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  #1  
Old May 25th, 2022, 02:56 PM
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Team Roster

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Team


Welcome everyone! Thanks for joining in. Let's meet our heroes, shall we? Post below to introduce your character. You can copy/paste your application or set up your character sheet. Or both!

Each of your posts in the story thread needs at least a current stat block, and this is a good place to have it ready for copy/paste purposes. You are free to make your own design. It just needs to contain the appropriate information: your hero name, playbook name, labels, current conditions, and influences. If you are going to link to a character sheet instead, please make sure it is up-to-date with every post!

Below is a basic Character Sheet and a Stat Block. Feel free to quote this post to get at the text so you can edit and make them your own. Or make your own from scratch. I won't be offended.

 


 


Or if you want something a bit more complicated, below is a quick example of a reference template. You are free to use it if you wish, but it is not required for this game. Feel free to improve on the design as well!

 
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Old Jun 5th, 2022, 05:50 PM
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Teams

Just a reminder that we will be running 2 games at once here. Check the table below to see which PCs are on which team.

Team 1Team 2Team 3
Amarga's JanusCopper CricketSirviantis's NewbornAnimablackdragon0's BullDark Justice
Silent Rain's DoomedGraysonYsolde's TransformedArgentHotsuSama's OutsiderHar-Lann
wodine's ProtégéHuntressPalladiaMors's BrainGalateaMitsubachi's LegacyMoonbeam
rhaiber's BrainRylee & ToasterErmine's DelinquentVoidzebedee's NovaSingularity
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--Back from vacation and doing my best to catch up!!--
PM me if I have not posted in a game with you this week or if you need anything!

Last edited by Homestarbaby; Jun 7th, 2022 at 10:44 AM.
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  #3  
Old Jun 5th, 2022, 07:38 PM
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Rylee Tanner and the Talking Toaster
 
Statblock
Rylee Tanner and the Talking Toaster
The Brain Playbook
Looks: young girl, slight frame, wild red hair, hand-me down clothes, no costume
Labels
Danger0
Freak+1
Savior+1
Superior+2
Mundane-1
Conditions
-2 to comfort or support someone or pierce the maskAngry0
-2 to directly engageAfraid0
-2 to provoke someone or assess the situationGuilty0
-2 to unleash your powersHopeless0
-2 to stand in defense or reject what others say about you or the worldInsecure0
Looks: ambiguous (non-gendered robot), tall and skinny, patchwork construction, no costume or clothing
Powers
Incredible Intellect
Amazing Inventions
Robotic Sidekick
Potential: 0/5
Advancements: none
 
 
Moves
Always Prepared
When you have a chance to restock your supplies, hold up to 2-gadgets. When you unleash your powers by producing a brand new minor invention or gadget from your supply, spend 1-gadget and roll + Superior. When you reach 0-gadgets, mark a condition.
Always Prepared
Scientific insight
You have achieved mastery over a field of science and technology (Robotics). Whenever you assess the situation and your field of study is directly relevant, you may ask a single follow-up question.
Scientific Insight
Tactical genius
When you point out the obvious flaw in a known foe’s plan, roll + Savior. On a hit, you’re right, and another teammate (your choice) can take advantage; they get +1 ongoing to act on your information. On a 7-9, pick one:
- You missed something important. The GM will tell you what.
- You look like a showoff. Your chosen teammate takes Influence over you, and you lose Influence over them.
- You make your teammates feel like little more than pawns. Your chosen teammate marks a condition.
On a miss, you’ve played into your enemy’s hands; watch the trap spring.
Tactical Genius
Influence
 
 
 
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Help Me Find a Home for These Characters

Last edited by rhaiber; Jun 6th, 2022 at 03:15 PM.
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Old Jun 5th, 2022, 07:50 PM
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Hero Name: What are you going to call your super self?
Given Name: David Logan. Hero name: Dark Justice

Playbook:

Bull
Super strength, invincibility equal to his strength( so the stronger he gets the more invincible he is. Like the Hulk but by building strength rather than anger.) And Kickboxing fighting style.

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Appearance: What does your character look like?

David is 6'2" bodybuilder and athletic build. Considered a good looking male. Who wears black. And wears weightlifting gloves everywhere. He keeps his dark brown hair short and combed back. He has brown eyes. He is multi racial. Dark skinned.

Description: Include personality and general attitude.

David wears black tactical gear and sunglasses for his costume. Sometimes a ninja mask too. He wears black all the time. Because this is his favorite color. He would have called himself Black Justice but it didn't have the right ring to it.
He currently is the guy you see standing up for people, cause he hates bullies. And hanging around groups he wants to be part of, you normally see him near but not actually in the group. Even when the group forms around him he somehow fades into the background and can even leave without being noticed by the group that was there to hang with him. It's not that he's unpopular but that he's easily forgotten in the crowd.
As a result of his up bringing he tends to be angry and fight a lot.( With bullies) Also seems merciless towards foes. ( His anger sometimes overwhelms his self control.) This is because of his past not because of who he wants to be. Which is why he has some control over this. He can both lead or follow. His one goal besides protecting others is to belong. Being alone is not his style, he wants what others have family, friends, a reason to not be angry at.... life, others... himself. Also after 2 years he is beginning to wonder what he is fighting for.


Goals: Why does your character want to be a part of a teenage super hero group?

David is 16. He's been on his own for 2 years. His parents were abusive and evil. And he was removed from their lives....( kinda) He wants to be a part of the team to belong somewhere. He is a hero because he wants to protect others from people like his parents. Even though he has some of his parents personality traits he aims to be better than they were. His main goal in life is to be like whoever turned his parents in to the cops saving him from the nightmare that was his life. He just wants to save people.

Background:

David has been on his own for 2 years. His parents were abusive and evil. And not much has changed....

