#16
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I wanted to have a quick discussion about how the "animal form" magical accident effect. I like the idea and it fits really well with the backstory I've presented. But I'm a little worried about the actual play experience of having a 10% chance to be removed from combat entirely for 3 minutes -- which is several times the length of any reasonable 5E combat. I don't think either of us wants that to be a 10% chance of arbitrary character death, so I've been thinking about how this could work, mechanically. To start with, Ouraeia's magical accident form would obviously be a snake of some sort. Both her backstory and tradition from the 3.5 days says that the poisonous snake (Tiny animal, CR 1/8) is the appropriate one. My first thought is that the transformation effect could work like polymorph. That's... well, that's bad for me, because it sticks her in a form with poor defenses, minimal combat options, and 2 hp. On the other hand, if it really does play like polymorph, then pretty much any instance of damage will be enough to "kill" the snake, reverting Ouraeia to her natural form and carrying over the excess damage (which will probably be significant because 2 hp is 2 hp). Of course, if nothing tags the snake with damage, the 3 minute duration applies. As a player, that gives me a couple of options; try to hide and wait out the effect (at the risk of abandoning my allies to their fates), or try to remain in combat (in the hopes that I can survive being knocked out of snake-form). If that's how you think the effect should be played, I'd suggest that the polymorph effect doesn't take place until after the resolution of the targeted spell that caused it. Otherwise, pretty much any damage-dealing spell that triggered the 10% effect would snake her, then immediately un-snake her via damage, and that looks and feels silly. Thoughts? |
#17
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I'll say it works like the Druid wild shape ability instead of the normal polymorph spell. That way you just get pulled out of shape if you take too much damage and won't just die. Also, another spell affect hitting you when transformed doesn't do anything.
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She/Her || DM Village Survival || DM Knights of Justice || DM War of the Spider Queen
Last edited by Ysolde; Dec 6th, 2022 at 10:39 AM. |
#18
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Quote:
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#19
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Dice Melee Magthere Injury Check:
Lose your tongue - The character loses the ability to speak. You may only communicate in Drow Sign or other non-verbal communication. You can still cast spells.
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Originality is the fine art of remembering what you hear but forgetting where you heard it. - Laurence J. Peter
Last edited by Starflier; Dec 7th, 2022 at 12:42 AM. |
#20
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Dice Injury Check:
Lose your tongue - The character loses the ability to speak. This is actually the one that I wanted, perfect! Dice Trinket:
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We will break away Together... I'll be the Shadow, You'll be the Light. Nothing ever lasts Forever... We will go softly into the Night. Last edited by Alemar; Dec 11th, 2022 at 08:10 PM. Reason: Adding Trinket from Background |
#21
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Dice Injury check:
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Extinction is the rule. Survival is the exception. I have taken The Oath of Sangus Most people are not just comfortable in their ignorance, but hostile to anyone who points it out. |
#22
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Dice Magical Accident:
Aphasia - The character loses the ability to speak. You may only communicate in Drow Sign or other non-verbal communication. You can still cast spells.
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Work shenanigans; I'm going to do my best to keep up, bare with me Last edited by FatherDondo; Dec 14th, 2022 at 01:48 AM. |
#23
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Sleight of Hand/Pick Pocket Check on the Little Hellspawn
Dice Sleight of Hand:
Perception checks vs DC23 to anyone who wants to notice. Sable and Narcelia, if you notice I'll tell you what he did, otherwise have to wait amd see in post :P Last edited by Dylan Scott; Dec 14th, 2022 at 08:01 AM. |
#24
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History Check vs DC 10
Dice History:
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#25
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Dice Victor's History vs DC 10:
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Work shenanigans; I'm going to do my best to keep up, bare with me |
#26
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Quote:
Dice Perception DC23:
NAT 20!? For the only possible success with a 24, Sable not only notices, she can feel every shift in weight, and every minute movement of the fabric against her skin. Even then Alnors movements were still just barely noticable to her. Last edited by Dukklord; Dec 14th, 2022 at 02:38 PM. |
#27
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History check for knowledge of Chalchiuitl
Dice History DC10:
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#28
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Dice Knowledge(History DC10):
If Narcelia can use Religion instead for the previous High Priestess, the modifier is +3. Edit: ![]()
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>The Workshop: Tablemancy, Formatting, Tools
Posting Status: Active[2] Last edited by Gaijin; Dec 14th, 2022 at 03:05 PM. |
#29
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Dice Victor's Perception:
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Work shenanigans; I'm going to do my best to keep up, bare with me |
#30
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A retaliatory Sleight of Hand/Pickpocket check.
Dice Sleight of Hand:
With her Lesser Piwafi hood currently pulled up, it's a DC28 with disadvantage to spot her. Last edited by Dukklord; Dec 14th, 2022 at 07:53 PM. |
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