Please post your character sheets and info in this thread. It will give you a central location to easily find any links to your character picture (if you have one) as well as any scripts or commonly used fieldsets you may want to save for your use.
Species: Togorian
Career: Jedi Consular
Specialization(s): Healer/Niman Disciple/Sage
Motivation: The Cause of Knowledge: Tehani wishes to learn all sorts of new things about other galactic beings. She wishes to reconstruct a database about the biology and physiology of as many different species as possible.
Morality: 50
The Strength of Compassion. The Togorian simply feels that everyone could use a little help every now and then.
The Weakness of Obsession. Anytime Tehani gets a chance to study and research a brand new species, especially if there's little to no information about it, it'd take a lot to pry it from her claws.
Description: Tehani is approximately six feet tall, with almost pure white fur covering her felinoid frame other than the black tiger-stripe markings adorning her. She can primarily be found wearing simple light blue robes with a small Republic symbol of a healer on the front left breast with a larger symbol on the back. Piercing blue eyes take in the details around her, occasionally lost in thought or simply attuning herself to the Force.
Background: Tehani was discovered to be strong with the Force very early in life and was raised in the Temple until approximately 10 years of age. She was taken as a Padawan by a Jedi Knight who encouraged her natural curiosity to want to explore everywhere, always with the desire to learn more. Over time she found a specific interest in learning Xenobiology to be able to provide healing to those in need, as well as developing her own database on the various galactic races to aid in expanding knowledge. Ever since becoming a Knight herself, Tehani has been primarily world-hopping to experience all the different cultures available and documenting what she's allowed of the various races that can be found.
Link to character sheet: Tehani (Includes XP and Credit Expenditure)
__________________
If it's broke, fix it.
If it's not broke, break it.
Last edited by Superstrength79; Jul 1st, 2021 at 02:21 PM.
__________________ Posting Status: "Catching up" Had an 18 hour, 48 minute straight work emergency starting this past Friday morning. Done recuperating, catching up.
Last edited by Drachenspirit; Aug 11th, 2021 at 11:15 AM.
Character Name: Bry Vale
Species: Human
Career: Hired Gun | Bounty Hunter
Specialization(s): (Demolitionist / Mercenary Soldier) | (Survivalist)
Motivation: Relationship (Sibling)
Morality: No force rating, I think
Obligation: Dutybound (bumped up for the extra +10 xp)
Duty: The ROCI
Bry Vale is a tall man, 2 m even, with an athletic build and decent posture. His brown hair is kept in a short military cut and he keeps his face clean shaven. His left cheek is pitted with some small stippling scars. He has a variety of other burn scars on his body, one on his neck, lots of burn across his right rib cage, and he's missing the tip of his left pinky finger. When it is appropriate he wears the double breasted blue uniform of the Judicials, though he tends to let the top button go so the front placket folds over in a roguish form of petty protest. Whenever he can, though, he dresses in more civilian inspired attire. He has a tendency towards pants with scarlet and red piping and waist length jackets (only coincidentally does he prefer the double breasted front style) in dark greens and browns. When he wears shoes they are usually hiking style shoes or military low boots with his pants bloused over them, or he wears knee high boots with the pants tucked in. He has a Corps of Engineers tattoo on his left arm.
Bry was born of modest means on Ondoron to a middle-class working family. His father worked as a mechanic at a logging camp and his mother worked part-time doing data entry and medical billing over the holonet so she could help raise the family. The eldest of four, Bry took the big brother role seriously, especially in regards to his youngest sister Teckla. Twelve years his junior, she was born with a mild auto-immune disorder which caused her a slew of troubles. Between juggling her job and the two middle siblings, Bry spent his adolescence balanced school, working with his father, and taking on the majority of the raising of Teckla. A robust, adventurous young man Bry never considered the hectic and busy life a burden. However, as he came of age, money was not something the Vales were rolling in and he joined the planetary defense force to pay for college. He was awarded his elected college, which meant he was stationed close to home and continued to be an active part of his family’s life through college, and through OCS. Before they left Ondoron, Teckla spent more time at his house than she did at their parents, and Bry was her father as much as her brother.
Professionally Bry found his calling in the Engineering Corps. It wasn’t the building of buildings or erecting of fortifications that excited him, it was the explosions. Something was invigorating, simplistic, and effective in the mentality of finding the enemy’s most well-fortified position, blasting it open, breaching the DIY front door, and having a plasma slinging party inside. A natural daring, supported by technical acumen and a respectable personality, made for a devastating combination. By his late twenties he was a rising star Captain and with little personal encumbrances was able to effectively subsidize the raising of his family’s status of living, especially as his father was getting older and his younger brother was out of the house with his own family.
In a stroke of tragic irony for a demolition officer, an explosion killed most of his family. His father was tinkering on a personal project in the attached garage and a fuel containment failure caused the engine he was working on to explode, exacerbated by the volatile materials in a backyard machine shop which lacks all the controls and protocols of a professional shop. The ensuing blast and fire tore through the house, claiming not just his father but his mother and his second youngest brother. Teckla, fifteen at the time, was spared only because she was at Bry’s house. Six months later, in an effort to help take their minds off the tragedy, Bry took Teckla on a space cruise. Though her condition was fairly well managed, it left her unusually susceptible to malady and she contracted bloodburn on the cruise. The combination of both conditions was too much for the medical system on Ondoron, and she was transported to a hospital on Coruscant. The treatment is prohibitively expensive, and she’ll need regular treatment for the rest of her life.