When he was 14. They were caught experimenting on him. After someone ( unknown) had seen his parents beating him and dragging him into the shop out behind their house. And reported it. (He was avg and small of build then. And hadn't learned to fight.) His mother Eve was a merciless Government interrogator. His father Adam a mean drunk scientists.

They had built a mad science lab in their work shop. And they enjoyed bringing their work and cruelty home. They had already 9 homeless teens ( from all over, unknown how they got them) buried somewhere and 2 of their own children( the town hadn't known about, nor did David, if he knew he had siblings, well let's just say he might not be so nice, and good, and in control of his temper).

He went in to the shop normal and came out different. ( super human)The local law-enforcement had stopped his parents mid experiment. But not before it took effect. ( This saved him from the fate of the others, as they had died due to the extreme experimentation, and gave him powers.) Somehow they were released and allowed to stay where they lived. ( Top secret Gov. stuff.) David was emancipated. And someone had him enrolled in a kickboxing class. But beyond that for 2 years he's been homeless and other than school and kickboxing is never seen. ( Also top secret Gov stuff behind this.) Except when doing odd jobs. He owns 3 pairs of black pants and 2 black shirts( one muscle shirt, one sleeve less) And the gia he keeps at the dojo. ( And his stolen tactical gear. All black has a ninja mask he sometimes wears.)

In school he takes weightlifting isn't unpopular but isn't like the football star either. He will be a junior this year. So has a couple years to go before he's out of school. His grades are C average. But excels in weightlifting, math and art.

Out of school he does mowing and other various odd jobs. Sometimes breaks in to the school to wash laundry and take showers. As the system saved him and forgot about him he has no where to call home. This also gives him time to hunt down his parents experiments that either escape or are let loose as a test. Mostly super-powered mutated animals. He has been fighting these mostly alone for two years. At least until he met the team. This is how some if not all the team discovered he had powers. He spends some time stopping small crime when he comes across it. But mostly he goes after his parents creatures. He hold a deep grudge against them.


David is 16 now. He thinks of the team as his family. (if the team has a base he secretly lives there. shh don't tell) And will die to protect that family. Cause without it he is alone and has no reason to live.




ooc Wip background hero pic will be adding details and drawing in costume pic.



 
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" Dragons who fly alone, Die alone!" Games: Storm(Wm) Deamon (Coppernight hold) David Stone ( serenity?) Wildblade( pf1e) & Dark Justice (Masks.) https://www.rpgcrossing.com/showthre...06#post9374506
https://www.rpgcrossing.com/showthre...13#post9375113

Last edited by BlackDragon0; Jun 18th, 2022 at 11:48 PM.
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Old Jun 5th, 2022, 08:38 PM
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Felicity Aarons
Character Application
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Excerpt from Felicity's Yearbook. Page 117
Real Name: Felicity Aarons

Hero Name: The Diana aka Huntress

Playbook: The Protégé

Appearance: Felicity has blonde hair, a killer fashion sense, and all the charisma a girl could ever possibly want. Oh, and she was elected Queen of the Winter Ball. That basically makes her Queen Mab – but hot. Felicity takes great pride in her appearance and her position as alpha of the cheerleaders. She can never let anyone know about her… other side. Her secret. Who would believe it? Why would anyone believe it? Ugh, and why would anyone ever wear those outfits?

Goals: Felicity’s biggest goal is to maintain her normal life. Keeping her total hunk of a boyfriend, her straight Bs (okay maybe Cs), her position as head cheerleader. Oh, and to ‘fulfil her sacred duty.’ Or whatever.

Background: Felicity is the embodiment of high school. She’s cool. She’s popular. She’s in charge. She rules it all. And everything was going fine until she was ‘inducted’ – but like, it was way more of an abduction.

Felicity is a Diana. Or The Diana. Felicity isn’t sure about how articles work in Latin.

Anyway, the thing is there’s like, this sacred group of women. Seven. There’s seven spread across the world and they have like, these powers. And they fight for good and justice and stuff.

What was that motto, again?

Fiat justitia, pereat mundus.

Ugh why does it have to be a dead language. It’s the 21st century.

Where was I?

Ugh whatever – the point is on top of everything else I have to like train and fight and protect the human race from like monsters and whatever. I spend all this time and energy on school and then I’m off to training with these demented old women. Most the time I study with Olethea. Seriously. That’s her name. She makes me fight with bows and swords and stuff. Who does that? I guess I do that now. I’m pretty good at it though.

I’ve never been better at Kick-Double Basket tosses, so that’s something I suppose.

Roleplaying Sample: “My name is Felicity Aarons, and I am so much more than just an ordinary cheerleader.

Ugh. It even sounds tacky in my own journal.

I can’t believe this is my life now.

Just last weekend I was at the point with Clint. CLINT.

From Sister Benedictine’s prep school.

He’s on the varsity swim team. The swim. Team.

He has muscles in places I didn’t even realize guys could have muscles. And he has this mop of dusty blond hair and cold grey eyes…

Then Olethea showed up muttering something about how I’d be a disappointment to some rancid old slag named Vestia.

Venatus.

Do you know how hard it is to explain to someone who the weird woman in a toga with a golden bow is?

Luckily, he’s a varsity swimmer and not a chess champion so he didn’t ask too many questions.

Then Olethea and I were off on a hunt.

Wasn’t much of a tracking lesson, it was a weird tenacle monster shooting laser beams out of its eyes. It was not exactly what I would call subtle.

A few arrows in the side and Olethea had it pinned, and I finished it off with a brace of pila to the giant eyeballs. They popped like soft boiled eggs. It was gross, but you know, kinda cool.

I hope I get some time off this weekend. I need to finish a science project.

And see if Clint is busy."

Why: You already know the answer to that. I’m having a blast with Danny so why wouldn’t I want to give it another go?

