MapTool grid maps are composite images. That is, you make new images by combining two or more existing images. For instance, to make a small map, you might stack two creature tokens on the image of a boat, which is stacked on an image of water.
TokenTool offers circular, hexagonal, and square picture frames in many colors, patterns, and textures. Solid colors and simple textures are usually best because the creature token frame is too small to see fine details at the zoom level used in a typical map.
The Token layer is for creature tokens, which depict PCs, NPCs, animals, and monsters. The Hidden layer is for objects or creature tokens that you want to keep handy but out of sight, like ambushing orcs, hidden traps, secret doors, or frequently-used spell effects like fireballs. Images or creature tokens in the Hidden layer turn invisible when you select the 'Show As Player' view of the map, a setting explained in an upcoming lesson. The Object layer is for medium or small images in the environment, like barrels on the deck of the galleon, ballistae on the castle battlements, and a campfire on the beach. The Background layer is for the largest images, which create the setting and environment, such as the landscape of a beach, atop which sits other large images, like a seaside castle and a galleon anchored offshore.
You'll do most of your work in the Background and Object layers when you're preparing a new battle map before a game.
You'll do most of your work in the Token layer, and some in the Object layer, when you're updating an existing battle map, round by round, to show PC and monster creature token movements during combat or dungeon crawls.
The immovable tiles (such as cobblestones or grass) which fill the entire map when you use the 'Quick Map' feature appear in their own unnamed layer below the Background layer.
Can't select or modify a creature token or object on the map? You may have selected the wrong layer or have multiple objects stacked within the same layer. Try selecting a different layer or reordering the stacked images.
Creature tokens generally work best with 'Snap to Grid' enabled since by most game rules they must always fully occupy squares and cannot straddle the grid lines to partially occupy squares. Objects are usually easiest to work with when 'Snap to Grid' is disabled, since they often need more precise positioning and to partially occupy multiple squares.
When adding new images, select the Token layer and drag-and-drop images onto an isolated area of the map. This ensures that the image at first spans only one square and helps you select, size, and orient the image without accidentally effecting other images or creature tokens around it. Once done, right-click the image and choose 'Change To | Object' to put the image into the Object layer, then select the Object layer, and drag the image into the desired position.
Objects in the Object and Background layers have a 'Free Size' option under the 'Size' menu. 'Free Size' displays the object image at native size, which is usually very large and more difficult to work with. Avoid 'Free Size' and use the options (Small, Medium, Large, etc.) under 'Size' to size images to fit blocks of squares. Very large background images, such as buildings or complete dungeons, are the exception.
Layer rules apply. All drawing or erasing of walls or blocks occurs only within the selected layer. A wall won't erase? Select another layer and try again.
Drawings in the Object and Background layers are displayed behind the grid lines. Drawings in the Token layer are displayed over the grid lines.
Made a mistake? Use the menu command 'Edit' and click 'Undo'. Do this several times to undo the last several drawing actions that you made.
The effects explained in this lesson are optional to use but necessary to grasp, because your map won't look right unless you use the correct settings for View, Light, Sight, and Fog of War.
Sight has no visible effect on the map until you enable Fog of War. Once you do, selecting one Sight-enabled creature token makes Fog of War shroud the entire map and reveal only that creature token's point of view. Deselecting all tokens (by clicking on an open area of the map) makes Fog of War shroud the entire map except for the combined points of view of all Sight-enabled creature tokens, which you use whenever you export a screenshot of the map.
Off: All creature token Vision settings are ignored. Everything is always visible unless hidden by Fog of War. If you're not using light and vision effects, always set 'Map | Vision' to Off. Day: Individual Light sources, if present, are irrelevant because bright sunlight illuminates everything on the map except for Fog of War, Vision Blocking, and any creature tokens concealed by those effects. Day is for outdoor maps and well-lighted indoor maps. Night: Individual Light sources are the only illumination in an otherwise pitch-black environment. For creature tokens with active Sight, the individual Light sources reveal areas covered by Fog of War, except where prevented by Vision blocking. Night is for dungeons, caves, and indoor maps.
Draw a big Vision Blocking rectangle over a room or entire dungeon, then use rectangular Vision Blocking deletion to "cut out" the areas inside the walls. This is faster than drawing Vision Blocking separately for individual walls.
It's often best to draw Vision Blocking shapes a bit smaller than the objects that you're assigning them to. If a wall or a tree trunk is completely covered by Vision Blocking the players may not realize what object is obstructing their view. Let enough of the object show for the players to identify what objects are in the way.
Draw a Vision Blocking line or flat rectangle across a closed door. Delete the Vision Blocking when the players open the door. Redraw the Vision blocking when they close the door again.
1. Enable Fog of War. Use the menu commands 'Map | Fog of War' to put a check by Fog of War. 2. Refresh 'currently visible' for all Sight-enabled tokens. Right-click on any Sight-enabled creature token and use the menu commands 'Expose | Only Currently Visible'. Left-click on any open area of the map to deselect all creature tokens and objects. 3. Switch to Player View. Use the menu commands 'View | Show as Player' to put a check mark by this setting. 4. Zoom, center, and crop. Resize the window to frame the map. The exact map view in the window becomes the exported image.
MapTool permanently removes Fog of War in real time from every area that a Sight-enabled PC creature token has already "seen". Play-by-post makes this unnecessary because you can refer back to older screenshots. This is the reason for step 2.