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  #16  
Old Jan 12th, 2020, 06:40 AM
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Last edited by MoonZar; May 25th, 2020 at 08:05 AM.
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  #17  
Old Aug 8th, 2021, 08:18 PM
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Last edited by cottontailwind; Aug 27th, 2021 at 03:31 PM.
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  #18  
Old Aug 8th, 2021, 10:47 PM
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Name : Alojz Bozidar




Race : Orc
Classes : Commoner 0 - Paladin 1
Alignment : Good
Oath : Loyalty

Physical Description/Personality:

Alojz is big, a towering Orc as is uncomfortably common of his race. Most can't see past that face and tusks. His arms. The size of his fists. He doesn't come into town much. Too many wanting to test themselves against his arms and those fists. Usually it's bluster and Alojz can convince to look for sport elsewhere. But not all the time. Once their down in the dirt bleedin, Alojz uses the soft part of his hands to get them back on their feet and walk'em home. Unless there's more than one of them, in which case he sides out and gets back to the droving.

He doesn't like hurting them or how often it is necessary. It's better to stay with the cattle and the sheep. Move from farm to farm, job to job, cattle drive to cattle drive. Alojz is a drover, a second-hand blacksmith, and an animal tender. Cattle and sheep don't test his strength in the way people do. They test his patience, his balance, and his wits but never doubt his calm voice or spirit. Chickens though, they be a different matter altogether. Willy lizards with feathers. And geese, heck, he learned long ago just to stand his ground and bleet back at'em. They'll listen eventually.

He was born poor. Poor of family. Poor of place. Poor of belonging. But a few cattlemen and farmers and tenders have come to know him and he's found a quiet living even if it is lonely at times. It beats the ring or stadiums or other fighting places. He could do that but it's not in him. Not one bit. At least not that kind of fighting for coin and adulation.

Thing is, his massive hands are softer than they look. Warmer than you'd think. And, he can mend a colt's broken leg as well as an eagle's wing. He's done both and nursed them to the finish. The eagle was easier. He didn't have to carry it everywhere on his shoulders for the three months it needed to heal like the colt.

But no matter how soft I say his hands are, you'll forget it when Alojz has a falchion or great ax in them and a flat face. He may squirrel away from a fight on his own account, but not when others are threatened, even if they be just geese, or horses, or cattle. He wouldn't walk away if your the one in danger from raiders, or mean spirits, or things best left to the dark. There's a different light that lines him then. Something just beginning to shine.
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Last edited by GeneT; Aug 8th, 2021 at 11:31 PM.
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  #19  
Old Aug 9th, 2021, 01:31 AM
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the pitchCharacter sheet: here
Name: Lady Minya Isabella Esiard Wainraith
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A plain woman

Race: I'm going to be using half-elf for her.
“If you really must know *huff* I'm one quarter drow, one eighth fiend, one eighth normal human, and one half oracle bloodline human. My mother's side of the bloodline might be overpowering dad's blood a bit. I don't know. Does it matter?”
It's complicated
Home realm/universe: Aheka and The Nine Realms
Age: 16
Alignment: Neutral Good
Initial Class: Aristocrat
Later Classes: Bard.
Family: It's REALLY complicated.

AppearanceMinya is surprisingly tall for someone with a strong elf bloodline at five feet eleven inches. Despite her height and exotic blend of drow and human features Minya seems to be someone uninterested in standing out, or perhaps unsure of herself. Her silky white hair is straight and unadorned, and her clothing, while fine of material and manufacture, is of muted tones and lacking in froofery or embellishment.
She does wear some jewelry, fine silver earrings set with pearls, silver and onyx rings, and a very This amulet is made of an unknown substance, looking something like flawed quartz or crazed glass, but weighing far less. It's wondrously tough, and feels something like smooth ceramic. The amulet has a jet back spider emblem on it with no details. interesting amulet


outlook and personalityMinya is usually a pretty level headed and personable person. She's friendly, nice, and a great storyteller. She's also empathetic to the problems and needs of others, although being empathetic doesn't always translate to being sympathetic.
She has an affinity for spiders, which is not much of a surprise to those that know drow, and also cats, and would very much like to be able to have a pet if at all possible.
Unfortunately she's also profoundly negative when it comes to herself. She's not quite as bad as she used to be, but she's always considered herself to be nobody of importance or even interest.


