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The Nine Heroes
Nine they were, under the three moons,
Children of a broken, bloodied world. From every corner of Ansalon they came, even beyond, Heroes in their desire to save a single soul. Please add your applications here including a link to your character sheet once it’s ready. Thank you!
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He/Him - I have taken the Oath of Sangus Running Dragons of a Broken World: A Dragonlance (Age of Mortals) 5e DnD campaign ”The elf told me to!” - Pnoah, tinker gnome
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"We'll have to go out through the kitchen." I have taken the Oath of Sangus
Last edited by FCastor; Dec 16th, 2022 at 03:28 PM. |
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Current status: Caught up and ready to roll. Last edited by Lazer; Oct 30th, 2022 at 05:03 AM. |
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Hear the voices of creation and sing with them of what is in your soul so that every note becomes real. Become a Community Supporter. Last edited by Black Jim; Apr 17th, 2022 at 09:31 PM. |
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Extinction is the rule. Survival is the exception. I have taken The Oath of Sangus Most people are not just comfortable in their ignorance, but hostile to anyone who points it out. Last edited by Begon Ugo; Oct 29th, 2022 at 10:21 AM. |
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Last edited by Hayar; Oct 29th, 2022 at 08:25 AM. |
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Continuously recruiting: The West Marches | Always open: The Solo Bazaar | Starring in: Dragons of a Broken World
Last edited by Mindsiege; Dec 20th, 2022 at 05:59 PM. |
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![]() A watched game never updates...
Posting status: Always lurking. I post when my brain decides to work.
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1 Tim 1:12-17 There is no shame in defeat so long as the spirit is unconquered. - Praetor Fenix A sword wields no strength unless the hands that holds it has courage.
Last edited by Tommyk382; Apr 19th, 2022 at 02:42 PM. |
#10
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![]() Race: Tinker gnome Background: Guild Artisan Class: Artificer (Armorer) Alignment: Neutral Good Deity: Reorx Affiliation: Technical Guild Traits: I always want to know how things work and what makes machines tick. I also like to talk at length about my profession, though most non-gnomes don't seem to listen for very long, for some reason. Ideal: Aspiration. I work hard to be the best there is at my craft. Bond: I've had disturbing dreams lately of my Uncle Thosh. He appears to be in a foggy, withered landscape, and in anguished torment, though I can't tell if it's physical or mental pain. It's not unusual for a gnome to have an uncomfortable afterlife, at least until the Life Quest is completed, but Thosh's Life Quest was to discover the breaking point of the tensile strength of the steel used in the type of spring that killed him, and the Council declared the quest complete. It's disturbing to think that even a completed Life Quest won't grant eternal rest. Flaw: I'm never satisfied with what I've done — I always want to improve. Bigger! Better! Faster! Larger explosions! Appearance: Pnoah is a young gnome, with few of the wrinkles associated with gnomes who spend decades squinting at intricate devices, or the scars that come when such devices inevitably explode. His sideburns are beginning to come in, though it'll be decades more before it forms a proper beard. His black hair is 'styled' in the usual gnomish fashion of a bird's nest and his dark eyes glitter with intelligence, curiosity, and mirth. Rather small and slight of build, even for a gnome, he still has a sense of verve and virility, and nearly boundless energy. His hands are slender and clever, though calloused and decorated with various cuts, burns, and bruises from his work, which he completely ignores, particularly when he's working. His voice is still clear and soft; it will take years of breathing in smoke and dust, and yelling over the noise of invention, before it achieves proper gruffness. Though he keeps himself clean on a fairly regular basis, it doesn't take long at all to become covered once again in stains from oil, grease, and dirt. His clothing looks like a mechanic and a blacksmith used it for a game of tug of war, and his belt and pockets are stuffed with all manner of tools, parts, connectors, and the occasional sandwich. Backstory: The god Reorx, having forged the world, took a number of men with him over the seas to learn his crafts and help him complete his... Abbreviated! ...work. *sigh* Fine. Pnoah1 hails from Mount Nevermind2, the seventh child and fourth son of father Alzu3 and mother Eiliceli4,5. He was just a baby when the red dragon Pyrothraxus captured Nevermind, but he has almost no memory of the event. He did, however, grow up under the rule of the evil dragon, until the dragon finally had its fill of constant pestering, requests for testing, attempted interviews about its lineage and history, and...in one bold case...an attempt at retrieving a still-attached scale (Pnoah and his repair crew was quite busy repairing the damage caused by the dragon's indignant wrath). As he grew up, he showed early aptitude for design, analysis, and repair of mechanics and devices. While perhaps not quite as prestigious a talent as some of the others, there was certainly no shortage of work for a repair expert in a gnomish settlement, where a project isn't considered successful unless it breaks spectacularly. Pnoah was able to hone his combat skills at the same time, as it is quite dangerous to try to get a gnome to allow another gnome to make repairs on someone else's machine. Usually, the machine to be repaired is damaged further or completely destroyed in the ensuing "discussion", which actually turns out quite well for both gnomes: Pnoah has more to repair, and the other gnome usually takes this as a sign to start completely from scratch. Pnoah also applied his repairing skills to Nevermind itself. Between the frequent explosions, runaway clockworks, weapons development, and maladjusted gnomeflingers...not to mention being inside a semi-active volcano...there are always plenty of repairs, excavations, and reinforcements that need to be done, and Pnoahygh's clan was among the gnomes who first responded to the terrible aftermath of both Cataclysms. In fact, Pnoahygh's Uncle Thosh was a casualty of one of the measures installed by the gnomes to prevent Cataclysmic damage, due to a broken shock-absorbing spring whipping through him and essentially reducing him to gnomish curly fries. The blotter containing his remains sits proudly on the family hearth. Pnoahygh himself was a burgeoning guild member who helped rebuild Nevermind after the attack of Pyrothraxus, continuing the family tradition of repairing what the outside forces of the world came in and broke. Pnoahygh is now thirty winters old, and would like to venture out to give his designs some practical field testing before returning to Nevermind to settle down and start a family. Also, he has been having disturbing dreams of his uncle lately, dreams that suggest that there is a need to find answers to the question of the gods. He has no delusions about being a hero, and no desire for the bards to compose heroic epics to his bravery. But he knows how to research and he knows how to fix things. Maybe he can get a few answers. Or at least enough notes to submit a fully-annotated thesis on his discoveries. Familiarity with the Dragonlance Setting, the Age of Mortals, and the adventure modules: Significant familiarity. I have read the first nine DL books several times, though it's been a few years. Also read quite a bit of the supplemental materials, including Leaves From the Inn of the Last Home. I think I even played a Dragonlance MUD once...lol. I read one of the DL modules for AD&D long ago, but don't remember it much and never actually played it. No familiarity with Age of Mortals.
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Last edited by Andor; Apr 20th, 2022 at 04:45 PM. |
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