Of course, the military healthcare on Ondoron balks at covering off-world, much less a dubiously dependent sibling. After much digging for an answer, Bry worked out a deal with the ROCI (Republic Office of Criminal Investigations,) resigned his Ondoron commission, and accepted a position as a Lieutenant Judicial. It was, in a way, an act of desperation as the terms were not necessarily in his favor. His sister’s medical care would be covered under his commission for life, but his contract with the Galactic Republic is indefinite. The work is likewise something he never expected to do in his life, and he’s a reluctant investigator. There is a stark difference between maintaining discipline among volunteer soldiers and enforcing laws on unwilling citizens.
Worse, investigating political corruption and governmental abuse in local planets and systems has jaded Bry. In just a year he has developed a healthy skepticism of the galaxy and disdain for his job: doubly so knowing he has no avenue to escape it or risk his sister’s life (which he regards as more important than his own.) Though still an able and personable man, his temperament is not suited to being a bridge officer. This, compounded by a sullen reluctance, has caused him to be increasingly assigned individual assignments, especially thankless or dangerous ones. Somewhere up in the highest levels of the Judicial Forces someone in a key position knows full well the republic has Bry by the short hairs and leverages it whenever needed. Such as when he's been home for less than 48 hours visiting Teckla and they already have more work for him to do...
Disclaimer, this is the first time I've used this system and I used OggDude's software to fumble through it. If something is grossly incorrect I'm certain it's the program's fault, and I'm likely completely unaware somethings amiss.
120 starting xp (110 human, extra for duty.) Starting with all 2s, raising brawn, agility, intellect, and presence to 3.
Hired Gun: Demolitionist
Selective Detonation
5 xp
Steady Nerves
5 xp
Grit
10 xp
Powerful Blast
10 xp
Steady Nerves
15 xp
Grit again
20 xp
Master Grenadier
25 xp
Dedication [Intellect]
25 xp
Hired Gun: Mercenary Soldier
? XP
Command
5 xp
Point Blank
5 xp
Strong Arm
10 xp
Bounty Hunter: Survivalist
? XP
Forager
5 xp
Outdoorsman
10 xp
Toughened
15 xp
Discipline 2 ranks
15 xp
Education 1 rank
10 xp
Leadership 1 rank
5 xp
Mechanics 3 ranks
30 xp
Melee 2 ranks
15 xp
Perception 1 rank
5 xp
Piloting - Space 1 rank
5 xp
Ranged - Heavy 2 ranks
15 xp
Ranged - Light 1 rank
5 xp
Survival 1 rank
5 xp
Especially when coming into a new game, I like to give some consideration to how my character can contribute to the team and what the game will benefit from based on how I've written them and what stats I have chosen. In regards to Bry, I have a long history of SAGA games, and I thoroughly enjoyed the force mechanics of that system, but I didn't start with the force in the same way I wouldn't start a pathfinder character on an arcanist. It is kind of a treat to gravitate "back to basics" with a character concept intended to be simple, versatile, and efficient. In what little I know of the system so far I have attempted to create a mechanically competent character, well rounded not around the 'jack of all trades' concept, but around what I perceive a utilitarian soldier with a specialty in explosions would offer.
My design intention follows the intention of being serviceable at some very general purpose things which every galaxy trotting space-opera character can expect to encounter, such as being able to at least point a spaceship in a straight line or spot a neon sign on a cloudy day. I also thought it important to incorporate little things which come in handy in a pinch because almost no one is or usually needs to be good at them such as having enough natural science knowledge to justify a bachelor's equivalent degree and have the type of woodcraft you'd expect from a soldier without forcing the campaign to spend all its time in the woods to justify my choices. Then, as a "martial" character I tried to make him at least capable of holding his own and contributing with some measure of benefit in a fight, be it by fist or knife or blaster. On the specialist end I tried to only lean in heavily to the demolitions and the "gravitas" angles, making sure he can blow anything up better than most people and be a formidable presence in dire straights or during an interrogation - ie the investigator role.
Character wise I want to give the story a character with realistic conflict and motivations without rehashing old tropes. He has internal struggles, story elements which vie for his attention and resources outside of just adventuring, and conflicts of interest between his assigned duty and personal opinions on the matter. He has to wrestle with an internally generated drive toward excellence and an uninterest in being good at what he has to do now. As a character who likes a bit of risk he is also intended to be a motivator of action, a reformed hot-head so to speak which would rather just go kick in the door than waffle about too much; tempered with enough education and experience to know planning is important as well. I definitely see some valuable roleplaying opportunities as Prok and Bry are both interested in the same outcome (a job well done) but will certainly differ at times on whether or not the means are justifiable towards those ends - especially if Bry's interest in breaking a few rules as needed come under the scrutiny of Prok's firm view of the rule of the letter of the law. In contrast, I can see Miona's free spirit and daredevilry bringing out the most reckless in Bry, and the two of them feeding off each other's "bad" ideas and being an unstoppable force of good intentions. Also I've always really enjoyed playing with and for Drachenspirit.