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  #1  
Old Sep 16th, 2022, 07:10 PM
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Getting Started

Thread to finalize characters and address questions on rules.
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Last edited by Palliven; Sep 17th, 2022 at 11:32 AM.
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Old Sep 17th, 2022, 11:34 AM
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WELCOME TO HEROES OF NEW LIBERTY!

First things first. Please post your character sheet as best you can define it. Will work from there to get it adjusted, corrected and finalized. I had debated providing a charact sheet format to use but it can be complicated for some folks so decided against it. You can just post in text format.
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Old Sep 17th, 2022, 03:00 PM
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Profile for Silver Streak
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Hero Name: Silver Streak

Name: E.S.P.A. 24 - Enhanced Security and Policing Automaton

Identity: Charlotte was the name given to her by her creator. She believes herself to be an artificial person and desires to be treated as a person, rather than a robot.

Description: Silver Streak is a sentient construct and appears to be an attractive, fit woman made of metal. She speaks French and English. She doesn't wear a costume or clothing. Her anatomical build is intentionally publicly acceptable without clothing.

Character sheet
Complications
Motivation: Doing good. Dr. Le Mans made sure that Charlotte understood that doing good was her role in life. People are worth protecting. Evil must be confronted. Charlotte's role in the world is that of service to others, as an example to others, and doing good deeds herself. Charlotte takes this as an unyielding truth and a goal which she needs to constantly pursue.

Reputation: Between Louise's actions and Charlotte being a robot, many people view her as dangerous and unpredictable, and fear her for not having "Humanity". It's a constant source of trouble in her life.


Power point usage
Abilities: 72
Powers: 58
Advantages: 3
Skills: 2
Defenses: 0


Abilities
  • Strength: 10
  • Stamina: --
  • Agility: 8
  • Dexterity: 7
  • Fighting: 8
  • Intellect: 0
  • Awareness: 8
  • Presence: 0

Powers
Sentient Construct: (Inorganic) Immunity to fortitude effects, Innate.

Thrusters: (Technology, kinetic)
  • Flight 5 (60 mph, 900 ft per 6-second round)
  • Alternate effect: Super speed (Enhanced Initiative 2, Quickness 4, Speed 4 = +8 Initiative, -4 from time rank to do something, move 30 mph, or 500 ft per 6-second round)
Armored body: (Metal) Protection 10, Innate.

Self-repairing: (Nanites) Regeneration 1

Sensor Suite: (Technology)
  • Extended vision 1
  • Extended hearing 1
  • Darkvision (2)

Advantages
Attractive 1
Languages: English (1) and French (free)
Move-by Action


Skillsranksabilitytotal bonus
Acrobatics1Agi (8)+9
Athletics1Str (8)+9
Close combat--Fgt (8)+8
Deception--Pre (0)+0 (+2)
Insight--Awe (8)+8
Perception1Awe (8)+9
Persuasion--Pre (0)+0 (+2)
Ranged Combat--Dex (7)+7
Stealth--Agi (8)+8
Technology1Int (0)+1


Defenses
Dodge: 8
Parry: 8
Toughness: 10
Fortitude: Immune
Will: 8


Action Stats
Initiative: +8 (+16 while using SuperSpeed)
Melee attacks: +8 to hit, 10 damage.
Ranged attacks: +7 to hit, damage per weight of object?



Last edited by girlplay; Sep 24th, 2022 at 01:54 PM.
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Old Sep 17th, 2022, 03:43 PM
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The Hero

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HorizonHero Name:
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Horizon

Catch-Phrase: "Let's lighten the mood.", "Newton's bobbing apples!", "Science in service is the path to the dawn."

Name: Dr. Emmanuel Igwe

Identity: Known. Emmanuel wishes to be an ambassador for his philanthropic ambitions, and believes that associating freely with his alter-ego is all the better for his goals.

