#1
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The Character Repository
I'll be storing copies of character sheets here for reference and tracking purposes ![]()
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UTC +10. Catching up on posts
GM: Rise of the Redscales - Fraillie Farm - Forbidden Lands PLAYER: Clumsy - Ebonclad - Blackguard - Tales from Elystar - The Yondering Lands Last edited by 97mg; Jun 3rd, 2022 at 12:08 AM. |
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Below is a quickie template that I'll use to help track the characters, and you're free to use it for making your PCs too.
Sorry it is a little ugly ![]()
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UTC +10. Catching up on posts
GM: Rise of the Redscales - Fraillie Farm - Forbidden Lands PLAYER: Clumsy - Ebonclad - Blackguard - Tales from Elystar - The Yondering Lands Last edited by 97mg; Jun 7th, 2022 at 06:39 PM. |
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Last edited by Effete; Feb 7th, 2023 at 05:00 PM. |
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Stahl has been moved to the archives. Fare ye well rider, may you ride on to many mysteries!
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Last edited by 97mg; Jan 3rd, 2023 at 08:18 PM. |
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Old Dog has been moved to the archives. His yelps and keen nose will be sorely missed. Enjoy your new den, my friend.
Last edited by 97mg; Jan 3rd, 2023 at 08:19 PM. |
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Name: Phol
Kin: HalfElf Profession: Hunter Age: Adult ATTRIBUTES & SKILLS Strength: 3 (Might__ Endurance__ Melee__ Crafting__) Agility: 4 (Stealth 2 Sleight of Hand__ Move__ Marksmanship 3) Wits: 4 (Scouting 2 Lore__ Survival 3 Insight__) Empathy: 2 / 3 (Manipulation__ Performance__ Healing__ Animal Handling__) CONDITIONS Sleepless__ Thirsty__ Hungry__ Cold__ TALENTS 1 Psychic Power - 1st Willpower spend counts as 2 2 Path of the Arrow I - When hit spend Willpower to ignore armor 3 Sixth Sense I - SCOUT roll +1 when enemy ambush/sneak attack 4 Herbalist I - SURVIVAL roll +1 when FORAGE WILLPOWER: 2 REPUTATION:__ PRIDE: My arrow always finds its mark DARK SECRET: I am an outcast of two races, it is better for all if I remain alone. WEAPONS Long Bow - Bonus 2 - Damage 1 - Range Long Name - Bonus - Damage - Range Name - Bonus - Damage - Range ARMOR Helmet Type Open Helmet Rating 2 Armor Type Leather Rating 2 Bonus___ EQUIPMENT Sleeping Fur (+2 vs Cold, Normal) Flint and Steel (+1 Making Camp, Tiny) Sendillberries (make paralyzing poison) Leather Armor (Normal) Open Helmet (Light) Longbow (Normal) Carrying Capacity: 3.5 / 6 CONSUMABLES Food d8 Water d6 Arrows d10 Torches__ Gold__ Silver 1 Copper__ Last edited by DBCowboy; Feb 21st, 2023 at 08:22 PM. |
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Name: Hemdan Whitefingers
Kin: Goblin | Profession: Sorcerer | Age: ~20 ATTRIBUTES & SKILLS Strength: 3 Crafting: 2 | Might:__ | Endurance:__ | Melee:__ Agility: 4 Sleight of Hand: 1 | Stealth:__ | Move:__ | Marksmanship:__ Wits: 5 Insight:2 | Lore: 2 Scouting:__ | Survival:__ Empathy: 3 Manipulation:1 | Performance:__ | Healing:__ | Animal Handling:__ CONDITIONS Sleepless:__ | Thirsty:__ | Hungry:__ | Cold:__ TALENTS After rolling for STEALTH, you can spend Willpower Points which are turned into extra 6'sSneaky (1) The hairs on the back of your neck stand up when enemies lurk in the bushes. RANK 1: Your SCOUT roll is modified by +1 when an enemy tries to ambush you or performs a sneak attack. RANK 2: When you spot an ambush or a sneak attack, you also see how many the attackers are, what kin they belong to, and what weapons they use. RANK 3: You can add a D8 Artifact Die to your SCOUT roll when you try to spot an ambush or a sneak attack. Sixth Sense (1) Path of Signs (1) WILLPOWER:__ REPUTATION:__ PRIDE: Nothing scares you, as you have seen the world behind the veil. DARK SECRET: Your yearning for more magical power is stronger than anything else. WEAPONS Staff: Bonus: 1 | Damage: 1 | Range: Near ARMOR Helmet Type__ Rating__ Armor: Leather Vest | Rating: 2 Bonus__ EQUIPMENT Capacity: 6 Chalk +1 HuntingSnares - - - - Knapsack Waterskin CONSUMABLES Food: D6 | Water: d8 D6 Arrows:__ | Torches:__ Gold:__ | Silver: 2 | Copper:__
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Get to know psuedenim. I'm a He/Him in PDT and am around most days. Survived Ski Season. If I am late posting remind me or just take over. Last edited by psuedenim; Jun 30th, 2022 at 11:52 AM. |
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Last edited by smeowlin; Feb 1st, 2023 at 06:01 AM. |
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Greyland Mane - Human - Minstrel