 
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Old Jun 5th, 2022, 08:41 PM
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Domo arigato, Roboto dude!
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Hero Name: Galatea
"Real" Name: Nicole (Nikki to her friends) Janvier
Playbook: The Brain (Cyborg body, Scientific Insight: Robotics, Always prepared, Above the fray)

 

 

 

 

 

 

 

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Start of the new school year means work is very busy. Sorry if I lag behind a bit for the next week or so.

Last edited by PalladiaMors; Jun 15th, 2022 at 07:52 PM.
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Old Jun 5th, 2022, 08:50 PM
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Last edited by Mitsubachi; Jun 14th, 2022 at 09:12 AM. Reason: Working on stat block
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Old Jun 5th, 2022, 09:17 PM
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Har-Lann application

Hero Name: Har-Lann, Seventh of This Name, Acolyte of the All-Song (... and Lanny to their friends.)

Playbook: Outsider

Appearance: Har-Lann is clearly alien. Their skin is an aqua-blue sheen, and they're completely hairless except for a mohawk-esque style coloured honey-orange; the stiff 'hairs' are more like quills and they shine like crystal filaments. They have protruding, pointed ears, with tufts of the same honey-coloured 'quills' poking out like ear hairs. They stand at around 1 meter (just under 4 feet) tall, but otherwise roughly humanoid - except the head is a tiny bit too large, the mouth is a little too small (they can still yell pretty loud when they want to, though) and the hands are four-fingered. They're sleek, thin and androgynous.

Description: Har-Lann is a cheery traveller from a deep space collective, taking their first foray out into the metaphorical 'real world' of the galaxy. Age is ... complicated when cryo-sleep enters the equation, but biologically speaking they're the equivalent of about 14 years old when compared to a human lifespan. They've landed on Earth and both finds its society appealling and its status as a celestial body strangely charged with meaning. As an acolyte in a pantheistic religion that celebrates the divine within the cosmos, Har-Lann is settling in for a longer stay to investigate a potential revelation in the making, and wants to do good while they're here - even if that means laying low and working alongside some local emerging heroes rather than some big government entity that'd lock them up for tests.

Har-Lann's species is naturally capable of limited telepathy, but the All-Song in Har-Lann's head is charged with its own power, bringing Har-Lann psychically closer to the energy that powers stars and interstellar phenomena. This significantly augments their psychic potential and allows them to tap into that celestial energy - currently, this manifests by manipulating solar energy, heat and light.

Goals: To meditate on the All-Song and its apparent connection to Earth, while also keeping it and its people safe from threat. Har-Lann has already met with animosity from government entities from their arrival, so contributing to the security of the planet and its people alongside fellow scrappy youths is safer and infinitely more appealing. And underneath the sunny temperament, Har-Lann is also lonely and looking for friends of the same relative age group, and on the same wavelength.

Background: Har-Lann grew up in a deep space community they refer to as the Congregation (the real name doesn't translate well). The Congregation is a theological society of many different alien races united in their belief in the All-Song - a pantheistic belief system that interprets 'God' as a dormant cosmic force known as The All. According to the Congregation, the All-Song is the 'name' of this entity, and reciting the name in full will awaken the dormant god and revitalise the universe. The recitation of this long, complex 'song' is a project centuries in the making - data is collected across the universe and 'performers' have to be prepared for most of their lives to 'sing' just a minuscule fragment.

Har-Lann has been conditioned from birth to retain a small fragment of the All-Song in their mind. They must meditate on the song fragment regularly in order to learn it, and it is expected that they travel extensively and grow in wisdom in order to better understand the nature of the harmonics at play in the All-Song. Har-Lann came here as part of a general journey, and cared little for how out-of-place they'd be here. Earth is known to the Congregation, so Har-Lann has some base knowledge and can skim the rest out of the minds of the locals when searching for the right word or social custom - what harm would there be in their presence here?

Har-Lann may have underestimated the strangeness of their presence on Earth, to put it lightly. Narrowly escaping government enclosure and losing access to their ship. Har-Lann is stranded. However, they're in no hurry to leave anyway.

In their time here, Har-Lann has meditated on their All-Song fragment and ... something is strange. The fragment itself has an added foreboding richness about it, and meditating over it while on Earth is different to anywhere else. It's like there's a resonance between their mind, the All-Song, the strange little orb of Earth itself and the solar system it inhabits. The All-Song is the song of the spheres, after all, and perhaps a celestial body in this little corner of space - The Earth? Earth's moon? Sol? - has a unique role in this experience. Har-Lann is determined to find out what that is, with the reluctant blessing of their distant Congregation.

Roleplaying Sample: In another Masks game, an anxious protege stands up to his mentor

Why: Har-Lann's initial themes are pretty straightforward; they're an independent, quick-witted and lonely kid from the deep space equivalent of a home-schooling religious commune, venturing outside their limited circles for the first time and seeing they things they've learned in a new light. They may begin to poke and prod at the things they've known as pure truth until now. And Har-Lann is desperate to fit in somewhere with someone outside their prior life; I play a lot of characters who are fringe-dwellers by circumstance or choice and end up staying there, so I want to push myself to make a character who's more optimistic about fitting in somewhere for a while despite apparent boundaries.


Character Development• Where do you come from?
• Why did you come to Earth?
• Why do you want to stay here (for now at least)?
• Why do your people want you to come home?
• Why do you care about the team?

When our team first came together... we didn’t trust each other at first, but that changed. How? Why?

Har-Lann has been learning about Earth by spending time with Moonbeam.

They have a 'crush' on Singularity but keep it under wraps.

Har-Lann is cheerful and thrilled to be here. Everyone has Influence over them.


