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Old Jun 10th, 2020, 02:43 PM
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Shadow Team Roster

Please post a copy of your character application here. This will make it easy for the group to get to know your character and refer back to it when we forget details of who you are.
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Old Jun 10th, 2020, 10:03 PM
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Very Old Sphinx
 
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Old Jun 10th, 2020, 10:07 PM
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Old Jun 11th, 2020, 11:40 AM
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Old Jun 11th, 2020, 04:09 PM
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Queen of Pastries
 
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Old Jun 11th, 2020, 04:41 PM
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Old Jun 12th, 2020, 03:52 AM
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Hanelyn's info
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Name: Hanelyn Bodenshaw
Race: Halfling (Lightfoot)
Class: Draconic Sorcerer

Personality: Hanelyn is an irrepressibly optimistic individual fond of truly dreadful puns. She is extremely outgoing, to the point of rarely knowing when to shut up, and she has a particular tendency to babble when nervous. Hanelyn is usually the kind of person who can adapt quickly to make the best of any changing circumstances, however she remains in a state of awe about the sorcerous powers she has developed. She has a bad case of impostor syndrome as an adventurer - she still sees herself as a simple jeweller's apprentice, and it doesn't seem fair to her that the other adventurers in the party had to work all their lives on their skills, and yet her powers are just...there.

Appearance: Hanelyn is a generally unremarkable looking Halfling, except for a couple of things. She stands 2'10" tall, with large cup-shaped ears and a button nose. Her face is soft and round, indicating that she has never wanted for decent food and drink. Hanelyn's hair is a mass of curls that defy any attempt to style them. Her hair is usually a dull brown, but changes color every time she casts a spell, usually to a bright and unnatural hue. The new color then slowly fades over the course of about an hour, unless she uses magic again in the meantime. Her left upper arm has a small patch of red dragon scales just above the elbow, which (on average) a couple of times a day begins itching in a manner impervious to scratching.

She doesn't wear armor, instead preferring clothing, the simplicity of whose primary colors contrast with their complicated runic patterning. These patterns have no particular meaning, but Hanelyn favors them because she thinks it's the kind of thing a sorcerer should wear.

Background: Guild Artisan

Personality Traits: I'm full of witty aphorisms and have a proverb pun for every occasion.
I always want to know how things work and what makes people tick.
Ideal: Generosity. My talents were given to me so that I could use them to benefit the world. (Good)
Bond: I aim to gain the same renown as an adventurer that my father accrued for his jewellery.
Flaw: I’ll do anything to get my hands on something rare or priceless.
Hometown: Waterdeep

Backstory:
 

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Old May 14th, 2021, 01:28 PM
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Phial of Babel
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Old May 15th, 2021, 02:34 AM
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Great Wyrm
 
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Old May 17th, 2021, 08:34 AM
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Dirk is ready for combat!

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Old May 17th, 2021, 08:37 AM
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Le-Iloa is ready for combat!

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Old May 18th, 2021, 12:14 AM
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Toffindin of the Bone Men
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Name: Toffindin of the Bone Men
Race: Variant Human
Class: Ranger 2

Personality:
Toffindin is a proud and slightly narcissistic warrior which stems from his status within his tribe known as the Bone Men. The Bone Men are so named for their strong traditional beliefs in the spirits of their ancestors that they wear the finger bones of their deceased relatives for protection from evil spirits. Toffindin currently wears the finger bones of his father and grandfather, and they are a source of great pride to him. Toffindin is a cunning and able hunter, with a strong personal code and great courage stemming from the fact that he would rather die with honor than act cowardly and be shamed before his people. He keeps his tribe in his thoughts often, as they are the true meaning of his adventures and he wishes to return to them with honor. He sees most civilized men as soft and has little patience for their gripes and complaints. He respects strength and honor, and those who display them are to be admired. Although he used to be a temperate and calm man, his burning desire to avenge the death of his young wife has made him a bit short tempered.

Appearance:
Toffindin is shorter than the average man, with deeply tanned skin and a lean wiry build. His thick black hair is tied into multiple braids with simple black cord, revealing a broad forehead and narrow brown eyes on a clean shaven face. He has a small slightly upturned nose and thin lips, and is somewhat handsome in his own way. He stands proudly and with such confidence that you have seen royalty be less self assured about themselves. He wears a cloak made out of a gray wolf, with the head of the wolf split in two to allow it to be worn without a clasp of any kind. Around his neck is a thin leather loop from which hangs several human finger bones. He wears well made buckskin clothing and leather armor of an unusual and somewhat primitive style. He carries a longbow in his hands, and has a dagger strapped to each of his upper arms. On his back is a primitive looking backpack that appears to be made to hold his hunting spear as well as traveling supplies. His boots tie to just below the knee and have no heel, and have several small bones as clasps to hold them together.

