The Candymaker
DM Perspective / The Technical (15 points)
05 How easy would it be to run this scenario/adventure? (5 points)
- Like Thaco's last entry, STONE IN WATER, the adventure is fairly linear and leads directly to the boss, the Candymaker. You have everything you need to get from Point A to Point Z.
04 How well is the scenario/adventure presented? (5 points)
- I can find things pretty quickly. The intro was spectacular and very easy to digest. The rooms are streamlined and separated into easy-to-find compartments. I guess I wish there was something to separate some of the inner components like monsters, features, and items.
04.5 How well is the scenario/adventure written? (5 points)
- I found a few misplaced words and some small instances of poor sentence structure. Thaco could have caught this with a quick last check in a few minutes to do a final proof before posting. Not bad, just a few things here and there. Otherwise it was an easy read and it was never unclear on what was being said.
Player Perspective / The Story (15 points)
04 What would this scenario/adventure be like to play? (5 points)
- A blast. I mean a
BLAST. Who wouldn't want to go on a 'Willy Wonka-esque' adventure?! Not only that, Thaco kept bringing in all these D&D alternates into the mix that are extremely inventive. I keep shaking my head in how he does that, on how he always keeps things interesting. I do, however think that there were too many sneak-or-fight encounters: "sneak past or fight" kept showing up. Some battles would be fun in such a zany setting but in a candy factory of danger I want more puzzles and weird alternate sub-missions. Thaco really set up a great setting and I think it would have taken it to the extreme if only some alternate gameplay was introduced. That's 1 whole point down, more could have been done, but otherwise I would love this game.
The fight against Edric was a little too limited. It went from fighting to get to the boss, but once you reach the boss that no amount of fighting will help. It's way too much of a switch. I like having the room flooded with candy/gems being an alternate to fighting but I think it's a little too lopsided. A mix of both would have been perfect. The whole game edges on being perfect, I just think if he spent a little more time he could have mixed things up a bit more.
04 Is the story interesting to read? (5 points)
- Very much so! It all made sense, I felt for the NPC enemy, I felt for the captured fey and gnomes. I am a little confused how a copper dragon, who are intelligent and good, wouldn't know about the slave market. If Thaco wrote that the dragon was very young or usually asleep in that long period of time, I would buy it more, but none of that was mentioned. As the game creator, you have to set that up for the DM reader so they don't have to worry about those minor inconsistencies.
05 How creative is the scenario/adventure? (5 points)
- Yes, even Thaco admits that this is a bit of a Willy Wonka story but I think it is still it's own animal. Too many of his own ideas influenced by the ingredients to make it otherwise.
The enraged candy king is sorta of predictable as a king gone mad but.... mad for candy?! I don't know, that's still pretty different. The twist, which is very fitting, is more in the beginning when Edric puts on the crown and his appetite becomes his obsession, so the PCs actually never encounter any real twist in the game.
Audience Perspective / The Ingredients (15+ points)
A Jewel Eater
05 How well was the ingredient used? (5 points each)
- I just can't think of anything more direct and inventive. Gems into sweets into obsession into power. Love it.
A Discounted Copper Dragon
03 How well was the ingredient used? (5 points each)
- This hovered between 3 and 4 for me. The dragon and their love of coins and gems made so much sense. The discount fits very well with the collection of gems that the dragon just flushes away, discounting them, in total spite. Copper dragons are both intelligent and good, though, and that's why I brought it down one point. A dragon would have known at least something was going on in the factory that was evil and I don't think the dragon would have stood for that. This is a harsh observation, but Thaco did so well that I thought was one of the few sticking points.
A Circlet of Insane Kings
05 How well was the ingredient used? (5 points each)
- The twist. I love this addition. It took something that was already unique and established. Then it took it to further heights that would rationalize a full adventure. The dragon was already scavenging shipwrecks for treasures and giving them away for tasty sweets. The chances of things going awry was just waiting to happen and Thaco made it work with the setting. It's a circlet, it's insane, and it made a self-appointed king within this factory.
An Altered State of Mind
05 How well was the ingredient used? (5 points each)
- The twist... again. I feel like I'm praising this idea too much but I think it works so well that I really can't just give it less than 5. This ingredient drives the story and makes a realistic NPC.
