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  #1  
Old Feb 8th, 2021, 07:21 AM
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The Forsaken

Please copy over your application here. Please make sure there is a link to your character sheet.
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Old Feb 8th, 2021, 07:25 AM
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Rimona (click to enlarge)
Name: Rimona, Princess of House Barca

Race: Human

Gender: Female

Class: Wizard (Enchantress)

Alignment: Lawful Evil

Background Trait: Student of Philosophy

Crime: Fraud

Roleplay Sample: More than once, Rimona had longed back to her time at the Ghastenhall Mage School. How carefree her life had been back then. She hadn't worried about anything and invested all her energy in the study of the arcane. Her foster parents, who by the way had never spoken of how she had come to them as a small child, had always made sure that she lacked for nothing. However, since she had passed her diploma with distinction, she had to stand on her own two feet.

To implement her long-term plan, which she always took time to refine, she had to recruit loyal minions, collect politically explosive information, and study magic in-depth in the most remote libraries and temples. Although Rimona had all the time in the world - if she did not overthrow Markadian V, then just Bellinda I - all these projects cost money, nevertheless. They cost a lot of money that Rimona didn't have.

With her magic skills, she could have earned well in an honest way, certainly and with a little patience. But she felt now that it was beneath an immortal's dignity to work for others. The pact with hell had already corrupted her soul, so the subtle difference between honestly and dishonestly earned money did not seem to matter anymore.

She had specialized in the arts of enchantment magic early on, so it was not difficult for her to "shop" at various places while the respective buyers "forgot" to charge her for the goods. But even without magic, she was able to win people over, and within a short time, she had useful contacts in fence circles, who sold the goods for her if they were not spell-scrolls that she wanted for her own. Slowly but steadily, her fortune swelled.

At some point, however, Rimona had grown tired of these petty scams. She planned something big. Besides, she felt that Asmodeus was demanding such a thing of her. It had to her attention that the High Cardinal of the Church, Vitallian of Estyllis, searched for relics of the very greats of church history for the High Spring Mass in honor of Mitra. He then wanted to consecrate these relics with great pomp at the mass and solemnly transfer them to the Great Temple's sacristy.

"So the cardinal's lackeys took the bait," Rimona said with satisfaction to the two middlemen she had hired. The three of them sat in a separate side room of the Four Jolly Bargemen. The innkeeper would never have guessed in his life that the pretty friendly girl who had ordered the room from him was a criminal planning a big scam. "Tomorrow, we will get the down payment, half of the negotiated amount. After that, you will give them the relic," the magician, who still looked as if she were sixteen, went on.

"Where exactly did you find the glowing hand of Saint Vurguzz?" asked Joe, one of her two agents. Rimona smiled at him with slight disdain. "I don't know why you need to know that so badly. After all, even the cardinal's people were satisfied with the certificate of authenticity. Maybe there are more artifacts at my source. I wouldn't want to tempt you and give you the wrong idea that you could do the next deal without me at all."

In truth, of course, she could give him no answer at all. The whole relic was a fake. She had used quite a bit of money to get all the scrolls with the spells she had used to craft the hand. She had had the certificate of authenticity made by a known forger who had fallen for her charms. Regrettably, he had fallen victim to an accident shortly after that.

Even though she had spent so many resources on the forgeries, Rimona was delighted. She believed that her "relic" was immune to the usual spells of divination. And the cardinal's people would pay so much money that she would get out her stakes several times. A minor flaw in her plan was only the two middlemen she had hired. She had made it her scam never to make an appearance herself. Every world knew her only being the nice, obedient girl who had to get along alone without her parents. No one knew that she was pulling strings in the background. The downside was that it needed confidants. However, it was still better than being in the direct line of fire herself.

But better is not necessarily good enough. Rimona had to learn this when the police force of Talingarde somehow managed to track her down after a ritual involving the "Shining Hand of Saint Vurguzz" as an essential component went disastrously wrong. To be precise, the rabble-rousers faced her twice. The first time they thought they had fallen victim to a mix-up, this Rimona could not possibly be the wanted criminal. But the second time, they were sure.