backgroundMinya comes from a high powered, but isolated, world known as Ahkea. It was isolated in that had been separated from the rest of her universe, it's planar connections to the rest of the cosmology severed for over a thousand years. Her family are heroes of Ahkea. Her father, Morgan, is an archmage and oracle who has the ears of kings and queens and has his fingers in meddler is a common accusation thrown at him from his detractors, or a helper of worthy causes if you're feeling more kindmany pies. Her mother, Zilira, is a former goddess older than human civilization. Once a slave bound by chains of cosmic magics and hidden from most of the world, she has been freed, and recently burned out her divine spark along with other gods in re-connecting Ahkea to the rest of their reality. Her eight brothers and sisters are mostly extraordinary people who were born to her mother before Zilira burned out her goddesshood. Having been born to a goddess, her sisters and brothers had natural gifts and talents that Minya frankly lacks. Even the friends of the family, their “aunts and uncles,” are more likely to be accomplished and extraordinary people, like the inventor of the warforged, a rebel princess who deposed her evil father, or the adoptive son of a legendary warrior.

And here's Minya. No innate ability to leap through shadows, see past the boundary of time and space, shapeshift the way most people walk and breath, nor is she even particularly gifted in body or mind. That's not to say she's a cripple, she's just annoyingly average. To her thought, that IS a cripple compared to the people she grew up around.

It seemed Minya was fated to lead a sadly normal life while everyone around her had grand adventures and influenced the path of nations. Admittedly “Normal” meant a pampered member of the local nobility, and her parents never treated her as lesser, in fact they said that the lack of expectations thrust upon her meant she was more free than any of them to choose her path forward. Unfortunately her father went missing several years ago while doing meta-planar research on Vaguely named because research on the boundaries between worlds rather than planes is a subject in it's infancyThe Between, and although they have evidence he's still alive, nobody has yet been able to contact or locate him.

Needless to say, receiving a letter from some otherworldly school of heroes from beyond The Between was a bit of a shock.


 
 

 
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Last edited by SpatulaOdoom; Jan 12th, 2023 at 01:47 AM.
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  #20  
Old Aug 14th, 2021, 11:10 PM
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Character Sheet

Opal the OutcastName: Opal
Race: Frost Fiend (Tiefling)
Class: Expert
Description Opal is a frost fiend from Zcerneboch. Her skin is a tough, chitinous layer of white speckled with blue. Her eyes - for which she is named - look like their namesake, dark gemstones with a rainbow of tiny sparkles and specks that shift and glimmer in the light. Her horns are crystalline and translucent violet, and branched like antlers. A long, slender tail trails behind Opal's body, and it moves with a mind of its own, often being more expressive than Opal herself. Her body is small and slight, built for squeezing into tight places and agility. Violet, crystal-like claws similar to her antlers extend from Opal's fingers, but they are meant more for climbing than as weapons. Her ears are wide and stick straight out from the sides of her head, similar to a goat's, while Opal's posture is bent and compact like a monkey's. She tends to walk on all fours when she can, reducing her already diminutive height.

History:
 


 
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Last edited by Solid Snek; Aug 23rd, 2021 at 04:10 AM.
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  #21  
Old Nov 27th, 2022, 05:08 PM
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Maghnuis Maghnuis is offline
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Name: Bryan Lundgren
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Race: Human
Age: 18
Initial Class: Expert
Trained Class: Paladin 2, Sorceror 0
Home: Minnesota, USA, Earth 1975


For his classmates.:

Bryan was some kind of smart military guy on his own world. Or was at least training as one. The details are kind of confusing.

At the Academy, he has been training hard as a Holy Warrior, a Paladin. For those who keep track of such things, he seems more focused on doing the good thing, than following the rules. Still he seems to follow them himself. Anyone who follows the rules in order to abuse another student will get his chops busted... at least verbally.

He is a good friend, but not someone you would want to piss off. Bryan is a hard ass core kind of guy. His wit can be sharp and his sarcasm thick. He seems to unleash these tools on only two types, 1. People who really deserve it, or 2. Friends that he thinks can take it, possibly even return his serve.

Most of his time has been in Martial training or in the Chapel, but recently he has recently taken up an interest in spellcasting, the spontaneous kind. He is not really there yet, but if that is added to his martially trained toughness, he could become even more formidable.

