#1
|
|||||
|
|||||
The Character Repository
I'll be storing copies of character sheets here for reference and tracking purposes
__________________
UTC +10. Apologies for the delays! Back home now and catching up on writing.
GM: Rise of the Redscales - Fraillie Farm - Forbidden Lands - Shivery Times PLAYER: D&D - Ebonclad - Village Survival - The Yondering Lands Scum and Villainy Last edited by 97mg; Jun 3rd, 2022 at 12:08 AM. |
#2
|
|||||
|
|||||
Below is a quickie template that I'll use to help track the characters, and you're free to use it for making your PCs too.
Sorry it is a little ugly
__________________
UTC +10. Apologies for the delays! Back home now and catching up on writing.
GM: Rise of the Redscales - Fraillie Farm - Forbidden Lands - Shivery Times PLAYER: D&D - Ebonclad - Village Survival - The Yondering Lands Scum and Villainy Last edited by 97mg; Jun 7th, 2022 at 06:39 PM. |
#3
|
||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
|
||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Last edited by Effete; Feb 7th, 2023 at 05:00 PM. |
#4
|
|||||
|
|||||
Stahl has been moved to the archives. Fare ye well rider, may you ride on to many mysteries!
__________________
STATUS: Less scatterbrained than before. Mostly here.
║ NPSG FORUMS ║ SOLO BAZAAR ║ EXPLOSIVE RUNES ║ SHARE YOUR STAT BLOCK ║ MY GAMES ║ Last edited by 97mg; Jan 3rd, 2023 at 08:18 PM. |
#5
|
|||||
|
|||||
Old Dog has been moved to the archives. His yelps and keen nose will be sorely missed. Enjoy your new den, my friend.
Last edited by 97mg; Jan 3rd, 2023 at 08:19 PM. |
#6
|
|||||
|
|||||
Name: Phol
Kin: HalfElf Profession: Hunter Age: Adult ATTRIBUTES & SKILLS Strength: 3 (Might__ Endurance__ Melee__ Crafting__) Agility: 4 (Stealth 2 Sleight of Hand__ Move__ Marksmanship 3) Wits: 4 (Scouting 2 Lore__ Survival 3 Insight__) Empathy: 2 / 3 (Manipulation__ Performance__ Healing__ Animal Handling__) CONDITIONS Sleepless__ Thirsty__ Hungry__ Cold__ TALENTS 1 Psychic Power - 1st Willpower spend counts as 2 2 Path of the Arrow I - When hit spend Willpower to ignore armor 3 Sixth Sense I - SCOUT roll +1 when enemy ambush/sneak attack 4 Herbalist I - SURVIVAL roll +1 when FORAGE WILLPOWER: 2 REPUTATION:__ PRIDE: My arrow always finds its mark DARK SECRET: I am an outcast of two races, it is better for all if I remain alone. WEAPONS Long Bow - Bonus 2 - Damage 1 - Range Long Name - Bonus - Damage - Range Name - Bonus - Damage - Range ARMOR Helmet Type Open Helmet Rating 2 Armor Type Leather Rating 2 Bonus___ EQUIPMENT Sleeping Fur (+2 vs Cold, Normal) Flint and Steel (+1 Making Camp, Tiny) Sendillberries (make paralyzing poison) Leather Armor (Normal) Open Helmet (Light) Longbow (Normal) Carrying Capacity: 3.5 / 6 CONSUMABLES Food d8 Water d6 Arrows d10 Torches__ Gold__ Silver 1 Copper__ Last edited by DBCowboy; Feb 21st, 2023 at 08:22 PM. |
#7
|
|||||
|
|||||
Name: Hemdan Whitefingers
Kin: Goblin | Profession: Sorcerer | Age: ~20 ATTRIBUTES & SKILLS Strength: 3 Crafting: 2 | Might:__ | Endurance:__ | Melee:__ Agility: 4 Sleight of Hand: 1 | Stealth:__ | Move:__ | Marksmanship:__ Wits: 5 Insight:2 | Lore: 2 Scouting:__ | Survival:__ Empathy: 3 Manipulation:1 | Performance:__ | Healing:__ | Animal Handling:__ CONDITIONS Sleepless:__ | Thirsty:__ | Hungry:__ | Cold:__ TALENTS After rolling for STEALTH, you can spend Willpower Points which are turned into extra 6'sSneaky (1) The hairs on the back of your neck stand up when enemies lurk in the bushes. RANK 1: Your SCOUT roll is modified by +1 when an enemy tries to ambush you or performs a sneak attack. RANK 2: When you spot an ambush or a sneak attack, you also see how many the attackers are, what kin they belong to, and what weapons they use. RANK 3: You can add a D8 Artifact Die to your SCOUT roll when you try to spot an ambush or a sneak attack. Sixth Sense (1) Path of Signs (1) WILLPOWER:__ REPUTATION:__ PRIDE: Nothing scares you, as you have seen the world behind the veil. DARK SECRET: Your yearning for more magical power is stronger than anything else. WEAPONS Staff: Bonus: 1 | Damage: 1 | Range: Near ARMOR Helmet Type__ Rating__ Armor: Leather Vest | Rating: 2 Bonus__ EQUIPMENT Capacity: 6 Chalk +1 HuntingSnares - - - - Knapsack Waterskin CONSUMABLES Food: D6 | Water: d8 D6 Arrows:__ | Torches:__ Gold:__ | Silver: 2 | Copper:__
__________________
Get to know psuedenim. I'm a He/Him in PDT and am around most days. An ongoing medical thing came up so posting could be slower for a while. Please PM me or even post for me if the gap is too long. Last edited by psuedenim; Jun 30th, 2022 at 11:52 AM. |
#8
|
|||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