"Girl, girl," one shook his head sadly. "You're much too young and pretty for that sort of thing. Branderscar Prison will be hard on you." For a moment, Rimona considered resisting arrest by casting a spell. But then she would have been finally guilty in the eyes of the state power. No, I will try to play the innocent, she thought to herself.

When she was later brought to court and accused of fraudulent deception, Rimona had to chuckle to herself at first, despite her situation. If the judge knew that I had a pact with Asmodeus' forces, he too would consider that little bit of deceit unimportant. However, Rimona's smile froze instantly when the court announced her sentence: life-long hard labor in the salt mines. For an immortal, this was worse than any death sentence of any kind.

Personality: Rimona is intelligent, vain, calculating, and charming. She has always been the best in class and would like it to stay this way. Grown-up with caring foster parents, she could have even become a nice girl, hadn't she had a life-changing contact with an agent of Asmodeus during a magical ritual during her studies at the wizard school of Ghastenhall.

She learned that she is, in fact, the last rightful heir to the throne of Talingarde if only the traitors of House Darius hadn't overthrown the House of Barca. Asmodeus had planted a seed in her mind that quickly grew. If she is the rightful queen, she must reclaim the throne once she is powerful enough.

Rimona doubled her efforts in the courses on magic, but she began to fear that she would be too old when she has amassed enough power to challenge the Darius dynasty. This time, she contacted the herald of Asmodeus deliberately. The Lord of the Nine Hells readily proposed a pact. He would make her immortal and stop her aging so that she would have all the time in the world to pursue her plans, but her soul would belong to him should her life nevertheless end due to external forces. During her inquires on ways to buy her more time, Rimona had read about the possibility of lichdom in an ancient tome. Asmodeus promised the same but with eternal preservation of the beauty of her body.

Rimona signed the deal, and everything was good for a while. She could ease into her long-term goal. But discontent on the devilish agreement was growing on her. She has taken the path of the wizard to become independent and autonomous. But now, she is at the mercy of the Lord of the Nine Hells. What favors will he expect from her? What is it worth to become the immortal queen of Talingarde if you are a devil's thrall? And so, Rimona has set herself a second goal, which is slowly overshading her original one: She needs to find a magical formula to preserve youth on her own, whatever the cost!
StatblockRimona, Princess of House Barca
Female human enchanter 1
LE Medium humanoid (human)
Init 2; Senses Perception +1
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Defense
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AC 12, touch 12, flat-footed 10 (+2 Dex)
hp 8 (1d6+2)
Fort 1, Ref 2, Will 2
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Offense
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Speed 30 ft.
Arcane School Spell-Like Abilities (CL 1st; concentration +6)
. . 8/day—dazing touch
Enchanter Spells Prepared (CL 1st; concentration +6)
. . 1st—charm person (DC 16), protection from good, sleep (DC 16), sow thought[ARG] (DC 16)
. . 0 (at will)—daze (DC 15), detect magic, mage hand
. . Opposition Schools Evocation, Illusion
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Statistics
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Str 7, Dex 14, Con 12, Int 20, Wis 10, Cha 14
Base Atk +0; CMB -2; CMD 10
Feats Deceitful, Scribe Scroll, Skill Focus (Bluff)
Traits student of philosophy
Skills Bluff +14 (+17 to lie (as a result of using Int instead of Cha)), Diplomacy +7 (+10 to persuade others but not to gather information (as a result of using Int instead of Cha)), Disguise +4, Intimidate +4, Knowledge (arcana) +9, Knowledge (history) +9, Knowledge (nobility) +9, Knowledge (planes) +9, Perception +1, Sleight of Hand +3, Spellcraft +9
Languages Celestial, Common, Draconic, Dwarven, Elven, Giant, Infernal
SQ arcane bond (Blacky, thrush), enchanting smile, silver tongued[ARG]
Other Gear wizard starting spellbook, Arcane Familiar
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Special Abilities
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Dazing Touch (8/day) (Sp) As a standard action, touch dazes foe for 1 rd, if HD <= wizard level.
Empathic Link with Familiar (Su) You have an empathic link with your Arcane Familiar.
Enchanting Smile (Su) Gain bonuses to Bluff, Diplomacy and Intimidate. Turn enchantment spells.
Enchantment The enchanter uses magic to control and manipulate the minds of his victims.
Evocation You must spend 2 slots to cast spells from the Evocation school.
Familiar Bonus: +3 bonus on Diplomacy You gain the Alertness feat while your familiar is within arm's reach.
Illusion You must spend 2 slots to cast spells from the Illusion school.
Share Spells with Familiar Can cast spells with a target of "You" on the familiar with a range of touch.
Silver Tongued You can shift a creature's attitude by three steps with Diplomacy.
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Playing: Maja human mystic Anathema sun elven bladesinger Cassandra aasimar redeemer Carl Friedrich Wilhelm politician Tatyana kitsune sorceress
DMing: Age of Worms (v.3.5) Out of the Abyss (5e) Taken the Oath of Sangus.

