Tanis' Character Application Character name: Tanis Kalhoon
Playbook: Village - The Local Performer
Description & Personality: Tanis is a commanding presence to be around, he stands tall, over six feet tall, and average build, has handsome facial features, a sharp chin, silky smooth olive skin, strong, slightly pointed nose, bright brown eyes, bushy black eyebrows and thick, majestic black hair that always seems to look it's best, combed, or left to the elements. He has a finely trimmed full beard and piercings along his right ear, as well as a single stud on his left ear.
He wears common clothes, looser fitting if anything, well taken care of, washed, ironed and well trimmed. His shirt is a common light brown, tucked into his black pants, the loose fabric on his legs are tucked into his dark brown boots, he has a long light orange sash that he has wrapped around his shoulders and uses fabric to tighten his pants, letting the ends flow down to his knees. Overtop is an over the top, bright blue cloak, with as equally flamboyant designs and colours embroidered on it. It is the most eye catching thing that he wears, and people in town immediately recognize who he is with it on. On his side, is a harp, able to be held by one hand, it is the one item that he keeps closest to him and is often seen with his hand on it, or touching it, ready to be brought out and played when given the chance.
Personality wise, Tanis is a friend to everyone, always ready to lend out a helping hand, if there is someone in need, or having trouble with something, he is the first one there to ask how he can help. He is the life of the party in the tavern, bringing people to tears with his stories of tragedy and death, or raising their hands with drinks in them in cheers as he spins a tale of great triumph, or making them fall to the floor in laughter telling a joke or two.
He is also well known as a wheeler and dealer, able to haggle almost anything that he wishes to have for a cheap price, and even sell it back to you for more than he paid for.
As much as he doesn't admit it, he is bored of the town, he wishes to leave, to tell his stories, learn new ones and even make some of his own if he can, even if he is just sitting in the background and witnessing what others do around him. He does love the people here, he loves the town, but it has become stagnant to him, and as much as his father wants him to take over the family business, he doesn't want that life. He wants something more. But he would never express that, not even a whisper, or a mutter of it. There are too many people here with too many problems to be dealt with that seems to be more pressing than his own. But if given the chance, he would leave in an instant if he could.
History (taking into account the events rolled in the playbook): Tanis' father was a local merchant, his shop was well known and quite busy all the time called Kalhoon's Shop of Anything and Everything. Like the name mentions, he had a large stock of items that people needed within their community. If he didn't immediately have it, he would find it, get it to his shop at a decent time, and have it in their hands faster than any other merchant in the area. He was well known for being able to buy items for a low, decent price and then sell it at a profit, he always drove a hard bargain, and would even convince hagglers to pay above what they would even normally pay. Tanis learned a great deal from his dad, who wanted him to follow in his footsteps, and would test him by giving him an item, and at first, trying to sell it to his father, then eventually to customers, using his childish charm to convince them that, that is what they wanted.
The boy also grew up with a bleeding heart, if he saw anyone with any problem, he would do whatever he could to to solve it for them. It always seemed that he never had his own problems to worry about and was always at the ready to lend a hand. If something went missing, he would spend night and day to find it, or give them a good enough reason that it's gone so that they could move on from it. If someone was sad, he would come up with some jokes or act like a jester to cheer them up as best he could. If someone was behind on chores, he would come in and do what he could to get them back on track. He always figured that with his family so well off and that they loved and cared for him, he never had a reason to express his own problems, that everyone else had real problems that needed to be taken care of.
You can see that he is a boy that had made a lot of friends growing up, sometimes he knew that it was only because they knew that he would help them out if they needed to. But he didn't much care, he was who he was, and he had his core friends that he could always rely on to be true to him and cared about him as more than just a helping hand (the other player characters). But the one thing that he did for himself as he became a young teenager, was to go out with the hunters, as much as he wasn't very good at hunting himself, he loved being out in the wilderness with them. He especially enjoyed the experiences and stories that they would share while camping out with him. It gave him a great deal of material to tell his friends and others, who cared to listen to them. In the taverns, he would come back with them and tell the crowds of people the great triumphs that they accomplished. He also went out there to continue to help his dad, because he would have plenty of time to convince them to sell their kills to his father for a decent price. Always thinking of the business he was planning to take over one day.