Description:
 


Personality:
 


Goals: Emmanuel wishes to be a living example of how scientific research and innovation can be a driving force for good for the many and not just the few. Whatever the disaster, no matter the villain, he will ply his craft to find the best solution to make certain humanity is safeguarded against the dangers which plague them, and in doing so inspire others to take up the cause of moving humanity forward into a bright future.

He also sees this as part of his personal penance for living his life so selfishly up until now, having only ever done anything for the sake of personal profit and social status until the monumental sacrifice of Silver Halo and Captain Dynamic gave him some much needed perspective.


Powers: Emmanuel has built himself an experimental power suit with the ability to manipulate gravitational fields, originally conceived as a means to efficiently explore deep space environs but ultimately built towards a new purpose.

His considerable intellect is also a powerful asset, which he uses to create and utilize an array of gravity based inventions to help himself and his allies in the field.

Background:
 


Important Persons:
 




Writing Prompt
Psychological Evaluation Question: Give a little writing sample for the two scenario prompts below. A few line or a paragraph for each is plenty.

1) Today is a rare day off from your hero duties and you're on your way to meet a friend for lunch. As you walk past the Fifth Street Bank, the alarm goes off just before the door bursts open and Black Ice skates out on a slick of ice he forms on the sidewalk, a duffle full of money strapped to his back and another in his hand. What do you do?

 




2) Wow, that hurt. Not just your jaw but your pride. You were sure that you and Sergeant Steel could take him down. Man, were you wrong. Not only was this your first defeat at the hands of a supervillain but it was all caught on camera. How do you deal with this?

 





Character Sheet
 



Last edited by Crocodile; Feb 7th, 2023 at 03:46 AM.
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Old Sep 17th, 2022, 04:01 PM
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~ Original App/Bio ~
 


~Stats - the Crunchy Version~
 
Attached Files
File Type: pdf Friendly.pdf (262.2 KB, 2 views)
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Old Sep 17th, 2022, 04:35 PM
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@girlplay I took a shot at loading your info into Hero Labs to verify it all. I could have missed something so take a look at what I show and let me know your thoughts.

I come up with 116 or 135 points used, 19 left to use. (Abilities 84, Powers 27, Advantages 3, Skills 2, Defenses 0)
I don't see any combat skills or advantages chosen. Usually would want some (Power Attack, Precision Attack, etc.)
Need to add two Complications
Please think of a Descriptor for your powers.

@Crocodile and @JustSomeGuy - what level of help do you need/want in working up character specifics?
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Old Sep 17th, 2022, 04:46 PM
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Pandas? Are secretly powerful, mystical guardians? Yes well it isn't any crazier than any other origin!
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Hero Name: Pandagirl
Catch Phrase: "What's black and white and way more awesome than you?" *points at self with thumbs* "This girl!"
Real Name: Kiyana (goes by Kia) Taylor
Identity: Secret

 

 

 

 

 

 

 

 


Last edited by PalladiaMors; Sep 21st, 2022 at 01:54 AM.
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Old Sep 17th, 2022, 09:25 PM
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Quote:
Originally Posted by Palliven View Post
@girlplay I took a shot at loading your info into Hero Labs to verify it all. I could have missed something so take a look at what I show and let me know your thoughts.

I come up with 116 or 135 points used, 19 left to use. (Abilities 84, Powers 27, Advantages 3, Skills 2, Defenses 0)
I don't see any combat skills or advantages chosen. Usually would want some (Power Attack, Precision Attack, etc.)
Need to add two Complications
Please think of a Descriptor for your powers.
Hm. I'll have to read up on Descriptors.

Abilities should total 74 because not having a Stamina score counts as a -10, per page 231 and 232 (Constructs) of the Deluxe Hero's Guide.

Oh, and I forgot to list her biggest power: Immunity to Fortitude effects, for 30 points. Even then, I count 56, not 57.

As for Advantages like Power attack or Improved Grab or whatever, I avoided those on purpose because Silver Streak doesn't have much training or experience at this point. Using her great strength, etc. is something that she's going to have to learn.

