#1
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[6E] Stormy Waters PCs
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#2
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Name/Handle: John Uther Grand / Porterhouse Race: Troll - Fomorian Sex: male - Age: 32 - Height: 8 foot - Weight: 360 pounds Hair: dark - Skin: tanned - Eye: green Specialization: Aspected Mage Description: Porterhouse is often mistaken for a norm at first glance due to its relatively small and athletic build, compared to the usual Troll. His tusks are only seen when he is smiling and his little horns are usually overseen by smaller metahumans. He is described as handsome in metahuman categories and prefers a casual athletic look and dress. Personality: In his basic mood, Porterhouse is a friendly and positive person. He likes to make a joke and also likes to take care of the physical well-being of himself and that of his companions. He hasn't been in the shadows long enough to suspect people from the start. Background: Porterhouse looks back on more than 10 years of experience at Ares Security as an assault specialist, officer and instructor. During the last two years, after his sudden awakening and goblinization, his role shifted to that of a combat mage. His new appearance initially posed a number of puzzles and revealed that his grandparents were originally from irish immigrants, which has not yet been recorded. He left Ares Security shortly after joining the Firewatch program for unknown reasons at the same time as his (elf) sister. He appeared in the shadows six months later. He uses the fake ID of an assistant professor and postgraduate at the Pacific University Tacoma. His combat experience clearly exceeds that of his magical colleagues. As an aspect mage, on the other hand, it is not possible for him to summon or bind spirits. He is hired as “advanced muscle” typically in two situations: 1. To complement a unit's firepower 2. When low level magical resistance can be expected or at least cannot be ruled out. Story Hook: 1. Of course, his extraction has something to do with the insect spirits. I didn't work it out exactly to give a gamemaster some freedom. Porterhouse may have had solid information on what is happening to the recruits for Firewatch. Or his contact "Commander" might have a connection with Anne Ravenheart. Or maybe he lost a friend who became a host. 2. To leave Ares and build a new identity for both himself and his Sister, he had to borrow money from the mafia. He got help from “Silk” during this process, the broker also connected him with the mafia. (If “Silk” prefers other contacts, e.g. Yakuza, I can change that). Of course, his creditors would like to see their money again at some point or at least demand a few favors... 3. Porterhouse is the first reported transformation / goblinization of an elf into a troll. I have no idea what is (could be) behind it. Maybe he comes from an old noble family with Celtic roots? Maybe he just has weird genes? Last edited by Alrician; Dec 20th, 2021 at 04:01 AM. |
#3
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![]() Name/Handle: Jacob Blackcloud/Knighthawk Race: Human (Native-American) Sex: Male Specialization: Shamantic Conjuring Adept/Tracker Description: Jacob is of obvious Native American heritage, with dark eyes and long black hair he ties back in a ponytail. He has a full torso tattoo of a thunderbird done in a tribal style on his back. Jacob is rarely seen without his duster and mirror shades. Personality: Before the death of his twin sister Jacob was more outgoing, trusting. Now, he is withdrawn and silent. He feels as if he lost half of himself, that he is incomplete. He seeks solace in the company of the spirits and is rarely without a few of them hovering around him. He now speaks rarely, only when he needs to. Jacob has decided to dedicate what remains of his life to serving others – as a tracker and bounty hunter. Background: Jacob was born in Denver, along with his fraternal twin sister Maggie. They were inseparable from birth, seeming to almost have their own language. Their mother had complications during the pregnancy and as a result was unable to conceive again, making Jacob and Maggie the only children they could ever have. As such, they were swamped with affection by the whole family. When they were six they developed a severe fever that the doctor’s couldn’t find a cause for, eventually falling into a coma, and for a time it looked like they would not make it. A shaman was called in and she determined that the twins’ were trapped in the spirit world. After a long vision quest she was able to free them with the help of some powerful totem spirits. While early testing hadn’t revealed any magical talents, upon their recovery both children demonstrated gifts. Jacob developed his affinity for conjuring while Maggie became a physical adept. Both followed the shamantic path, and each was chosen by one of the totems that had helped save them. While Jacob followed the call of Thunderbird, Maggie joined the pack of Wolf. Both joined the Sioux Wildcats and served for many years, until the fateful day Maggie sacrificed herself to save Jacob from a grenade. Devastated by the loss, Jacob resigned his commission and tried to start over among the shadows of Seattle. He has not gotten over her loss and feels incomplete; exposed – especially without a few air spirits around. Story Hook: Still in the process of reinventing himself, Jacob is seeking to develop a reputation as a tracker; a finder of missing things or people. His training in the Wildcats, along with his affinity for spirits, lend themselves to this kind of work. While he has cut most strings with his former life, he keeps a feeler out with his old unit should they learn anything about the terrorist cell that they were hunting when his sister was killed. Last edited by Ghrimm; Nov 17th, 2020 at 03:55 PM. |
#4
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![]() TADHG Linda Bones Campbell Street Doc United Kingdom TBD
__________________
It doesn't even matter.
