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Hall of Fame Nominations 2022
It's that time of year again, time for one of the most anticipated events in the RPG Crossing calendar. It's time for the Hall of Fame! SECONDING nominations should contain their own nomination and description so that the thread isn't cluttered with people just posting "I second this!" Nominations that are a simple 'I second this nomination' will be deleted. Please do not "third" or "fourth" or "fifth" a nomination. It's annoying. Two is plenty. Q & A
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Status: I'm baa-ack!
Hall of Fame Nominations Are Open! ✦ pronouns: she/her My Site Shtuffs ✦ Nom Great Posts! ✦ BBcode FAQ ✦ Ask Me Anything Last edited by Aethera; Mar 29th, 2022 at 11:54 AM. |
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Preparing to pack my bags and move. Things might be a bit hectic in March and April. |
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![]() Name: The Founding DM(s): Wodine Current Players: Jurgen Bauer - Crocodile Corrivander - Squeak Theo - Imveros Catrin Gantzlan - dalarangreen Hawke Amill - Seekr34 Gulvor - Black Jim Uncle Istvan - ManicMonky Girhart the Sage - Elanir Betar - Admin Dirk Rufus - Raylorne Previous Players: Reasons for nomination: Third time's the charm! *crosses fingers* "The man who moves a mountain begins by carrying away small stones." - Confucius Wodine opened their ad with that quote, and I couldn't think of a better mission statement for what we've done over the last three and a half years than that. Each action has led to the next, forming a complex world with our characters at the center. This approach to gaming has been so engrossing that all of the original players are still present almost four years later! How many games even go four years, let alone keep five people's attention glued to the screen. Some might call that luck, but I firmly believe that Wodine has made their own luck in this case. And it's easy to see how once you read a bit of the adventure. Not only are all the GM posts highly organized, but they paint an engrossing picture of the landscape and the people in them. That fact is made all the more enjoyable by how multidimensional all the NPCs are in this world. They all feel alive when you talk to them. They have things going on in their lives that are more than just dispensing the next quest or dumping the next blob of exposition. I could also gush about the tactical combats, the fluid way Wodine rolls with the punches, the mood music, or the moral dilemmas, but I'll let the game speak for itself there. Enjoy!!! Links:
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I may be gone, but the shadow community lives on! Good luck and happy gaming everyone!!! |
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An Urban Shadows by Magpie Games game
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Status: No games at the moment ... but that really needs to change. |
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Last edited by Aethera; Apr 15th, 2022 at 09:12 PM. Reason: excess links removed |
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Name: Reluctant Heroes Game Setting: An alternate timeline 13th century Earth where the current age was preceded by Robert E Howard's Hyborea and before that JRR Tolkein's Middle Earth Longevity: The game has been on RPG Crossing since 2018, but the gameworld setting has been in play continuously since the 1980's, and the game has been online since 2002. Reason for Seconding Nomination I second this nomination. I played D&D when it was an index and supplement in a game called Chainmail. When the first boxed set came out I rushed to buy it and I have been playing D&D and other RPGs ever since. In those nearly 50 years I have played a lot of campaigns, from those developed by Gygax and Arneson to ones developed by local DMs. Some were incredible and some not so much. In Reluctant Heroes, I have found a campaign that not only has longevity and a rich history but is also incredibly well managed and well mastered. By the last I mean the DMs have created a believable world where it is familiar in that it is 1200s Earth, but history has been merged with JRR Tolkien's Middle Earth and Robert E Howard's Hyborea. I feel like I know the history and the lands but there is just enough I don't know, and that my character doesn't know, to make things tense and exciting. Isn't that what we all crave from our games? On top of this, there is a team of DMs who are incredibly talented. You can have a great campaign but if the DMs are bland the game becomes bland. These DMs are anything but bland. They weave the actions of PCs and NPCs together with care and make all actions believable. You have to role play rather than roll play to be successful. And when they describe scenes it's like reading a scene from from a favorite book, except you are part of it. I sometimes feel like I'm living in an alternate aspect of the Silmarillion while I play this game. Also, this is a family. Some of the players have been playing this game since its inception. They have moved the needle and changed history. But they also have lower level characters and they play them as if they are young and without using the player knowledge that would make them overpowered. These same players are incredibly helpful to new players. The site is set up with a thread where we can all get together and chat. We talk about real life as if we were siblings. There are also one-off scenarios where all the PCs get together to interact, like during Yule. More about that later. Here are a few glimpses into the game my characters have participated in. I hope you enjoy reading them as much as we, the players of our Reluctant Heroes enjoyed "living" them. If you enjoy them don't hesitate to read more, we love visitors to our Halls.
All in all, this is the best thought-out and run campaign I have ever had the good fortune to be a part of. What sets this apart and makes it worthy of induction into the Hall of Fame is the breadth of action going on throughout the various threads, which all intertwine to influence world events, and the depth of the history of this world, built up over its four decade lifespan. Again, I heartily second this nomination.
