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Get to Know the Runners
Hanako
Stray Mika
Yuri
Revenant
Deuce
1. Flaws
1A. Most people -possibly despite their best efforts- have a group of people that they despise. If your character has Orks/Trolls, Metahumans in general, humans, mages, corps, the bourgeoisie, poor people, gangs, men, etc.a group of people they hate then use this question to explain their reasoning, however flawed it may be. If they don't, explain how they would act around someone who does have that kind of intense hate for groups of people different from them. (Reward: 1 Karma) She's not a real big fan of the company that 'killed' her, of course, but beyond that she's a very open-minded person. Reading about things like the Night of Rage makes her sad and angry, and she doesn't understand policlubs. She's done enough reading to know that, before the Awakening, people used to hate each other for their skin color, when humans were the only game in town. Now that there's something new to hate each other for, old enemies are chummers, just so they can hate the 'new guys' together. It makes her sick, but it seems like too big a problem for her to do anything about. If she saw a display of racism or hatred, she'd probably just be disgusted and walk away, unless the situation were extreme. 1B. What is your character For example, their voice, their looks, how they act, whether or not people like them, their finances, that kind of thinginsecure about? Why? If they have no insecurities then explain how it is that they would explain away or cope with what flaws they do have. (Reward: 2 free skill points in Etiquette during character creation [And therefore still subject to the 6 skill limit]) Lilith is aware that she's not in great shape...the cost of spending most of her time at a deck. Though she acts like she shrugs this off, it does make her a bit self-conscious. Even when she's not in the Matrix, she's not exactly the 'work out ' type...she'd rather sit and relax. She also has trouble sticking with a diet, especially with the cost of natural foods. 1C. What's one thing that your character does that Examples include being generally untidy, chewing with your mouth open, saying 'uh' and 'um' too much in conversation, sniffling constantly instead of blowing your nose when it's runny, piling up dirty dishes in the sink but never doing them, picking your nose in public, etc.might annoy others? (Reward: 1 Karma) She's a bit of a slob around the house. Cleaning, doing dishes, vacuuming...not really her scene. Of course, this doesn't apply to program application...her programming and deck organization is immaculate! Even the spare parts and electronics qualify as an 'organized mess'. But the other stuff...garden-variety mess, unfortunately. On the plus side, she really doesn't own that many plates to dirty, since most of her food comes in EZ-2-Make cartons...just open, heat, and eat, so convenient! Plasticware and a few one-nuyen-store plates and glasses complete the collection, which she can rinse off as she needs. Yes, she rinses off plastic forks, shut up! 1D. What's one thing about your character that they would be Weird habit, lame music taste, unflattering yearbook pictures, strange fetish, widely derided hobby, a deep dark secret, etc.embarrassed or ashamed if others knew it? Why? (Reward: 1 Karma) If she actually went out to clubs, she would be vulnerable to a class-action lawsuit for causing mental trauma with her dancing. She'll dance in her flat, of course, when there's no company, but her dancing is probably the reason the roach problem isn't worse. Even roaches have their standards. Pile some squeaky singing, when there are actually words to the music, and you can pretty much tell all the dragons in the world to retire...the Horrors won't set foot in this world if they see that. 2. Free Time 2A. How does your character feel about their living conditions? Are they embarrassed by having such high/low standards? (Reward: 5000 Nuyen toward your housing upkeep[So 2 and 1/2 months of low, 1 month of medium, 1/2 a month for high, etc.]) She knows it's a sty and a pain to find, but she's okay with that. Okay enough not to fix the situation, that is. As far as 'hard to find', that's kind of the point. She doesn't really like people knowing where she sleeps, so she keeps it pretty close to the chest. Eventually, she'd like to find a cheap place where she could meet folks if needed, then maybe get a nicer place. Nice things tend to get taken away, though... 2B. When your character Examples include going to the bar, bowling, going to a park, playing sports, doing wicked crazy drugs, hanging out on the matrix doing any of the preceding things, etc.goes out, what do they prefer to do? Why's that? (Reward: 1 Karma) What is this 'go out' of which you speak, earth creature?? Nonono...we do not 'go out', we 'go in'...to the Matrix! Why venture out into the dirty, meaty, sweaty, stinky world when you can just jack in and go anywhere you want, be anyone you choose? Online decker clubs, gaming nodes, and other hangouts are where she socializes. You can keep your 'going out'...she usually doesn't go out unless she's paid to. 2C. What does your character do to personalize their home? Even if they're homeless they must have something that makes it feel less depressing and dehumanizing. (Reward: 1 Karma) Mostly, not a whole lot. She does collect stuffed animals, though. Not obsessively or anything...just enough to completely cover the bed. What?! It hides the fact that it's not made! 2D. Most people have at least one friend. An acquaintance at least. Even if your character is new to Indianapolis surely you've met someone outside of the party who you feel relatively comfortable being around casually. Describe this person and your relationship with them. (Reward: Upgrade one of your contacts by 1 loyalty for free) It's hard to call him a 'friend', exactly, but sometimes Lilith will venture out from her cave and brave the real world...usually to hit the Stuffer ShackTM for supplies. One of the clerks there, Brandt (though she usually calls him 'Brad', 'Bran', 'Brandon', or 'Bart', despite the prominently-displayed name tag) usually makes awkward attempts to chat her up. He seems like he's close to actually asking her out, which kind of terrifies her. It's not that he's bad-looking or anything...he's cute in a lanky kind of way...it's just that she's not sure about the whole 'going out in public' thing, much less the 'relationship' thing. 