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  #16  
Old Jun 1st, 2022, 01:40 AM
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Finished I think .
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  #17  
Old Jun 1st, 2022, 03:10 AM
ProjectLazarus ProjectLazarus is offline
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Application
Name: Timber (wandering name -- true name hidden)
Race: Shifter (Wildhunt)
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Class: Druid
Background: Hermit
Traits: He is unused to other people and can be oblivious to etiquette or social custom. Also, he can be distracted, getting lost in his own contemplations or in observations of his surroundings.
Ideal: The preservation of the balance between nature and civilization is paramount. (Neutral)
Bond: He trusts Alethea and her foresight, and therefore feels that there is coming danger for all that he must help defend against.
Flaw: Since he is unused to the civilized world, he is being introduced to some new experiences; many of which he participates in too enthusiastically -- like drink.
Why are you on the caravan to Baldur's Gate: Travelling to Baldur's Gate to seek a learned wizard known to his mentor. Travelling with a group is simply safer than travelling alone.
Backstory: Timber doesn't remember where he comes from; his earliest memories are of learning about the trees, the plants, the animals and the soil and the skies and weather -- learning everything a Druid must know from his mentor. His mentor was a wood elf named Alethea Silverblossom. Timber has never met another one of his kind, though perhaps that is unsurprising since he can count on two hands the number of people he's met other than Alethea. She kept the two of them secluded, wandering the forests and hills and valleys and mountains and deserts.
But Alethea had a sixth sense, a premonition of danger coming to the land. A great horror that loomed like storm cloud. So, for his first journey alone his mentor has entrusted him with a missive for a wizard who is know to frequent Baldur's Gate.
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Last edited by ProjectLazarus; Jun 1st, 2022 at 03:19 AM.
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  #18  
Old Jun 1st, 2022, 08:10 AM
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Hi there! I thought I'd throw my hat in the ring for this game. Please let me know if there's anything that needs to be added or changed- feedback is more than welcome!

Application
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  • Character Name: Dolgran Valdunn
  • Race: Hill Dwarf
  • Class: Artificer
  • Background: Investigator

Why are you on the caravan heading to Baldur's Gate?
Dolgrun has heard about the bandit raids targeting caravans up and down the Sword Coast, and decided to investigate the rise in crime. He is currently posing as a caravan guard, hoping to come across one of these bandits so that he can take them in for questioning. He's especially concerned about what might be driving so many bandits to new heights of violence- could something more sinister be behind the attacks?

Backstory/Concept
During his younger years, Dolgran was the proud owner of the Rose and Hammer inn. This respectable establishment was situated in Reddansyr, priding itself on an extensive menu which could provide for any palate. Half-orcs, halflings and everything in between could have a pleasant time at the inn, enjoying both Dolgran's cooking and the beverages he himself brewed. Despite the small town offering but a limited number of regular patrons, the Rose and Hammer was popular enough to provide a steady income for its dwarven proprietor and his employees, and would have continued to do so for many years to come.

Dolgran had a habit of chatting up whichever patrons sat at his bar, and over the years developed a particular fondness of a gnomish woman, Nissa Nackle. Nissa was the town's alchemist, shunned by many for whispers of her strange experiments, and the rather pungent smell of whatever reagents she had been using that day. However, Dolgran and Nissa found they shared quite a few interests- Dolgran's brewing experiments were not so different from the alchemical processes Nissa employed. What began as a shared professional interest soon turned to conversations about books, life in Reddansyr, and eventually developed into a romance between the dwarf and gnome. One year after meeting one another, Dolgran proposed, and Nissa said yes.

They would have been happy together, but fate decided otherwise. A band of secretive men and women began meeting at the Rose and Hammer, piquing Dolgran's curiosity. His employees had overheard hushed whispers between the strangers, speaking often of something called the time of burning to come, and rituals to perform. It wasn't enough to involve the autorities, especially considering Dolgran didn't want to cause a scene in his inn, but the whispers gave him pause. He feared they might be arsonists, or have some other ill intent in mind. And so, Dolgran decided to subtly follow the strange men when they left. After days of shadowing them, they led him into the forests near town. There, they met with more of their ilk, each dressed in thick, hooded robes concealing their faces. The strangers performed ominous chants, and to his horror Dolgran found the cultists- for that was what they were- cutting their own flesh to let blood drip onto a small, stone effigy representing some twisted form of Oghma, Reddansyr's patron deity.