Background: Outlander (Hunter-Gatherer)

Personality Traits: I am proud of my status within my tribe, and only compare myself to other warriors. I have a strong respect for tradition and one's ancestors. I feel far more comfortable outdoors than surrounded by four walls.
Ideal: Honor. If I dishonor myself, I dishonor my whole clan. (Lawful)
Bond: My tribe is the most important thing in my life, even when they are far from me. I will avenge the death of my wife.
Flaw: I am ignorant to the ways of polite society and civilization, and have a tendency to do or say improper things.

Hometown: The western Forest of Wyrms, near Soubar.

Backstory:
Despite his young age Toffindin is considered one of the finest hunters and warriors of the Bone Men, a small close-knit tribe of approximately three dozen who reside in the Forest of the Wyrms on the western side near Soubar. They are semi-nomadic depending on the seasons, with the men primarily hunting for game and the women foraging and rearing children. Although not outwardly aggressive for expansion, it is well known in Soubar to give their territory a wide berth lest you find one of their arrows in your back. They are not immediately hostile towards outsiders, but they are very protective of their tribe and have no qualms about killing an outsider if they feel it is necessary for their own survival. Toffindin killed his first outsider when he was but ten summers old, and as is their custom when one makes their first kill in defense of the tribe he ate his cooked flesh to gain his strength and wisdom. This ritual signifies his manhood in the tribe, and two summers ago he was married to his beloved wife Calelan. Her long black hair was the softest he has ever felt, and her gray eyes reminded him of the strength of the wolf (a sacred spirit in his tribe). With this marriage he was now one of the elders of his tribe, and being the best hunter of the elders brought him much status. Combined with the love of his life, and Toffindin had never been happier.

That was, until the dragon came. Most of the men had been out hunting that morning - what few men remained behind were typically too young for the hunt or the elderly. None had ever seen this dragon before, nor had none seen it since. Some said the dragon attacked first, others said they fired arrows at it to scare it off like they have done with the green scaled dragons before. But this white dragon was different. It killed many of their women and children with the ice from its breath, including Calelan. This devastated the tribe and destroyed Toffindin's life - all that was good had been damaged by this white dragon. When the elders met and Toffindin demanded to take a hunting party after it, the other elders refused - there were too many lost from the attack already, and even a small hunting party would draw too much of their strength away from their lands. That is when Toffindin swore he himself would find this white dragon and bring its scale back to show the Bone Men that their enemy was dead. Toffindin gave his word that he would either die trying or he would return successfully - there was no in between.

Since then, Toffindin has been able to track the white dragon towards the Sword Mountains through evidence of its hunting and the words of those passing by. He knows it is almost a suicide mission to chase a dragon by himself, but in his eyes he has nothing else to live for but to avenge his wife and tribe for the great injustice caused to them.


 


 
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Last edited by Grouchy; May 18th, 2021 at 12:36 AM.
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Old May 18th, 2021, 08:42 PM
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Old Sep 22nd, 2021, 12:45 AM
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(image credit: Banjiu E'vik)
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Name: Gael,
Red-Maned daughter of Mairead of the Red Tiger shield maidens.
Class: Barbarian (Ancestral Guardian)
Race: Human (variant: shield master feat)
Character sheet

Physical Description:
Her red hair shines as if lit by morning sunshine even if it is cloudy out and Her green eyes challenge all who meet her gaze. She wears practical clothing of quality leather and furs, well suited to life in the wilds. Second only to her fierce eyes is her red shield that is rimed with a tiger claw design. In the center of the shield is carved a tribal design of an angry tiger.
 


Background: Outlander/custom
Traits:
I watch over my friends as if they were a litter of newborn cubs.
I get bitter if I'm not the center of attention.
Ideal: If I dishonor myself, I dishonor my whole clan.
Bond: I guide the spirits, not the other way around.
Flaw: There is no room for caution in a life lived to the fullest.

Concept: Angsty shield-maiden in search of self while also haunted by tormented spirts.

Her story:
Raised by the shield maidens of the Red Tiger tribe, her red hair marked Gael from birth as an ancestral guardian. The songs told of an ancestral mound that was desecrated, dug up and destroyed by a greedy dragon who sought revenge on the red-headed warriors entombed there. When the mound was destroyed, it untethered the spirts of the mound. It is said that when these spirits choose their champion, that person is marked by a red main.

