room, together with his fancy clothes. Juvery hoped he wouldn't be recognized, and started to drink. This night, he would be a simple drunk in a simple inn. Tomorrow he could be Juvery Pearlpoint again.
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Old Dec 13th, 2020, 10:59 AM
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Balthzar Waves on the Rocks
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Character Name: Balthazar Waves on the Rocks

Race: Tortle

Class: Monk (way of the drunken master)

Background: Guild Artisan (brewer)

Personality Trait:I always want to know how things work and what makes people tick.

Ideal: People. I'm committed to those I care about, not to ideals.

Bond: The workshop where I learned my trade is the most important place in the world to me.

Flaw:I put too much trust in those who wield power within my temple's hierarchy.

History: Balthazar lives a simple life but a happy one. Cloistered within the walls of the Waves on the Rocks monastery he has spent his years toiling under and learning from the other monks of his order. Life in the monastery is quiet. His days are spent deeply ingrained in the rhythm and routines of his work. He studies diligently under the master brewers who craft the potent brew for which the abbey is widely renowned. His life is pleasant, peaceful, and safe, without cause for disruption or disturbance. Aside from a few short excursions elsewhere on the island of Scalia, he has never ventured far beyond the boundaries of the monastery.

Personality: Balthazar speaks quietly and smiles quickly. Though his interactions with individuals outside of the monastery is limited he is often delighted by the surprising quirks found in the world at large. He is not the most skilled brewer in his order as his curious nature can occasionally drive him to distraction. Beneath a peaceful and placid exterior Balthazar is a monk who delights in a joke and is never above playing small tricks on those around him.

Appearance: Deep smile lines crease the weathered skin of Balthazar’s face. His dark eyes twinkle with humor and a bit of mischief. His age is not readily apparent though he moves with the slow, and patient grace of one who has a sense of his own strength. The loose flowing robes of his order are draped across his body and shell and are often stained at the hems from careless moments while working over the brewing vats.

Why are you stopping over in Abrecht on the way to the tournament?The Wave on the Rocks monastery relies on the sale of their famous brew to sustain the lives of the brothers and sisters who live there. Though most of the monks are occupied with the production of the brew a select few act as emissaries to the wider world, traveling to establish connections which are the vital lifeline of the group's existence. This is Balthazar’s first trip in this capacity as he was chosen to travel to the tournament to oversee the vendors who will peddle the beverage during the festivities. In the meantime, he has stopped at Albrecht to establish connections with a local merchant.

Where are you from? Balthzar has lived on the island of Scalia since birth. Raised by the gentle hand and stern eye of the senior members of the Waves On the Rocks monastery he spent his brief childhood swimming in the rocky pools along the Scalia coast, stealing ripe berries from the monastery garden, and occasionally playing tricks on the older brothers and sisters. Nearly all of his memories are accompanied by the steady sound of waves lapping rhythmically at the nearby shoreline- the sound which gives the abbey and its inhabitants their name.

How do you feel about the "underdeveloped people?"Balthzar’s sheltered upbringing has impacted his view on what other’s may consider to be lesser groups. In his eyes, all shapes and sizes outside of his Tortle brethren still have a certain amount of novelty. The Wave on the Rocks monastery does not subscribe to the concept of “underdeveloped” people and as such it is not an idea that is familiar to him. As he is on his first venture beyond the monastery seeing others treat these creatures as lesser could be a point of surprise, frustration, and even anger.

Last edited by RJonesy; Dec 14th, 2020 at 07:31 AM.
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Old Jan 4th, 2021, 04:59 PM
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Nikolas Nikolas is offline
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Ryle of Skin Carvers ClanRyle is a member of the Skin Carver Clan of goblins in the Bear Low Lands. He approached the party in the Drowning Orc, asking for help in clearing a newly discovered cave of skeletons.


More to come as the story progresses.

Last edited by Nikolas; Jan 4th, 2021 at 05:00 PM.
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