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  #1  
Old Oct 28th, 2021, 03:54 PM
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The Menace Under Otari

The Menace Beneath Otari
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“Menace under Otari” is designed to teach new Game Masters and players how to play Pathfinder 2e. Each section of the adventure will teach new concepts as you need them, adding more and more to the game. We will take our time and learn the rules together to prepare for an ongoing campaign. This was very successful for our Starfinder game. The goal will be to play the "Kingmaker" AP released in the second half of 2022. If we are going faster than that there is "Trouble in Otari" PF2 adventure that ends at level 6. We will decide what to do at that point together.

The small seaside town of Otari is known for its fresh fish and skilled sailors, but above all, it’s a big logging town, providing valuable wood to the nearby metropolis of Absalom. For you, Otari is a safe haven to rest between jobs, to live peacefully, or to grow up as a fisherman's or woodcutter's child. Otari seems the last place for an adventure.

All that has changed. Word has begun to spread around Otari that there’s a problem down at the Otari Fishery. Some are saying that a beast is lurking in the basement, feeding on the stores of salted fish. Folks are worried that whatever is eating the fish might get hungry enough to eat the fishers next!

You’ve received a letter from Tamily Tanderveil, the owner of the Fishery. Inside is a desperate plea for help. With the town guard busy protecting the loggers, she needs a few brave souls to venture down into the basement of her warehouse and put an end to the beast that’s feasting on her fish! Do you have the courage to face the menace under Otari?

This game will be a back to basics adventure of heroes saving a town from an evil threat. Expect top-notch posting and deeper character development as you delve deep under Otari. This is intended as a short and complete game, but we may continue onto a longer path depending on DM and Player interest.


PlayersPlayer Expectations:
* Well written posts using grammatically correct English. Proofread your work please. I reserve the right to edit your work.
* Two or three posts a week, more often for combat.
* Proper formatting. I would appreciate good bookkeeping.
* Prolonged unexcused absent players will be booted. No arguments.
* No player killing. Some degree of interparty cooperation. Harmony not necessary.
* Do not disappear without the decency of giving the rest of us notice. That would be rude. If RL happens let me know and I will do my best to keep you involved.
* Do not be a Rules Lawyer! I am not a professional DM. If I make a mistake I will gladly learn from the experience, but be nice.
* Please post characters in this thread. I am going to be very selective. I only want involved players with well-written posts. No two liners! I mean it!


GameGame Information:
Deadline: A week for character concept so we can start RP. 2 weeks for sheets and stat blocks.
Party Size: 4-5, firm. Traditional spread would be nice.
Posting Rate: 2x week, perhaps more for combat.
Rolls:Common roll thread, with open DM rolls.
Sources: PF 2 Core Book. That is all.
Encumbrance:Yes! Per core rules.
Starting Level: 1
Progression:EXP
Ability Scores: As per page 20 of Core Rule Book: All stats start at 10 and build from there.

Application
Name: Name
Ancestry:Race/Herritage
Background: Please choose from below. This will help to create a tight narrative.
Class: The team must cover the core 4 archetypes.
Alignment: This is going to be a back to basics game of heroes saving a town. Some silly adult humor may occur. Simple game so we can learn the rules well.Good only.
Description: Written and image.
History: Who you are and why are you on the caravan? See backgrounds above.
Bonus:Link to your favorite game post on RPGxing.





 
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Old Oct 29th, 2021, 09:50 AM
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Peace was never an option
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Name: Zoresk
Ancestry: Human, Versatile Heritage
Background: Laborer - Logger
Class: Barbarian (Spirit)
Alignment: Chaotic Good
Description: Zoresk is a large man of Kellen descent who has lived in Otari since he was a child. A man with a heart as large as his tall frame he has a loud laugh and a big smile. A large beard of brownish red falls down his face and stops at about the middle of his chest. A working man he likes to keep his head well shaven and often wears a tunic with a working smock of a logger. Zoresk typically can not be found without the tools of his trade a large axe which he uses to topple great trees as if they were saplings.

History: A local of Ontari Zoresk has been here since he was a boy. His parents do not speak much of his Kellen descent as they have left the nomadic ways of his people and settled in to a more stable life, however the blood of his barbarian people flows through his veins. Everything about Zoresk is large from his frame to his loud booming voice and he is incredibly hard to miss. For that reason he is well known among his fellow loggers as someone who is always willing to lend a hand to those in need. The way of the laborer has begun to weigh on Zoresk who is starting to believe he was meant for more than this quiet life in Ontari. As his ancestry begins to call upon his barbarian heritage he feels the tension to cut his binds and follow the path of an adventurer.