And yes. Complications. I missed that.

Last edited by girlplay; Sep 17th, 2022 at 09:33 PM.
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Old Sep 17th, 2022, 09:38 PM
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Quote:
Originally Posted by girlplay View Post
Hm. I'll have to read up on Descriptors.

Abilities should total 74 because not having a Stamina score counts as a -10, per page 231 and 232 (Constructs) of the Deluxe Hero's Guide.

Oh, and I forgot to list her biggest power: Immunity to Fortitude effects, for 30 points. Even then, I count 56, not 57.

As for Advantages like Power attack or Improved Grab or whatever, I avoided those on purpose because Silver Streak doesn't have much training or experience at this point. Using her great strength, etc. is something that she's going to have to learn.

And yes. Complications. I missed that.
I still show you having 4PP left to spend. See attached. Thanks for the reminder on the lack of training and how you build that into the character.

https://thegratefuldm.com/wp-content...r-Streak-1.png
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Old Sep 17th, 2022, 10:00 PM
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@girlplay - If you got a few stray points, I might suggest adding a touch of Immortality to be extra outrageous.

See Also - The Terminator (except for a weakness to extreme temperatures), and the Iron Giant... I'm sure I could stew up some other examples.
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Old Sep 17th, 2022, 10:09 PM
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Quote:
Originally Posted by Palliven View Post
I still show you having 4PP left to spend. See attached. Thanks for the reminder on the lack of training and how you build that into the character.

https://thegratefuldm.com/wp-content...r-Streak-1.png
Ooooh! Movement abilities are 2 power points per rank. I thought Safe-fall was 1. So, I'm a point over. Maybe I'll get rid of safe fall and pick up Senses: Radio.

We're power level 9 characters, right? So, it should be 135 points.
And the work-up you sent me says that she has a Stamina of zero. She doesn't have a stamina score.

And I've been reading about descriptors and powers and such. I'm going to need some help on that. About the only descriptor I'm coming up with for her powers is that they are "technology" based. Maybe her thrusters produce "heat" or "kinetic" energy?

Last edited by girlplay; Sep 17th, 2022 at 10:21 PM.
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Old Sep 17th, 2022, 11:18 PM
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As far as Silver Streak goes, I would offer the following suggestions:

Dexterity as a stat is basically useless for her. It only affects ranged combat, which she doesn't use, and a couple of seldom-used skills which she also doesn't use. It's currently 16 points that are literally doing nothing. Dexterity is rarely raised, and then by thieves and skillmonkey types. Spider-Man doesn't even have it above 2-3 or so. I would drop that stat down to 0, spend some points into combat levels in throwing if you see yourself tossing things around, and save the points for something else.

An Agility of 8 is probably a waste of points as well. All it's really doing for her is increasing her dodge defense and initiative, and it would be cheaper to just buy up her dodge and put a rank into the Improved Initiative advantage. For comparison, an Agility of 8 is entering Spider-Man territory, and she probably isn't that accomplished of an acrobat. Similarly an Awareness of 8 is also excessive. Usually an Awareness that high would be reserved for mentalists or psychics. Even Batman would only have a 5-6 or so, and he's Batman. While it affects your will defense, it's only used for 2 skills, and would be far cheaper to lower it to 2 or so, then use the saved points to increase her Will save and Perception skill. Functionally the same thing but you would get points back that way.

A fighting of 8 is fine for a combat-oriented character, especially if you plan on using many different combat techniques (grab, strike, hit someone with a car, etc).

While it's understandable she wouldn't have much in the way of advantages and skills, there are a few that would fit. Interpose is a fantastic advantage for "brick" type characters - it allows you to use a reaction to intercept an attack made at someone else. You can use it to take hits for teammates, as well as save civilians and other bystanders. And doesn't really take any training, so she could easily justify it. Benefit: Security Clearance might be appropriate as well, given her background. Also Eidetic Memory, to represent internal memory banks. As far as skills, I would suggest taking a few ranks in Expertise: Law since it's presumably something she would have been programmed with. Some ranks in the Technology skill would be good as well, representing a "self-diagnostics" mode that pretty much every robot ever has. Some ranks in intimidate wouldn't be inappropriate, not because she's trained in it, just because robots often are in this kind of setting.