Last edited by TADHG; Dec 9th, 2020 at 01:35 AM. Reason: add picture, I hope. Additional formatting |
#5
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Echo is up on Obsidian Portal: Echo
Gear she is taking in with her to Toronto: She has four 'bags' a good sized backpack (good quality), a cheap duffel bag, a fanny pack, and the case for her crossbow and bolts. Location of items as indicated. 'Worn' means literally worn, or in pockets of what she is wearing Last edited by Betabeta; Mar 3rd, 2021 at 10:00 PM. Reason: formatting, gear for T.O. |
#6
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Last edited by estradling; Nov 27th, 2020 at 08:06 PM. |
#7
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Last edited by Hiruma Kohaku; Jul 10th, 2022 at 03:17 PM. Reason: Added stats |
#8
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![]() Handle: Casper Race: Human Sex: Female Specialization: Combat/Stealth Adept Description: A slim, athletic latina woman with mocha skin, deep dark eyes, and dark brown hair with a sidecut. She looks to be in her early 20's of age, and just a little tall for her build at about 5' 8". She dresses casually, favoring well-worn jeans and t-shirts or tanktops, with an old synthleather jacket. At least when off duty. Personality: Juno is trying really hard to live up to the legacy she's found herself a part of, to be responsible and professional and competent. It's complicated by the fact that she's still got some growing up to do, and a big part of her just likes chilling and hanging out and scrapping and being the kid she used to be. Despite the hard times her family's fallen to, she deeply respects her dad and the struggles he's lived through...even if she sometimes doesn't show it. Beyond that, Juno finds 'real' shadowrunners to be kind of intimidating, but it's her nature to try to meet scary things head on. Ever since she went 'pro,' Juno's been nosing around the rumors and stories of legendary runners, hoping to learn from the best. One of these days maybe she will...if her temper and stubbornness don't get her killed first. Background: Juno wasn't raised by elves or amerindians or Awakened parents who recognized her potential early and nurtured and trained her. She was raised by her mother when she was young and her dad was in the UCAS military. When her mom became collateral damage in a shootout down the block, her father got himself discharged at any cost so he could come home and take care of her. Unfortunately, that limited his job prospects, like, a lot. For awhile they coasted on the little savings they had, but then it was time to downsize and move to a rougher neighborhood. Down there folks weren't as picky about military records, and Hector Reyes got himself a job. Pay wasn't great, so Juno helped out when and where she could. In the process of helping out she bumped shoulders with a gang that seemed different and maybe even kinda cool. They'd adopted mesoamerican artistic styles and were largely composed of people with Mexican and Central American ancestry. At first Juno felt like there was kind of a 'finding her roots' thing going on there. Once she got deeper in though, things took a darker turn. The leaders of the gangs took some of the old Aztec, Incan and Mayan rites a little too close to heart it seemed...right up to the occasional human sacrifice. That wasn't okay with Juno, so she tried to slip out...in the process having to fight her way through a few of them that were watching the door. During that fight she thought she saw someone watching her, but when she went over to look as she made her escape, no one was there. That night though, she was visited in her dream by that same man...bronze-skinned and angular-faced, with some kind of tattoo or markings around his face and arms. Somehow both old looking and young looking. They spoke of many things in the dream. It was the first of several visits by what Juno came to know as a powerful spirit of wisdom and strength, a wise warrior who had been suitably impressed by her actions that night. Strong enough not to give in to what she knew was wrong, wise enough not to fight foolishly or in a futile gesture of defiance. And he sensed in her a strong power sleeping. Under his guidance, Juno learned to send herself into the astral plane, where she and the warrior could speak more clearly, interact more directly. There he could train her. A thin thread of blood connected her to the priest-kings of old, to the savage magic that had carved an empire out of unforgiving jungles... Together they ignited that spark and fanned it to a flame. For all his training and tutelage though, the wise warrior could give Juno little guidance about how to use this new strength. The mortal world had fallen far from the spirits, and she would have to find her own path. Trust her instincts, trust her heart, and find her calling. Fortunately one of her friends knew a guy who could set her up with a guy they knew who might have just the job for someone like her... Juno hasn't been in the shadows long now. She's had a few jobs; enough to get situated with some gear, and to meet some people who are willing to give her the benefit of the doubt. Story Hook: Juno was getting into the gang culture before she pulled out, and still has some friends who are in there. She's likely not going to be overly gung-ho about reckless casualties! Her dad is still a wageslave, slowly getting older and less firm. He's a tough old codger, but that can only take you so far. Last edited by SalmonMax; Dec 12th, 2020 at 01:17 AM. |
#9
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Last edited by Attitude; Dec 24th, 2020 at 03:10 PM. |
#10
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![]() Ethnicity & Metatype Mixed Human Born 2064 Sex Male Height 5'9" Build Stocky Nationality Japanese Description Black Hair, Blue Eyes, Light-colored Skin Race D Attributes A Magic E Skills C Resources B SWHR Karma: 7 Marks: 27 Spent Marks: 0 Total Marks: 27 Current Karma: 4 Spent Karma: 35 Total Karma Earned: 32 (39)
Last edited by Yamaneko; Mar 7th, 2022 at 12:50 AM. |
#11
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Cantankerous "Tank" Olshenko Troll Street Samurai (rest of the writeup got deleted twice, will add whn I regain the will to type up again.)