Last edited by Disaster Master; Feb 9th, 2021 at 11:02 AM.
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  #3  
Old Feb 8th, 2021, 07:27 AM
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Name: Duke Baltar Korador (The Shepherd) [Character Sheet]
Race: Human
Gender: M
Class: Sorcerer
Age: 23
Alignment: Lawful Evil
Background Trait:
Primary Crime: Slave Trading
Other Crimes: Slavery, Murders

Party role: Face, Healing, and Businessman.
Homeland: The Cambrian Ports
Family: Alfred Korador (grandfather), Vordamir Korador (father)
Master: Asmodeus

House Korador was born through greed and at the expense of others. It began ten generations ago, long before Baltar was born, in what was once a well off merchant house that plied their trade across the southern port and islands. Their ships sailed the waters collecting spices, silks, and various riches sold in the continent's greatest cities. For generations, trade was good; they even elevated themselves as a noble house and their land expanded to the point of becoming a duchy. However, little by little competing merchants combined with heightened pirate activity whittled down the assets and the decline of house Korador began. The head at the time, Duke Alfred Korador, Baltar's grandfather, began to resort to more unsavoury business methods in an attempt to save his house. What began as a little smuggling here and a bit of bribery there slowly began to escalate as profits began to return to the house. Alfred managed to create a massive smuggling network, most of the illegal goods such as drugs were touched by agents of the family. Power and wealth corrupted the businessman even further when Alfred associated himself secretly with the clergy of Asmodeus to take over the slaves trading on the continent. Leveraging Korador's smuggling routes, the clergy could now rely on a continuous flow of slaves into their illegal market, most of them located underground, on remote islands or in foreign lands. This organization became known as The Blight.

Alfred became more wealthy than the king at some point. His only failure was his son, Vordamir Korador. His heir was dump and a drunkard. It became quickly evident that he would lead the house to disaster after sinking his own sailing ship by manoeuvring foolishly in shallow water. The young heir spent most of his time in brothels and taverns instead of learning how to run the family affair properly. Blood been blood Alfred stubbornly hoped that his son would improve and become a worthy successor. A fatal mistake for the great house Korador. Vordamir has a lot of batards children, but only one worthy heir from a legitimate marriage. His name was Baltar Korador, and be became Alfred favourite very early on. The patriarch of the family had a long life, but in his last years he became sick. Vordamir saw this as an opportunity, and took over the house and The Blight by force. Alfred's life was spared at the condition that he retired from the family public and business affairs. Though the old fox still had one card to play to save his house by raising a worthy successor.

Vordamir slowly but surely guided the family to his doom, while Talingarde squashed The Blight and the clergy of Asmodeus one step at a time. Baltar was raised in wealth and tasted all-mighty power early on in his life. Ignored by his father most of the time, his grandfather Alfred took him discreetly under his wing and taught him everything he knew. He introduced Baltar to former associates that helped him learn real experience in several humble roles in The Blight. He participated in smuggling deals, sell slaves in foreign lands. He spent most of his youth travelling and became an exceptional businessman who knew very little of violence first hand as an army of thugs and murderers was dealing with nuisances for the family.

Baltar had a lot of freedom since his father didn't care about him. He led a hedonist life for most of his young adult life. Keeping for himself the most beautiful slaves, collecting them like objects of art. Enjoyed the purest drugs and the most exotic food. Accumulating exotics items from the four corners of the world. Life was good! Ohhh he enjoyed dominating others, in particular women. Not through violence and chain, but with cunning manipulations and words. Most of his slaves under his influence stayed willingly over time and served him without questions.