Some powers I would suggest would be the radio sense you mentioned. Also possibly consider impervious for her protection, maybe 5 ranks or so. Immunity: Mind-affecting effects (limited to half effect, only to those that do not specifically target machines) could also be good, it would represent the difficulty that mentalists would probably have trying to affect you since you're a machine. Immunity: Sensory Afflictions (half effect) could represent shielded visual and auditory sensors, making you harder to blind or deafen. Just a few ideas I had anyway.
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Old Sep 18th, 2022, 12:35 AM
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Okay first time doing this, so I'll likely have to change some stuff. For now I'll put up what I have and change as I go. I know I'm trying to make some array type powers happen, so let me know Palliven if you think I'm doing anything incorrectly, a flaw isn't appropriate/strong enough, or if there is a better flaw to use instead, etc.

A big thing is should both the Mantle and Titanic have Quirk/Limited (can't be used with the other one) or should only the Mantle have that flaw?
Is Growth a valid "defense" to put Impervious on since it grants Stamina and thus Toughness? Also, how high of Impervious are you comfortable with for PL 9? Impervious 8? 10?
Miss Olympus

Miss Olympus
Aspirant Athlete


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DALL-E AI generated and photoshop

Hero Name: Miss Olympus if being professional and Olympia to allies.

Catch-Phrase: "In the name/By the light/ of Hermes!" "You want to get stomped? That's asking for a stomping!" "Hades' comet!" Or "I'll follow you through the Underworld if I have to!"

Name: Damara Baros

Identity: Her identity is absolutely secret. As a busy world class athlete, she has a personal secretary named Evelyn who manages her schedule and helps to spin any confusion over why she flew to x country or left an event or school early.

Gender: Female, Age: 19, Height: 5'9" Weight: 137 lbs. Eyes: Black, Hair: Black
Affiliation: New Heroes of Elisia, Power Level: 9
Power Points Spent: Abilities 38, Powers 39, Advantages 18, Skills 23, Defenses 9 = Tentatively 127. Leaving room based on if flaws are incorrectly calculated.

Abilities
Strength 3, Stamina 4, Agility 5, Dexterity 0, Fighting 4, Intellect -1, Awareness 2, Presence 2

Complications:
1. Motivation - Legacy:
Damara will put everything on the line to become the ultimate Olympiad. She will endure any heavily booked physical training and recovery regimen, homework, charity, public speaking events, self-sacrifice and heroic missions if it means living up to her father's hopes for her.
2. Competition: When presented the opportunity to physically compete with someone, friend or foe, Miss Olympus cannot help herself. She will often neglect other mission objectives or the demands of her personal life if it means a worthy, heroic challenge.
3. Power Source: Since Miss Olympus was granted the Wreath of Hermes, she has been pursued by the agents of divine beings to be tested in a Herculean Trial or to be hunted. Vengeful cult members and greedy treasure hunters alike seek to gain the power of her Mantle. But even if they should prove successful, they may find themselves unworthy in a myriad of ways.
4. Identity: Damara wishes to keep her identity as a mutant and agent of the gods secret at all costs in order to compete as a mortal. This often requires her to lay low or take actions that do not contribute to her immediate goals in order to keep Damara Baros hidden.

