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Old May 28th, 2021, 06:29 PM
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The Crew

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The crew of the Argus
Title Name
Captain Eliza Miller
First Officer Hawthorne Wynn
Chief Security Officer Gavin Ryen
Chief Science Officer Dr. Jocelyn Racine
Chief Medical Officer Dr. Leah Breton
Chief Engineer Lenard Vilchis
Chief Navigation Officer Armand Ducote
Chief Flight Controller Madalyn Rackham

Title Name
Second Officer Colonel Andrew Mason
Security Officer Marcella O'Brien
Science Officer Brian Sanders
Medical Officer Genevieve
Engineer Gareth Ryen
Navigation Officer Ian Wescott
Cargo Specialist Thalia Tindal
Assistant flight Controller Caoimhe Cathasaigh

Passenger Richard Mason
Passenger Karel Komarov


Free Ship SkillsPilot 1 - Colonel Andrew Mason
Gunner 1 - Marcella
Engineer 1 - Brian
Mechanic 1 - Genevieve
Electronics 1 - Richard
Medic 1 - Brian
Tactics (naval) 1 - Keeva
Astrogation 1 - Karel


Connections/Allies/Rivals/etc.

Karel KomarovGenevieve (Skill earned: Electronics, Sensors) As an undergraduate, Karel focus on bioengineering - augmentations to damaged bodies. During that time he read Genevieve's revolutionary work and struck up correspondence with her. His dream was that he could create some kind of cybernetic musculature harness - but the science was too young for that. However his application of Genevieve's insights enabled him to complete his final year project creating artificial optic nerve for blinded rats.

Mason (Skill earned: Gun Combat)In his first year as a post-doc Karel began a collaboration with a rising star of the military - Andrew Mason. This built on his undergrad project, seeking to develop neurolink technology that would enhance a soldier's reaction speed. In doing this, Mason took Karel to the shooting range where the scientist learned how to handle a range of guns.

Brian More recently Karel and Brian have been in correspondence about the use of Karel's maths in micro-gravity.

Marcella When Marcella was recovering from her accident, she met Karel at the Lagrange Point research station. Karel tried to be encouraging about how much could be achieved even with disabilities. This isn't what Marcella wanted to hear, so their relationship was a little prickly.

Andy Kershal (NPC RIVAL) A friend plagiarized his papers, but managed to convince faculty it was the other way round. His friend, Andy Kershal, became his rival.

UNKNOWN (NPC Ally) Karel's ally is his mysterious benefactor(s) who are helping him continue his research outside the institution ... they are level 3, so possibly powerful - but he does not know who they.


Brian SandersKarel Komarov (Skill Gained: Science (Mathematics)): Karel fairly recently began correspondence with Brian to discuss their research and how Karel's mathematics is used in his microgravity research.

Richard Mason (Skill Earned: Science (Cosmology)): Richard wrote a fluff piece about Brian's breakthrough discovery in his first term after college. It was possibly this piece that helped boost Brian's popularity outside of the scientific community for this short while.


Marcella O'BrienAurora O'Brien (NPC RIVAL): I intended Aurora O'Brien, her twin sister, to be Marcellas rival, so I thought maybe she could have been also hired on the Argus. The woman failed to get into navy academy and then was a rookie cop for more than fifteen years before being fired after an accident involving negligence (she had been crooked before as well, so the force was just waiting for something like it). She lost a hand that day, but it was regrown. However, she gained some minor engineering experience when she basically became a drifting thief afterwards, briefly serving on a ship. So she might be on the custodial staff of the Argus, or a very low-level gearhead, if such personnel exists on board.

Karel (Skill Gained: Survival) Marcella is connected to Karel, because they met in rehab or during after-checkups. Karel's response of embracing and living with his disabilities would be in contrast with Marcella's response to her own injuries. She'd probably find him irritating in his positivity. Though I see the irritation more as a play. She does not genuinely find him unpleasant or anything, especially now that she has recovered. He might be a bit of a reminder of what could have been, or - in a more positive spin - of what wasn't.

Caoimhe Cathasaigh (Skill Gained: Navigation)Connected during Marcella's Scout work/assignment. As the Navy often goes under contract to lease the operations of some of their ships to the Merchant Marines, Keeva was a pilot on the ship Marcella was stationed on for a time and took her and her team into deployments and such.


Colonel Andrew MasonMarcella O'Brien (No Skill Gained) During his station command at Wyvern Base, Marcella and her marines were detached to his command. She and Mason were essential in the guerilla warfare using his combat engineering and covert ops along with her security/combat skills. They formed a lifelong friendship by email only.

Karel Komarov (Skill Gained: Tactics (Ground Combat)) They met at conference and became a bit of an odd couple that exchanged ideas that helped break new ground in military covert operations. They started playing Go and sometimes chess. This led to breakthroughs in ground tactics that Mace applied to his career.