As he grew up, and was allowed into the local tavern, he fell in love with sharing stories, swapping rumours and sharing information about the towns and cities outside of his own. It became somewhat of an obsession, whenever travelers and merchants would come to his home, he would be sure the be in the tavern buying them drinks and listening to their stories, as well as telling what he had heard from before. He would also get into little competitions with them, trying to make a story bigger than it really was, he learned to make something small and insignificant sound like it was a life altering moment.
Because of his attentiveness to story telling and rumours, he would learn of all kinds of people's history, learning their lineages and stories about their members from their past that they might not even know. When they would come and introduce themselves to him and he recognized the name, his eyes would grow and his smile would be just as big. He would then explain to them what he knew of their ancestry, often shocking them, but seemed real enough that they would not just dismiss what he said, often, it would be a starting point for them, where they would then travel back and see if they could confirm what Tanis would say to them. Out of all of his stories, those were the ones that got the most attention.
It all came together as one of the greatest moments in his life, the local Lord had come to his home, stopping there for the night during their travel back to their own home. Not always having the chance to show the Lord what kind of town this was, they wanted to gain some favour from him, so, looking for their best entertainment, they searched out Tanis in a panic, he was with Anya, thinking quickly he grabbed his friend and dragged her to meet the Lord. Using Anya as a prop, he began to weave the tale of the Lord's Lineage, often having his friend pose in heroic, powerful, strong, radiant poses as he explained in glorious detail, each one of the Lords that had come before him. This gained the attention of their current one, who sat silently, leaned forward to listen and praise those who had come before him. He was impressed with Tanis' knowledge and storytelling and praised the town for raising such a storyteller. The Lord left the next day happy and impressed, the town had gained the favour that it had desired and both he and Anya were held in high regard for a long time. As a thank you, some of the people of the town came together and gave him something that he had talked to only his father about, an instrument that could play for him in the background. What they made for him was a harp, small enough to easily travel with and enchanted to play itself when given the command and a song from a long list that he was also given. The songs are from the local bards, as well as musicians that would come by that had made friends with Tanis over their travels. It was the greatest gift that he could ever have been given. He now uses it to add to his stories, giving them more emotion.
Tanis is now 20 years old, he has a much larger role to play in his father's shop, becoming quite the salesmen himself, and during the night, he is still found within the tavern, with people gathered around him to hear what story he has to tell them this time around. He is still the bleeding heart that he was when he was just a child, but now has the finances with him to help them in much more ways then before. He is never one to leave a person down and in the dumps, he continues to uplift them the best that he could. Never showing his own worries, fears or problems, he has become a source of hope and joy for the people of the town.
Technical Information for the group to know about Tanis Str 9 (0)
Dex 11 (0)
Con 11 (0)
Int 12 (0)
Wis 8 (0)
Cha 16 (+2)
Skills: Haggling, Deceit, Folklore, Boasting, Harp Instrument, Storytelling
Fortune’s Favor:
Rogues have luck beyond that of other men. They receive five Fortune Points instead of the normal three. This means that they will always be able to help their comrades, have more opportunities to reroll unfortunate dice, and be more likely to survive falling beneath 0 hit points.
Highly Skilled:
Rogues receive two additional skills at first level. They gain an additional skill every odd numbered level thereafter (3rd, 5th, 7th, etc). Instead of gaining a new skill, they may get better at one which they already have, increasing the bonus for that skill by a further +2.
Trait:
Always Prepared
This character often has unusual but helpful objects at hand. The character may spend a Fortune Point to have any item he might have reasonably procured along the way provided it could fit in his bag.
Items: Small knife, simple clothing, a flamboyant cloak, a harp, 4.2 Silver Coins
I will spend coins if accepted to gear up character.
__________________
I have taken the Oath of Sangus!
Roll with Luck and have some Fun!
Last edited by The Dark Star; Jan 12th, 2022 at 03:03 PM .