2E. You almost certainly didn't meet all of your contacts while you were on the job. One or more of them is surely going to end up being someone you met Your tattoo artist, an employee, an employer, the receptionist at your favorite cyberware clinic, your drug dealer, people you deal drugs to, etc.outside of shadowrunning; Describe your relationship with this person. (Reward: 1 Free 2-1 Contact) One of the few people she's met in person in Indianapolis is the local electronics dealer, He *swears* it's a nickname, not a 'street name'.Chip. He's a tech-minded recluse who doesn't like people very much...they get along well. He does carry it a bit further than Lilith, despite owning a shop in what is technically the service industry. He's fairly sour, especially with those he doesn't know, whereas Lilith is just introverted. He actually dislikes people in general, where Lilith is awkward and someone socially unskilled. But he knows more about hardware and electronics than she ever will, and he's one of the few games in town, so they've grown on each other (not that Chip would admit it). 2F. Your character surely has something they use to pass the time when they're alone in their home, a hobby or other activity that entertains them. Describe this activity or hobby in however much detail you feel. (Reward: 2 Free skill points in a single knowledge skill related to your hobby during character creation [And therefore still subject to the 6 skill limit]) When she's not actively hacking or programming, she'll unwind with some Matrix games. She doesn't generally do the combat-style games that most do...she's gotten enough of that drek in real life. Instead, she goes more for the life simulation games, especially superhero simulations. Her current superhero identity is Killagirl, the Electron Mistress of Light! Technically, she can shoot focused energy beams, but she mainly just flies around town and hangs out with other superheroes. 3. History 3A. How does your character feel about how their life has gone to this point? Do they resent their past? Do they keep in touch with their parents (if they're even still alive)? Do they have plans to get out of the shadowrunning business? (Reward: 1 Karma) Her life is alright...her death kind of bums her out. She has some real issues over her previous failure and how it turned out. She's not really close with her parents; she was always disconnected to them and they never really made an effort to reach her, that she knows of. The love had gone out of her parents' marriage years ago, and it bled over into the parent-child relationship. If her father hadn't been trying to reach a management position (divorces look bad on a company record) and her mother hadn't been so financially dependent on her father (it's where Lilith gets her laziness from), they would've split long ago. Instead, they kept up the façade of a unified marriage, and Lilith had no regrets about leaving an empty house. She's not big on long-term goals, but it would be pretty wiz to make a full-time living off the Matrix, without having to risk getting shot up on the street. Getting a legit job is pretty out of the question, since she's legally dead. And if she weren't, she'd be wanted for the criminal action that got her officially killed. Her only real retirement option is the Big Score, so that's the goal. 3B. Whether local or world history, every character remembers the impact of 9/11, The fall of the Soviet Union, the Crash, the Crash 2.0, the first VITAS outbreak, etc.some event or another on their lives. Where was your character when a particular historical event went down, and how did it make them feel? (Reward: 1 Free Knowledge skill rank during character creation [And therefore still subject to the 6 skill limit]) Technically, Dunkelzahn's assassination was within her lifetime, but she was just a baby and has no memory of it. She vaguely remembers Halley's Comet and all the related SURGE, Dunkelzahn's Rift, the Ring of Fire, etc.events and panic, but she was still too young to fully comprehend the events and their portent and impact. The first big event she has clear memory of that helped shape her was the Matrix Crash 2.0. Learning about what it was and what caused it, as well as seeing the direct impact the Matrix had on everyone's life (which she had previously taken for granted), had a profound impact on the seven-year-old, sparking her interest in computers and the Matrix. She remembers the revelation of technomancers. To her profound disappointment, she never developed the ability to be a 'Matrix mage'. She kept up with the SEARCH virus and CFD, but neither was necessarily a defining event. Her dad used to talk about the bug infestation...Lilith suspects that the insect spirit problem might've been a major contributor to her parents' marriage taking a big hit, but neither parent would talk much about the personal effect it had on them, just how horrible it was. 3C. How did your character end up in Indianapolis? How do they feel about the city? Do they want to leave at any point or are they content to stay here? What ties your character to the city? (Reward: 1 Karma) When Lilith's previous street name.Eden's run went south hard, she knew there was nothing left for her there. If she raises her head as still being alive, even under a new name, the heat would be on her. Besides, she couldn't imagine that her rep had survived, either...nobody wanted to give jobs to that kind of albatross. Indianapolis was just supposed to be a stopover, the nearest city available where