Ironically Alfred's father, Vordamir, died before his grandfather. A rival organization assassinated him. Alfred could do little about the family's disastrous affairs at this point, and Baltar ignored that his family was ruined all along. Desperate on his death bed, Alfred revealed his last secret to his grandchild Baltar. All along he was a dark cardinal of Asmodeus, since he put together The Blight. He explained to Baltar where to find other clergy members that are hiding or on the run. More importantly, he also told him the location of a secret shrine in the family castle dungeon. In there he should be able to find his most precious unholy possessions. Baltar was shocked, but quickly this all made sense. The slave market, The Blight, the alliance with Asmodeus minions. It all felt natural that his grandfather was one of them. Without realizing it, he as well followed Asmodeus' teaching by becoming a slaver.

Unfortunately for Baltar, he didn't have the time to investigate his unholy birthright. The king's knights were already at his castle doorstep and took the fall for his family crimes. He was captured. Tortured in the king dungeon for a while, but didn't sell out what he learned about Asmodeus faithful. He lost everything, his title, lands, castles, and worst, his lovely slaves who defended him were slaughtered in front of him. When they were done with interrogating him he was transferred to Branderscar Prison pending his execution for slave trading.

Lord Baltar was obviously upset, he barely had the time to digest his family downfall that he was about to die. Yet, he never lost hope and began to pray Asmodeus, waiting for a sign or an opportunity to get to work in his name like his grandfather did before. He didn't have an unoriginal idea like becoming king or dominate the land, his desire was to become the greatest slaver of all time... The greatest human collector! Not by accumulating a ridiculous number of slaves, but quality over quantity. A collection that would make the devil of hell, jealous.

PersonalityBaltar is a calm, and charismatic individual. He carries himself with an air of confidence no matter the situation and rarely loses his cool. His attitude towards others is that of a social gentleman, in particular with ladies. Baltar treats all those he meets with respect so long as they show him the same whether they are a slave or a noble. He actively makes time to get to know those he associates with and encourages them in their goals and aspirations as the pursuit of pleasure and greed lead people in the hands of Asmodeus sooner or later. Baltar enjoys culture, particularly music and acting. The company of the cultivated slave and individual delight him.

When working, Baltar is a gentleman but displays tactful skill in negotiations and social maneuvering. Beneath his social mask, Gerard is cunning, ambitious, and driven in his goals to create a new world order. He carefully invests in people just as much as he does in businesses in order to foster future opportunities and alliances. His business tactics vary depending on the situation, but he is not averse to using less savoury methods as a last resort to achieve result.


 


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Last edited by MoonZar; Jan 15th, 2022 at 12:35 AM.
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Old Feb 8th, 2021, 07:49 AM
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„Ten“
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Name: „Ten“ (Tenverias)
Race: Human
Gender: Male
Class: Monk (Unchained)
Alignment: LE
Background Trait: Reactionary (+2 to Initiative rolls)
Crime: Heresy (+1 to saves Vs divine spells)

Personality: Ten is young, passionate and rash, eager to prove his worth and unveil Mitra’s hypocrisy behind the god‘s supposed benevolence. He is egotistical and arrogant, but if one manages to gain his respect he can turn out to be a devoted ally and friend. Believing that the world belongs to the strong, gaining Ten’s respect usually means that one has to beat some sense into him or best him in some other way.

 
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Last edited by Elanir; Dec 13th, 2022 at 09:38 AM.
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Old Feb 8th, 2021, 08:32 AM
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Imagine water to be dry..
 
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Wicked Witch from the West

Between the darkness and the light lie the shadows…
and it is the half-seen, half imagined horrors
lurking there that strike the most terror.



Name: Moriah ap Rhys (Character Sheet on Roll20)
Race: Human
Gender: Female
Class: Witch
Alignment: Lawful Evil
Background Trait: Reactionary
Crime: Witchcraft



 



 



 






 


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Gone for Good...Had to make a choice and Life won...Thanks for the many years of memories and adventures.