Caoimhe Cathasaigh (Skill Gained: Melee (blade)) These two met during a prolonged layover on Triton. The young military officer found Keeva during his off hour while working on his fencing. The two found a mutual love of the sword, and he improved a great deal with the cutlass after seeing new techniques from Keeva.

Colonel Raphael Mendoza (NPC Enemy) The rival for Margaret's affections sees Andrew as the only real threat to his marriage of the politically connected Margaret. Over time, Mason and Margaret become further and further involved, until he proclaims his love for her and they marry. Colonel Mendoza swears revenge on his rival, who he sees as gutter trash and unworthy of his great love Major Chan.


Richard MasonColonel Andrew Mason (PC Enemy) Richard wrote his tell-all expose about the Colonel's father-in-law, Senator Simmons, and this has likely led to a small bit of animosity or resentment between them. The entire endeavor was chronicled in the journalist's latest book "Money, Power, Lies: The Senate's Backroom" (conveniently available in both digital and print formats!)

Dr. Genevieve Vee (Skill Gained: Streetwise) After an interview was conducted about the less-than-ethical practices of the IU, Rich landed on the frontpage of several popular news columns and blogs. The scoop helped shed light on several common, shady trends in the industry that had flown under the radar in the past. Naturally, the source of these leaks — Dr. Vee — requested to remain anonymous. Follow-up inquiries with the organization were ignored.

Brian Sanders (Skill Gained: Carouse) Rich wrote a fluff piece about Brian's breakthrough discovery. Both men early on in their career, Rich used the event as a means to hone his craft whilst, coincidentally, also having a hand in helping to launch Brain into his short-lived status as a celebrity amongst the scientific crowd.

Karel Kamarov A headline article was written about Professor Kamarov's outlandish body of research, both before, during, and after his departure from the university circuit. All articles but the last carried a critically skeptical point of view, seeming to paint Kamarov as some sort of quack. However, Rich's concluding story, sometime around the professor's entry into the private sector, was a complete one-eighty, praising his genius.

Alistar Crane (NPC Ally) Rich just so happens to be on a first name basis with the CEO of OMNN (On the Minute News Network), an agency whose quasi-hymnal opening and closing bumps are recognized even by the far-flung colonists on the outer rim. Having met at a bougie gala that was more a publicity stunt than it was a formal, networking affair, Mr. Crane took an interest in the journalist's career and has been debating on whether or not to bring him into the industry fold proper for little over a year now.


Dr. Genevieve VeeRichard Mason (Skill Gained: Deception) Connected during Genevieve’s Term 4 (struggles with public funding) and Richard’s Term 2 (over his head digging into someone he ought not to). Richard interviewed Genevieve under the condition of anonymity, wherein she detailed unethical and illegal practices of megacorp Interstellar Unlimited. She hoped that bad press would prevent them from hindering her public funding, but instead they would later put her to work as a corporate agent. Gained a level in Deception from the Connection (increasing from 1 to 2).

Marcella O'Brien (no skill gain) When Interstellar Unlimited took over the Relish Clinic network, Genevieve/Vivian refused to participate in her new employer's unethical activities. But she also refued to resign. Before Genevieve/Vivian gave in and took up work as a corporate agent, she saw a series of short-term assignments and transfers. One of which was to a contract medical experts to UWC-funded military branches. Though IU had dubious intents for the contracts, Genevieve/Vivian worked in earnest with Scout doctors in a variety of non-combat functions. One of which included participating in intake and routine medical assessments, where she met Marcella O'Brien. Genevieve/Vivian had encountered countless gruff soldiers with conceptions of invincibility and deeply-buried vulnerabilities and desires. But Marcella stood out. Not because her medical file had been flagged with criminal connections (sister and officer Aurora) nor because it'd been flagged for historical drug use. It was because during the check-up, Marcella didn't show any of the typical signs of the drug use she'd once been flagged for (Aurora's attempted sabotage on Marcella). This was exactly the sort of scenario that IU would want their doctors to leverage. As Genevieve/Vivian was still resisting IU's unethical practices, and despite the pair's differences in personality, Genevieve/Vivian documented that Marcella was fit, as well as that there was no evidence of the historical flags for drug use. Genevieve/Vivian did note - internally and not in any file - Marcella's likelihood to omit information during self-reporting, and wondered if it was intentional or not.

Dr. Karel Komarov (Skill Gained: Engineering (Life Support)) Connected during Genevieve’s Term 3 (successes in academia) and Karel’s Term 1 (academy). Genevieve (then Dr. Wendel) published works on developing medical technologies, including implants, augmentation, and the still-developing field of cybernetics, sharing information with Karel during his studies. Stayed in contact over the years, monitoring his career from afar and sharing similar frustrations with reliance on public funding. Gained a level in Engineering (Life Support) from the Connection (increasing from 1 to 2).