she could recoup and reorganize. Seattle? Meh...played out, and way too saturated for a newcomer to break in. CAS? No love for a Yankee like her, and she hated spicy food. London? That took nuyen, and she didn't know drek about the people, culture, or anything. So while she mulled, she caught wind of a decent 'runner community with jobs to match, and she still had a few contacts in the Windy City who knew she was alive and capable to act as liaison for her. The group she hooked up with was...unusual, to be sure...but capable, so for now she's content to make some money and recover from the past. 3D. What is something that your character fears more than anything else? This could be a phobia, or a fear which is very much Like being caught and tortured by your least favorite corporation, for examplegrounded in reality. Why do they fear it so much? (Reward: This fear counts as a free 2 point Negative Quality, increasing your total maximum Positive Quality cap to 27) Above all, she fears failure. She's always struggled with insecurity, but it was something she could push aside and deal with. Especially in the Matrix, where she felt a lot more in control. Maybe that's what contributed to her slipping up and botching the run...she felt comfortable. She almost gave up decking completely, but managed to hang on and continue...mostly due to the influence of the few good friends she had left. She now has a group to run with that seems to trust her ability and encourages her, directly or indirectly. But she still has that lingering doubt...what if she screws up with this group like she did before? What if she gets everyone killed, including herself...for real, this time? So far, that fear has kept her sharp, prevented her from getting complacent. Hopefully, it won't overtake her and become a self-fulfilling prophecy. 4. Shadowrunning 4A. Every character has a certain set of skills, skills that make them a nightmare for a certain set of people; How did your character come to learn those skills? Who taught them? Whom have they used those skills against who might come back to haunt them? (Reward: 2 free ranks in any single active skill of your choosing during character creation [And therefore still subject to the 6 skill limit]) Revenant has always had a 'feel' for coding, for manipulating characters and symbols to twist virtual reality to her will. Like mages in meatspace who can bend the laws of physics and make them sit up and beg, she's a true console cowgirl, far more at home in the virtual world of the Matrix than she ever will be in real life. She learned them mostly through instinct, research, info swapping with other wannabe deckers, and a drekton of trial and error. She never had a formal teacher, though she has taken computer programming classes in school. Her real education came when she managed to hack her way into Jackpoint and had the opportunity to learn from the real pros. One thing about being insecure...ego doesn't get in the way of learning things. Her major problem is that there could be some busybody in a corp datahaven right now, noting that they never recovered the body of the decker who infiltrated their system and gave their spider a whooping. Officially, the corp isn't likely to care whether she lived or died, or where she is. Threat neutralized, onto the next problem. But deckers can be a petty, vicious lot, and there might be a corp sarariman decker out there licking their wounds, hoping to catch some trace of the one who embarrassed them... 4B. No matter how callous and uncaring you might want your character to be, there's likely still a Maybe they won't kill children, maybe they won't kill at all, maybe they refuse to steal from the poor, that kind of thingmoral line that they won't cross. Where is that line for your character, and why won't they cross it? (Reward: 1 Edge) Kill children?? What the frag? Who's killing kids?? Better not be any of her teammates! As far as she's aware, Revenant has never directly killed anyone, and she has no desire to. Even the jerk who tailed her in that failed mission...she'd dance a happy jig for the chance to trash his deck, but...killing him? That's not really her style. She knows that people died during the runs where she provided overwatch...guards and stuff. Collateral damage, and she feels bad for their families, but for her to actually snuff someone? Ehh...she's no sociopath. To her, a perfect run means nobody even knew you were there. She knows she's a criminal, and she knows that when she steals data, it has real-world consequences for others, but...it seems so distant. Way different than pointing a gun at someone and rubbing them out. She doesn't really see how street sams can do it...look someone in the eye and watch the light die out...brr. No thanks. 4C. The opposite of the previous question, where that one asked what sorts of jobs your character would never perform, this one asks what sorts of jobs your character would do free of charge! Something that your character would be so enthused about that they wouldn't ask for any payment to do it. Why would they do this? (Reward 1 Karma) She'll always help a friend free of charge, null persp, omae! And she'd probably take the opportunity to stick it to that lousy corp that killed her for free if she had the chance. Beyond that? Dunno...maybe hack the traffic lights so a busload of nuns can make it to the burning orphanage in time to save all the little kids and their kittens? Beyond the friendship thing, in her experience it seems that any 'good cause' is code for 'sucker play'. It would have to be something beyond your typical sob story: like distributing free concert tickets to every kid in the city, or spreading some code that prevented lies and mudslinging during political campaigns...something like that. 1C. What's one thing that your character does that might annoy others? Reward: 1 Karma Vulpine is always wearing some kind of perfume or smoking, there's never a moment she isn't coated in something that smells... And this can get on certain people's nerves, as her perfume isn't anything light - it's always Black Panther. 