Name: Snow Denius Race: Half-elf Class: Wizard/necromancer Background: Sage Alignment: lawful neutral Age: 23 Personality trait:
1 I am quiet and keep to myself
2 i burn with a quiet smoldering anger that I fear will one day consume me. Ideal: Vengeance. Those who harm the innocent must be punished Bond: I sold my soul for knowledge. I hope to do great deeds with it and win it back Flaw: My hatred blinds me and causes me to make unwise choices
Appearance: Snow is an albino with white skin, long white hair, and red eyes. He is tall, six foot one, but very slender. He has a grim expression and rarely smiles. He wears black leather decorated with various bones, and carries a war scythe that looks to be made out of bone for when he needs to get his hands dirty.
Personality: Snow is a quiet, reserved person who rarely smiles and almost never laughs. He is tunnel visioned on getting stronger to enact his revenge on his elven relatives and Is frustrated by anything that distracts him from furthering that goal. He is slow to trust new people, but once someone has proven themselves a friend to him, he is fiercely loyal to them.
Despite all his anger, Snow still has a kind heart for innocent people and will go out of his way to help others if he can. He doesn't want anyone else to suffer like he has, other than the snow elves. He is also very fond of animals and treats his zombie rat familiar like a living creature.
When it comes to anything other than his kin, Snow is calm and rational, even when being insulted or discriminated against. He simple doesn't think anything that isn't a snow elf is worth his anger.
Backstory:
Snow’s elven mother Tityanna Torsonna was from a tribe of elves who were extreme isolationists, xenophobes, and down right racist against all other races, especially humans. They lived in the cold north and survived mostly by hunting and fishing. Despite their hatred for the outside world, they did let a handful of merchants come to their frozen island to trade things that the snow elves couldn’t get themselves such as metal, fruits, and vegetables. Snows Father, Cairn Denius was one such merchant. His parents met and found each other enticingly exotic, and became lovers. When Tityanna discovered she was pregnant, she eloped with Cairn and fled her people, for they would murder her for laying with a human, and the child for being an abomination that tainted their pure bloodline.
The pair settled in a coastal village where Tityanna fished, and Cairn continued his work as a merchant. They made good money and lived comfortably. Unfortunately, Snow had a much harder time of it. Being not only an elf, but an albino, he was treated as a pariah by the other villagers and made few friends. This made him grow into a sad, lonely introvert.
Then they came.
The snow elves arrived in the village having heard rumors of one of their kind living there. They threatened to kill everyone in the village if they didn’t hand her over. To save the villagers, and Snow and her husband, Tityanna surrendered herself and was taken away. She told Snow and Cairn not to worry, that she would talk things over with her father. Even Snow knew this was a lie to make them feel better. His mother had often told him of how wicked her people were. She always told him to hide if he ever saw one, for they would kill him on sight.
Two weeks later, the elves returned. Cairn’s father went to meet with them, hoping desperately that his wife was with them, and she was…some of her anyway.
In his grief stricken anger, Cairn attacked the elves and was swiftly cut down, leaving Snow an orphan.
Snow watched the scene play out while hiding. He saw the sneering grins on the snow elves’ faces, and it lit a flame of hatred in him that never went out. He swore revenge against the snow elves. He would make them pay. He would wipe their race from existence for what they had done.
He took his inheritance and enrolled in a mages college to study magic. Like his mother, he had an affinity for magic, but there was one school he was especially proficient at, and fittingly enough it was the very school he most wanted to learn, for among his mothers stories of the snow elves, she had told him that there was one school of magic they hated. Necromancy.
Snow knew that to wipe out an entire race, he would need an army. Being not only a commoner, but a halfbreed who was not wealthy, there was no way for Snow to get an army of the living, but an army of the dead was doable.
While at the college, Snow made few friends, but one very unpleasant enemy. Darien Jakas was the son of a noble, and a vicious, cruel, entitled young man who took every opportunity to insult Snow. Snow paid him little mind, unwilling to waste his hatred and anger on anything other than the snow elves. His tunnel vision would cost him dearly, for necromancy was forbidden in the college and Snow taught himself in secret. He managed to animate a rat which he kept as a pet, but one day one of the masters barged into his room while his rat was out. At first Snow was confused as to the reason for the intrusion, but when he saw Darien standing in the hallway sneering at him, he understood. Somehow the human had learned of the rat and reported him.