Dr. Peta Alberts (NPC Ally) A biologist, researcher, and long-time colleague of Genevieve/Vivian. Dr. Alberts worked within the Relish Clinic network alongside Dr. Wendel and two two are listed on numerous publications together. When Interstellar Unlimited took over Relish Clinic and their dubious intents became clear, Dr. Alberts resigned and sought employment elsewhere. From afar, she was a source of friendship and much guidance to Genevieve/Vivian, and a constant reminder that IU's culture needn't be taken as normal. Dr. Alberts also knew Dr. Paul Morgan before his untimely demise, a fellow colleague at Relish Clinic and Genevieve/Vivian's on-again-off-again romantic interest.

Evelyn Green (NPC Ally) Vice President of Intellectual Property at Interstellar Unlimited, and Genevieve/Vivian's corporate handler during her time as a corporate agent. Evelyn is gregarious, overly familiar, and like all of IU's VPs, she's ruthless and cunning. Evelyn fed directives and recived information to Genevieve/Vivian during her public appointment as an expert consultant to the UWC. Later, it would be Evelyn who manufactured the circumstances under which Genevieve/Vivian took the Kuiper-Oberon job. Their relationship certainly isn't always friendly; to have Evelyn as an ally means you're useful. It also means constantly subjected to manipulation and danger. But the two have relied on one another and survived... so far. Evelyn in a colleague of Wolfgang Fox (Enemy NPC) and the two share a cordial relationship, despite the competition with one another.

Eugene Franks (NPC Rival) Biochemist who researches and tests dangerous samples for a private firm. Long-time rival of Genevieve/Vivian. Eugene tutored her when she was in academy, though she quickly surpassed him. She made a name for herself early on, but hit attempts to establish hierarchy and academic authority as a tutor only lead him to embarrassment. He's blamed Genevieve/Vivian ever since. Any opportunity he has to participate in research counter to her own, he happily jumps on. However, his findings are often theorhetical at best, and only peripherally tangent to Genevieve's/Vivian's own work - the competition is largely in Eugene's head.

Wolfgang Fox (NPC Enemy) Vice President of Intellectual Property at Interstellar Unlimited (one of many). One of IU's corporate handlers (though not to Genevieve/Vivian) and both a colleage and rival of Evelyn Green. Wolfgang is stone-faced and perpetually unamused. The corporate agents assigned to him are often competing for success against Evelyn's agents, despite working towards the same ends. When Genevieve/Vivian refused to participate in IU's dubious projects at Relish Clinic, it was Wolfgang who was responsible for much of the sabotage against her work. He'd hoped to either drive her into recruitment or into resignation, and though he was ultimately successful in the former, it was Evelyn who managed to recruit her. He eagerly looks for any further opportunity to sabotage Genevieve/Vivian from afar.


Caoimhe CathasaighMarcella O'Brien (Skill Gained: Melee, Unarmed Combat Specialty) Keeva was a young pilot taking copilot stations on some ships, and piloting smaller ships that dropped from orbit for a time, with a contingent of Marines. Being a civilian of sorts, it helped that she did her job and extracted a few groups, one of those being the young O'Brien. Hearing Marcella's last name, Keeva spoke to her in Gaelic since O'Brien actually was...Gaelic in origin. Realizing quickly Marcella didn't speak the old earth language, they laughed after some uncomfortable explaining on Keeva's part that she was actually speaking a language and not swearing at the Marine. As long as Marcella's deployment lasted, they became a bit more than acquaintances, until Keeva in trouble and was kicked out of her service.
It was a happy meeting when it was discovered Marcella was no longer in her service and Keeva was back in hers, and an officer. Keeva is glad to know someone from her past and tries to spend time with her when she can now that they are back on the same ship.

Karel Komarov (Skill Gained: Life Sciences, Xenobiology) While Keeva was doing some growing up and earning her keep as a Drifter, she saw something that defied explanation. She kept is quiet, and not long after joining back up with the Merchant Marines, she was at a station with a short term of down time while the ship unloaded when she saw Karel. Noting who he was, and what she'd read about him, she dressed in simple clothes that didn't identify herself, and paid him a visit. She got an audience with him and relayed privately what she had seen, relieved that he didn't think she was crazy. She kept in touch over messages and occasional videos for a time, due to his curiosity of what she saw, and the fact that just speaking about it helped her deal with it. They soon lost touch, and she's just noticed he's on the ship, and now her curiosity is peaked.

Chief Flight Officer, Madalyn Rackham (NPC Ally). Keeva impressed the senior pilot with her skills and seriousness while at her station on the bridge. It helps that Keeva is a natural and Rackham spotted that a mile away. She's mentoring the younger Pilot and in return, Keeva sings her praises well.