With his Naval background, the discovery of voidships began to turn his focus. Back home, flying jets iff the deck of big ship was one of his target goals. With his paladin training, he could defend a voidship, or when command one, but he was unlikely to actually fly one.
In the meantime, he is doubling down on his studies of engineering and magic in an attempt to form a fighter fighter group to escort and defend the voidships, no matter what sphere they operated in. There were rings rather could be done with magic, that Earth engineering could not accomplish. But... if you combine the two.

Skills test gone wrong."Down!" said a booming voice, as the blue haired girl felt herself tackled and driven into the tall grass by a force from behind. Compared to that, the sound of the spring loaded tree branch with envenomed spikes was rather quiet.

Bryan had been rather quiet himself till this point, but it was time to update these plebes. Dusting himself off then lending a hand to the student he had just tackled, he begins slowly. "Didn't any of your mothers teach you to look both ways before crossing the street?" All three of the others had their eyes firmly planted on the big blonde man at this point. "All the more reason I have to watch everything else around us." Bryan thinks to himself. "In addition to this stupid curse, wild animals and whatever opposition they have dropped us in to counter, the forest is out to kill you as well."

"This is not a Bryan doubts that any of them have ever seen an arcade game.board game, where you can just sit out if you loose your turn, this is real."[/B]

"Its like this; I have been trying to guard your backs and look out for what's ahead, but with your chatter and heavy feet, It is a miracle I wasn't too distracted myself to see that trap. From this point on, just talk when it is something we all need to know. Watch your feet, and keep your other eye open for whatever people, monsters or things are gunning for us. If you don't, the teachers are going to have to interfere and pick up your bodies."

"What were these instructors thinking? Dropping a bunch of half grown up kids into a severe skills test, before even trained in any skills. There has got to be some kind of simulation they can run to wash out the week links without having to kill or maim them. Sure they probably have some healing magic or some such but still...

//
By the time the group of newbies were pulled out and the curse was lifted, two of the others had gotten pretty good at spotting things, and the big guy with the nubby little horns had recovered from having to be nearly carried around on Bryan's back. Why that beaver had tried to gnaw thru his leg, Bryan still doesn't understand.

Some boy scout training, and a little bit of common sense, had meant no permanent casualties. OK, it helped that Bryan could shoot a bow, and that the blue haired girl was even better with one. The homemade spears and the standard issue short swords were definitely not up for the mission. Still all fought bravely and despite injuries, most made it out safely. But Kenna, injured and brave to the level of foolish, she probably saved the rest of our lives by delaying that cursed rodent when she was unable to retreat. We never found a body, neither living nor dead. The teachers could do no better. She is presumed dead, but she will remain Schrodinger's Kenna until that box is opened,

"I'm going to try to be respectful, but whoever is running this "test" is going to get an ear full of ass chewing."
"I might lose points in my diplomacy class, but they are going to get a report on their own idiocy. They better have some darn fine explanations, of they are going to be missing another "Hero in Training" or whatever they think we are."

Even after all that, it is hard to say if any of the others liked Bryan. They did however respect him and learn a few things, all without finding their own death, so that has got to be the take away.
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  #22  
Old Nov 28th, 2022, 08:17 AM
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Lorga Quoam Lorga Quoam Character Sheet

 

 

 

 

 



Class: https://www.d20pfsrd.com/classes/bas...tor-archetype/

Traits:
  • Unnatural Presence - Your Intimidate skill works on animals and vermin.
  • Extremely Fashionable - Whenever you are wearing clothing and/or jewelry worth at least 150 gp (and you're clean), you gain a +1 bonus on Bluff, Diplomacy, and Intimidate

Alignment: Chaotic Neutral -- but converting to Chaotic Good as he learns to swap Fiendish summoning for Celestial, and as he fully internalizes the teachings he has been receiving.
Patron: Shelyn [NG goddess of love and beauty]

For Inquisitor domain, the Conversion Inquisition, which is Wis => Cha for Diplomacy, Bluff, Intimidate. So his social skills are very solid. Despite being an unnatural monster that terrifies animals by his mere presence.