Zoresk
 

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File Type: pdf Zoresk - Combined.pdf (174.0 KB, 13 views)

Last edited by Avner; Nov 6th, 2021 at 11:13 PM.
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  #3  
Old Oct 29th, 2021, 03:25 PM
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Sorsha d'Deneith
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Name: Sorsha d’Deneith
Ancestry: Human
Background: Noble
Class: Wizard (Universalist)
Alignment: Neutral Good

Description: Sorsha stands a little under six feet tall with fair skin and crimson hair. Although not often regarded as one of the beauties among the other noble houses, she has had her fair share of potential suitors seeking her hand. While able to don a proper lady's dress when needed, she prefers more functional clothes, as her craft often takes her into ruins and other dark and dirty locales where silks would just not stand up. Raised around the court, though not necessarily in them, she has a basic skill at maintaining an outward calm and diplomatic demeanor and is often sought for her council. Once in her travel attire, with a pack on her back and a dagger and wand tucked into her belt, there are few that would ever guess at her lineage.

History: Sorsha is the youngest of two siblings in House d'Deneith of Isger. Her brother, Marcus, stands to inherit what remains of their family's estate and holdings, though these now pale in comparison to what they once were. Although Isger did not participate in the revolt from Cheliax as several of the neighboring kingdoms did, House Thrune still did nothing to aid them while Isger suffered throughout the Goblinblood Wars. The war saw much of House d'Deneith's land and holdings destroyed, along with a sizeable number of its scions. Although Sorsha has wanted for nothing, and likely never will, she knows she will never hold any true power or land within her House.

From a young age, Sorsha has shown a natural talent for the arcane arts, something that her house has been known for throughout the years. In fact, it was her grandfather, a respected (to everyone outside of his House) wizard in his own right, that took her on as an apprentice.

The years passed and eventually so did her grandfather, though she continued to spend as much time as she could studying. Others in her House considered the endeavor foolish, but allowed her to pursue continue her study in the hopes that once she was married, she would put an end to it.

Several years had passed after her grandfather's death when she was told that she was to receive the great honor of marrying a lesser noble of House Thrune. If her house was to have any chance of regaining its past glory, they would have to begin building alliances with those in greater positions. Within the week, she was on a carriage bound for Almas and to the house of her cousin, Danilith, who had agreed to put her up for a while until she could figure out how to get herself out of this mess.


 

Last edited by Silent Rain; Oct 29th, 2021 at 03:27 PM.
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Old Oct 29th, 2021, 04:17 PM
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Slysok Stabbenhung
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Name: Slysok Stabbenhung
Ancestry: Goblin
Background: Street Urchin
Class: Rogue
Alignment: Chaotic good


 
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Last edited by Begon Ugo; Oct 29th, 2021 at 05:10 PM.
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Old Nov 1st, 2021, 02:09 PM
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Logan
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Name: Logan

Ancestry: Half Orc

Background: Herbalist

Class: Druid (Wild Order)

Alignment: Good

Description: Logan has a thin but strong frame, standing just over 18 hands (6 feet tall), has a healthy grass green color that darkens when he is angered. His single tusk that protrudes from the right side of his lower jaw, helps identify him as a half orc, if his skin color did not give it away first. There is nothing out right that would suggest his druidic studies, but only cloth robe that conceals his nonmetallic armor. There are no weapons readily identified on Logan, if they are concealed or magical, is not known to those that see him on the road. Only when Logan let’s his true wild side out, will those travelling with him see his true potential.

History: Logan did not know his parents, and did not know the makeup of which parent was orc and which was not. Left alone at a very young age, probably because of the taboo of his heritage, he was brought in and raised by a druidic tribe. This tribe helped Logan harness his inherent anger from his orc blood line, and evolve it into animalistic abilities as he needs. And when he came of age a more magical control helped his learn to survive on his own. The final steps to prove his control to his tribe, Logan was sent out to live alone and follow the whim of the land around him. Just before he set out, the tribe leader directed him toward the coast that Otari is settled near, and some words of encouragement. "When you listen with open ears, do you hear the true need of those around you."

 

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Last edited by Dragonsabin; Nov 3rd, 2021 at 06:50 PM.
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Old Nov 4th, 2021, 07:02 AM
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Name: Cassandra of Otari

Ancestry: Human (Aasimar)

Background: Emissary

Class: Champion (Redeemer)

Alignment: Neutral Good
StoryAs was always the case after an extended period of hibernation, it took me a long time to orient myself after I had woken up or, rather, had been awoken. I opened my eyes and looked at a low ceiling made from roughly worked wood. Beneath me, I felt the coldness of a stone floor seeping into my bones. A groan escaped my lips as I managed to sit up. It would take some time until I would be in full control over my muscles.

I didn't remember my previous mission, where I had been, and what I had achieved before I had been put once more to a deep slumber. I never remembered my past life. And as was always the case, I was ignorant of my current whereabouts and what important task was lying ahead of me. All I knew was that I would have to find out and that my actions would make a difference for my patron, Iomedae, the Inheritor. I wasn't allowed to fail her.