Last edited by Silent Rain; Jun 4th, 2021 at 12:35 PM.
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Old May 30th, 2021, 05:02 AM
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Application -Professor Karel Komorav - Original application
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Character Name: Karel Komarov
Homeworld/colony/station: Earth, Lagrange Point Station, Mir-delta
Age: 38 (male)

Description: The first thing most people notice is the chair – or the crutches. Karel’s childhood muscle wasting makes him look painfully thin and fragile. His clothes hang awkwardly from him, trousers crimped at the waist where the belt is pulled tight. Except of course when he steps into zero G where his cloths tend to billow around his frame, lending an illusion of bulk. His hair is ruffled and unkempt with the constant running through of his hands as he ponders the universe’s great truths. What with his mumbling and the impression he gives of holding parallel conversations in his head, Karel can seem distinctly odd. That is until he gives you his attention, at which point a broad smile breaks out on his face and he chatters away with every ounce of social grace and generosity you could ask far.




 


Character History:
Professor Karel Komarov was a notable figure. For some it was his public persona – the mad genius, wheelchair bound, who thrived in lecturing in zero-G where his weak body was unconstrained. For some it was his work – the crazy steps of intellect that used exotic maths to open up vistas of knowledge and theory about the very foundations of the universe. But for others, he was a dangerous heretic, who accommodated meta-physic nonsense into mainstream work. It did not matter that the theories worked – the implications of that maths was unacceptable.

Born with an untreatable combination of genetic conditions, the young Karel’s muscles never formed properly. He grew as a young man, but somehow his strength never came. Anxious that his disability did not hamper the development of this promising young man, his parents moved to the Mir-delta Lagrange Point station. Here, thanks to the zero-G environment, Karel was able to move with an ease shared with his able-bodied friends.

So it was no surprise when he enrolled at the Tsiolkovsky research institute at the Lagrange cluster of stations. Young Komarov was a brilliant student, who may have squandered his gifts in favour of the hedonism of the student years were it not be for the Professor of Cybernetics who spotted his talent and waved the normal requirement for honours for entry as a post-grad in this research group.

Karel was a popular member of the group, enjoying the early challenges his Professor set him in neurolink surgical devices – but he was unaware of the hostility growing in his friend Andy Kershal, for whom it was becoming clear was destined for a career of mediocrity. To Karel’s shock he found himself in disciplinary hearings and there was talk of expulsion for plagiarism after Kershal had pre-empted their collaborative work without crediting Komarov's contribution. It was only the intervention of his Cosmology professor that enabled Karel to stay at the institute by switching to the much-maligned Faculty of Alternative Physics Methods.

However, releasing the shackles of conventional thought was just the catalyst Karel’s mind needed. His daring explorations of the impact of alternative models of thinking on conventional string theory led to a series of papers that led to his promotion and the rehabilitation of his faculty’s reputation in academic circles. While the inspiration for his maths was beyond the pale, its results were stunning.

The trajectory of his academic career was boosted again by strange chance. A visiting professor accidentally left of pair of strangely bound books of ancient Arabic mathematic theory in the seminar room. While packaging them to return to their owner, Karel became engrossed. He disappeared from students and collaborators for fifteen long months while he worked through the applications of what he had discovered. His work after that self-imposed isolation earned him respect across the solar system and his full professorship.

However, the ideas behind the maths, the implications if that maths was a true model of the universe was too much for his mind to hold with equanimity. Since immersing himself in the books he longed to explore those truths. Mere cosmology, mere quantum physics were too trivial for the truths he had discovered. He pitched to the research councils to fund his new discipline of computational meta-physical dynamics – but the peer reviewers dismissed it as occultism and not worthy of serious enquiry.

So Karel quit. Or rather, as an eminent Professor, moved to an emeritus position, unfunded by the research institute. His work however had attracted the attention of anonymous benefactors who provided personal funding so that he could continued his enquiry. Generous technical libraries, shares in vessels that would enable him to experiment at a great distance from the Sun’s distorting gravitational ripples.

That was what took the Professor onto the Argus – paid passage on the Pent-Class freighter was no luxury cruise – but it was spacious – at least it was before the ore was loaded; the crew were joyfully diverse; and the zero-g regions of the ship made for a restful home. Karel lay on the couch ready for the journey to Oberon – he’d leased time on their quant-comps and wondered what new truths would be revealed by the data he’d captured.

Connections

Karel and Genevieve As an undergraduate, Karel focus on bioengineering - augmentations to damaged bodies. During that time he read Genevieve's revolutionary work and struck up correspondence with her. His dream was that he could create some kind of cybernetic musculature harness - but the science was too young for that. However his application of Genevieve's insights enabled him to complete his final year project creating artificial optic nerve for blinded rats. Skill earned: Electronics, Sensors 1

Karel and Mason In his first year as a post-doc Karel began a collaboration with a rising star of the military - Andrew Mason. This built on his undergrad project, seeking to develop neurolink technology that would enhance a soldier's reaction speed. In doing this, Mason took Karel to the shooting range where the scientist learned how to handle a range of guns. Skill earned: Gun Combat 0

Karel and Brian More recently Karel and Brian have been in correspondence about the use of Karel's maths in micro-gravity. Connections used ... no further skills earned