Lorga Quoam
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Last edited by CatCanCook; Nov 28th, 2022 at 08:19 AM.
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  #23  
Old Nov 28th, 2022, 09:14 AM
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Name: Rhys Wildeye
Race: Ifrit (Solar)
Gender: Male
Age: 17
Former Occupation: Monastery Initiate
NPC Class: Expert
PC Class: Paladin (Chosen One archetype)

My concept for Rhys is basically a guy who has found himself in a totally new situation and is doing his best to adapt. He was raised with the belief that violence, for any purpose, damages the soul. They serve a deity, the specifics of which I have not worked out just yet, that represents peace, community, and all that. Probably a sun god of some kind for a flavorful link with his race. Anyway, he never fully saw eye to eye with the older monks about the philosophy of nonviolence. While their god did favor peaceful coexistence, it never seemed to Rhys that things like self defense, or more importantly, defense of others, was forbidden. He felt that any philosophy that valued community and compassion, yet lacked the will to protect the community from threats, was lacking. In particular, he grew frustrated with watching bandits and the like prey on the innocent who couldn't defend themselves while the monks did nothing beyond providing shelter and healing for the victims. They were, as he saw it, treating a symptom but ignoring the disease. So he gets the letter from the Academy, and at first didn't know what to make of it. The idea of a 'hero' was so far removed from his upbringing and philosophy; the idea of a person being lauded for violence was strange, even to his (comparatively) radical ideals. As he thought more about it, though, and considered the pain brought into the world by evil men, he determined to accept the invitation. Not for the honor and prestige that comes with being a hero, but to do what he had been raised to do: serve, even at a great cost to himself.

From a standpoint of the discussed party needs, Rhys is definitely fits the "socially-competent front-liner" type. As far as his personality, he's about as socially awkward as a guy with good Cha and ranks in Diplomacy can be. He's basically the type that knows how to talk to people, but doesn't have a ton of experience dealing with people beyond the monks and other novices and initiates. In particular, as I mentioned earlier, the monastery is all male, so he had pretty much never had a real conversation with a girl before coming to the school. For a seventeen year old kid, that's obviously going to lead to some amusing complications when dealing with his fellow students. His big arc, as I see it now, is going to be about finding the line. He's accepted that violence is sometime necessary, but he needs to learn how and when to use it. As someone who was raised with a hard-line zero violence philosophy, he doesn't have much of a basis to figure out how much is enough. As things develop, he runs the risk of shrinking back from using the force that is needed to stop a tragedy, but at the same time, there is every chance he will take that one too far; giving in to anger and doing something he may regret.

For his class, I settled on the Chosen One archetype because I like the idea of his having a companion sent by his deity to guide him on the path he has chosen (also I honestly just like the archetype). Having a semi-direct link to his god telling him that what he's made the right decision spares him constant questioning. Rather than wondering if he's already gone completely off the rails, he has a certain level of assurance and can focus on finding that "line", and discovering his particular role as a hero. Obviously I don't want to overplay this, having a direct line to the divine constantly telling him what the right choice is would devalue his own agency. I see the familiar as more of a guide or mentor, deliberately not giving his all the answers, because it's more important that he develop the ability to make those determinations himself, even if it means making a few mistakes.

Anyway, that's the basic idea, hope it wasn't too rambly. I will have a writing sample soonish, probably a scene with Rhys, something from his first few days at the Academy, since we're jumping in later.



Roleplay Sample"I should have done something."

The thought had been swimming in Rhys’s mind since it happened, although this was the first time he spoke it aloud. He should have done something, anything, instead of standing there uselessly. If he had, Father Toran might still be alive.

"There was nothing you could have done, child," one of the monks said. Brother Gareth, he thought, although he didn’t raise his head to look. "The man was beyond reason."

"I wasn’t thinking of using reason," he replied, knowing the others would understand his meaning. It was a shocking statement to the pacifist monks, and there was a moment of stunned silence. Even with the best of them lying murdered in the next room, they flinched at the mere thought of one of their own committing an act of violence.

"Do you understand what you are saying, Novice Rhys?" the monk asked, "That man possesses a spirit, one no less valuable than that of yourself, or Father Toran. In harming him, you would damage your own soul. Is that what you wish?"

This time Rhys did look up, staring Brother Gareth in the eyes. "Yes," he said softly, "That is what I wish. I would rather I had lost myself if it meant keeping the Father." It wasn’t the first time he had had such thoughts. Many times, when the monastery had taken in men and women injured in bandit raids, he wondered. When evil came to their doors, these people fought to protect their loved ones. Could they really call such actions wrong? Would the goddess Olwynnë truly disapprove of people protecting their community?