2A. How does your character feel about their living conditions? Are they embarrassed by having such high/low standards? Reward: 1/2 a month for high Hanako likes her current living conditions and they certainly meet her requirements but deep down she longs to be somewhere isolated and quiet for her approaching older years; There's no embarrassment about her home or living conditions if anything there's a level of pride to it. 2B. When your character goes out, what do they prefer to do? Why's that? +1 Karma Despite being in her early 50s, Vulpine is regularly stopping by Yakuza-owned bars, enjoying the atmosphere and relishing in the general no-tomorrow attitude of the younger partiers and bar-crawlers. 2E. You almost certainly didn't meet all of your contacts while you were on the job. One or more of them is surely going to end up being someone you met outside of Shadowrunning; Describe your relationship with this person. Reward: 1 Free 2-1 Contact Ariadna Barrera is an adult simsense star who started her career thanks to a little push from Hanako, though she isn't in the big leagues, she's quite appreciated in the circles that 'appreciate' Ork women. 3A. How does your character feel about how their life has gone to this point? Do they resent their past? Do they keep in touch with their parents (if they're even still alive)? Do they have plans to get out of the Shadowrunning business? Reward: 1 Karma Hanako is getting on in her years, her main plan is to put together enough Nuyen to finally retire and live somewhere nice, quiet, and isolated. A place she can be alone and enjoy her golden years in the peaceful world of isolation save for the odd inner-sanctum visitor. 2D. Most people have at least one friend. An acquaintance at least. Even if your character is new to Indianapolis surely you've met someone outside of the party who you feel relatively comfortable being around casually. Describe this person and your relationship with them. Reward: Upgrade one of your contacts by 1 loyalty for free Oak is a quiet woman, she's also quite a broad woman to boot. Oak is the Talismonger who hooked Vulpine up with her current Foci and lives out in a well-hidden little patch of private land in Brown County. The few who have been there might even describe it as spooky, given the highly unusual lack of non-avian critters around. There's a real sense of camaraderie between Oak and Vulpine given their invested interests in the arcane. 3D. What is something that your character fears more than anything else? This could be a phobia, or a fear which is very much grounded in reality. Why do they fear it so much? Reward: This fear counts as a free 2 point Negative Quality, increasing your total maximum Positive Quality cap to 27 4B. No matter how callous and uncaring you might want your character to be, there's likely still a moral line that they won't cross. Where is that line for your character, and why won't they cross it? Reward: 1 Edge 1. Flaws 1A. Most people -possibly despite their best efforts- have a group of people that they despise. If your character has a group of people they hate then use this question to explain their reasoning, however flawed it may be. If they don't, explain how they would act around someone who does have that kind of intense hate for groups of people different from them. (Reward: 1 Karma)
1B. What is your character insecure about? Why? If they have no insecurities then explain how it is that they would explain away or cope with what flaws they do have. (Reward: 2 free skill points in Etiquette during character creation [And therefore still subject to the 6 skill limit])
1C. What's one thing that your character does that might annoy others? (Reward: 1 Karma)
1D. What's one thing about your character that they would be embarrassed or ashamed if others knew it? Why? (Reward: 1 Karma)
2. Free Time 2A. How does your character feel about their living conditions? Are they embarrassed by having such high/low standards? (Reward: 5000 Nuyen toward your housing upkeep[So 2 and 1/2 months of low, 1 month of medium, 1/2 a month for high, etc.])
2B. When your character goes out, what do they prefer to do? Why's that? (Reward: 1 Karma)
2C. What does your character do to personalize their home? Even if they're homeless they must have something that makes it feel less depressing and dehumanizing. (Reward: 1 Karma)
2D. Most people have at least one friend. An acquaintance at least. Even if your character is new to Indianapolis surely, you've met someone outside of the party who you feel relatively comfortable being around casually. Describe this person and your relationship with them. (Reward: Upgrade one of your contacts by 1 loyalty for free)
2E. You almost certainly didn't meet all of your contacts while you were on the job. One or more of them is surely going to end up being someone you met outside of shadowrunning; Describe your relationship with this person. (Reward: 1 Free 2-1 Contact)
2F. Your character surely has something they use to pass the time when they're alone in their home, a hobby or other activity that entertains them. Describe this activity or hobby in however much detail you feel. (Reward: 2 Free skill points in a single knowledge skill related to your hobby during character creation [And therefore still subject to the 6 skill limit])
3. History 3A. How does your character feel about how their life has gone to this point? Do they resent their past? Do they keep in touch with their parents (if they're even still alive)? Do they have plans to get out of the shadowrunning business? (Reward: 1 Karma)
3B. Whether local or world history, every character remembers the impact of some event or another on their lives. Where was your character when a particular historical event went down, and how did it make them feel? (Reward: 1 Free Knowledge skill rank during character creation [And therefore still subject to the 6 skill limit])
