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[6E] Stormy Waters FS PCs
Last edited by Arialles; Nov 27th, 2020 at 07:50 AM. |
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Here is Squeak
Updated through Don't Frag a Fixer... He spent karma to pick up some Hacking skills. He spent the money on Cyber {Beta Grade} and other high end items https://stormy-waters-2075.obsidianp...hianvan-squeak |
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![]() Last edited by Hiruma Kohaku; Jul 5th, 2021 at 09:56 AM. |
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Priorities: Stat, Skill, Magic, Race, Wealth (descending).
Real name: Otto Flemmings; Former Corporate Mage Cover name: Owen Flanders; Freelance Researcher; Rating 4 ID and Rating 4 Permit Running Codename: The Cunning Man* Metatype: Human Stats: STR 3 BOD 3 AGI 4 REAC 4 LOG 5 WIS 5 INTU 4 CHA 4 EDG 3 MAG 6 ESS 6 Derived Stats: Init 1d6+ 8 Astral Init 1d6+8 No Hot/Cold Matrix Init (stays in AR, not VR) Limits: Mental 7 Phys 5 Soc 5 Magic 5 Phys 9.5; Stun 10.5; Overflow 3 Street Cred 0 Notoriety 0 Awareness 0 No living presence. Special Qualities: Dedicated Summoner (beast); Spirit Whisperer. Problematic Quality: Saeder-Krupp has records on file about him, including his fingerprints, genetic code, aura, and retinal prints. Bonus Karma/Money taken: 10/20,000. Essence spent on upgrades: 0 Has raised Edge Stat with Karama Remaining Karma: 4 Magic level: Full Mage (with magic raised using racial bonus points) Spells Known: Knows formulas for Fireball, Heal, Improved Invisible, Physical Barrier, and Combat Sense. Does not actually use spellcasting himself. Magic: Summoning Pool of 11, with spirits rolling 7 dice to oppose. Spirits are summoned at strength 3, but appear at strength 4. Can also banish and bind. Starting Talisma: 0 Skills and groups: Conjuration Group 5(11) Astral Combat 4(9) Pistols 3(7) Blades 3(7) Arcana 2(7) Astral Perception 2(6) Stealth 3(7) Survival 3(8) Deception 3(7) Perception 3(6) Performance 3(7) Slight of Hand 3(7) First Aid 4(9) Native Language: German Background knowledges and laguages: English 3(8) Japanese: 3(8) Arti History: 1(6) Political Recent World History: 2(7) Basic common knowledge: 3(8) Background science: 3(8) German Literature: 2(7) Local Knowledge (Hong Kong or Seattle, depending on setting): 1(6) Equipment: Rating 4 ID and Permit (magic); Urban Explorer Jumpsuit, Taser with laser sight; Survival Kit, including Wireless Combat Knife; First Aid kit. Comlink R1. Other gear: Glasses with flare compensation; Earbuds with space recognition. Some trivial money on a low-grade credstick. Cybernetics: None. Bioware: None. Mystic/martial Adept Powers: None Technomancy: None Drone/Vehicle: None DP Rating; 1 Firewall rating: 1 Has no attack or sleeze rating. Lifestyle: Low Class; Lives in loft apartment and eats mainly cheap stuffers. Melee Offense: Knife 7 dice for 5 damage AP -1 + wireless map accuracy 5 Ranged Offense: Taser 8 dice for 7 stun AP -5 + wireless dart R1 accuracy 6 but subject to my limit of 5 Other ranged notes: Ammo 30 total/4 at a time; RC 1; fires SA. Astral Offense: Astral Strike 9 Dice for 4 damage accuracy 5 (based on my limit) Defense: Jumpsuit Armor 9, with 1 level of resistance to fire, cold, and electricity. Appearance: Blond hair, blue eyes, somewhat above-average height for a normal human (Around 6 feet). Wears a dirty urban explorer jumpsuit. Background: Associate of Arcane Arts, Rhine Community College of Hermetic Magic. 3 years 3 months experience as entry-level research assistant, magical summoning lab. An experimental mental remapping technique change the magical pathways of his mind, rendering him permanently unable to cast spells (but he was never able to do so in the first place because he never learned,) but also allowing him to summon beast spirits. For unknown reasons, this also made his spirits less reliable, but more powerful. Reported killed and possessed by a shiedam following a run on the lab where he was working**. Known Contacts: Fixer (fake id's and permits) L 1 C2; Street Shaman (summoning talisima) L1 C1; Bartender (actually a barista at a coffee bar) L1 C2. Current Location: A loft utility apartment in Seattle (or Hong Kong if the focus of the campaign has moved). Personality: Doesn't have much of one; Several years of exposure to corporate 'proper' lifestyle removed much of it. Motivations and Goals: Just trying to survive when in over his head. Tends to take small runs for little reward. Instructions if seen: Do not engage directly; observe and record his activities so that these records can be kept current. Important Note: This character is based on 5E. I am willing to drop out if that makes him unusable in 6E. *'Cunning Man' is a folk name for a hermetic mage, as opposed to 'Hoodoo Man', a shamanic mage. **This is just a Corporate Court cover story; he is not actually possessed 'Following a run on the lab' means that he followed the runners out an emergency exit when the defensive drones began malfunctioning and shooting EVERYONE. I have finalized background and contacts, and split the information up a bit to make it easier to understand. Last edited by Ericg1s; Aug 17th, 2021 at 06:57 PM. |
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Someone suggested this conversion:
DATA Name & Principle Alias Otto Flemmings ''The Cunning Man'' Ethnicity & Metatype Human Born Sex Height Build Nationality Description Race D Attributes A Magic B Skills C Resources E ATTRIBUTES Body: 3 ( 3 ) Agility: 4 ( 4 ) Reaction: 4 ( 4 ) Strength: 3 ( 3 ) Willpower: 5 ( 5 ) Logic: 5 ( 5 ) Intuition: 4 ( 4 ) Charisma: 4 ( 4 ) Edge: 4 Magic: 6 Essence: 6.00 Initiative: 8+1D6 Matrix VR Initiative: 5+2D6 +1D6 HotSIM Astral Initiative: 9+2D6 Phys CM: 10 Stun CM: 11 Surprise: 8 Composure: 9 Judge Intentions: 9 Memory: 10 Lift/Carry: 90kgs Defence Rating 3 Bonus D Damage Res 0 Unarmed Attack 2S, 7/—/—/—/— QUALITIES / RACIAL BONUSES Close Minded Summoner [5] -15 For each lvl can't summon one of the standard spirit types Forbidden spirits: guardian, guidance, kin, plant, task, Incompetant (Sorcery) -10 SINer -8 Closest to 'records on file' Spirit Affinity (Beasts) 14 Bonus edge for Conjuring test for chosen class [fieldset=SKILLS] Active Skills Astral 5 ( 11 ) Athletics 1 ( 5 ) Biotech 1 ( 6 ) Close Combat 3 ( 7 ) Survival Knife Special +2 Con 1 ( 5 ) Conjuring 5 ( 11 ) S: Summoning Cracking 0 ( / ) Electronics 0 ( 4 ) Enchanting 0 ( / ) Engineering 0 ( 4 ) Exotic Weapons 0 ( / ) Firearms 3 ( 7 ) Pistol Special +2 Influence 1 ( 5 ) Outdoors 0 ( 3 ) Perception 4 ( 8 ) Piloting 2 ( 5 ) for Land Vehicle Sorcery 0 ( / ) Stealth 1 ( 5 ) Knowledge / Language Skills German English Japanese Art History Political Recent History Seattle Streets SPELLS Combat Sense Fireball Heal Improved Invisibility Mana Barrier Physical Barrier GEAR Taser with laser sight Taser Darts Wireless Survival Knife (in survival kit) First Aid Kit Urban Explorer Jumpsuit Flash Compensation Glasses Spacial Recognition Earbuds Cheap Motorcycle: [H3/3, A15, I20, Sp180, B6, A4, P1, S1, St2] Non-combat cycle helmet. LIFESTYLE Low CONTACTS [Fixer] Connection: 2 Loyalty: 1 [Talismonger] Connection: 1 Loyalty: 1 [Rumor-monger] Connection: 2 Loyalty: 1 KARMA Racial Costs 0 Qualities 14 Negative Qualities -33 Attributes 35 Skills 30 Foci Binding 0 Resources 4 Stolen Gear 0 Martial Arts 0 Additional Spell 0 Additional CF 0 Initiation 0 Submersion 0 Buy off negative Qualities 0 Recent changes: Clarified motorcycle stats Last edited by Ericg1s; Aug 24th, 2021 at 08:12 AM. |
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Last edited by The Rat Queen; Nov 21st, 2021 at 06:49 PM. |
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Last edited by Hiruma Kohaku; Mar 23rd, 2022 at 06:17 PM. |
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Last edited by Jon; Sep 11th, 2021 at 11:29 AM. |
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__________________
Posting: Friday & Saturday only |
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__________________
Posting Status M-F: Slow (Work), Weekends: Family Time Last edited by Kenjitsu; Jan 25th, 2022 at 12:20 PM. |
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