|
|||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Last edited by smeowlin; Feb 1st, 2023 at 06:01 AM. |
#9
|
|||||
|
|||||
Greyland Mane - Human - Minstrel
Pride: Your songs can bring warmth to the coldest of hearts. Dark Secret: Former Best Friend killed someone close to him and now he seeks revenge or answers. They hunt each other. Relationships: Ravgore Kinslayer is doomed. It’s only a matter of time. Aelys is the hero of your chronicle, but does not realize it. Face: Pleasant and rakish. Warm brown skin with warm brown eyes taht can easily go cold. Body: Fit. Athletic, lean and nimble Clothing: FIting. Casual but warm and worn clothing. Not very flashy. Gear: Lute, knife, Spy Glass, D8 Silver. Resource Dice: Food D8, Water D6 Adult: 27 Attributes: (14) STR:2; AGI:3; WITS:3; EMP:6; WP: 0/10 Skills: (10) Might (STRENGTH) Endurance (STRENGTH) Melee (STRENGTH) - 1 Crafting (STRENGTH) Stealth (AGILITY) - 1 Sleight of Hand (AGILITY) Move (AGILITY) Marksmanship (AGILITY) Scouting (WITS) Lore (WITS)- 2 Survival (WITS) Insight (WITS) - 1 Manipulation (EMPATHY) - 2 Performance (EMPATHY) - 2 Healing (EMPATHY) - 1 Animal Handling (EMPATHY) Talents: (2) Kin:Humans are new to the Forbidden Lands and are seen as intruders by the other kin. But no other kin can adapt to new situations and living conditions the way the humans can. If you spend a Willpower Point when you are about to roll for a skill, you can roll for any skill of your choice to achieve the same result. You must be able to motivate how you use the chosen skill. The GM has final say, but should give you some leeway. Adaptive Profession:Your songs can help your comrades get up on their feet, even in the heat of combat. Using the talent in combat counts as a slow action. ✥✥ RANK 1: You can help a Broken comrade within SHORT range to get up on her feet. For every WP you spend, your comrade recovers one point of the attribute that has been reduced to zero.PATH OF THE HYMN T1You are lethal with a knife in hand. ✥✥ RANK 1: Your attack rolls are modified by +1 when you fight with a knife or a dagger. Knife Fighter T2You are a master at formulating scathing abuses that can unhinge even the most steadfast of enemies. ✥✥ RANK 1: When you MANIPULATE someone, and roll more x than you need to win the opposed roll, you can inflict 1 point of damage to Empathy on your opponent per extra x. Sharp Tongue Conditions Sleepless [] Thirsty[] Hungry [] Cold [] Gear Weapons Name | Bonus | Damage | Range | Comment | Knife | +2 Attack | 1 | Arm | Default | Armor Last edited by Aegis; Jan 18th, 2023 at 02:46 PM. |
#10
|
|||||
|
|||||
Ravgor is the rarest of things - a dwarf who despises his clan. Hypocrites that spoke of community but shunned him, just as they boasted of craftsmanship but dismissed his magic. Would they deny a stonemason his chisel or a smith his anvil? Never, but they shackled him and tossed him in a deep cell when he dared to craft his magic. By imprisoning him and showing there was nothing for him there any longer they removed the only reason he had to temper his magic. Some had died as he broke free but that bothered him not at all. What mattered was that they had learned the power he commanded that day. His name was stricken from the clan records, never be be spoken again. Forever after his clan would only name him Kinslayer. The coffers were opened, and a price of gold placed on his head. His people sought to shame him for using his gift. They hoped to cow him for daring to be who he was. They would fail. He would never bend knee again, never fall in step or seek to fit in. With each heavy step away from the clan his determination strengthened but he was not foolish enough to think they would stop searching for him. He made his way to a smugglers’ den of a village where he worked at becoming lost among the cutthroat and bandits. At first his plan was to hide but on hearing the Blood Mists had lifted his mind turned to more than just survival. He had heard tales of places like Straya with its marbles and colored stones. Places where an ambitious and determined dwarf could forge his own place in the world. His destiny was out there somewhere but going into the Forgotten Lands alone would be a quick end, to him and to his plans. He had noted a couple of people in town that he thought he could coerce into coming with him. He was not looking to make friends but could play the part if he needed to. And if they proved useful beyond helping him survive, all the better. Last edited by Palliven; Jan 17th, 2023 at 10:50 PM. |
#11
|
|||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
|