Karel and Marcella When Marcella was recovering from her accident, she met Karel at the Lagrange Point research station. Karel tried to be encouraging about how much could be achieved even with disabilities. This isn't what Marcella wanted to hear, so their relationship was a little prickly. Connections used ... no further skills earned


Roleplay Sample:

 



 





 




Last edited by Jon; Jun 2nd, 2021 at 04:12 PM.
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Old May 30th, 2021, 06:48 AM
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Brian Sanders - Science Officer aboard The Argus
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Character Name: Brian Sanders
Homeworld/Colony: Europa, Rhadamanthus Colony
Age: 38
Description: 5'6", skinny, somewhat nerdy looking
Occupation: Scientist (Space)
Term Breakdown: I fluffed a couple of edits on the lifepath thread, which has resulted in the 'modified die roll' warning in the post. All rolls are as originally rolled. Edits were due to typos in initial entry or in the descriptions Link to lifepath post
Term 1: Attended University. Graduated and moved to Mars.
Term 2: Became a scientist with AQX. Shot to fame on the back of a discovery and was promoted.
Term 3: Continued in his career. Survived a major lab explosion with minimal effect.
Term 4: Continued in his career. Gained promotion despite being severely injured in yet another lab explosion.
Term 5: Continued in his career. Was moved to new and improved facilities following the disasters of the last two terms, but ultimately was publicly let go by his employer.
Character History:
Brian grew up a frail, sickly child, and his parents despaired that he'd never make much of himself. However, he managed to surprise everyone when, at the age of 18 he was accepted into University in Minos to study Space Science. Whilst never a great student, he managed to graduate with a good enough degree, and showing a rash of common-sense not previously exhibited, he took a job off-world with the Mega Corp. AQX - specifically, at one of their research stations on Mars.

Here, he worked until at age 38 he was told that his services were no longer required (at least, that's the story he tells people).

During his early career, he impressed significantly, making a landmark discovery on the nature of certain interactions between sub-planetary bodies in microgravity. This led to a book, and fame and fortune naturally followed outside of the usual scientific circles. This, however turned out to be somewhat of a one-off event.

It was during his studies, and his early career, when he discovered he had the talent for recall - never forgetting anything he took the time to read or study. Some attributed his early career success to this trait, rather than any innate intellectual ability. Still, his success was also to prove his downfall, as Brian became more and more convinced of his own abilities, his arrogance soon got the better of him and he became sloppy in his career, and disliked by his co-workers.

During his career, he was involved in two major lab incidents. Luckily, the first time he came away with only a few cuts and bruises and required only a few days stay in a medical facility. Some of his colleagues were't so lucky. The second incident, some years later however, got the better of him, and here he was severely injured in an explosion which left him weak and almost lost him an arm and half his face. Working for AQX however, did mean that he had access to the best medical facilities, and his employer were also good enough to front most - if not all - of his medical bills. This second accident though did mean he spent much of his time over this period in convalescence and therapy, although he did spend the time to lean to converse with his Asian physician in her own tongue, even if somewhat haltingly.

Returning to a new lab, filled with the very latest technology saw Brian work with renewed vigour at his work, but ultimately this was not enough for AQX to continue funding his research, so at the age of 38 he found he was quite publically released from his duties with his employers, and instead left to get on with life himself.

At least, that's the public story.

In reality, Brian is still working for AQX. And is still a space research scientist. What was never published into the public domain is that his big, breakthrough discovery was actually the spectral chemical analysis of the odd, interstellar body that had been dubbed as Fong's Star. Normally, this wouldn't have elicited much excitement, but the analysis showed readings that, according to Sanders and his team, should not have been possible.

Furthermore, other AQX research groups had performed routine analysis on ores mined from the outer planets and Kiuper Belt object and found some similarities.

Thus, it is now the case that Brian has been secretly placed on board the Argus freighter, with a view to seeing if he can actually make any sense of the readings that have been received, or whether someone within the corporation is actively performing some act of sabotage on behalf of an AQX rival.

He's really not cut out for this sort of thing, but AQX are the ones ultimately paying the bills.

 


 


 


Last edited by SuzukiStumpy; Jun 4th, 2021 at 06:56 AM.
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Old May 30th, 2021, 08:50 AM
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Application
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Character Name: Security Officer Marcella O'Brien