Carefully, I looked around. I was located in a kind of storage shed. Lots of tools and junk were partly stacked on shelves, but mostly lying around. With shaky legs still, I stood up and looked down on myself. I was naked. I had the body of a young human woman, but I knew that I wasn't entirely human. I was something else; I was the tool of a god, a being not native to this plane.

An old mirror stood on the floor a few yards away from me. Swayingly, I walked over to the silver surface and looked at myself in the mirror. I remembered my looks. I had long black hair, which was parted in the middle. The lustrous black hair framed a pale face. At first appearance, I would have rather been associated with a dark power than with a god who commanded celestials. The gothic impression would have been perfect if it hadn't been for my eyes and their blue irises, which almost seemed to radiate, that revealed my true nature as an aasimar to the well-versed.

After a while, I had reclaimed control over my body and felt more confident. Searching through the junk stored in this shed, I found some clothes to clad myself and to cloak my nakedness. I also found an old suit of chainmail. There were also a shield and a silvery longsword in the vicinity of the chainmail. When I picked up the shield and saw a silver sword with a stylized golden sun as its hilt emblazoned on the shield, I knew that I hadn't found the arms and armor accidentally. They had been placed here on purpose, for me to equip myself.

I donned the armor and strapped the sheath on my left hip. The sword was safely stored inside. I didn't intend to make use of it. My duty on this plane was to show its mortals the way to redemption and to shine a light on the path to benevolence and justice. Violence would only throw me back.

When I left the building, I turned around one more time. How often had I been put to hibernation before only to be woken up when my services would be needed once more? Would this be just one of the many episodes of my life, an adventure I would forget as I had forgotten all previous ones? Would I be successful on my current mission, whose object I could not even divine? I was still stripped of most of the power I must have been able to wield. I would have to prove myself once more, and if I were worthy in the eyes of Iomedae, I would gradually regain my power.

The street was bustling. I conjectured that I was in some prosperous town. Mostly humans, but also members of other races, elves, dwarves, halflings, and even less common folk were populating the streets of this metropolis. They conversed in a language I didn't recognize, but which I was miraculously able to understand and to speak. As it seemed to be the common language of all the people here, I decided to call it Common.

"Cassandra!" a young man greeted his wife on the other side of the street and kissed her. They seemed to be happy. It came to my mind that I had no name. I rummaged in my mind, but I remembered no name. Had I never been given a name? Having a name was handy, I thought, so I decided to call myself Cassandra as well.

As I was walking the streets of this settlement, I learned that it was called Otari by its citizens. As I still had no last name, I chose my full name to be Cassandra of Otari. It made me smile. In some sense, it was a patent lie. Indeed, I didn't hail from this town, nor did I know anything about it. But I liked the ring of this name.

Blending in with the crowds came naturally to me, at least so I hoped, and I spent the first half of the day just walking and listening. But there must have been a reason why Iomedae had placed me here. I had to find out my purpose on this plane, but I wouldn't learn anything by being idle.

I remembered that this morning, I had heard of a fishery in need of some help. Tamily Tanderveil had been the name of the owner. Maybe I could offer my services to her. Maybe I even should because she and her problems might have been even the reason why I had been sent here. As unlikely as it seemed, I knew very well that history had always been turning improbabilities into facts.

And so I headed off to the fishery and entered it...
StatblockCassandra of Otari
Female human aasimar redeemer 1
NG, Medium, Aasimar, Human, Humanoid
Heritage aasimar
Background emissary
Perception +3; low-light vision
Languages Celestial, Common, Draconic, Goblin, Infernal
Skills Absalom Lore +4, Athletics +7, Deception +6, Diplomacy +6, Intimidation +6, Religion +3, Society +4
Str 18 (+4), Dex 10 (+0), Con 12 (+1), Int 12 (+1), Wis 10 (+0), Cha 16 (+3)
Other Items chain mail, steel shield, dagger, javelins (5), longsword, backpack, bedroll, chalks (10), crowbar, flint and steel, grappling hook, rations (1 week)s (2), repair kit, rope (foot)s (50), soap, torchs (5), waterskin, purse (1 gp; 2 sp)
--------------------
AC 17 (19 with shield raised); Fort +6; Ref +3; Will +5
HP 19
--------------------
Speed 25 feet
Melee [1] dagger +7 (versatile S, thrown 10 ft., agile, finesse), Damage 1d4+4 P
Melee [1] longsword +7 (versatile P), Damage 1d8+4 S
Ranged [1] dagger +3 (versatile S, thrown 10 ft., agile, finesse), Damage 1d4+4 P
Ranged [1] javelin +3 (thrown 30 ft.), Damage 1d6+4 P
Focus Spells 1 Focus Point, DC 16; 1st Lay on Hands
Ancestry Feats Halo
Class Feats Weight Of Guilt
General Feats Shield Block
Skill Feats Multilingual
Other Abilities champions's code, deific weapon, deity and cause, devotion spells, glimpse of redemption, redeemer, shield block
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Last edited by Disaster Master; Nov 5th, 2021 at 12:51 PM.
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