Snow was expelled from the college and supported himself as an adventurer while continuing to study as best he could. He helped those who needed it, and killed those who deserved it, and along the way he gained a small reputation that drew the attention of his kin. it wasn't long before they sent assassins after him. rather than be afraid, he welcomed the chance to kill his cousins, for never did he lose sight of his ultimate goal. He would kill them. He would kill them all.
I stared out the window at the hostile group of snow elves standing in the pale light of the full moon in the town of Gailmont. I had known it would only be a matter of time before they learned of me. I hadn’t exactly been hiding, and an albino elf draws attention. I had hoped to have some undead under my command before I waged my war, but I was out of time. The racist, murdering bastards had found me, as I knew they eventually would.
They called for me to come out and be cleansed from their precious pure bloodline. They called me filth, an abomination, a half- breed, an afront, but the one that made my blood boil was when they called me the son of a whore. Insulting me was one thing, but this filth dared to insult my beloved mother who they had murdered. For that I would give them horror and death.
First, I cast mage armor on myself in preparation for the fight to come. Then, I cast fog cloud, a simple first level spell that did exactly what it said. It obscured the vision of those inside, but also concealed. The fools mistook my opening as an attempt to flee. Third I cast flaming sphere right in the middle of them.
They screamed in pain and surprise, and I wasted no time casting my next spell, ray of sickness. It hit the assassin nearest to me, causing him scream before he collapsed choking on his own vomit. It was music to my ears. Next I cast toll the dead on one of those who had been burned, and the sound of dolorous bells joined the screaming as their death knell.
The elves recovered and rushed at my house. One tried to kick the door in, another went for a window. I moved my flames to pin the one at the door and burn him while I cast magic missile at the one coming through the window. They screamed, they cursed me, and they died. Their arrogant pride wouldn’t permit them to flee from me. I almost admired them for that, if it wasn't driven by such disgusting prejudice. They hated me so much just for being born that they would rather die than admit defeat to a half-breed. When there was only one left, I cast ray of enfeeblement on him, sapping his strength until he collapsed. I dispelled the fog and stood over him as he was forced to kneel before me. He told me that they’d get me eventually. That it was only a matter of time. I looked him right in the eyes and replied, “Not if I kill you all first.”
I moved the flaming sphere on top of him and burned him alive. I stared into his eyes as they filled with horror and pain, until the light left them. I never looked away. I never blinked.
Starting Wealth: 500 + 175 + 20 + Background (Urban Bounty Hunter) +20 = 715 gp Purchase:
- Breast Plate -400 gp
- Rapier -25 gp
- Shield -10 gp
- 2x Hand Axe -10 gp
- Explorer's Pack -10 gp
- Chalk x10 -1 sp
- Dice Set - 1 sp
- Playing Card Set - 5 sp
- Thieves' Tools -25 gp
- Bag of Ball Bearings -1 gp
- Bell -1 gp
- String -1 sp
- Healer's Kit -5 gp
- Perfume -5 gp
- 5 x Empty Vial -5 gp
- 4x Healing Potion -200 gp Total Spent: 697 gp 8 sp
17 gold 2 silver left in cash
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Name: Sthyrhocc (Stew) Race: Lizardfolk Class(es), and subclass(es): Bard, College of Creation (10)
Appearance: He's a 7 foot-tall yellow-eyed, green-scaled person with a fanged snout, a long, powerful, tail, and an orange-yellow crest running from between his eyes to the back of his head. Most non-lizardfolk wouldn't look beyond those features. But any conspecific could pick him out easily from a crowd of other lizardfolk. For one thing, his sagittal crest displays parallel venation, which is more rare than a smooth crest. His chin protuberance is orange-mottled, rather than yellow or green. And his orbital ridges are scalloped rather than dentate. Lastly, his volatile cloacal pheromone (or "musk") carries a distinct acidic tang. All in all, a very desirable egg-sire, if someone like Stew ever finally settled down. Like many lizardfolk, he generally walks around unclothed, as his folk do not generate body heat that needs to be insulated, sport embarrassing appendages that need to be covered, or possess vulnerably soft skin that needs to be protected. However, he wears the occasional neck or waist adornment, for he has found such to be interpreted as status symbols amongst the peoples of many lands.