Hero NameHar-Lann
Real Name'Lanny'
Age14
Potential
OOOOO
On MeInfluenceOn Them
XDark JusticeO
XMoonbeamX
XSingularityO
Labels
Danger-1
Freak+1
Savior0
Superior+2
Mundane+1
Conditions
-2 to comfort or support someone or pierce the maskAngryNo
-2 to directly engageAfraidNo
-2 to provoke someone or assess the situationGuiltyNo
-2 to unleash your powersHopelessNo
-2 to stand in defense or reject what others say about you or the worldInsecureNo
Abilities
Flight
Telepathy/mind blasts
Heliokinesis
Moves
You have the resources that come with your station. Whenever you contact your people, roll + Superior. On a 10+, hold 3. On a 7-9, hold 2. On a miss, hold 1, but your people make an uncomfortable demand of you. Spend your hold 1 for 1 to: - receive a useful piece of alien technology that will allow you to use any ability from another playbook once (choose the ability when you spend the hold) - consult your people’s knowledge to ask the GM a question about the current situation - clear a condition through the comfort of contact with your homeBelong in two worlds
When you comfort or support someone by telling them how they exemplify the best parts of Earth, roll + Freak instead of + Mundane.The best of them
When you talk about your home, roll + Freak. On a 10+, choose two. On a 7-9, choose one. During the conversation, you: - confess a flaw of your home; add 1 Team to the pool - mislead them about your home; take Influence over them - describe the glories of your home; clear a condition. On a miss, you inadvertently reveal more about yourself than you planned; tell them a secret or vulnerability you haven’t shared with Earthlings before now.Not so different after all
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Last edited by HotsuSama; Jun 10th, 2022 at 09:50 AM.
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Old Jun 5th, 2022, 10:28 PM
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Copper Cricket
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Hero Name: Copper Cricket (Martin Pathos)

Playbook: The Janus

Appearance: Martin is a fit teenage boy of average height, dark hair kept short, brown eyes, and a thoughtful expression.

Description: Martim stands just at six feet tall, not a hair under or over really. He typically keeps his short black hair under his favorite ball cap. In his day to day life Martin wears fairly plain clothes. T-shirts without much flair, plain blue jeans of typical cut,cand his baseball cap. Toss in a hoodie or jacket depending on the weather, swap out the jeans for cargo shorts if it's hot, and you have the practical entirety of Martin's wardrobe.
Along with being a quiet youth, Martin's facial expressions and reactions are subdued most of the time. It is sometimes hard for new people to get much of a read on what Martin is thinking, but when he thinks it's important he does make an effort to speak up.
Of course this sometimes frustrates his teachers, and his tendency to silently stare off into the distance often has people wondering if he's really paying attention.
Generally Martin is a thoughtful soul, who takes his time to digest information and think on it fully before forming an opinion. He believes in giving everything its fair shake, even if he doesn't really get it. He's a big fan of insects and is an avid baseball player.
Martin's costume is as plain as his normal clothes. A simple tracksuit does the trick for him, although he was apparently seized by one wild idea at least. He wears a helmet to hide his identity, a simple thing reminiscent of an insect. Of course Martin isn't used to deception, not overtly at least, just staying quiet. This is different now, now he has to actively deceive those around him, and he's finding he's much better at it than is comfortable.

Goals: Martin has powers, and he can't resist the urge to use them. He has no ambition to be rich, or to rule over others, no drive for revenge or otherwise, he just wants to see what he has put to good use. Now Martin doesn't really know how he would even start getting involved with this sort of work, but he's used to being on a team, so he starts looking for one.

Background: Martin grew up in the suburbs, his dad is an electrician, his mother teaches elementary school. He has two younger brothers, and his life has been fairly typical until now. He always loved insects as a boy, and his passion has led to him having something of a collection, displayed on shelves alongside baseball trophies. He still plays on the highschool baseball team, and until recently he didn't think his life would stand out much.
That is until his powers started to manifest, and he began hiding them, toning down his performance, almost on instinct.
This didn't stop his nosy younger brothers from stumbling onto him while he was out testing his abilities, so now he plays extra nice with them to keep them quiet about it. Life was so simple and quiet before, and he liked it, just as much as he likes his new way of life. He can't let things change, so on comes The Mask, and on go the lies.

Roleplaying Sample: Weju shennanagins, Jill's mask

Why: Well I enjoyed that one-shot we did, it was a blast I think! And I'm a bit more free so I thought it would be fun to dive deeper into Masks and get a more full experience of the system with a great dm and a passionate party.
As for what I'm looking to explore, the idea of a young person unable to move forwards or who isn't able to imagine life different, who then wrestles with new ambitions as change nonetheless comes and pushes them out of their comfort zone, is sort of what I'm looking to explore.

 

Last edited by Amarga; Jun 15th, 2022 at 07:38 PM.
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  #10  
Old Jun 5th, 2022, 10:42 PM
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Neighborhood Mind Flayer
 
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Grayson
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Hero Name: Grayson

Playbook: Doomed

Appearance: Pale skin with haunted eyes and unassuming clothing. Slightly pointed ears and eyes that are more red than brown. Medium-length messy red hair.

Description: Grayson does not consider himself a hero. In fact, he feels he is more a danger to others than anything else. He can feel the hunger and rage welling inside him, just waiting to break free, and knows that it is only a matter of time before he cannot control it any longer. Until then, he has resigned himself to using his abilities to do some good.

Grayson does not like to draw attention to himself, and his desire to not wear a costume reflects this. His personality is very much that of someone insecure and relying on others to take the lead.

Goals: Grayson's very desire to be part of a team of young 'heroes' stems from his need to prove to himself that he is not a villain. At least, for as long as he can.

Background: Grayson is a vampire. He was attacked when he was barely fourteen, not far from his home, and managed to crawl back to his house before succumbing to his wounds.