|||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Starting silver: Dice *
Silver:
Purchases: Sling (-1 silver) Backpack (free starting Trade Good) Knapsack (free starting) Waterskin (free starting) Clothes (I assume free starting) Bandages (-6 copper) Flint & Steel (-2 copper) Torches (-5 copper) Left: 7 copper Last edited by Woland; Apr 26th, 2023 at 02:38 AM. |
#13
|
||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
|
||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
|
#14
|
|||||
|
|||||
Human Peddler Age: 32 (Adult) Pride: There is no circumstance that I can’t turn to my advantage. Dark Secret: I made a deal with a demon to escape justice by being transported to the Forbidden Lands. I not only owe the fiend my immortal soul upon death (as long as said fiend does not cause my death, of course – standard exception), but am compelled to provide some as-of-yet unspecified favor to this fiend, at its convenience, or have my soul immediately forfeit. Relationships: Azizella has claim to his immortal soul upon death, and right to one favor. Others: TBD with GM Reputation: 1 Attributes Strength: 2 Agility: 2 Wits: 4 Empathy: 6 Skills Manipulation: 3 (9) Insight: 3 (7) Lore: 1 (5) Performance: 1 (7) Healing: 1 (7) Move: 1 (3) Talents Adaptive Path of Gold (1) Pack Rat (1) Fearless (1) Gear: Knife (Light) Sleeping Fur (Normal) Lantern (Light) Lamp Oil (Light) Silver:7 Food: D8 Water: D8 Encumbrance: 4.5/6 Prelude to a Humbug Just bad luck. That’s what it comes down to. Unused to physical exertion, Phineas Taylor’s heart felt near to bursting in his chest as he threw himself against the door and dropped down the bar. His peddler’s eyes couldn’t help but note the fine craftsmanship of the portal, despite the mortal danger he was in. Tersian Oak, I believe? His mind was quickly drawn to the present, as he could hear Haggar’s men knocking on doors and roughly searching the other houses in the tiny village. Damn! It won’t be long until they’re at the door now. Think, Phineas! He cast his eyes about the room. Clearly the owner is somewhat prosperous. Well made cookpot. Wool rather than straw mattress. Surprisingly luxurious leather armchair. But nothing that will help me out of this fix . . . BANG, BANG! "Open up, thief! We know you’re in there!" But do they know, really? Phineas holds his breath and does his best to be silent. "You two, get this door open!" THUD, THUD! Damn. Axes. Well, doing nothing will clearly get me nothing. Phineas clears his throat. "Oh, gentlemen, excuse me. Did you knock earlier? I didn’t hear. And is that Toric the Furious I hear out there? I always liked you, you know, Toric. Struck me as such a . . . clever fellow. Listen, friends. There’s no need for rash deeds. We all know Haggar has a price on my head. No need to belabor that point. But what a waste, what a waste – all that treasure lost forever!" THUD . . .THUD. Is that a slowing of the axes? Dare I to hope? "Yes, not only Haggar’s chest do I have buried away, but a great deal more, besides. And none but I know the placing of it." In truth, Phineas had long since spent Haggar’s hoard, and had none but the few silvers in his pocket. But, why trifle with details? "Don’t listen to him, you fools! He lies!" "You wound me, Toric. But I can be a bigger man. All I’m saying is this, friends: does it have to be exactly my head that you bring back to Haggar? Why, this very morning, I passed by a dirt farmer just outside of town that had more than a passing resemblance to me. Wouldn’t his head serve just as well. I truly doubt he’s using it much anyway. And then I would be alive, and able to tell you noble sirs the location of all of my buried gold!" "Oh, I’ll do more than wound you thief! It’s a tempting offer, but I think I’ll just take your head instead, this time. Fire!" The door was holding up remarkably well to the axe blows, but now Phineas could catch the sickening smell of thatch starting to catch flame. He’d always been good at talking. Trouble was, Haggar’s men just weren’t in a talking mood, that’s all. Could this really be it? Like many a man before him in this sort of situation, Phineas felt the powerful compulsion to self-bargain. "Gods above and below! I would do anything, anything to get out of this!" Shadows danced across the room from the play of the fire in the roof. The air began to fill with thatch smoke. And something else. Is that the smell of a fine cigar? Do I go mad? "Hmm. I find surprisingly few people can live up to promises like that. Anything is such a broad claim." The oversized chair before the fireplace swiveled around to reveal a figure casually smoking a cigar, as if perfectly at ease amidst the bedlam. The