History: Every few cycles of the sun, a hatchling Kekwala emerges who exhibits the creation spirit of the First Dragons. Dubbed "we'egrith", or "The Only", these special members of the tribe arise from rare single-egg clutches and are sent right away to be raised and trained by a tribe "ultro'xurwkar", which translates to "noise maker" but would be generally recognized as a bard.
Sthyrhocc was one such fate-touched youngling, taught during his ten Formative Cycles to play the songs of life and death on drum and stringed instrument, and tutored in the magic of Creating. In his eleventh cycle, Sthyrhocc was sent on his Wandering, a rite of passage for all ultro'xurwkar of his tribe. His adventures eventually led him to the villages and towns of the hairless apefolk spoken of in his people's myths, whom he soon learned referred to themselves as humans and halflings. In his early wanderings, the hairless apefolk reacted toward him with prejudice and fear. That is, until a few open-minded young ones tasted his stew.
For some it was a flavor experience, for others it was a culinary dare, and for most it was the amusement of a tongue-lashing from the touchy and blunt-mannered lizardman, whose popularity only seemed to grow with his cantankerousness. In local taverns, more and more stories revolved around his outbursts of "No stew for you!" and the outlandish songs he played when it wasn't peak mealtime.
Sthyrhocc himself made sure to cultivate his persona, because as inscrutable as the apefolks' desire to be insulted was, he realized it would allow him to bring great riches back to his tribe one day. He even capitulated to his new nickname of "Stew", realizing that his Kekwala name was beyond his customers' clumsy ape tongues, and that by calling him something familiar they experienced a sense of bonding that made them more eager to spend their coin.
Demand grew until he was able to invest in a cart that could be pushed from town to town, from which he could serve his crockpot concoctions. He even brought on an assistant, a jovial halfling named Joxter, who came up with the soon-to-be legendary motto of "Stew's Stews: It's In There." The two got themselves in and out of many trouble spots before at last coming to Knotside.
Prosperity followed in that bustling port town, and one day a permanent tavern outside his home at the Adventurer's Guild, filled with the chattering of mostly younger patrons. And then came the Red Claw Troubles, and his once-bustling "Stew's Stews and Booze" stood largely empty. Something had to be done.
Name:Uzza Horndrinker Baltaz-Zürkh Race: Goliathfrom Monsters of the Multiverse* Class(es), and subclass(es): Artificer 10 (Battlesmith) Description: Like a boulder splattered with red paint, only the boulder was humanoid and the paint wasn't as glossy. Uzza stands over seven feet and five inches tall on his full height. He was thick of limb and even thicker of chest. His size and strength, though prodigious for humanoid standards, were hardly remarkable in his clan. His bald head and beardless face were even less remarkable, though those features seemed like they were chiseled from stone. Though he tends to wear crafted armor in battle, Uzza prefers walking around with only a warrior's skirt on - called a kham-gaalalt - since the cold never bothered him anywayLook, I just HAD to, don't judge me*.
What set Uzza apart was his laughter. That of sudden thunder on a cloudless day, or a small avalanche rolling over some mountain goats. His voice boomed with a throaty scratch when he laughed, boomed with a different scratching-throat sound when he warred, and boomed and scratched differently still when he spoke normally. Uzza's markings also made him distinct from other Öndör Khömsög - Those Who Dwelt On The Snow-Peaks - since he had the mark of making. Uzza was Baltaz-Zürkh - One Who is Favored By Giants - and therein lay his true prowess.
Uzza's alcohol tolerance levels were also greatly above average, but that didn't really affect his appearance... Except perhaps when he goes berserk upon exceeding his threshold and then bathes in the blood of his enemies.... Let's... let's just leave it at that.
These days, he's tailed by his ever-faithful companion, Takhia. Uzza is very, very proud of her and considers this steel defender as his greatest invention yet.