His father was returning from a medical conference the following night when his son attacked him as he came in the door. Through some chance of luck, he managed to knock his son out. A quick exam revealed that something was very wrong.

Over the next two months, his father kept his son sedated as he worked to learn more about the disease that affected his son. Thankfully, his work in the field of Hematology proved invaluable in this regard. Another stroke of luck.

He devised for his son a treatment that staved off much of the disease's effects, though not all. He also noted that the treatment was having subtle diminishing returns. It would only be a matter of time before it lost its effectiveness and the disease took over his son completely. For the time his son had left, his father devoted everything he had to find a permanent solution.

It was not long after Grayson had begun his father's treatments and returned to somewhat of a 'normal' life, that he began to feel that he was being followed. Without actually seeing him, he knew it was the vampire that had attacked him. Grayson could somehow 'feel' his presence, and had a strange desire to go to him, though he was able to brush these desires aside, a side-effect of his treatment no doubt. Despite being ignored, Grayson knew the one that had turned him was not about to walk quietly away.

Roleplaying Sample: Here and here

Why: I've played a lot of PbtA, but never masks, and have been looking for a game to sink my teeth into. I know, I'm sorry.


Stat BlockGrayson
Doomed - Potential 0 | Doom 0

Labels: Danger: +1 | Freak: +2 | Savior: +1 | Superior:-1 | Mundane: 0

Conditions: -2 to directly engage a threatAfraid: N | -2 to comfort or support or pierce the maskAngry: N | -2 to provoke someone or assess the situationGuilty: N | -2 to unleash your powersHopeless: N | -2 to defend someone or reject others’ influenceInsecure: N

Influences: Huntress | Rylee

Abilities: Body Transmutation | Superhuman Strength & Speed | Vitality Absorption

Doom: Injuring Innocents | Frightening loved ones
Doom Signs (1/5): Mark your doom track to use an Adult Move one time.Bolstered

The prickly tingling fear of your doom, always in your head—it holds you back most of the time. But right here, right now? It gives you the confidence to do anything. After all, what’s the worst that could happen? Is it worse than your doom? Do impossible things. Do anything. But mark a doomsign after you’re finishedMoment of Truth | When you share a triumphant celebration with someone, give them Influence over you and spend
1 Team from the pool to clear one box on your doom track.

When you share a vulnerability or weakness with someone, give them Influence over you and ask if they honestly think there’s hope for you. If they say yes, mark potential or clear one box of your doom track. If they say no, mark a condition or mark your doom track.
Team Moves | You have a nemesis, an epic and powerful enemy representing and embodying your doom. It’s going to take everything you have to take them down in the time you have left.

Grayson's nemesis is the vampire that turned him.

At the end of every session, answer the question: Did you make progress on defeating your nemesis? If the answer is yes, mark potential. If the answer is no, mark your doom track.
Nemesis | You have a place where you can rest, recover, and reflect upon your powers.

Grayson has made a place for himself in a long-abandoned clock tower. The clock itself is known by many and is often used as a place for kids as they dare each other to enter or spend the night. Grayson has found a means of climbing to the top, to a room directly behind the large face of the clock itself. Although it is dark there, his affliction renders the darkness as bright as dusk.

Features: A library of valuable tomes on vampirism, a meditation space, art, music, and food (including a stash of his serum)

Downsides: The location is known to many, and it could be easily damaged or tampered with
Sanctuary
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Last edited by Silent Rain; Jun 15th, 2022 at 01:18 PM.
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  #11  
Old Jun 5th, 2022, 11:48 PM
Ermine Ermine is offline
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Maiko Mitsuhana, AKA VoidHero Name: Void, AKA Maiko Mitsuhana.

Playbook: The Delinquent (Teleportation and Emotion Control. Moves: Criminal Mind, Troublemaker, Are You Watching Closely?)

Appearance: Void dresses in dark academia aesthetic, bordering on goth. Despite the stereotypes, she is usually in a good mood, smiling just enough to look suspicious. She doesn't technically wear a superhero uniform, however, just donning a lightweight, wooden kitsune mask and a hoodie when she's doing her superhero shenanigans.
Image (It got all crunchy when I shrunk it, so big size)

Description: As I described in the previous section, Maiko is almost always in a stylized schoolgirl uniform, despite the school not requiring one. She has multiple of the same uniform: a black and white plaid skirt, a black button-up top, black socks to her knees, and combat boots. She keeps a plain black hoodie around her waist and makes no real attempt to hide her mask beyond putting it in her locker. All of her attire is impecably clean and creased just right, washed by hand and ironed by her single mother each week.

She typically blends in with any of the cliques in school, though she is usually just ignored until she says something funny and uses her powers to make those who hear it feel the rush of laughter.

She doesn't know where she got her powers. She suspects a mutation, like in her favorite shows. Or just genetics, but she's never seen her mom do anything. Unless she has the same gift? After all, they do have a strong bond. Maybe there's back and forth manipulation of each other's emotions?

For fun, Maiko likes to shoplift. She uses anything she takes, usually art supplies. She also likes to draw. Her mother has caught her a couple of times with fancier stolen items and gotten mad at her, but the anger and disappointment never lasted. Her mom, Risa, expects her to do well in school (which she does when she does her work) and graduate with honors, go to a prestigious college, and live a happy life as whatever she wants to be when she grows up. As long as that isn't "a criminal" of course.

Goals: Look, if someone else has powers, clearly they should be given a chance to rule the world. And if there are others like her, maybe they can form a council or something. As to why she's a hero? Well, she has a sister she wants to leave a better world for, and she'll do whatever crimes it takes to make that happen.