A Prison Colony
04 How well was the ingredient used? (5 points each)
- It was there and strong and a reason for the PCs to make an adventure. Almost a 3.5 but the fact that different species are prisoners to this candy obsession and that it's all within one factory over a kingdom or nation makes better than 3 score. It's not a 'colony' so it's not a 5 score.
I don't know. Prisoner Oompa Loompas just makes it a 4 over 3. I might have some biases in this factor.
An Ironic Demise
03 How well was the ingredient used? (3 points each)
- Is it because the Candymaker dies from his own candy? But it feels to forced, that the PCs have to kill him this way. I don't think this is a 2, that's too low, but it certainly isn't a 4. It's barely a 3. I like it, I just think the PCs have no choice but to kill the boss this way and feels way too forced.
Bonus: A Magical Scroll Lock
01 How well was the ingredient used? (1 point each)
- Those were incredible. It matched the factory setting and I've never seen it before. I would give a 5 for this if it wasn't just a bonus ingredient. One of my favorites, by far.
Bonus: Cryptic Candy
01 How well was the ingredient used? (1 point each)
- Candy was a major drive. The lab with different types of sweets is non surpassing.
Bonus: Drowning
01 How well was the ingredient used? (1 point each)
- The final kill for the boss. Don't like how it's the only way but it's there and creative.
Bonus: A Sprite
01 How well was the ingredient used? (1 point each)
- The initiator and prisoners of this factory. Very appropriate to score this a 1.
Final Total 55.5
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The Sunrise Pact
DM Perspective / The Technical (15 points)
05 How easy would it be to run this scenario/adventure? (4 points)
- I love how the PCs can explore the setting and they don't have to go in a certain order. There are also alternative routes that can be made and don't require a specific set of skills to accomplish the main goal and release the 1000 year old contract.
04 How well is the scenario/adventure presented? (5 points)
- Cheerio has laid out the setting excellently but if I'm running the game and I'm having to go back forth I might have some problems here and there in keeping track of the layout of the land and I might have to draw my own map. If a simple layout was giving (The Chapel of History, The Entrance, The Candy Factory, the Dragon's Lair) then I think it would be a point higher. It's not important to the game but I can easily imagine the PCs asking where everything is and I would have no answer if I didn't prepare before hand. Also, having an idea of where things lie instead of just going to titled locations helps solidify locations of an imaginary world and make it more realistic to the players.
04 How well is the scenario/adventure written? (5 points)
- I saw some mistakes in sentence structure. There were a few that were made that my generator did not flag but I still had to backtrack a few times to understand what was being said. Nothing big, but in the last round and compared to Thaco I thought I would bring it down 1 point to reflect this. Some smoothing of the sentences would have have helped this entry.
Player Perspective / The Story (15 points)
04 What would this scenario/adventure be like to play? (5 points)
- Combat, skill checks, role-laying, and puzzles are all here. It does feel like the story will work it's way out the further I would pull at the clever threads left for the PCs to pull. The consequences of failure is low and the PCs can spend time wondering this strange setting until they come upon the right combination of actions to unlock the mystery. The pacifist society is absolutely interesting but their's no clout. I was wondering if something could be added to give some more sense of danger. The dragon is absolutely dangerous, but it will hold back at certain points. It matched the mirth of the dragon who likes pranks (I found this hilarious) but even then there's no real threat to the players if they play it too safe. There's so much in this neat setting but I just think, as a PC, I would sense that I can drift along in the RP and come out okay.
Time is their enemy from constant imprisonment, but, with enough time, they'll easily make it out.
04 Is the story interesting to read? (5 points)
- Absolutely fun to read in every way. I can spend months in pbp in adding characters and social ticks that would make this engaging for the PCs. I do feel like it's a bit adrift, which I think is also the charm of the story, almost like I'm in a terrifying dream of candy and felt terrain. That's the beauty of it. It's a nightmare disguised in beauty and color, much like the first half of the film
Midsommar. Although Midsommar was less interesting in it's last half compared to the The Sunrise Pact (The Sunrise Pact was actually more enjoyable from beginning to end in comparison), yet Midsommar had an agency of danger in it's third part and think it was needed in this unique adventure.