Pride: Your songs can bring warmth to the coldest of hearts. Dark Secret: Former Best Friend killed someone close to him and now he seeks revenge or answers. They hunt each other. Relationships: Ravgore Kinslayer is doomed. It’s only a matter of time. Aelys is the hero of your chronicle, but does not realize it. Face: Pleasant and rakish. Warm brown skin with warm brown eyes taht can easily go cold. Body: Fit. Athletic, lean and nimble Clothing: FIting. Casual but warm and worn clothing. Not very flashy. Gear: Lute, knife, Spy Glass, D8 Silver. Resource Dice: Food D8, Water D6 Adult: 27 Attributes: (14) STR:2; AGI:3; WITS:3; EMP:6; WP: 0/10 Skills: (10) Might (STRENGTH) Endurance (STRENGTH) Melee (STRENGTH) - 1 Crafting (STRENGTH) Stealth (AGILITY) - 1 Sleight of Hand (AGILITY) Move (AGILITY) Marksmanship (AGILITY) Scouting (WITS) Lore (WITS)- 2 Survival (WITS) Insight (WITS) - 1 Manipulation (EMPATHY) - 2 Performance (EMPATHY) - 2 Healing (EMPATHY) - 1 Animal Handling (EMPATHY) Talents: (2) Kin:Humans are new to the Forbidden Lands and are seen as intruders by the other kin. But no other kin can adapt to new situations and living conditions the way the humans can. If you spend a Willpower Point when you are about to roll for a skill, you can roll for any skill of your choice to achieve the same result. You must be able to motivate how you use the chosen skill. The GM has final say, but should give you some leeway. Adaptive Profession:Your songs can help your comrades get up on their feet, even in the heat of combat. Using the talent in combat counts as a slow action. ✥✥ RANK 1: You can help a Broken comrade within SHORT range to get up on her feet. For every WP you spend, your comrade recovers one point of the attribute that has been reduced to zero.PATH OF THE HYMN T1You are lethal with a knife in hand. ✥✥ RANK 1: Your attack rolls are modified by +1 when you fight with a knife or a dagger. Knife Fighter T2You are a master at formulating scathing abuses that can unhinge even the most steadfast of enemies. ✥✥ RANK 1: When you MANIPULATE someone, and roll more x than you need to win the opposed roll, you can inflict 1 point of damage to Empathy on your opponent per extra x. Sharp Tongue Conditions Sleepless [] Thirsty[] Hungry [] Cold [] Gear Weapons Name | Bonus | Damage | Range | Comment | Knife | +2 Attack | 1 | Arm | Default | Armor Last edited by Aegis; Jan 18th, 2023 at 02:46 PM. |
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![]() Ravgor is the rarest of things - a dwarf who despises his clan. Hypocrites that spoke of community but shunned him, just as they boasted of craftsmanship but dismissed his magic. Would they deny a stonemason his chisel or a smith his anvil? Never, but they shackled him and tossed him in a deep cell when he dared to craft his magic. By imprisoning him and showing there was nothing for him there any longer they removed the only reason he had to temper his magic. Some had died as he broke free but that bothered him not at all. What mattered was that they had learned the power he commanded that day. His name was stricken from the clan records, never be be spoken again. Forever after his clan would only name him Kinslayer. The coffers were opened, and a price of gold placed on his head. His people sought to shame him for using his gift. They hoped to cow him for daring to be who he was. They would fail. He would never bend knee again, never fall in step or seek to fit in. With each heavy step away from the clan his determination strengthened but he was not foolish enough to think they would stop searching for him. He made his way to a smugglers’ den of a village where he worked at becoming lost among the cutthroat and bandits. At first his plan was to hide but on hearing the Blood Mists had lifted his mind turned to more than just survival. He had heard tales of places like Straya with its marbles and colored stones. Places where an ambitious and determined dwarf could forge his own place in the world. His destiny was out there somewhere but going into the Forgotten Lands alone would be a quick end, to him and to his plans. He had noted a couple of people in town that he thought he could coerce into coming with him. He was not looking to make friends but could play the part if he needed to. And if they proved useful beyond helping him survive, all the better. Last edited by Palliven; Jan 17th, 2023 at 10:50 PM. |
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Starting silver: Dice *
Silver:
Purchases: Sling (-1 silver) Backpack (free starting Trade Good) Knapsack (free starting) Waterskin (free starting) Clothes (I assume free starting) Bandages (-6 copper) Flint & Steel (-2 copper) Torches (-5 copper) Left: 7 copper Last edited by Woland; Apr 26th, 2023 at 02:38 AM. |
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