3C. How did your character end up in Indianapolis? How do they feel about the city? Do they want to leave at any point or are they content to stay here? What ties your character to the city? (Reward: 1 Karma)
3D. What is something that your character fears more than anything else? This could be a phobia, or a fear which is very much grounded in reality. Why do they fear it so much? (Reward: This fear counts as a free 2 point Negative Quality, increasing your total maximum Positive Quality cap to 27)
4. Shadowrunning 4A. Every character has a certain set of skills, skills that make them a nightmare for a certain set of people; How did your character come to learn those skills? Who taught them? Whom have they used those skills against who might come back to haunt them? (Reward: 2 free ranks in any single active skill of your choosing during character creation [And therefore still subject to the 6 skill limit])
4B. No matter how callous and uncaring you might want your character to be, there's likely still a moral line that they won't cross. Where is that line for your character, and why won't they cross it? (Reward: 1 Edge)
4C. The opposite of the previous question, where that one asked what sorts of jobs your character would never perform, this one asks what sorts of jobs your character would do free of charge! Something that your character would be so enthused about that they wouldn't ask for any payment to do it. Why would they do this? (Reward 1 Karma)
1. Flaws
1A. Most people -possibly despite their best efforts- have a group of people that they despise. If your character has Orks/Trolls, Metahumans in general, humans, mages, corps, the bourgeoisie, poor people, gangs, men, etc.a group of people they hate then use this question to explain their reasoning, however flawed it may be. If they don't, explain how they would act around someone who does have that kind of intense hate for groups of people different from them. (Reward: 1 Karma) Yuri doesn't hate people or things. He was raised to be kind and caring, faced with unbridled hatred though he'd be confused mostly and try and help them past the hatred (presumably to poor results but he'd still try) 1B. What is your character For example, their voice, their looks, how they act, whether or not people like them, their finances, that kind of thinginsecure about? Why? If they have no insecurities then explain how it is that they would explain away or cope with what flaws they do have. (Reward: 2 free skill points in Etiquette during character creation [And therefore still subject to the 6 skill limit]) He's insecure about his strength. While its undoubtedly his greatest assets, he worries about the damage he can cause and the people he can and has hurt with it. He is in a constant state thinking that everything is made of cardboard to him, whether or not that is actually true 1C. What's one thing that your character does that Examples include being generally untidy, chewing with your mouth open, saying 'uh' and 'um' too much in conversation, sniffling constantly instead of blowing your nose when it's runny, piling up dirty dishes in the sink but never doing them, picking your nose in public, etc.might annoy others? (Reward: 1 Karma) Yuri talks about his Babushka. Yuri talks about his Babushka alot. Babushka has a saying for nearly everything and Yuri will let you know about it 1D. What's one thing about your character that they would be Weird habit, lame music taste, unflattering yearbook pictures, strange fetish, widely derided hobby, a deep dark secret, etc.embarrassed or ashamed if others knew it? Why? (Reward: 1 Karma) That when he's in the throws of the Shark taking control and the berserker rage takes hold, just how much he enjoys cutting loose and not having to worry about holding back. The shame he feels about this is only matched by the relief that he can blame these feelings on the mentor spirit and not have to fess up himself 2. Free Time 2A. How does your character feel about their living conditions? Are they embarrassed by having such high/low standards? (Reward: 5000 Nuyen toward your housing upkeep[So 2 and 1/2 months of low, 1 month of medium, 1/2 a month for high, etc.]) Yuri is fine living in his GMC Universe, but he'd rather be at home with his Babushka. The car is cramped and at times a little uncomfortable to sleep in. Plus people keep trying to break in but for some reason leave once they realise he's inside 2B. When your character Examples include going to the bar, bowling, going to a park, playing sports, doing wicked crazy drugs, hanging out on the matrix doing any of the preceding things, etc.goes out, what do they prefer to do? Why's that? (Reward: 1 Karma) Yuri prefers to go to museums and see classic architecture. Its reminds him of better times before running the shadows, when he was just a student and where all he had to worry about was classes 2C. What does your character do to personalize their home? Even if they're homeless they must have something that makes it feel less depressing and dehumanizing. (Reward: 1 Karma) He has a set of Russian Nesting dolls to help remind him of home and his Babushka 2D. Most people have at least one friend. An acquaintance at least. Even if your character is new to Indianapolis surely you've met someone outside of the party who you feel relatively comfortable being around casually. Describe this person and your relationship with them. (Reward: Upgrade one of your contacts by 1 loyalty for free) Carter Lawrence, The university librarian. An ancient looking elf who is surprised yet no less supportive of Yuri's passion for learning. Carter and Yuri have spent many hours in the library debating and discussion philosophy and various academical pursuits 2E. You almost certainly didn't meet all of your contacts while you were on the job. One or more of them is surely going to end up being someone you met Your tattoo artist, an employee, an employer, the receptionist at your favorite cyberware clinic, your drug dealer, people you deal drugs to, etc.outside of shadowrunning; Describe your relationship with this person. (Reward: 1 Free 2-1 Contact) Jackdaw Jones - second hand car salesmen. Jackdaw is an human that is everything you think of when you hear the words "secondhand car salesmen". Pinstripe suit, slicked back hair and the thin veneer of humanity covering up shady deals and a dishonest soul. But Jackdaw has alot of broken cars and machines and Yuri likes to work and figure out how a machine runs, so Jackdaw being the kind soul he is lets Yuri work on his cars as a means of practicing his mechanical skills. 