The shield maidens were highly regarded within the Red Tiger clan in their own right. They clamed the region around the Rainbow Gorge, the exit if the River of Rauvin, as their territory. Red Tiger clan Warriors from the Cold Wood would venture to the falls to trade or ask for the maiden's aid with important hunts or raids. As one marked to be sacred ancestral guardian, young Gael was groomed from birth to be a great warrior. While she was granted the best teachers, never went hungry, had the best clothing, slept alongside the most senior maidens, she was never an equal. She was not seen as a friend or just Gael, but always a red-mane, a chosen one, a potential conduit to the lost great ancestors.

After two decades, she was strong enough to undergo the awakening ritual, a physically intensive ordeal that would awaken the spirits bound to her. She had not been prepared for what that actually meant. The spirits attacked her like ferocious tigers rending her soul. They were not benevolent guiding entities, but rather raw untethered rage. Her nights were full of being hunted by wraiths, their screams haunting her waking days. Her whole life she had been taught that this link was a gift, but it was, in fact, a curse. Those around her changed as well. Now that the spirits had been awakened, she could see through the veil masking her tribe's own selfish desires. Gael was little more to them than a conduit to their ancestors; spirits they hoped might grant guidance, status or power. There was an undercurrent of envy as well, and the more Gael was unable to grant what the maidens felt entitled to, the more she felt like their gaze on her was like that of the great cats they hunted. So she left. Her nightmares subsided, just a little, with every league she traveled away from her ancestral homeland.

Personality:
Confident and fearless, and at times, a little residual entitlement. She makes rash decisions, trusting in her own ability and spiritual purpose a little too much. She is a protector at her core though, and always puts the need of her allies above her own. She won't be ignored, in a battle or otherwise; good or bad, she craves attention as if she's overcompensating for a lifetime of not living up to expectations.

What is their over-arching goal? To get control of the spirits and carve out a meaningful purpose. She was chosen, but is up to her to understand why and what to do with this spiritual bond. Her short term goal is self discovery, away from the influence of her tribe. Her long-term goal is to one day return and be the leader they wanted in her, but only if she can do so on her own terms.

Another goal might be to possibly soothe the spirits. Maybe the dragon took ancestral shields from the mound. If she recovers them, maybe buries them again, the souls might once again be at peace. (possible plot hook)

Also, the perceived judgment or desire from her clan may or may not be real. It is possible the spirits influenced her a bit, but she is unaware of this.




 
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Last edited by Still_Pond; Feb 17th, 2022 at 12:16 AM.
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Old Sep 22nd, 2021, 04:21 AM
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Application for Khala Vith, Half-orc Fighter (Battle Master)
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Name: Khala Vith
Race: Half-orc
Class: Fighter (Battle Master)
Background: Mercenary Veteran
  • Personality Trait: I face problems head-on. A simple, direct solution is the best path to success (AKA The best way is the orcish way)
  • Personality Trait: I can stare down a hell hound without flinching (AKA An orc does not fear a challenge)
  • Ideal: Independence. When people follow orders blindly, they embrace a kind of tyranny (Chaotic) (AKA Nothing tells an orc what to do)
  • Bond: Those who fight beside me are those worth dying for (AKA The strongest orc gives everything for the tribe)
  • Flaw: I'd rather eat my armor than admit when I'm wrong (AKA Nothing tells an orc they're wrong)
Appearance: Tall and powerful, Khala is a tower of strength. Her orcish face has a strong jawline, with a thick flat nose and the pointed ears of her heritage. Her tusks are small, yellowed points of sharpness jutting forth from her dark green lips. Her eyes are deep green, hiding the mystery of her character, revealing little about her thoughts and desires. Her hair is dark, short and straited with grey, symbols of her growing age and years of hardship in war and prison. Beneath her armor, her skin in marked with scars which she bears proudly, though her left forearm is always covered in thick leather straps and cords that hide the branding of her time in prison. Focusing more on a defensive style in battle, she wields a great shield, fighting now with a more intelligent style than the brutality normally expected from her heritage. She lives more by intimidation than kindness, but her voice is clear, intelligent despite the orcish accent to her use of language.

Personality: Khala is battle-born and gruff, and the orcish part of her heritage is difficult to remove. But, she understands compassion, kindness and love, despite these characteristics not coming naturally to her. By nature she is more competitive, aiming to prove herself the best and the strongest, and she is always willing to accept challenges that prove her as such. She understands and values loyalty and has a keen interest in collecting more coin to further her purpose in starting her own mercenary company. She is a keen collector of battle and war stories, a teller of tales, though not studious or learned in any way. She distrusts magic and the divine, instead putting her faith in steel. She has come to terms with her past and the shame she had to endure as a prisoner of war. Her sense of humour is crude, but she does like a good laugh. She can be rancorous at times when her progress towards glory is slow. She is the kind of person that is good to have on one's side, and who one doesn't want to stand against.

Hometown: Neverwinter

 


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Last edited by Pinotage; Sep 29th, 2021 at 06:42 AM.
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