05 How creative is the scenario/adventure? (5 points)
- Full Five. So much story and so many ties the make sense and give the situation weight. Under the Dome by Stephen King comes to mind and Midsommar too, yet Cheerio has woven it in a unique way that almost feels like a Christmas Town From Hell. I love it!!!!! Even compared to Thaco's Willy Wonka setting, I actually think I could do more with Cheerio's setting than even the other. I just think Cheerio could have pushed the envelope in this instance and squeeze more from the setting.
Where Cheerio was creating a whole land of opportunity, Thaco was laser focused on a specific adventure. In the case of this competition, I think Thaco just won a bit more.
Audience Perspective / The Ingredients (15+ points)
A Jewel Eater
02 How well was the ingredient used? (5 points each)
- It's there. I thought there could be more in explaining this. Why are jewels so important other than that they are plentiful in these mines. Something feels missing here.
A Discounted Copper Dragon
03 How well was the ingredient used? (5 points each)
- The prankster made me laugh a lot in reading this adventure. I've seen this before and it looks like you had fun with it. The ingredient matches the poor judgement of the four kings (which leads to their own demise) because they discounted the full value of their own dragon but it feels feint and distant, like a legend in some unsung song of past legend.
A Circlet of Insane Kings
03 How well was the ingredient used? (5 points each)
- A circle? Yes! Kings? By far. Insane? ... not really. Foolish, sure, but not out of their mind. Great foundation, but not fully realized.
An Altered State of Mind
05 How well was the ingredient used? (5 points each)
- This was terrifying. A horror story I want to introduce in my own game in a few months. You need to be this way or certain eyes will dictate you a Sorrow. Gotta be Skiffy! Join the party for eternity forever and ("we insist") you have to be happy and you can never leave. How did you come up with this?
A Prison Colony
05 How well was the ingredient used? (5 points each)
- The core of this adventure and a contract written with the lives of generations to come. This really strikes true in this game.
An Ironic Demise
03 How well was the ingredient used? (5 points each)
- I liked it. That is all. A great twist in the contract but of no consequence to the adventure, really. More of a placeholder to the set up than anything that the PCs directly explore. It's a background piece of the kings and the debt they paid.
Bonus: A Magical Scroll Lock
00 How well was the ingredient used? (1 point each)
- The arcane sphere that "protects" these people. I felt this was a bit forced and it could have been anything. The ingredient is specifically a scroll and it feels more like ruins rather than a scroll that locks this land and makes it a prison of merriment. I might have missed something but that's my ruling.
Bonus: Cryptic Candy
01 How well was the ingredient used? (1 point each)
- I wish I could give this x3 the credit. It's bizarre and neat, a strange drug in the form of candy. Great stuff.
Bonus: Drowning
01 How well was the ingredient used? (1 point each)
- Looks great. Morbid and a release to those who don't eat their candy like good boys and girls.
Bonus: A Sprite
01 How well was the ingredient used? (1 point each)
- It's there. It could be anybody but the kingdom feels very fairy-like so I'll let this be a point.
Total 50
Final Observations
When judging Iron DM, it's entires like these that I'm looking forward to reviewing the most.
Both of them reached high in the points that I can give out and, even though one made it higher than the other, I really enjoyed them both. I don't know if it was by accident but they matched the holidays during this session and it really struck a cord with me.
(56.5) Thaco has always shown creativity and invention in my judgments so far and the contestant seemed to pull away from directly leading the story by the nose and letting the PCs explore the setting presented by the storywriter. I saw improvement. I do think it's still a bit too linear in gameplay but I think anyone should waste no time in playing in Thaco's next game on this site. You really have no idea what you're getting into and every game setting comes with an impeccable storyline.
(50.0) I've only judged in one of cheerio's entries (this one) and I can see how the contestant has come so far on my first reading. Again, I feel like I've fallen into a story and this would be what the PCs would feel like when they reach this kingdom without escape. Although portions felt a bit distant and vague, it actually added to the Twilight Zone feeling I had when reading it. I just think Thaco weaved the story with a closer knit and I felt that Thaco was just a bit more solid while being just as creative as Cheerio.
A close call. Either way, you both did great. Keep it up, you DM champions!