__________________
Wife is cancer free. Son is healthy and happy. Im blessed. Interested in Round-Robin GMing? PM me. Last edited by KevinFipps; Feb 9th, 2022 at 06:45 PM. |
#12
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Knight Name: John Nepomuk von Rekkenberg Race: Elf – Human looking Specialization: Aspected Mage Sex: male Age: 30 Height: 6’ 4’’ Weight: 200 pounds Hair: darkblonde Skin: light Eye: green Description: Knight's most distinctive feature is his attire: whether he's at the bar, in a corporate meeting room, infiltrating a building with a rifle at the ready, or even in the astral space: the suit is always smooth-ironed and tailored, the belt is chosen to match the shoes, and the Shirt collar white and starched even under armored vest. His attractive aura and muscular athletic body do the rest to make his counterpart feel underdressed and misplaced. Personality: At first glance, Knight is the typical spoiled descendant of a good family. At second glance too. Let's see if a serious and reliable partner emerges from under the stylish facade after a longer period of cooperation. Background: John is the only son of Junker Gunther von Rekkenberg, both of whom were the last descendants of the Anglo-Saxon noble family of the same name with estates in Bavaria, Saxony, Pomerania and England. The family could trace their roots back to the Saxon invasion of England in the 5th century. Rumor has it that there are even secret documents documenting the Rekkenbergs' negotiations with Consul Gnaeus Papirius Carbo in 112 BC. and ultimately culminated in the Cimbri Wars. John grew up first in Bavaria and later in England and attended schools in both countries. He later studied New Hermeticism at Edinburgh University. During his final year at university, his parents disappeared without a trace during a research trip. At the same time, the family business went bankrupt due to mismanagement. The remaining goods and estates were handled by Stark, Theissen & van der Mer. The law firm also took care of the last heir, who only just finished his studies under the impression of his loss. He was employed and trained as a security magician in personal protection. The young magician tried - also out of gratitude for the chance - to become part of the office. But the methods and background bothered him more and more. Ultimately, he agrees to the offer of an extraction, only to realize that not he, but his ward was the target of the run and murdered in front of his eyes. John went into hiding and took the street name Knight. He received unexpected help from an old friend of his father's who ran the Kingsmen tailor shop in London. He provided him with a new SIN and enough gear to start over in the shadows. Character Stats updated July 6th 2022 Karma spent: 5 Total Karma: 5 Nuyen: 40 Priorities: A–Stats / B-Elf / C-Skills / D-Aspected Mage / E-Nuyen Stats: Body 4 / Agility 6 / Reaction 3 / Strength 4 / Willpower 5 / Logic 7 / Intuition 5 / Charisma 5 Edge 1 / magic 5 / Essence 5.9 Composure 10 / Judge Int 10 / Memory 12 / Lift+Carry 9 Initiative: 8+1D6 / Astral 12+2D6 Defense Rating(DR): 7 (Armored Vest) / 6 (actioneer business clothes) Physical Damage Track: 0/10 Stun Damage Track: 0/11 Skills Rating (Pool): Astral 5 (10) Sorcery 6 (11) Athletics 1 (7) Firearms 5 (11) Perception 4 (9) Language: German (Native), English Knowledge: magic theory, magical lodges, security procedures, menswear, luxury goods, delicacies Qualities (pos): low-light vision, aspected magician, exceptional attribute: logic, focused concentration 3, human-looking Qualities (neg): Allergy Bee Venom (seasonal, moderate), incompetent Biotech, prejudiced ganger Contacts: Flowers – L6/I1 – Fiona Voltaire, female human, 28, barkeeper, girlfriend Merlin – L4/I6 – Tiberius Windsor, male fomorian, 57, talismonger, dealer, tailor Diplomat – L4/I3 – Helen Boyle, female elf, 32, administrative staff corporate court, ex wife th3rapy – L1/I2 – medical KI, runs several street clinics all over the 6th world. Silk – L1/I6 – Infobroker Feather – L1/I6 – Fixer Cannon – L1/I6 – tech/weapons Dealer Spells: lightning ball, manabolt, heal, increase attribute, fashion, physical barrier Augmentation (-0.1 Essence): datajack