2F. Your character surely has something they use to pass the time when they're alone in their home, a hobby or other activity that entertains them. Describe this activity or hobby in however much detail you feel. (Reward: 2 Free skill points in a single knowledge skill related to your hobby during character creation [And therefore still subject to the 6 skill limit]) Yuri reads philosophy in his spare time. He likes to read about old scholars and their thoughts on the nature of the world and in particular their thoughts on morality and what it is to be a good person. It helps Yuri come to grips with his current situation 3. History 3A. How does your character feel about how their life has gone to this point? Do they resent their past? Do they keep in touch with their parents (if they're even still alive)? Do they have plans to get out of the shadowrunning business? (Reward: 1 Karma) Yuri hates that he's a shadowrunner. Babushka always disdained organised crime and here he was, the chore boy for them. He still keeps in touch with his Babushka, at her request as he would rather keep his distance while he works with criminals. But his plan right now is to pay the debt of and then walk away. 3B. Whether local or world history, every character remembers the impact of 9/11, The fall of the Soviet Union, the Crash, the Crash 2.0, the first VITAS outbreak, etc.some event or another on their lives. Where was your character when a particular historical event went down, and how did it make them feel? (Reward: 1 Free Knowledge skill rank during character creation [And therefore still subject to the 6 skill limit]) The "death" of the Dragon Sirrurg at the hands of Aztlan forces. Yuri heard the news when he was helping Babushka with her errands and he was awestruck by the news. A great dragon was brought down and killed by a mortal army? Something that large and monstrous, that had rampaged for over forty years was brought to an end. It made him proud in a way and relieved. He was relieved because it meant that no matter how big and powerful he became, if he needed to be stopped there was going to be someone to stop him. 3C. How did your character end up in Indianapolis? How do they feel about the city? Do they want to leave at any point or are they content to stay here? What ties your character to the city? (Reward: 1 Karma) Yuri was born in Indianapolis, he was raised in Indianapolis and he'll probably die in Indianapolis. He has no wish to leave the city and has never considered leaving it. Babushka is here after all and he wouldn't want to leave her at all, and besides what would he do out of Indianapolis? 3D. What is something that your character fears more than anything else? This could be a phobia, or a fear which is very much Like being caught and tortured by your least favorite corporation, for examplegrounded in reality. Why do they fear it so much? (Reward: This fear counts as a free 2 point Negative Quality, increasing your total maximum Positive Quality cap to 27) Technomancers and Blood Mages. Yuri's Babushka has filled his head with so many stories of how terrible these things are, about how they are going to break poor Yuri's mind and how they all work for the Babai that he fears them more than anything else in this world 4. Shadowrunning 4A. Every character has a certain set of skills, skills that make them a nightmare for a certain set of people; How did your character come to learn those skills? Who taught them? Whom have they used those skills against who might come back to haunt them? (Reward: 2 free ranks in any single active skill of your choosing during character creation [And therefore still subject to the 6 skill limit]) Mikhail, a dwarf from the old country and the person who got Yuri under the thumb of the Vory. While Yuri was proficient with Jujitsu before, Mikhail honed Yuri's skills and was the one who discovered his latent adept abilities. After Yuri was under the Vory, Mikhail started to use him as an enforcer. Between the martial arts and his own chemical and engineering skills, Yuri made a good threat. It why Mikhail gave Yuri the name "Ovinnik". The monster that must be appeased least he burn your barn down. Through Mikhail, Yuri has made himself an enemy of anyone who opposes the Vory. 4B. No matter how callous and uncaring you might want your character to be, there's likely still a Maybe they won't kill children, maybe they won't kill at all, maybe they refuse to steal from the poor, that kind of thingmoral line that they won't cross. Where is that line for your character, and why won't they cross it? (Reward: 1 Edge) Yuri sticks by a Up to an including taking the negative quality for itcode of honor. He won't kill an unarmed person or take lethal action against an opponent who is unaware or unprepared for him. He also won't harm a child, he may be a criminal and the Vory might make him to despicable things but he needs to have a code or else he'll never be able to look Babushka in the eye again. 