Dolgran fled back to town and warned the constable of his findings. The city guard marched into the forest and apprehended the cultists, putting them to the sword and capturing a handful who remained. Yet when they returned, Dolgran was horrified to find Nissa among those captured. What few words the two bethrothed managed to exchange explained little of her motives; the cult had promised change for the downtrodden, and Nissa, shunned and looked down on all her life, had felt a kinship with them. And so, she had used her position as the town's alchemist to supply the cult with the reagents they needed for their profane rituals. Nissa claimed she had intended no harm, that she never fully learned the cult's intentions, but her sentence was the same as that of her fellow cultists- death.

Unable to remain in town, Dolgran sold the Rose and Hammer, and decided to set out on a new path. He hated the cult for preying on Nissa's feelings of isolation and fear, and vowed to do his best not to let the same happen to others. Dolgran set out in search of rumours concerning those who might manipulate others into doing evil, promising to root them out before more innocents sould could be be lost. After hearing news of bandits growing bolder all across the Sword Coast, Dolgran joined a caravan as a guard, hoping they would run afoul of the outlaws. With luck, he might manage to capture and interrogate one- and if there was a more nefarious source behind the attacks, Dolgran would put an end to it...


 
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Last edited by DemonSlayer; Jun 2nd, 2022 at 09:35 AM.
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  #19  
Old Jun 1st, 2022, 02:53 PM
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I am finished and would welcome any feedback. If you'd like me to expand on anything, please let me know and I can be more detailed.
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  #20  
Old Jun 1st, 2022, 03:52 PM
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Placeholder, will starting working on a concept asap.
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  #21  
Old Jun 1st, 2022, 05:34 PM
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Character Name: Teiltos
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Race: Satyr

Class: Warlock (Genie- Dao)

Background: Courtier

Why are you on the caravan heading to Baldur's Gate?: Well, why not? Also, the city of splendors was some distance from the lake of dragons. Baldurs gate would break the journey nicely, and every new settlement offered more opportunity for amusement, people to meet, occasions to celebrate and inns to frequent. The bigger the city the better the prospects.
Danush hinted at the possibility of there being 'points of interest ' in Baldurs gate.

Backstory/Concept:
A lover of celebration and good company, for as long as he'd known. Teiltos had made a somewhat inebriated bet with a Dao, Danush whilst on the shore of the Lake of Dragons.
Danush was a glorious figure, adorned with prescious stones and rare metals that fascinated Teiltos. Danush was posing at the time as a successful trader, a rouse that would not decieve any Fae being.
However a Fae creature after several days of feasting and merriment, might have been tempted to enter a wager.
The Dao was victorious, Teiltos defeated but in good spirit conceded to the agreed terms.
Whilst it was rare, and thus highly desired for a genie to have a human thrall, a Fae thrall was unheard of.
It was then that Danush and Teiltos made a pact and bound themselves.

Having occasionally done small 'favours' for him, it had otherwise worked out fairly well and without consequence.
For this seemingly small cost Teiltos now had a taste of, and access to a small amount of the Dao's power.

Many people of Faerun appeared dowdy and melancholic, wholly too serious to Teiltos' mind.
So to hear of a city of splendors was all too tempting, and on a whim, a destination was found and a journey began.
Although Waterdeep was several months of travel away, it would be essential to break the journey up, and whilst not remotely a direct route, the diversion to Baldurs gate would prove important for respite and was too tempting to pass up.
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Last edited by Kweheri; Jun 3rd, 2022 at 01:12 PM.
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  #22  
Old Jun 1st, 2022, 07:04 PM
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Character Name: Antony Deschain
Race: Half Elf
Class: Warlock
Background: Courtier
Why are you on the caravan heading to Baldur’s Gate: Antony is fleeing from his family and the court life he once knew. He doesn’t want to bring the shame of consorting with evil beings on his families good name, and is sure his family will disown him if they find out what he did.

Backstory/Concept
Antony was the long awaited first born of Steven and Gabrielle a pair of half elf sorcerers that lived as courtiers in (leaving city of origin blank in case you want to tie in later). He grew up surrounded by the court, and its intrigue, and his parents waited hopefully for their innate magical gifts to manifest themselves in their first born. His youth was spent being trained to be a courtier, which could turn in to anything from a spy, to an ambassador, to a negotiator. Every three or so years after Antony’s birth, a younger sibling joined the household until Antony stood as the tallest of the 6 siblings. The first jarring day in Antony’s life came when the next oldest sibling, his sister Revekah suddenly began to wield magic like his parents. In the following months he heard hundreds of times how girls often blossom earlier than boys. As if puberty was somehow tied to manifesting magic. Over the years, each of the younger siblings joined his parents in magic use. Each time, it felt like Antony had been punched in the gut. Each time, he withdrew a little more, became a little darker, and a little more sullen. During this time, Antony began obsessively studying the magic of bloodlines that was the source of his families magic, and courtly standing. Each time one of his siblings came into power, he redoubled his efforts. Antony’s breaking point came when Chistain, his youngest sibling, full 20 years younger than him blossomed early and at only 8 began wielding spells. While his family gathered for the traditional grand party they threw as each child came into their power, Antony retrieved one of the many magical books he had read over the years. This one had the true names of various immortal and powerful beings, and instructions on how communicate with them. With that, he set off for Baldur’s Gate, tired of waiting on his families bloodline to deliver power, and taking matters into his own hands.