Description: Former Lance Sergeant O'Brien is mostly easily described as a hard woman, a true jarhead. It is, however, an air or attitude rather than the sum of her physical characteristics, the way that she carries herself. Her face is angular, freckled, sunburnt and scarred, with a nose somewhat crooked from having been broken a fair few times. Bushy brows are left untrimmed above eyes the colour of honey, sparks of orange light glimmering in the iris. Only behind her back would anybody describe her full lips as sensual, even if they probably have the potential to be. Untamable auburn locks don't do enough to soften the blow of her challenging glares, the toxic machismo that she habitually fronts - a marines thing regardless of gender.
She's not tall by any means, but probably more so than other women, and her shoulders don't have the ox-like width of the obsessive weightlifter's. Her strength and dexterity only becomes apparent in close quarters, when one realises that her muscles tense like steel wire underneath her uniform.
Be all that as it may, while one might assume her a brutish dullard her wits are actually sharper than the average serviceman's. Enough for some cynical humour anyway, but it becomes quickly clear that this is a woman aggressively disinterested in knowledge that can't be put towards immediate practical purposes. No science, no general history, no literature - let alone art for art's sake - at best military tactics. This makes her a poor conversationalist when dealing with the bookish types, though she's easy-going with other military or the more common people when she has to. As long as it stays relatively light, that is, because inevitably her tolerance for social interaction runs out, often leading to her becoming more brusque and stand-offish over time. Closer connections clearly don't come easy to this one, but on a ship one can't very much hide forever.

Homecolony: Troy (Ganymede/Jupiter)

Age: 34

Breakdown of Pre-Career and Career terms: I forgot about the 50 dice/post limit, so my first post went over and stopped rendering any and all dice. I had to copy them over to separate threads for the two characters I was making, which is why it all looks wonky and like I deleted rolls. You can see that all the rolls that are marked as deleted are simply in another post, results having stayed the same. Anyway, post for the character in question here.

Term Summary
  • Term 1 - Failed at Marine Academy due to a personal betrayal (by her unidentical twin sister, not intended as PC connection).
  • Term 2 - Entered the Marine Career in Ground Assault, proving capable at "up close" operations, because of which she was put into special scouting/recon training (Scout assignment open for a Player connection). Promoted to Lance Corporal (1)
  • Term 3 - An uneventful few years of service during which she honed her melee skills even further. Promoted to Corporal (2)
  • Term 4 - A further four years of Marine Service, which ends in an accident that leaves a few nasty scars (Accident open for Player connection). Putting her body on the line heroically earns her a promotion to Lance Sergeant (3).

Character History:
 


Roleplay Sample:
 


Sheet Summary:
 

Last edited by Phettberg; Jun 6th, 2021 at 09:38 AM.
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Old May 30th, 2021, 11:30 AM
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Traveller Application
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Colonel Andrew Mason

Starting Characteristics
Str:8, Dex:5, End:9, Int:11, Edu:8, Soc:5
Characteristics:
Str:10, Dex:6, End:10, Int:11, Edu:10, Soc:5

Skills: Athletics:1, Computers:0, Electronics:3(Coms 1, Sensors 2), English:2, Gun Combat: 1(Slug), Heavy Weapons:1(Man Portable), Leadership: 2, Melee:2(Blade), Recon:0, Tactics:3(Ground Tactics) , Vac Suit:1,

 

 

 


 


 


 


 


 

 


The Funeral
Mason watched the soldiers performing the changing of the guard at the Tomb of the Unknown Soldier. Some things endured, and this was one of them. The knowledge that you would be honored after a life of service to the military. Margaret had done that. Mason stared at the soldiers flinging their antique rifles in the air. A holographic image would have replaced these men at much lower costs, but you would not find a single soldier in the Earth Army Corps that would give this tradition away.

"The funeral was fitting." Mason didn't flinch when he felt the hand on his shoulder. He knew the voice so well- Medoza. General Medoza now. Unlike Andrew, Raphael Mendoza was connected. Despite everything he had achieved, Colonel Mason was not a household name. A result of being quiet and modest, and holding secrets of Army Intelligence, Andrew supposed. That hurt you when it came to promotions at the highest level in the Earth Army. The competition wasn't about competence any more.

"Yes. Thank you for coming, Raphael." He actually meant that. Though long a rival for Margaret's affections, and a political adversary, Raph was a good man and dedicated to Earth. The General Probably wished he was in the ground instead. Andrew felt the same. He would trade with her. She had so much more to do. She was on track to be a senator like her father.

"What will you do now?" General Raphael asked. He sounded like a concerned friend.

"Travel, Raph, travel. You won't have any mess from me. Don't worry."

His rival stood behind Colonel Mason, just for a moment, his hands paused to give a quick grasp of support. Then he stopped and his hands held near Mason's head like he would strangle him. Mendoza stopped and looked away.

"Good. Good. You should leave. I promise we won't bother you if you stay quiet."

"I will. I will. Goodbye, Raphael."

"Goodbye, Andrew."