4C. The opposite of the previous question, where that one asked what sorts of jobs your character would never perform, this one asks what sorts of jobs your character would do free of charge! Something that your character would be so enthused about that they wouldn't ask for any payment to do it. Why would they do this? (Reward 1 Karma) Anything that'll hurt the Vory or anything that'll take a major criminal off the streets. Yuri considers it a civil service at this point for the pain they've made him cause people 1. Flaws 1A. Most people -possibly despite their best efforts- have a group of people that they despise. If your character has a group of people they hate then use this question to explain their reasoning, however flawed it may be. If they don't, explain how they would act around someone who does have that kind of intense hate for groups of people different from them. (Reward: 1 Karma) Overprivileged wealthy who have not earned their wealth. As Juliet she worked hard night and day and lived in their world. The attitude towards wealth, obscene consumption and sense of entitlement got under her skin. Its why she decided to fleece them. The individual does not matter – it does not matter if they dress it all up with charitable activities – if you inherited a fortune you deserve to lose it. As Deuce she delights in stealing their wealth, embarrassing them and taking them down a notch or two. She will not lose control, in fact she delights in making them feel like she is their friend and confidant. +1 Karma 1B. What is your character insecure about? Why? If they have no insecurities then explain how it is that they would explain away or cope with what flaws they do have. (Reward: 2 free skill points in Etiquette during character creation [And therefore still subject to the 6 skill limit]) With good reason, Deuce is insecure about people finding out about her past. There are powerful people connected to the Beaumonts who want her dead (or failing that brought to justice) – a power struggle in the Carnettis can leave her high and dry. She is always worried she is giving away too much about her past, leaving breadcrumbs that can lead to a garrotting. +2 Etiquette 1C. What's one thing that your character does that might annoy others? (Reward: 1 Karma) She has her own sense of superiority. While in London she mixed with an educated and cultural set. Her appreciation of the arts and dismissal of more everyday entertainments can make her seem stuck up. +1 Karma 1D. What's one thing about your character that they would be embarrassed or ashamed if others knew it? Why? (Reward: 1 Karma) She’s poor! In her mind she is a successful high-flying corporate lawyer – invited to c-suite dinners and events – sampling the best that life has to offer. In fact she is a desperate runner, struggling to to make ends meet in the dead-end Naptown! +1 Karma 2. Free Time 2A. How does your character feel about their living conditions? Are they embarrassed by having such high/low standards? (Reward: 5000 Nuyen toward your housing upkeep[So 2 and 1/2 months of low, 1 month of medium, 1/2 a month for high, etc.]) See above. She really is embarrassed by where she lives. She does not readily let anyone know. While others would regard her apartment as luxurious (its medium) she regards it as slumming it. She is the best presented of her neighbours and uses her bike to travel so she has to go to/from alone. 5000 nuyen -> 1 month rent 2B. When your character goes out, what do they prefer to do? Why's that? (Reward: 1 Karma) Really? Movers and shakers cocktails and an art gallery with he curators giving private tours of the latest exhibitions. However the opportunity for that was left behind in London. For now, a good restaurant – the find up-and-coming place before everyone knows about it. +1 Karma 2C. What does your character do to personalize their home? Even if they're homeless they must have something that makes it feel less depressing and dehumanizing. (Reward: 1 Karma) Its pretty plain. She does not regard it as home – its just a place she’s staying for a while. That’s the thing anyone would think if they went to her home – not that she has visitors. When she wants company, it’s a hotel – the best she can afford. Her personalisation is a locked box beneath her bed. Just a few things – photographs of family, programmes for particularly significant theatre and opera performances and a personally written letter of thanks from Lord Beaumont, torn up, yet carefully kept in a envelope sealed with string. +1 Karma 2D. Most people have at least one friend. An acquaintance at least. Even if your character is new to Indianapolis surely you've met someone outside of the party who you feel relatively comfortable being around casually. Describe this person and your relationship with them. (Reward: Upgrade one of your contacts by 1 loyalty for free) There’s a wine bar round the corner from her apartment. It’s run by an old hippyish vintner, Andy Vine (nominative determinism?) who moved over from California. The man has no pretentions and does not pry – but he has a nose for a superior glass of an under-recognised wine. The pair of them bonded over a rare taste for fine wine – but the relationship developed into gossip about the political and corporate doings in Naptown. +1 loyalty for one contact 2E. You almost certainly didn't meet all of your contacts while you were on the job. One or more of them is surely going to end up being someone you met outside of shadowrunning; Describe your relationship with this person. (Reward: 1 Free 2-1 Contact) Emma Lefevre is an intern in the Beaumont’s office. As Juliet, Deuce was instrumental in getting her the job, and Juliet has kept careful contact with her. She uses her sparely for information about what her nemesis might be doing. Free 2-1 Contact 2F. Your character surely has something they use to pass the time when they're alone in their home, a hobby or other activity that entertains them. Describe this activity or hobby in however much detail you feel. (Reward: 2 Free skill points in a single knowledge skill related to your hobby during character creation [And therefore still subject to the 6 skill limit]) She’s always collected languages and is learning one at any time. She uses teaching software to master the basics, then seeks out local communities wherever she lives to build her conversational skills. Having established herself in Naptown, she is picking up TBC + 2 skill point – language TBC 3. History 3A. How does your character