voice was husky and mocking. The form of the speaker was concealed in smoke. But was it female? "What the hell?" This room was empty! "Yes, quite. Listen, Phineas Taylor. We, or rather, you don’t have much time." THUD, THUD! "You can live today. But you must agree to my terms, quickly!" The figure placed a contract and writing quill out on a low table. The desperate peddler picked up the parchment and began to scan. I’ve always been a very fast reader. "Hmm. The terms are insufficient." "Oh really?" "Yes. Materially. I will require to be transported to a land with ample opportunity for financial gain. Preferably one in which I am entirely unknown." The seated figure makes a lazy gesture with their hand, and the contract is altered. "And I shall require a well-tempered riding horse." The head is shaken “no”. "Very well, then I shall require a warm fleece. And . . . a knife!" Why did I include that? I never carry a weapon. Maybe that’s my problem. . . . The seated figure makes a small shrug, and the minor alterations appear on the parchment. Splinters of wood from the yielding door fly across the room and strike Phineas in the back. Without another hesitation, he grabs up the writing quill and makes his mark with a flourish. The fireplace in the little house suddenly bursts to life, and strange waves of crimson light begin to swell out of its opening. "Very good. Now just walk into the fireplace, and you will be saved." The figure rolls the contract up and turns the chair around. Phineas balls up his fists and summons his courage. Taking his hat in his hand to prevent losing or soiling it, the saved damned merchant yells at the top of his lungs as he plunges headlong into the fire.
__________________
Not Fade Away (IHTTOOS) |
#15
|
||||
|
||||
Name: Brunhilt
Kin: Orc Profession: Fighter Age: Young ATTRIBUTES & SKILLS Strength: 6 (Might__ Endurance__ Melee 3_ Crafting__) Agility: 3 (Stealth__ Sleight of Hand__ Move 3_ Marksmanship__) Wits: 4 (Scouting 1_ Lore__ Survival__ Insight 1_) Empathy: 2 (Manipulation__ Performance__ Healing__ Animal Handling__) CONDITIONS Sleepless__ Thirsty__ Hungry__ Cold__ TALENTS Unbreakable Path of the Blade 1 Fearless 1 WILLPOWER: 0 REPUTATION: 0 PRIDE: I have been made into a most mighty warrior by a most excellent mentor. DARK SECRET: I need to show valor and heroism at every opportunity, because I feel that only this way will people truly accept me. WEAPONS Broadsword - Bonus +2 - Damage 2 - Range Arm - Features: Edged, Pointed, Parrying ARMOR Studded Leather - Rating 3 Studded Leather Cap - Rating 1 EQUIPMENT Carrying Capacity: 6.5/12 Broadsword [1] Food [1] Knapsack Room for six. Gear Bonus +2 to Making Camp during journeys.Large Tent [2] Studded Leather [1] Studded Leather Cap [0.5] Water [1] Waterskin CONSUMABLES Food d8_ Water d6_ Arrows__ Torches__ Gold 0_ Silver 0_ Copper 0_ BACKGROUND: It was a particularly ghastly and gloomy night, yet hazy and distant in those faint memories from her infancy, when she reached the woody edge of Kiersap. She was found the following morning, unscathed, spared by the Blood Mist, shielded by what remained of her guardian. She was an orc child, but the village orcs wanted nothing to do with this small stranger from an unknown clan, believing she was unharmed because she was cursed, and such rejection, from her own kind, didn't alleviate the suspicions of many others. Thus, she was taken under the care of a compassionate human priestess, who saw it fit to celebrate the miracle of her life by naming her after a legendary hero, Brunhilt. Over time, the good-natured and spirited kid won over also the priestess' brother, a knowledgeable warrior devoted to their family's old military tradition: he saw in her strength and heart, and as soon as she was ready, he took it upon himself to nurture that interest and that aptitude in the art of combat she so precociously manifested, teaching and training her to the best of his ability. Years later, she's now one of the best fighters of the village, despite her young age, and the utmost pride of her mentor. Nevertheless, she's still the Child of the Mist in the mind of many, as if there was nothing she could do to wash that night away. Nothing within the boundaries of a peaceful Kiersap, perhaps, but the world has suddenly become larger with the retreat of the Mist: ready or not in the eyes of those who raised her, she'll follow the example of those first brave new adventurers and set out to prove to everyone and herself that she has the makings of a great hero. Last edited by Cap Ut; Sep 10th, 2024 at 05:44 AM. Reason: Swapped Spyglass for Large Tent |
Thread Tools | |
|
|