Brief history:To be updated, but the basic concept is that he's so driven by his passion for innovation that he is 200% sure Red Claw can be made into a viable beverage
"HMMMMMMMMMMM."
Booze always made Uzza hum. It took him copious amounts to really feel its effects in his body, but for some reason drinking even only a little made him more attune to the Songs of his people. It was the same for many of the Öndör. He shifted in his stool to look back at the tiefling patron who had shared the news about Knotside. They were a few weeks away from that little town. Uzza had even forgotten its name since he only stayed there for a night; but he remembered the beer.
"I DRINK THIS. RED CLAW, YES? MANY DAYS. IS GOOD. NOT LIKE THIS. THIS LIKE... RAINWATER."
The dwarf barkeep grunted, giving him a dark look. Uzza's lip curled slightly, but generally ignored him. Why did these lowlanders get offended by truth? They had little honor; some of them had none at all. Staying in these air-choked plains for so long had not let Uzza understand why they were so different. They made him laugh though, so they weren't all that bad. Uzza scratched at the blood-red markings on his bare shoulder; similar markings, swirling and twisting, covered his entire body. He drank deeply from his tankard of ale.
The tiefling expressed shock. How could Uzza survive that? Why wasn't he wild and crazy and murderous like the rumors suggested? Uzza laughed at her. She didn't know that beer had that exact effect on him if he drank enough, and it didn't need to be Red Claw specifically. The goliath knew this concoction was off though. Even now, he craved for it. Wanted more of its sweet, deep warmth... And that was already a few weeks ago. What kind of magic was in it? What kind of artifice was involved in its brewing?
A plan started to form in his mind.
"HMMMM... YES. I GO BACK. FIND RED CLAW SECRET."
The goliath then stood, almost brushing the tavern's ceiling with his height. These claustrophobic buildings always made Uzza's height more remarkable than he really was. He brushed the lint and drops of ale on his warrior-skirt, then looked back at the tiefling who drank with him. Now she was looking at him like he was mad. He laughed at her again. His voice boomed across the room, making many of the other patrons jump.
"YES! THIS GOOD IDEA! BEST!"
It was a splendid idea, as far as Uzza was concerned. Perhaps if he found out where this strange beer came from, and discovered its secrets, he could improve upon it. Uzza was a crafter, after all; his skills were unrivaled in his clan. He could craft his better version of Red Claw, make a name for himself in the process. He would find a cure for those stupid lowlanders, become an even greater hero in their eyes.
Perhaps then, he could go home without shame.
"TAKHIA, DEESH! WE GO TO KNOTSIDE!"
Uzza kept on booming laughter as he walked barefoot out the tavern and onto the cold night, a two-legged, metal monster-bird thing five feet tall walking beside him.
Default melee:+9 to hit, 1d8+5 bludgeoningWarhammer (+extra attack) | Default ranged attack:+10 to hit, 150/600, 1d8+6 magical piercingLongbow Expendables:...Longbow infused. As a bonus action, shed light in 60' radius. As a reaction to being hit by an attack, expend one charge. Attacker must make a DC 18 CON save or be blinded until end of attacker's next turnRadiant Weapon: 4/4 LR | Gain fly speed equal to walk speed, up to 4 hours per day, divided as I like.Winged boots 4/4 hrs | When Uzza or another creature he can see within 30 feet of him makes an ability check or a saving throw, he can his your reaction to add his Intelligence modifier to the roll. Flash of Genius: 5/5 LR | hit a target with a magic weapon attack or steel defender hits a target, either: 1) The target takes an extra 2d6 force damage. 2) Choose one creature or object Uzza can see within 30 feet of the target. Healing energy flows into the chosen recipient, restoring 2d6 hit points to it.Arcane Jolt: 5/5 LR Passives:...Feat: 1) +1 WIS 2) Can cast Misty Step 1/1 LR and Bless 1/1 LRFey-Touched | With 10 minutes, I can turn my existing tools into any type of artisan tools.Right tool for the job | Armor is infused. +1 ACEnhanced defense | Have 8 infusions, may infuse up to 4 items at once. Longbow is radiant-infused. Armor is Enhanced Defense. 2 Replicate Magic Items attunedInfuse item