feel about how their life has gone to this point? Do they resent their past? Do they keep in touch with their parents (if they're even still alive)? Do they have plans to get out of the shadowrunning business? (Reward: 1 Karma) Background gives you a sense of this. For Juliet, it was all going so right until it went so wrong. As Deuce she is half-struggling to survive and half determined to become wealthy and successful in the running trade. Because of her fear of leaving breadcrumbs she is very cautious about contacting her parents and old friends. + 1 Karma 3B. Whether local or world history, every character remembers the impact of some event or another on their lives. Where was your character when a particular historical event went down, and how did it make them feel? (Reward: 1 Free Knowledge skill rank during character creation [And therefore still subject to the 6 skill limit]) Juliet was in the office when Pendragon marched on the Lord Protector’s administration. With the rest of the staff she gathered at the 43rd floor windows and watched the sea of humanity wash through the streets with their non-violent power. It was a moment for her. Standing up here with the instruments of power and wealth and seeing how the populous felt about her. She carries that feeling. Is she as bad as them? Is she a fraud? + 1 knowledge skill 3C. How did your character end up in Indianapolis? How do they feel about the city? Do they want to leave at any point or are they content to stay here? What ties your character to the city? (Reward: 1 Karma) Story in background. Getting out of New York, because the Beaumonts had realised she was there. It’s the least worse place she could get to try to restart her life (again). She does not see herself staying there forever, but she wants to establish herself professionally in the runner community and start to make some money. +1 Karma 3D. What is something that your character fears more than anything else? This could be a phobia, or a fear which is very much grounded in reality. Why do they fear it so much? (Reward: This fear counts as a free 2 point Negative Quality, increasing your total maximum Positive Quality cap to 27) Being trapped. She needs to know where the exits are and needs to know she can flee at the drop of a hat. She has had to twice – once in London, when the Beaumont’s first discovered her activities and again in New York when she saw their General Counsel in the elevator. The elevator terrified her … she was stuck in there for twenty three floors praying he did not recognise her. Fear – add 2 negative quality. 4. Shadowrunning 4A. Every character has a certain set of skills, skills that make them a nightmare for a certain set of people; How did your character come to learn those skills? Who taught them? Whom have they used those skills against who might come back to haunt them? (Reward: 2 free ranks in any single active skill of your choosing during character creation [And therefore still subject to the 6 skill limit]) She’s a Face. She has a silver tongue and is persuasive. She learned them at school (debating societies), during her education (rhetoric and practice of law) and in practice where her threat of litigation was usually enough to force her opponents to settle. TO ADD: SPECIFIC RUNNING EXPERIENCE BASED ON OUR DISCUSSIONS OVER THIS WEEK. +2 on active skill 4B. No matter how callous and uncaring you might want your character to be, there's likely still a moral line that they won't cross. Where is that line for your character, and why won't they cross it? (Reward: 1 Edge) She’s not a killer. While she’ll defend herself in a firefight – and has certainly done so in the past, she will not kill in cold-blood or deliver a coup-de-grace to an injured opponent. +1 Edge 4C. The opposite of the previous question, where that one asked what sorts of jobs your character would never perform, this one asks what sorts of jobs your character would do free of charge! Something that your character would be so enthused about that they wouldn't ask for any payment to do it. Why would they do this? (Reward 1 Karma) Robin hood work. If she can damage the undeserving rich and put the money in the hands of the people they had exploited she’d be up for that. It would help her sense of guilt for all the work she does for the rich and her desire to be wealthy herself.
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She/her Why are we still here? Just to suffer? Last edited by CMRawles; Sep 27th, 2021 at 06:00 PM. |
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Last edited by Marshmallow; Sep 24th, 2021 at 11:34 PM. |
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Former GM: Oops! All Kobolds...
Retired Characters: Cade 'Sunspot' Taproot - Cain Swap - Stray - Jeremy Winthorpe - Ace Harlan Taker of Oaths I work at a Hospital but like to pretend that I can keep a regular schedule. Last edited by JustSomeGuy; Oct 3rd, 2021 at 07:14 AM. |
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I'll go through and edit out what people shouldn't know about Mika when I get the time. I decided, screw it
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Posting: Friday & Saturday only Last edited by Silk; Dec 27th, 2021 at 10:29 PM. |
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• March 2, 2056: Lilith Auemheimer born in Chicago, IL, UCAS. • 2064: Lilith begins studying the Matrix and computer programming. • 2072: Lilith moves out of her parents' house to run the shadows full time. • 2074: Lilith's run goes bad; the decker known as 'Eden' is reported killed by corp response unit. • 2075: Lilith recovers from her injuries and moves to Indianapolis, begins 'Revenant' as professional persona. Last edited by The Rat Queen; Mar 31st, 2022 at 10:52 AM. |
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Last edited by Jon; Sep 25th, 2021 at 05:23 AM. |
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Last edited by Attitude; Sep 30th, 2021 at 05:23 PM. |
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