Background: (I keep getting ahead of myself and describing things in earlier sections!) Maiko used to be even more bubbly than she is now, until she lost her dad and two brothers in a house fire when she was about 9. It wasn't long until her clothes became darker in color, but it WAS a long time before she'd smile again. That happened when she was 13 and got her first kiss. Oh, Eve. That relationship didn't last long, as most don't for a 13 year old, but the comfort and happiness she sparked in Maiko stayed to this day, in her 16th year.

While her sister, Emi, hasn't found that happiness yet, Maiko has been doing all the little things she can for her to try to bring her closer to a smile. And that makes Maiko happy.

Roleplaying Sample: Can I just say "the whole solo Urban Fantasy game we're doing"?

Why: I want to play because Masks is fun. I'm hoping for some teen drama, likely caused by Maiko's gifts. Also, maybe a little romance, for once. This is one of the few times I'm NOT playing an aromantic character.


Maiko Mitsuhana AKA VoidThe DelinquentLabelsPowersInfluenceConditions
Moves
When you assess the situation, you can always ask one of the following questions, even on a miss: what here is useful or valuable to me?; how could I best infuriate or provoke ____________?; what’s the best way in/way past?Criminal Mind
When you help a teammate through destructive, criminal, or rule-breaking actions, you can give them a +2 instead of a +1 when you spend a Team from the pool.Troublemaker
When you mislead, distract, or trick someone, roll +Superior. On a hit, they are fooled, at least for a moment. On a 10+, choose three. On a 7-9, choose two. you get an opportunity; you expose a weakness or flaw; you confuse them for some time; you avoid further entanglement. On a miss, you’re hopelessly embroiled in it and under pressure; mark a condition.Are You Watching Closely?
Danger-1
Freak0
Savior-1
Superior2
Mundane3
Abilities
Teleportation
Emotion Control
Potential: 4
Advancements: None
NameMe/Them/Both
AnimaOver Me
ArgentOver Me
GalateaOver Me
-2 to comfort or support someone or pierce the maskAngryNo
-2 to directly engageAfraidYes
-2 to provoke someone or assess the situationGuiltyNo
-2 to unleash your powersHopelessNo
-2 to stand in defense or reject what others say about you or the worldInsecureYes

Last edited by Ermine; Today at 04:01 AM.
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  #12  
Old Jun 6th, 2022, 05:37 AM
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Sirviantis Sirviantis is offline
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Anima!
Name:Anima
right-aligned image

Playbook: The Newborn. (Moves: A mind of their own, Not from around here) The Haunted also fits quite well, and I'm a bit unsure if the Newborn does, but let me know.

Powers: Soul control. Can use the souls of the damned to animate things or alternatively manifest them as semi-tangible ghosts, fireballs, or still humanoid constructs made from whatever is at hand. Beyond that they have some general utility powers that youd expect a telekineticist to have such as flight, super strength, and telekinesis.

It's interesting to note that she doesn't quite have control over these souls, but rather they're just motivated to help by the promise of escape from hell.

Appearance: For a purely spiritual being stuck in a body by pure happenstance, Anima could've done a lot worse. Amy was the envy of quite a few of her classmates and for good reason. Her heart-shaped face is unmarred by any blemishes, leaving her emerald, almond-shaped eyes to easily confidently meet the gaze of anyone who looks her way. They sit below carefully tended, but not thin brows and on either side of her rather dainty nose. If her undead nature can be spotted, it would be by her lips, which are constantly but only slightly cracked, or her porcelain white skin. While not often noted, her body temperature is also a good deal colder than would be expected.

Anima, or Amy as she goes by for day-to-day affairs tends carries herself in a confident manner, though this is mostly just a show. In reality she's not quite sure if she has this whole "pretend to be a normal teenager" down, and often she plays any wrong calculations off as just general goofyness.

In her undercover life as Amy has acces to a varied selection of clothing, though she often picks outfits based on what she likes for the day without caring about which shirt goes with which trousers or what the weather is going to be like. This leaves Amy to stand out in a crowd rather often.

In her superhero identity as Anima she wears a form fitting black and white spandex which she once managed to find in a store window. It's good enough to serve to remind Anima which identity she's in at the moment. Though in an attempt to customise her outfit a bit more, she added a long brown cape complete with a cowl. The idea was that she could use the hood to obscure her face a bit, but it keeps blowing off.

Description: Anima is an amalgamation of souls created to give the denizens of hell a chance at redemtion through service to her. She inhabits the dead body of her creator's daughter after having accidentally consumed her soul and tried but failed to take over her life. Now she, Amy's mother and stepdad have moved to a new city to try and forget Amy's Amy did die, but her family hasn't exactly caught on, believing the entire thing to be caused by amnesia."near"-death and her Not really, but you try explaining to a judge that a manifestation of souls possessed you to kill a few muggers"criminally insane" father. She seeks to learn about humanity from people who havn't been sent to hell and tortured for a good eternity while using her powers to silence the screams of agony that plague her constantly.
 

Goals: Beyond that whenever they use their powers the endless song of the souls of the damned gets slightly quieter, which is nice. Beyond that there's the feeling of having done something good for someone else.
Background: Anima is barely months old, though that same cannot be said for the life they live and the body they use. Previously those belonged to Amy Reed. Amy was the product of a desperate attempt to kindle some love back into a hopeless marriage between two good people. On the weekends she visited her father, a touristy souvenir shop owner who dabbled in black arts. Victor was kind but superstitious, and honestly believed the artifacts he peddled held magical power. He worried about the consequences of selling these sacred implements as easily forgotten keepsakes. Financially he had no little other choice. The days he spent in the store, working through one after the other and taking barely half a day off for christmas. Her mother, Olivia Reed, was still working through medical school, and was their family's hope of ever getting out of living paycheck to paycheck. The pressure this put on Amy to be the best girl she could be was a lot, but somehow not unbearable to the young girl who barely knew better.