Howdy! This is the general concept I’m going for. I’m open to pretty much any of the warlock patrons as the one I reach out to, as long as it has at least a somewhat evil vibe that would make him flee his family (I don’t see him running away if he makes a pact with a celestial, but pretty much all other patrons I could make fit) also, I am jumping back into role playing after a 15 year absence, and trying to get a handle on 5e. I’ve a ton of experience with playing older editions, but also a ton of rust! Let me know if there is anything else you’d like to see in the application, I tried to leave it very vague to give us the most room to work a patron that makes sense with the setting and campaign.
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  #23  
Old Jun 1st, 2022, 09:16 PM
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I always love a good forgotten realms game!

Application
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Name: Brogan Ironforge
Race: Shield Dwarf
Class: Fighter (Possibly multiclassing in to cleric or Paladin depending on party mix and stats)

Personality: Brogan being a young Dwarf is quite Jolly in nature, he is quick to break into song and laughter and he takes nothing too seriously unless combat is involved then he becomes deadly serious. Brogan is good hearted and loyal and a steadfast friend though he can be overcome by the dwarven lust for gold and gems at times. In combat Brogan maintains a calm head and tries to first use his head to win a battle before relying on his might. One of Brogan's strongest beliefs is that teamwork is the key to most victories.

Appearance: Brogan stands only 4’1 high, what this diminutive warrior lacks in height he makes up for in muscle, every inch of Brogan’s body is toned from years of hard labour in the forges of the Iron forge clan and from training under the great warrior and Adventurer Grimin Battlehammer a local cleric who teaches the ideals of Clangeddin Silverbeard. Brogan‘s skin is dark looking like he has a dark tan though in reality he has seen little of the sun, though Brogan is very young for a Dwarf he appears much older his hair and beard are both long and are silver grey in colour, his beard is neatly platted and well maintained while his hair is usually just much more roughly tied back and out of the way. Brogan’s eyes are quite an unusual shade for a dwarf being a bright blue in colour and his eyes in particular are the only area of Brogan’s body that seem to give away his youth. When travelling Brogan wears heavy armour well made and well maintained, over this he usually wears light blue tabards with a dark blue cloak with a hood. Along with this he bears a large metal shield bearing a light blue background and Clangeddins twin axes on the foreground. In combat Brogan favours the use of a large and sturdy Dwarven waraxe though under the teachings of Clangeddin he has trained with most weapons.

Background: Acolyte

Personality Traits: I am larger than life in all that I do. I am loud and boisterous and make a point to enjoy life as much as possible.

Ideal: Faith - I trust that my deity will guide my actions. I have faith that if I work hard things will go well.

Bond: I will do whatever it takes to keep help my kin and the Dwarven people thrive and to keep them safe.

Flaw: I lack subtlety and rarely know how to face a problem other than head on.

Why are you on the caravan heading to Baldur's Gate?: Brogan has currently signed up as a caravan guard to earn some coin but he also a desire to see new places and find something exciting.

Backstory: Brogan was born in the deep halls beneath Citabel Adbar into the Ironforge Clan. Brogan was the third child of Bragnor and Gurti Ironforge though he was the couples first son. When Brogan was born he was born with an unusually large amount of bright silver hair, Brogan’s parents saw this as a blessing from Clangeddin Silverbeard himself so while Brogan was young he received much schooling from the local Cleric of Clangeddin Silverbeard, though Brogan did not show any real talent as a Cleric he continued his lessons into adulthood all the same. When he was not studying the ways of Clangeddin he was often kept busy in the family forges helping in the crafting of great works of arms and armour. Brogan’s early life was very secluded and he very rarely ever saw a non dwarf, yet he felt a longing to see the world so when barely reaching adulthood he decided he would leave his clan halls and see the world.

At his first oppertunity Brogan signed up as a guard on a dwarven caravan heading to a human city and bid his parents and two sisters goodbye as he ventured into the wide world to test the teachings of Clangeddin.