Player Connections Richard Mason - Richard Mason is an incredible parasitic turd that most journalists are throughout time. Get in the damn ring. Theodore Roosevelt talked about "The Man in the Arena," and I doubt Dick has even seen an arena. What a scum bag.[Enemy Gained]

Karel Kamarov - We met at conference one year. He played Go, I played Go. We were the final two out of twenty for a tournament. He whooped my ass. We laughed and had some scotch. He's a great man. Inspirational, really. My career took off from our collaborations. B][Tactics +1][/B]

Keeva - What might have been an awful stay on Triton instead was a fantastic experience as I honed my swordplay with Keeva. I taught her some earth based styles for when she was in heavier gravity, she taught me a lot about zero-g swordplay. A wonderful time in my life. We continue to trade fencing technique and became friends over the years. [Cutlass +1]


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Last edited by Bluejack; Jun 4th, 2021 at 12:43 PM.
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Old May 30th, 2021, 01:15 PM
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Character Name: Richard Mason (Rich, Dick, Mr. Mason)
Homeworld: Earth, United States
Age: 38

Description: Richard Mason — don’t call him Dick — is a critically acclaimed journalist aboard the Argus. Officially, he’s contracted to chronicle the lives and exploits of the crew through a corporate, PR-adjacent blog at the behest of AQX. However, it’s not exactly a secret that he’s been writing a sidepiece (or two, or three) in the hopes that one of them will be worthy of an award (or two, or three) back home. Something of a last-minute addition, the Kuiper-Oberon run marks his first assignment with the Argus and her crew.

Richard is a social butterfly. He’s a good talker, an even better listener, and has a certain magnetism that can make even the most stubborn or tight-lipped of conversationalists want to share a little more than they might have intended. Being a congenial, agreeable sort, Mr. Mason finds it easy to slip in and out of circles both professional and… not-so-professional. He goes the extra mile to try and make sure others around him are comfortable or having a good time; this is the type of journalist — nay, person — who is exceedingly difficult to find in this day and age: someone of high moral character, with scruples, and whose general outlook is both easy-going and optimistic. Or at least that’s how he presents himself…

Tall, handsome, sharply-dressed, and with wavy blonde hair, Rich cuts a mean figure for a man whose day-to-day usually involves idle carousing and half-hearted snooping. Always in casual attire, he cultivates an exceptionally down-to-earth, guy-next-door type of vibe; the kind people have a hard time saying ‘No’ to; the kind that gets invited to parties or meetings, despite not knowing anyone on a first-name basis or being highly underqualified for the discussion at hand.

And, yes, before you ask: those glasses are for aesthetic purposes only.

Richard Mason - Character DetailsBreakdown of Pre-Career and Career Terms: Completed rolls linked here.

 

 


Character History:

 

 




Player Connections Colonel Andrew Mason - Richard wrote his tell-all expose about the Colonel's father-in-law, Senator Simmons, and this has likely led to a small bit of animosity or resentment between them. The entire endeavor was chronicled in the journalist's latest book "Money, Power, Lies: The Senate's Backroom" (conveniently available in both digital and print formats!) [Enemy Gained]

Dr. Genevieve Vee - After an interview was conducted about the less-than-ethical practices of the IU, Rich landed on the frontpage of several popular news columns and blogs. The scoop helped shed light on several common, shady trends in the industry that had flown under the radar in the past. Naturally, the source of these leaks — Dr. Vee — requested to remain anonymous. Follow-up inquiries with the organization were ignored. [Skill Earned: Streetwise]

Brian Sanders - Rich wrote a fluff piece about Brian's breakthrough discovery. Both men early on in their career, Rich used the event as a means to hone his craft whilst, coincidentally, also having a hand in helping to launch Brain into his short-lived status as a celebrity amongst the scientific crowd. [Skill Earned: Carouse]

Karel Kamarov - A headline article was written about Professor Kamarov's outlandish body of research, both before, during, and after his departure from the university circuit. All articles but the last carried a critically skeptical point of view, seeming to paint Kamarov as some sort of quack. However, Rich's concluding story, sometime around the professor's entry into the private sector, was a complete one-eighty, praising his genius.

Alistar Crane (NPC) - Rich just so happens to be on a first name basis with the CEO of OMNN (On the Minute News Network), an agency whose quasi-hymnal opening and closing bumps are recognized even by the far-flung colonists on the outer rim. Having met at a bougie gala that was more a publicity stunt than it was a formal, networking affair, Mr. Crane took an interest in the journalist's career and has been debating on whether or not to bring him into the industry fold proper for little over a year now. [Highly Influential Ally]

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Last edited by Chylopan; Jun 3rd, 2021 at 05:12 PM.
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Old May 30th, 2021, 10:58 PM
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Genevieve
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Character Name: Genevieve
Nicknames: Viv, Dr. V
Homeworld: Oceanus, Enceladus, Saturn
Age: 46

Description: Dr. Genevieve Vee (obviously a fake name) is the physician aboard the Argus. As a specialist in AEML (Aeronautical and Extrahelionautical Medicine and Life Support) with spotless flight, practice, and legal records, she's almost too ideal of a crew member. Genevieve is a recent addition to the Argus; the Kuiper-Oberon run is her first assignment with the crew, though she'd say she's been an employee of AQX Corporation for an indeterminately long period of time (doubtful).