deltaware (-0.05), skilljack R1 deltaware (-0.05) SIN: R3 Max Powers, private investigator, United Kingdom of Great Britain, Firearms, Spellcasting Lifestyle: Low x1 months Equipment Clothing (High) Armor vest: Gear Access, Holster Actioneer business clothes HK 223C “Commando”: Tactical Sling, 4x Extended Clip, Flashlight Thermograpic, Gas-vent-System, Foregrip, Folding Stock, Personalized Grip, Biometric Gun Lock, Smartguns system (internal) Walther Secura II: Concealable Quick Draw Holster, 2x Spare clip, Flashlight, Smartgun system (internal), Personalized Grip, Biometric Gun Lock Contacts R3: Smartlink, Flare compensation Earbuds R1: Audio enhancement Sunglasses R4: image link, thermographic vision, Vision enhancement Sony Emperor Commlink: subvocal microphone Credstick Gold Survival Kit Last edited by Alrician; Jul 11th, 2022 at 03:52 PM. |
#13
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Dana is available here, including her recent background.
https://stormy-waters-2075.obsidianp...e-dana-israeli |
#14
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Here is my character idea. It's rough right now, but I have more details and specifics that I'll go back and edit if it seems like my character fits into the universe. I also have a pdf of the character created in Genesis, but I can't seem to attach it.
Background Grantwynne is an elf who grew up in the countryside of the UCAS. He has always had an interest in learning about the anatomy and physiology of critters and metahumans, and this led to his lifelong dream to join DocWagon as a healer. He has been unsuccessful at every attempt, despite actually being at it. Maybe it's the pressure of being judged. Instead, he has been working as a veterinarian, healing the critters that other metahumans call pets. Although his business used to attract a steady supply of customers, a rival veterinarian has been cornering him out of the market. Grantwynne knows the new vet has a good grasp of magic, and can heal better than he can with his patches and sutures. He never developed any attunement with magic, unlike much of his family. He has tried nearly everything to become awakened, from meditation to buying scammy "Awaken-Quick Potions", but nothing has been successful so far. As his clientele dwindles, he has been looking for "new" sources of nuyen to keep his doors open so his most loyal customers return. By adopting the runner alias "Ant", Grantwynne has been providing support for other runners as a medic, while selfishly working to develop his own healing and augmentation skills. Maybe, if he gets enough experience in the heat of battle, he can join DocWagon as either a healer or part of their High Threat Response team. Either way, he'll become part of the DocWagon family. Ant Name: Grantwynne Race: Elf Sex: M Height: 6 feet Weight: 170 lbs Essence: 5.90 Karma: 3 Priorities A: Attributes B: Resources C: Skills D: Metatype, Elf (4) E: Mundane Stats Karma: 3 Body: 3 Agility: 4 Reaction: 4 Strength: 3 Willpower: 3 Logic: 6 Intuition: 5 Charisma: 5 Edge: 4 Initiative: 9 + 1D6 Qualities Low-light vision Analytical Mind Resistance to Pathogens Toxin Resistance Action skills Biotech 12D6 - First Aid 14 Outdoors 10D6 - Beast Mastery 12 Firearms 9D6 - Light Pistols 11 Influence 7D6 - Etiquette 9 Perception 6D6 - Environment Woods 8 Knowledge / Language English (Native) Critter physiology Critter behavior Critter anatomy Street cuisine CZ geography CZ history Last edited by TheSilentMantis; Oct 27th, 2022 at 10:35 PM. |
#15
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Raisa
Body: 3 Agility: 3 Reaction: 4 Strength: 2 Willpower: 5 Logic: 2 Intuition: 4 Charisma: 4 Edge: 5 Magic: 6 Initiative: 8 + 1d6 Active skills Sorcery: 5 ___Spellcasting: 7 Astral: 3 Conjuring: 3 Enchanting: 1 Influence: 2 ___Etiquette: 4 Perception: 1 ___Aural: 3 Knowledge skills Magical Societies: 4 Toxic waste locations: 4 Religion: 2 Antiquities: 2 History of Magic: 2 Magical Spirits: 2 Spells Stunball Lightning bolt Power bolt Analyze Truth Detect Magic Confusion Heal Increase Reflexes Armor Physical Barrier Shape Plastic Last edited by galenbd; Mar 31st, 2023 at 09:53 AM. |
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