The life of a caravan guard was not as glamorous as the young dwarf had hoped and after several succesful trips where Brogan helped to fend off little more than rabbles of badly organised and poorly equiped bandits Brogan once again felt the itch of wanderlust urging the stout dwarven warrior to do something new and exciting.
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  #24  
Old Jun 1st, 2022, 09:46 PM
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Iriaebor sounds like the place to be... well, from in this case: large enough to have petty nobles that have enough time and resources to think more about who they're going to have an affair with than anything meaningful. Maybe I'll actually have to think of what the Heartwood family actually did to make their money or earn their title - if it ever comes up. I believe that my application is perty complete now. I'm sure I'll look it over a few more times before the deadline.
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  #25  
Old Jun 1st, 2022, 09:51 PM
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You guys certainly are not making the selection process easy! A lot of great characters I'd love to have on this adventure, and I'm the kind of DM that fully intends to fold character stories into the narrative as well. I look forward to seeing what happens!

Also, the list has been updated.
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Last edited by Dyerdon; Jun 1st, 2022 at 09:52 PM.
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  #26  
Old Jun 2nd, 2022, 04:00 AM
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Character Name: Ambrose Roffler (real name: Gomez-Otto von Hellmanstaff)
Race: Stout Halfling
Class: Rogue
Background: Charlatan
Why are you on the caravan heading to Baldur's Gate?: Running from the law!

Backstory/Concept:

A week or two ago...The three guards stood in front of their captain, cramped in his little office, and desperately tried to avoid eyecontact by staring at their shoes and counting the number of nails used to support the shelves behind the large half orc they called chief.

They'd gone on a manhunt the last three days and had nothing to show for it, but for a vague description of a Halfling duo that had been on a crime-spree like nothing they've had to deal with before.

Apparently two slick Halflings, posing as anything ranging from dogwalkers, private chefs, personal assistants, coach-drivers, mailmen, gardeners and one time even gentlemen barbers had conned their way into the houses and estates of affluent townspeople and made off with their valuables.

They all straightened their backs when he slammed his fists on the desk in rage. "Get me those bleeding Halflings!!!"


On the back of the wagon Gomez was lounging in the sun, playing with his straight-razor. A sly grin on his face as he gazed over the horizon. He had managed to elude the guard and found himself on a caravan heading for Baldurs Gate.
They had split up, but he had no doubt he'd meet his cousin Ellis at the Belching Bugbear in Baldurs Gate. Ellis had taken a different route, and promised to pick up the loot they'd stashed on the way there, so really all Gomez had to do was made his way to the greatest City in the world and after that he could live like a king!

He finished sharpening the tool and put it back in the leather holster. Of all the guises he had taken he liked his barber persona the best. It had been hilariously fun having the rich and decadent, the hypocrite elite, at the tip of his dagger with a warm towel over their faces.
His cousin would run amok grabbing everything he could while he himself gave them the most outrageous and ridiculous mustache or haircut he possibly could come up with.

He chuckled to himself as he reminisced and looked around to the various people he was travelling with. Commoners, traders and the odd lost soul. He liked them and their company, Gomez felt at home among the working class. Never in a million years would he swindle fine folk like this, but it was best they didn't know his true name and profession, for their own sakes.

So a little white lie, just the one, for their own sakes really.. they were travelling with: Ambrose Roffler, the Gold Comb barber.


Last edited by Scavenger; Jun 2nd, 2022 at 04:02 AM.
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  #27  
Old Jun 2nd, 2022, 09:45 AM
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I slightly tweaked Dolgran's background- basically, I changed his home town from [generic town] to which is just east of Teziir, where you mentioned the caravan would depart fromReddansyr, and changed the deity worshipped by the cult Dolgran discovered from [generic entity] to a twisted form of there is a big temple dedicated to Oghma in Reddansyr, so having a heretical cult twisting the temple's teachings into something afwul makes sense to meOghma. I hope that's alright!
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  #28  
Old Jun 2nd, 2022, 04:54 PM
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All updated, and that is perfect @DemonSlayer. There is plenty for a DM to work with there! Once I pick the six, I will reread over everyone's backstories and whatnot. Any major changes, let me know. Once we start, then everything will be set in stone, not before.
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  #29  
Old Jun 2nd, 2022, 05:00 PM
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@Dyerdon it seems as though you've got your work cut out for you! Only the 2nd of June and you've got 16 applications already. If you leave applications open until June 30th you might have over 100 to choose from!
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  #30  
Old Jun 2nd, 2022, 05:09 PM
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@ProjectLazarus: I see this! I may shorten the deadline, but I am still waiting to have the game approved, but I think this proves I have interest at least! I am super excited to run this!

Any objections to trying for the 10th?
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Last edited by Dyerdon; Jun 2nd, 2022 at 05:32 PM.
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