As time went on and stress consumed love and Olivia finally got her medical license the pair split up. Amy's mother couldn't handle the stress of the relationship, the paranoia of her husband and honestly felt like she deserved better than the man she once married. Once Amy's mother found a new appartement she only visited her father on the weekends, and despite the shift in lifestyle she still looked forward to it each week. She never quite understood the gravity of her father's occult rituals, but she went along happily. As she grew older Amy managed to glean some more meaning in them though, and it frightened her. From Amy's understanding, Victor was trying to create something capable of redeeming his soul. Though she never quite understood why he'd need to.

During the week her life made a lot more sense though, She lived as a lonely child with her mother, and soon enough she even had a stepdad. Initially she didn't like him much: Liam was kind enough to her but a bit cold and nice only in a way that felt forced. Still, he was more of a parent to her than her real parents who were always busy with their jobs. Over time Amy's new father loosened up, and the pair bonded more deeply.

All in all Amy couldn't complain about her life: she was top of her class, had a handful of good friends, was great in her self-defense class and quite confident about her looks. She had help ofcourse, aside form two caring, if busy parents, a nice stepdad and a great therapist to help her out when she felt bad.

Amy would only live to be 15 years old. She died on a saturday as she was visiting her dad. There was a break-in in the shop, and Amy was a tad overconfident. She made her way down to the shop and saw three armed muggers. She was shot in the stomach three times. When her father came down a moment later he could only hold her daughter as she died.

As the man held his daughter's dying body his occult experiment came to investigate, and set about fixing things. The coalition of souls, Anima, possessed Victor and used the man's body to throw the muggers back out of the shop, but the man's rage made Anima go overboard. In the under a minute Anima picked up had stabbed each of the muggers a thousand times with a piece of glass before throwing them out. When the spectre had healed Victor's wounds it left his body. But Victor wasn't happy still. He pleaded the entity to heal his daughter and Anima did as they were asked but too late, and so Anima was trapped in the dead body, replacing Amy as the occupant. A look of grim comprehension came over Victor's face as he realised that he'd essentially trapped Anima in the body of Amy.

After that it all happened fast. The police arrived to find a pile of dead bodies and a man crying over the wounded body of a teen girl. They put two and two together everyone left, Victor left in the back of a police car with his hands cuffed. Anima left in the body of Amy in an ambulance. And Amy left this world to be absorbed into Anima and promptly forgiven by the soul construct, allowed to pass into heaven.

Amy's body passed out, and Anima used the time to search through Amy's memories and find out what this person was about, but they were quickly fading. When Amy's body woke up, it was stitched up and had stopped bleeding. A woman was staring, with an look of elation on her face. She said how happy she was in a tone that was too loud for Anima's new ears. And when Anima was quiet, Olivia became worried. A doctor informed her of the potential for brain damage, but over the coming months she was medically diagnosed with amnesia and a loss of fine motor skills.

The diagnosis was wrong, but modern medicine doesn't really account for "departed and possessed", and the diagnosis helped a fair bit in getting Anima acclimated to her new life. Revalidation went well, and she even caught up on Amy's life quite quickly with the help of a lot of people who knew her very well. Anima caught up with school by studying a lot and prying any loose information from the remnants of memory of their host. After six months Anima was semi-competently imitating a 16 year old who had the kind of memory loss that hollywood peddled, some headaches, horrible naivety and some missing memories but overall functional.

Anima was ready for more though. She never quite got around to working out why three men would try and work their way into a store they didn't own to take money that wasn't theirs. Why would they bother, if they didn't have the money why wouldn't they just ask nicely. It was questions like this that motivated Anima to go out and find trouble, motivated by genuine curiousity to work out why people are almost inherently egoistical. The concept of a self being entirely alien to Anima, who was essentially just an amalgamation of souls. In one of these escapades, when she had to defend herself against a violent type, that she had to use her powers. Directly after the fight, the endless pained cries of the souls of the dead stuck inside her grew a little quieter, as a few of them were absolved of their sins. The quiet became addicting to Anima, who'd finally gotten a moment of rest.

Roleplaying Sample: This ought to do until I write one for Anima
Why: I've played a game of Masks before, and didn't enjoy it. Later I learned I completely misunderstood the system and that it's significantly more rules-light than I expected and characters aren't limited by the moves in their playbooks. Beyond that, I love high school drama and superhero antics. I'm definitely open to exploring relationships with Anima, and excited to try a more "eldritch" character.


[SPOILERBUTTON="Statblock"]
Template
AnimaThe NewbornLabelsPowersInfluenceConditions
Look:Woman, White, human skin, mismatched clothing, over the top costume
Moves
When you act clueless, goofy or confused to get out of a sticky mundane situation, roll+Freak. On a hit, you create an opportunity, a distraction, or a plausible excuse. On a 7-9, in addition, you feel all the weight of playing the clown, and of the people staring at you. The GM will shift one of your labels up, and one down.Not from around here
Your powers evolve and mutate. When you are facing an obstacle or threat that your powers would not be able to deal with, you can mark a condition to have your powers adapt to the situation and manifest in a new and unprecedented way. You do not retain these new powers once the danger is gone.A mind of their own
Lessons
Always offer second chances.
Never forget who you owe.
Danger-1
Freak+1
Savior+1
Superior+1
Mundane0
Abilities
Telekinesis
Animation
Soul/hell magic
Potential: 3
Advancement: None
NameMe/Them/Both
Argent She/her
Galatea She/her
Void She/her
-2 to comfort or support someone or pierce the maskAngryNo
-2 to directly engageAfraidYes
-2 to provoke someone or assess the situationGuiltyNo
-2 to unleash your powersHopelessNo
-2 to stand in defense or reject what others say about you or the worldInsecureYes
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Re-taking a lot of exams, if you're waiting on a post please be aware that means I'm being productive and I lack the energy to write one. Sorry!