He had spoken to one of them once; one of the men who had been wounded fighting for his home. He wasn’t supposed to. Novices of his rank weren’t allowed to speak to outsiders unsupervised. But he had to understand, had to know how good honest folk could bring themselves to take a weapon and strike and even kill. The man, grievously injured, had a simple answer, one that stayed with Rhys from that moment on: "When good men do nothing, evil prevails."

And now, years later, he saw the full truth of it. He had done nothing, and evil had prevailed. The monks had done everything right. They found a man hungry and cold in a mountain pass, so they took him in, gave him food and shelter. They knew from his weapons he was likely a bandit, but it didn’t matter. The monks’ gifts were, as always, given to any who had need. Their generosity, however, was not enough for the brigand; as soon as he was healthy enough to walk, he decided to help himself to the monastery’s holy relics and icons. Rhys and Father Toran happened to be walking into the sanctuary at that moment and caught him in the act. Toran never raised a hand, or even his voice, he merely asked the man calmly to return the stolen items. The bandit, however, knew only violence. He did not understand that the monks would have allowed him to leave with whatever he wished before even thinking of harming him. He launched himself at Toran and buried a dagger in the Father’s chest. Blood soaking his hands and the stolen relics, he ran outside and fled the monastery. And though it all, Rhys… did nothing.

----------------------------------------------------

Rhys took a deep breath, clearing the memories from his mind. The letter had come not long after that incident, promising him the very thing he had wished for: the ability to protect. Everything had happened in a blur after that, and now here he was, at the Academy, ready to begin his training. He looked down and once again beheld the sword laying before him. Determined as he had felt when leaving the monastery, this was still difficult. The sword represented everything he had been raised to reject. As he reached out to grasp the hilt, his hand shook. Apparently his discomfort was obvious, because before he could take the sword, one of the instructors approached him.

"Are you going to be able to handle this, Rhys?" the scarred dwarf asked, "We understand your backgrounds and beliefs. You know there are other paths at this school; classes in diplomacy, healing, and the arts. You do not have to train as a warrior."

"With respect, sir, you are wrong," Rhys replied. He raised his face to the sky, feeling the warmth of Olwynnë on his face. A thrush flew overhead; was that the same one he had seen by his window that morning? Taking another deep breath, he closed his fingers around the sword hilt and raised the weapon. The polished steel reflected the sun's rays, turning the blade into a shining beacon of light. "The school may not require it of me, but this is what I have to do. Does that make sense?"

A smile crossed the instructor’s face. "Aye, lad. That it does."

If it wasn't clear, that thrush is (or rather will be) his familiar, scoping Rhys out before formally bonding him.

I also did a quick writeup of his deity, Olwynnë, mostly for my own reference:

 
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Last edited by Exhibit A; Nov 28th, 2022 at 09:14 AM.
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  #24  
Old Nov 28th, 2022, 11:09 AM
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Sizwe
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Sizwe of the Longazi
Name: Sizwe of the The Longazi is his tribe, but there are many tribes of The Folk in his regionLongazi
Char Sheet
Race: “The Folk”, half elf, half halfling (elfling?). Stats as Half Elf
Class: Oracle of Lore (medicine man)
Oracle Curse: Haunted (some spirits are mischievous and even evil)

Concept: Shaman/Oracle with a native american inspired persona. He comes off as wisened beyond his years, but he feels he is doing little more than quoting the wisdom of his forefathers. He is looking for wisdom and using the spirits as a guide. He has joined the Academy of Heroes as part of his vision quest.

Description: The heavily tattooed face, pointed ears and bulging muscles of this strange man make it obvious that this is no shire halfling. If his massive longspear convinced you this man was a warrior, his eyes certainly did.. His eyes seem to be in a perpetual state of readiness, absorbing all of his surroundings as he watched with an almost constant sense of anticipation.

The movements of this strange mix of halfling and elf seem awkward, but at the same time, each movement he makes appears to have a purpose. His discomfit and obvious disdain for the trappings of civilization were evident in his demeanor, leaving you to question why he had come here, obviously far away from his home.

Sizwe of the Longazi"It is time." the chief says with a nod towards his son, struggling to hold back his concern over his son.

"I am ready to listen to the wisdom of the spirits. I will find my own place among The Folk father. I will make you proud." the youngster replies as a shiver of spear runs down his spine.