Genevieve is always willing to lend a listening ear to any crew member, so much so that it's disarmingly receptive, and often the crew member just continues to talk to fill the silence. She is the epitome of "professional"... almost unsettlingly so. She's neat. Rational. Unflappable. Ever-dispassionate and utterly dedicated to the work. Never joining in on any of the usual boredom-inspired raucousness of deep space haulers and miners. Just a calm voice and the most meager, pleasant of smiles, no matter how much that pleasantness might jar with the situation at hand.

Plain, voluminous brown hair that curls naturally. Average height. Average frame. A healthy posture that belies a lifetime of following standard-grav ergonomic recommendations. Even when deployed, she keeps dressed in business attire that, despite not having any AQX branding, is almost menacingly taupe, and always comes with sewn-in shoulder pads.

The ship doctor does have a few apparent quirks, though. When she came onboard, several small bonsai trees also appeared throughout the ship, to which she can be found tending during her free time (when she's not brushing up on company protocol). She likes Philip Glass. She speaks fondly of the crowded tourist colonies on Saturn's moons. She misses the fried rice from street vendors during her time planetside. And she skips over titles and last names when introducing herself, preferring only to be called: "Genevieve."

Breakdown of Pre-Career and Career Terms: Completed rolls linked here and here.

 
 

Character History:

 

Roleplaying Sample:

 

Genevieve's Contacts and Connections
 

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Last edited by cottontailwind; Jun 5th, 2021 at 11:50 AM. Reason: added profile picture with color correction
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Old Jun 1st, 2021, 03:23 PM
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Caoimhe Cathasaigh
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Name: Caoimhe Cathasaigh - "Keeva"
Description: Fiesty, five foot six inch tall red head
Homeworld/colony/station: Neptune - Triton
Age: 34
Stats
 

 

 

Pre-Career/Career Terms BreakdownLink to All Lifepath Rolls
 

 

 

 

HistoryGrowing up on small Triton makes Keeva a 'small town' girl. Her parents tried hard to stick to their old earth Scottish Ancestry and thus burdened her with a name she'd have to explain over and over her whole life. She was happy enough, but felt confined, and was concerned she'd grow up to get used to the metal corridors and mazes of pipes and conduits. Outer Black travelers always held a lofty position with her, so after getting some skills and her parents blessing, she signed up with the Merchant Marines the day she turned 18.

She took to the life well, loving the chance to pilot anything so she'd be looking out and where she was going, moving on a daily basis. She was rarely without a smile or pleasant demeanor when sitting in a pilot's chair.
But, as often happens at a young age, she got full of herself, and against her mother's advice, used her "feminine wiles" to make her life easier. Unfortunately, it backfired as she became a bit too smitten and got caught "indulging her desires" while on shift. Due to the parties involved and wanting to keep it quiet, the Captain simply "fired" her.

She grew up and learned a lot during her time based out of Smoke Outpost as a Drifter. She picked up some much needed "worldly" skills as well as skills working outside a ship, and In the Black. It was during this time that she saw something that anyone would either wish it was the one thing in their life they could experience, or the one thing they feared. Alien life. To this day she isn't sure what the creature was, what is was doing, or where it came from in the cave on that rock, but it was incredible to behold. It both shook her to her core, and made her feel really alive like never before. She is torn on her decision to both not try and kill it, nor to report it. She hopes both those decisions don't come back to haunt her and overall humanity. To her, it's a given that she now keeps current with her personal arsenal of weapons - her pistol, scimitar submachine gun, and cutlass. If there's an alien invasion, she'll be ready. She has yet to tell anyone this though.

She quickly took the first opportunity to rejoin the Merchant Marines, sliding right back in the Pilot's chair. She grew in skills, abilities, traditions, and even gained one officer rank. She had been looking to move to a larger ship when the Argus job came up. She jumped at the chance to be one of the ship's senior pilots. Not only is it the biggest thing she's ever had full on control of "flying around", it's mission is exciting to her as well.

Roleplay Sample
 


Ally: You gain an Ally, equivalent to spending two points on the Ally advantage. - Chief Flight Officer, Madalyn Rackham. She's impressed the senior pilot with her skills and seriousness while at her station on the bridge. It helps that Keeva is a natural and Rackham spotted that a mile away. She's mentoring the younger Pilot and in return, Keeva sings her praises well.
Armor: Flak Jacket
Combat Gear: Cutlass, AP-445 ‘Scimitar’ Machine Pistol, XSM-90 ‘Blindeye’ SMG

Concealed Armor: Cloth - +6

Contact: Your contact web gets wider, equivalent to spending one point on the Contact advantage. You can have a maximum Contact rating of 3.

Expensive Vehicle: You may choose one civilian vehicle valued at 50,000 Cr or lower.

Professional Gear: Personal Comm, Hand Computer (Wrist Comp), Mechanical Toolkit

Scientific Equipment: Astrogation Software on Hand Computer

Ship Shares:
Based on ship cost, changed if needed4,688,650 shares

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Last edited by Drachenspirit; Jun 23rd, 2021 at 10:57 AM.
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