Attacks
Unarmed +7 (+11 mantle). Close, Damage (3, Titanic 11, Mantle 7)
Thrown Object +0. Ranged, Damage (3, 11, 7)

Defenses: Dodge +1, Parry +2, Will +6
Dodge: 11 (8 in Titanic), Parry: 11 (8), Fortitude: 4 (10 w/ Titanic, 7 w/ Mantle), Toughness 4 (10 w/ Titanic, 7 w/ Mantle), Will: 8 (11 w/ Mantle)
Initiative +13 (Improved Initiative 2)
Speed 2 (3 w/ Titanic, 17 w/ maxed Mantle)

Powers
Titanic (Mutant): Move Action Activation, Free Sustain. Str +6, Stam +6, Intimidate +3, -3 Active Defenses, -3 Stealth, +1 SizeGrowth 6, Brings it to Size +2 or up to 30 ft. and +1 Speed.Growth 2 (Limited to Size and Speed). Strength 2 (Sustained). On what is technically Growth 8 since it is an advantage tied to GrowthImpervious 8. Quirk (Cannot be used with Mantle of Hermes) -1/rank. Increased Action Flaw (Move) -1/rank. Total cost perk rank for Growth w/ Impervious is 3 - 2 =1. Strength is 2-2=0 per rank. Growth w/ Impervious (Limited to Size and Speed) is at 0 per rank. Thus total cost is 6+1+1=8.
I'm applying Limited and Increased Action to each of the individual power ranks and Impervious only to the two Growth powers. Not sure if that's the way to apply Flaws.
8 Power Points?

Mantle of Hermes (Divine): Donning the wreath would be a move or action, but if she's already wearing it, it's easy to activate.Free Action Activation, Free Sustain. Speed +15, Quickness 4, Close Attack 4, Move-by Action, Water-Walking, Enhanced Strength 4, Stamina 3, Presence 3 (Sustained). Removable -1/ per 5pp, A faint golden aura and trail when running. Creates an illusory Greek toga while activeNoticeable-1, Quirk -1/rank (cannot be used with Titanic). I think I prefer Check Required to Fading or Unreliable to replicate how there are times the Wreath will work completely and others where it will be partial or just a few ranks of speed and the other abilities. If there is a way to do a "Worthiness Check" that would be ideal.Check Required (Athletics) Flaw to use its full strength DC 15 (-6 flat cost), so DC 30 needed to get full speed. Speed, Quickness, Close Attack and Move-by Action costs per rank are 1-1=0. Water-walking, Strength, Stamina and Presence is 2-1=1. Total is 12+11=23. -5 (23 rounded up to 25) from removable, -1 from Noticeable and -6 from check required= 11pp.11 power points

Speed Rank 2 (Natural): With Extra Effort, this puts her at Speed Rank 3 for a round and reaching world record 100 meter speeds.To represent her being a top tier sprinter. Permanent (no cost reduction).

Oration (Natural): Persuasion 8 (Limited to Prepared Speeches), Permanent (no cost reduction). 2 pp?

Wall-Crawling 1, Fast-Healing 5 (Mutant)

Enhanced Vision (Mutant): -1 Perception per 1000 feetExtended Sight 2, Ultravision, Danger Sense 1, Radius 1 (All-Around Vision). Counters Concealment 5 (Limited to when an ally is adjacent to an enemy?). 8pp

Equipment:
Magnet Shield (Technology, Analog, Metal): Rare Metal Medium Shield, Gear. Enhanced Parry 5, Dodge 5, Evasion and Improved Defense Advantages.
Magnet Pull. Action. Move Object 8, Area (Burst), Selective, Fading, Limited Direction (Towards), Limited Material (Living Organic). Cost per rank for Move Object is 2+2-3=1. Thus Move Object costs 8 and the defenses and advantages cost 12.20 points of powers for 4 ranks of Gear.

Advantages: Attractive, Benefit: Wealth 1 (Well-Off), To get shield repairs from Nolan and help from EvelynConnected, Gear 4, Second Chance (Mind Control).
Wrestling: Fast Grab, Interpose, Improved Grab, Improved Hold, Prone Fighting, Takedown.
Track and Conditioning: Diehard, Improved Critical 2 (18-20), Improved Initiative 2.