The young brave moved awkwardly in his ceremonial garb, the heavy bone plates of his armor bouncing against his thighs. He walked with purpose, using his long spear as a walking stick as he makes his way towards the ceremonial tepee.

He bows as he steps into the smoke-filled tepee, his eyes barely able to make out the chanting form of the ancient medicine man. Sitting down heavily, he crosses his legs and stares into the smoke as he patiently waits. The droning chants of the wizened man and the herbs used in the smoke cause the eyelids of the youngster to droop and relax, until he is shocked out of his reverie by the wizened man's words.

"I introduce Sizwe, child of the Longazi. He is first among the folk, son of the cheiftain. We have come to you, noble spirits." the medicine man says aloud, introducing him to an empty room. But it isn't empty! Sizwe realizes, noticing for the first time that the tent was now filled with the smoky forms of animal spirits.

These are the spirits that will show me my true purpose!!! he realizes as he studies them in order.

"He is clumsy, he does not have the grace necessary to become a hunter." the spirit of the wolf barks, the painful words like a lance through the young man's heart.

"He has some strength, but does not possess the skill needed to be a warrior." the spirit of the bull grunts, sending another lance of pain into Sizwe's soul.

"He does not have the patience to become a trapper or gatherer." the spirit of the raven caws.

"He has neither the speed nor the fortitude to become a messenger." the spirit of the horse neighs.

The tepee becomes quiet as the remaining spirits study the youngster, studying and critiquing him as if he was a piece of meat. Sizwe felt their gaze pierce into his soul, judging him. They do not know where to put me!!! I'm not good enough for them! There is no place for me among the folk, I have no future!

He knew he was supposed to remain silent as the spirits continues their discussion, but the youngster simply could not contain himself.

"There are none who care more deeply about helping The Folk more than I do!!! I have seen how the others have used their abilities to help our tribe grow and thrive and am willing to do whatever it takes to do my part or more.

You may be right that I do not possess the grace, speed or talent of my brothers. But where I lack in ability, I will make up for in passion. What I my birthright has denied me, I will make up for with effort. Please, please, spirits, do not reject me. I could not live with myself knowing my destiny is to be a burden to our people. Anything but that."
he wails as he clenches and unclenches his fists nervously.

The medicine man's eyes open wide as the younger speaks out of place, fear filling his eyes. It was not the way for a younger to tell the spirits what to do, they were supposed to remain silent. Fear for the youngster fills his mind as the mist filled room remains quiet for what seemed like an eternity.

"Oh, I like this one. He can see when it is the proper time to speak and also when to remain silent" the spirit of the eagle finally screeches.

"And his tongue is as smooth as a rolling stream." the spirit of the serpent hisses, his head weaving in agreement.

"Then his place among The Folk is clear. He has passion, but has yet to learn the wisdom or the knowledge that is required. If he is to become a medicine man, he must need to learn new magics, he must learn new stories and grow in wisdom. He must learn when to acquiesce, when to argue and when to fight. It will be his task to take care and guide The Folk, to show them the best path forward, while never letting them forgetting the ways of the past.

If we agree on this, then there is much he would need to learn before he is ready. It is not something he can do on his own."
the spirit of the owl warns.

"WE WILL TEACH HIM." the spirits all reply in unison.

"There is much that he will need to learn that he cannot do here. He must leave the people to find the enlightenment." the owl hoots.

"WE WILL GO WITH HIM." the spirits once again respond in unison.

"Then we will send him into the great beyond. There he will learn the ways and skills of people from other lands. He will bring to us stories of distant lands, new magics and skills." the owl adds.

"BUT WE WILL NEVER LET HIM FORGET WHERE HE CAME FROM" the spirits reply.

Confusion fills the Sizwe's face as the smoke begins to clear and the herb-induced trance fades, returning his facilities to him once again.

It was then the young warrior realized he was no longer in the tepee. He was no longer in his lands, but in a strange grove. He was... somewhere else.

He glances down and notices for the first time that he was clutching a letter in his left hand. He knew even before opening it that it would contain instructions from the spirits on what he should do next.

"I will not fail. I will do what it is you ask of me and then return to our people with all that I have learned. I will not let you down." the young warrior vows, unsure of whether or not his promise would be heard.

AND WE WILL BE WITH YOU. the spirits reply in his mind.
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