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”Come back carrying your shield, or on it.” ἢ τὰν ἢ ἐπὶ τᾶς |
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Extinction is the rule. Survival is the exception. I have taken The Oath of Sangus Most people are not just comfortable in their ignorance, but hostile to anyone who points it out. Last edited by Begon Ugo; Apr 3rd, 2022 at 01:12 PM. |
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Link to Game: ruffdove's Dead Suns, a Starfinder Campaign. DM: ruffdove as the ever-patient and always-prepared master of ceremonies. Players:
![]() Aja, Credit Haydar Maksim
![]() Grix, Credit uncertain
![]() Matsu, art unavailable
![]() Mendev, Credit David Giraud
![]() T'aro, Credit Raul Vilela
![]() Vette, Credit Charlize Theron
Reasons for nomination: Boy, howdy, do I have a lot of reason to nominate this game. Without exaggeration, this game has been among my all-time top gaming experiences. It's been running for about 2.5 years, and in that time has accrued some 4,500 posts, for an average of nearly 5 posts per day. In that time, we've only had one player lost and replaced. The dedication of the players really is a testament to how rich and fun this game has been. With all respect for all the players, ruffdove makes this game. Any GM worth their salt on RPGX is a skilled writer. ruffdove's posts are a pleasure to read. They are detailed but not florid, and breathe life into the world rather than setting a static scene. He is a master of showing rather than telling, using various kinds of in-world signals and media to relay important information. This goes not just for his in-game posts, but also for the threads compiling world information. He paints a picture through news outlets and travel guides. His organization as a GM is remarkable. The forum organization and world information is also top-notch. He hardly ever misses an important bit of player information, and there have been hardly any miscommunications in a relatively complicated and crunchy system. This is all the more impressive because there were multiple players (including yours truly) who weren't familiar with the system when the game began. ruffdove has helped players learn and adapt to the system without the game slowing down a bit. The players and characters are also amazing. One of the players is a professional author (check out the Spellscribed series and The Otherworld Saga!). Another is regularly nominated for (and has won) post of the month. More important than that, though, there is so much wonderful, meaningful character interaction and roleplay. The players build off of each other and help to flesh out the world. The party began as strangers, linked only by their common (and deceased) friend, Duravor Kreel. Over their adventures, they've become fast friends with complex relationships. They've been each others' romantic wing-manperson or drug-dealers. They've helped each other grow, overcoming the trauma of combat, struggles with social anxiety, familial estrangement, and uncertainty in one's abilities. They've collaborated on scientific publications, and played pranks on one another. They've told stories about their past that have made each other laugh and cry. It's been such a wonderful journey. I know for a fact that multiple people have lurked and read along in this game. If you're looking for some TTRPG lit to fill a few evenings, you could do a lot worse than reading this game. Here's a brief handy-dandy guide to the forum:
"It never gets easier... and that's good." ~Mendev Malone, to T'aro after a particularly bloody battle.
![]() Credit to Leon Tukker
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Name: Wrath of the Righteous
DM: HenryLockwood Current Players: Admin Dirk, Admin RonarsCorruption, Khalil, Yoshimi Former Players: Admin TeufelHeunden, Blackfyre, Gath, Hound, Juniper, ogamodyna, Rolzup Reasons for nomination: The tension, the excitement, the sheer mythic-ness of this adventure path is a good starting point. Everyone knows that the demons ripped a hole in reality, the Worldwound, and started spreading across Golarion. That was over a century ago, and nothing mortals have done has been able to stop them... until now. I haven't nominated a game before. This is by far my longest-running game on the site: in preparation for this nomination, I checked the dates, and the first game post was in October 2015. That's over 6 years ago, and we're on Chapter 7 (near the end of the second book of the AP). While completing a full AP is a stretch goal (at this rate, I'd be almost 60 by the time we did), I think we still have the potential to do so. And as for the real reason, the players: we have Dirk's ratfolk witch, Esprix, naive and innocent and really just trying to do the right thing; Ronars' half-elf arcanist, a cautious wizard who tries not to take centre stage but holds great knowledge at his fingertips; Khalil's arrogant knight reincarnated as a goblin, and his Keleshite inquisitor; and Yoshimi's ratfolk investigator, a cynical city-rat who would probably prefer to be a hundred miles from the nearest demon. That's not even glancing at the well-written, complex, and often tormented characters who have come and gone before. Game Link Samples: The Siege of Drezen - in which the heroes attempt to sneak across a fortified bridge, and all the Abyss breaks loose when Ambrosia chooses the wrong name to bluff her way in. Crusader's March - one of the realities of PbP is that you sometimes have to introduce a new PC, wherever the players happen to be. Bokak is a knight, reincarnated as a goblin - a very ugly goblin. When he fell out of a rift to the Abyss, Esprix panicked and used a slumber hex on him. |
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