Skills
Acrobatics +9 (4 ranks)
Athletics +14 (11 ranks)
Close Combat: Unarmed +7 (3 ranks)
Intimidation +6 (4 ranks)
Perception +10 (8 ranks)
Persuasion +6 (4 Ranks) (+14 Limited to Prepared Speeches)
Sleight of Hand +8 (8 ranks)
Stealth +9 (4 ranks)

 

Important Persons: Evelyn Meyer, her professional secretary who knows the most about Damara's secret identity. Now that Damara is in college and drawing the attention of Olympic scouts, charities and sports media, Damara is overwhelmed by all her responsibilities. Evelyn is absolutely essential in keeping her schedule straight, getting all her training and nutrition squared away, physical therapy, and managing when and where charities and "up and comers of America"-type galas are happening. Additionally, Evelyn helps explain away confusion over Damara's absences from college or other events to keep her identity hidden. Damara's life is literally in Evelyn's fastidious hands. Evelyn wears cat's eye spectacles, retro 1950s style and elegant speech. She can be oblivious to Damara's limits and sometimes overschedules her, requiring Damara to use a little superspeed to keep up with it all. Just a touch, surely that won't get her caught.

Nolan Gardner is a senior at Evelyn's college and intern at VESPR Labs. He witnessed Damara's transformation and is sworn to secrecy, but wanted to help the freshman, so he's responsible for building and maintaining her shield as well as any gadgets she uses. He's hardworking but loves to do side projects and will even put his grades in jeopardy to help Damara, which stresses her out.

Obsidian is a junior villain whose skin turns into a craggy, living obsidian that can reflect even psychic attacks and shoot poisoning fragments of obsidian around him. Of the villains Miss Olympus has faced, he is the most formidable but also the most fair. He attends her college and is the reigning wrestling champ around, so he's also a meathead. The two of them have an ongoing rivalry and will often get distracted from their respective hero or villain work to outlift or wrestle each other. Obsidian and Miss Olympus do not know each other's secret identities and often butt heads in college, with entirely more animosity. Ironically they get along better when fighting as supers! Edit: If Miss Olympus has to relocate to Elisia, conveniently so would Obsidian.

 

Last edited by ArcZero; Sep 28th, 2022 at 12:04 AM.
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Old Sep 18th, 2022, 01:21 PM
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Thanks, PalladiaMors. Silver Streak's design is more about potential than trying to optimize a build. She's physically amazing, but very raw and a "rookie" who needs development. I'm considering not increasing any of her Abilities ever, but just using skills and advantages from here. Like, she can't workout and get stronger. I expect her to try throwing things at enemies too hard to reach, and learning combat tactics like Interpose. Enhancing her armor to be somewhat "impervious" is also something I'm considering for later. Maybe she can learn to use her thrusters as some kind of heat or push attack. Learning about herself and the world will develop her skills. She's still very much a 'child' mentally and emotionally. (Which reminds me, I was going to change one of those Complications.) She's not smart, like Horizon, and didn't learn about technology (she didn't build herself). I see her party role as an "off-tank" with a lot of versatility to do other things, thanks to her Ability scores. Maybe I'll develop her in the way that the team needs. For example, if we need a stealthy character, then she can apply Subtle to her thrusters and take ranks in Stealth. And so on.

Hm... I'm not going to take the Senses: Radio, because if she had that, then she could have been listening in to the real world while in isolation. Maybe there's an extra to a power she already has or another sense thing like Distance or Direction sense that would be better. Or possibly increasing her Regeneration ability to rank 2.

Last edited by girlplay; Sep 18th, 2022 at 01:27 PM.
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Old Sep 18th, 2022, 01:50 PM
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Posts: 635
Yes Silver Streak's automaton nature is reminding me of those implacable robots Superman would fight in old cartoons. I agree that investing a huge chunk (80 points!) into attributes is a great way to show her high starting level of mechanical capability, then she grows into things knowledge related. Or unlocks new subsystems for new powers, thrusters, etc. But some baseline stuff like Technology would be good or Expertise in her own systems.
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