Last edited by Sirviantis; Yesterday at 04:27 PM.
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  #13  
Old Jun 6th, 2022, 01:02 PM
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Ysolde Ysolde is offline
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Hero Name: Argent

Playbook: The Transformed (Impenetrable Armor, Inhuman Might)

Appearance: A silver statue of a woman with a white dress. She looks elegant and beautiful until she moves and then she is utterly uncanny and alien. Metal should not move like that, should not shape and conform to new positions.

Description: Argent tends towards depression she does her best to hide it and put up a front that she doesn’t care but those who know her best can see. She is friendly, helpful, and kind until she sees injustice and then watch out.

Goals: She is going to make her mother proud. She’s doing this for every girl who looks in the mirror and hates what they see showing them that beauty is what is inside.

Background: Argent was once a normal girl named Sally Freeman. She grew up in a house with a mother and father with two younger brothers. She was of average looks and had a kind disposition. A crusader for social justice and an avid feminist she was known to March, organize, and help where she could. A new factory was to be built processing aluminum right next to the poorest section of the city as usual and this young teen was part of a group trying to stop it. They protested, marched, and wrote letters but little worked. A statement had to be made and she was one of many who would make it.

It turned out that it wasn’t an aluminum plant, it was a place where scientists were researching a strange alien metal. When the group made it into the recesses of the building they broke containers and the like. Sally was just the unlucky person who broke the crate holding the strange alien metal. It bonded to her body, became her body and Argent was born.

Her mother, Meredith helps her most with the changes she’s gone through and that was who first suggested Argent join the team. So she’s doing this for her mother and she refuses to let the naysayers win. She refuses to simply hide away when she can do so much even if she isn’t human anymore.

Roleplaying Sample: She remembered when danger would make her heart thump in her chest, when her breath would catch in her throat, these days neither happened because she had no lungs, had no heart. A phantom of what had been was all there was and perhaps, in some ways, that was better. She need not worry about herself, need not be afraid of any danger. So, she moved towards the danger, she put her hands together and parted a wall like a diver might part water. Through the obstacle and ignoring gunfire, lasers, or whatever it was today and bringing herself front and center.

Perhaps some other hero might give a speech, something that would be catchy on social media but Argent wasn't like that. She simply looked to the villain and said, "I know you won't surrender and you know you won't surrender but I can afford to give you a chance anyway. If you want to take it to try and hurt me well, go ahead." She counted in her head after that one...two...three.. she gave it a full ten count ignoring any attacks and heading right in for damage that would take this villain down. Her hair was like a monomolecular edge, her palm strikes like katana, her punches like a piston press everything about her was deadly and dangerous and once she attacked it was a matter of keeping the villain alive more than anything else.

Why: Invulnerability as a curse how does one cope? Dealing with body dysmorphia when your entire body is metal. What is it to be human? How does the idea of never aging affect someone so young?

Character Development
We drew attention and ire from plenty during the fight. One important person in particular now hates and fears us. Who is it? Chief of Police Karen

Anima comforted you when you were at your lowest.
Void knew you before you changed.

You try not to care what other people think, even if you can’t shut everyone out. Give Influence to Anima.



Hero NameArgent
Real NameSally Freeman
Age17
Potential
OOOOO
On MeInfluenceOn Them
XAnimaO
Labels
Danger+1
Freak+3
Savior0
Superior-1
Mundane-1
Conditions
-2 to comfort or support someone or pierce the maskAngryNo
-2 to directly engageAfraidNo
-2 to provoke someone or assess the situationGuiltyNo
-2 to unleash your powersHopelessNo
-2 to stand in defense or reject what others say about you or the worldInsecureNo
Abilities
Impenetrable Armor
Inhuman Might
Moves
When you take a powerful physical blow, you may roll as if you had two fewer conditions marked. If you do, on a 10+ you must choose to lose control of yourself in a terrible way. I am not my body:
When you directly engage a threat in a terrifying fashion, mark a condition to choose an additional option, even on a miss.Not human enough:
When you smash your way through scenery to get to or away from something, roll + Danger. On a hit, the world breaks before you, and you get what you want. On a 7-9, choose one: mark a condition, leave something behind, or take something with you. On a miss, you smash through, but leave devastation in your wake or wind up somewhere worse, GM’s choice.Unstoppable:

Last edited by Ysolde; Jun 16th, 2022 at 10:07 PM.
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  #14  
Old Jun 9th, 2022, 11:24 AM
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zebedee zebedee is offline
Once more unto the breach
 
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Hero NameSingularity
Real NameBen Woollard and Virginia Gauthier
Age15 and 16
Potential
OOOOO
On MeInfluenceOn Them
XMizukiX
XHar-LannX
ODark JusticeO
Labels
Danger+1
Freak+2
Savior+1
Superior+1
Mundane-2
Conditions
-2 to comfort or support someone or pierce the maskAngryNo
-2 to directly engageAfraidNo
-2 to provoke someone or assess the situationGuiltyNo
-2 to unleash your powersHopelessNo
-2 to stand in defense or reject what others say about you or the worldInsecureNo
Abilities
Gravity Manipulation
Not human enough: When you directly engage a threat in a terrifying fashion, mark a condition to choose an additional option, even on a miss.
Flares:
Shielding
Moat
Move
Reality Storm
Moves
When you share a triumphant celebration with someone, ask them if there is any fear in their eyes when they look at you. If they say no, take +1 forward and mark potential. If they say yes, immediately shift your Danger up and Savior down.Team Move 1
When you share a vulnerability or weakness with someone, tell them how they could stop you, if it came down to it. Give them Influence over you and clear a condition.Team Move 2

Last edited by zebedee; Aug 16th, 2022 at 05:45 PM.
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