Last edited by Chrystrom; Feb 9th, 2021 at 05:56 PM.
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Old Feb 8th, 2021, 09:03 AM
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Juliet Ambers
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Name: Juliet Ambers

Race: Human

Gender: Female

Class: Cavalier

Alignment: Neutral Evil

Background Trait: Armor expert

Crime: Sedition

RP sample:
 



Personality:
Affectionate, kind, and motherly, Juliet’s warm and cheerful disposition slowly eroded over the years as she served as a high-ranking member of the Knights of Alerion. In her efforts to root out heretics and corruption she found herself limited by the laws and regulations in place by her superiors and by the king himself. She became disgruntled, irritable, and severe in her duties. A breaking point came when she found herself victim to an assassination attempt. While ultimately thwarted, the attempt came far too close to success, and she was convinced that had she more authority to detain, question, and arrest, then her life would not have put at such risk. Her final betrayal by her husband has only cemented her paranoia, rage, and determination to avenge herself.


Link to Character Sheet: https://www.rpgcrossing.com/profiler/view.php?id=87558

Link to Character Sheet for Rene: https://www.rpgcrossing.com/profiler/view.php?id=90208

Last edited by Tahril; Feb 22nd, 2022 at 08:43 AM.
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Old Feb 9th, 2021, 08:23 AM
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Overlord of Imagination
 
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The Brilliant Malignancy


Two steps ahead? Try ten.



Name: Barr Esteban Demarco https://www.rpgcrossing.com/profiler/view.php?id=87471
Race: Human
Gender: Male
Class: Investigator
Alignment: Lawful Evil
Background Trait: Resilient +1 Fortitude
Crime: Attempted Murder



 



 






 
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Last edited by Bluejack; Feb 9th, 2021 at 09:23 AM.
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Old Sep 15th, 2021, 02:07 PM
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Davian Alder
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Name: Davian Alder
Race: Human
Gender: Male
Class: Fighter (Gloomblade)
Alignment: Neutral Evil
Background Trait: Bastard
Crime: Piracy

The Journey So Far:
 

Stat Block
 


 
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Last edited by FCastor; Jan 2nd, 2023 at 11:16 AM.
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Old Jan 14th, 2022, 12:55 PM
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Barr Demarco
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OOC
 

 
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Last edited by Bluejack; Dec 28th, 2022 at 02:45 PM.
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Old Dec 14th, 2022, 05:06 PM
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Disaster Master Disaster Master is offline
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Tatyana
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Tatyana
Name: Tatyana Lysytsya

Race: Kitsune

Gender: Female

Class: Sorceress

Alignment: Neutral Evil

Background Trait: Reactionary

Crime: Piracy

Backstory: Once upon a time, there must have been a time when everything was good. At that time, which today seems to Tatyana only like the tales from an old fairy tale, she lived as a little girl together with her family and the other members of her tribe in a small village high in the north of Talingarde, where the winters are long, and the summers are short. It was also where the people of the southern nation of Talingarde had yet to infiltrate. The inhabitants of the poor but cheerful village enjoyed this seclusion, for no ordinary people lived there but a race of fox-people, and little Tatyana was one of them. Only through the mysterious ice elves who stopped by from time to time did the kitsune - as they called themselves in their own language - maintain contact with civilization.

All the village inhabitants had in common was that they could change from their natural, anthropomorphic animal form into an actual human form only by their own will. Only the bright blue eyes of the human shape were a hint of the true nature. The girl Tatyana, however, had an exceptional ability. This had last appeared in her family at the time of her great-grandmother. Not only could she transform like anyone else into a human girl but also a fox cub on four legs. While this ability brought worry lines to her parent's faces, Tatyana enjoyed the freedom that the animal form gave her and got up to all sorts of mischief. Who would have thought that a girl was hiding behind a small fox body?

Even though this story sounds like the beginning of a fairy tale, and a fairy tale always ends with everyone living happily ever after, Tatyana's fairy tale in her village did not end happily at all. It was on a dark November morning. She had slipped out of the house early in her animal form and run into the nearby forest. It had only recently snowed, and she loved how her paws left prints in the soft snow. In the middle of the forest was a small pond, which was now quite frozen. She wanted to skate there with her skates made by the village blacksmith. But, of course, her parents would never have allowed her to try that on her own. But if they don't know where I am, Tatyana thought, they can hardly object.

Something "clicked" under the feet of Tatyana, who had not yet taken her natural shape. A small metal cage hidden under the snow shot up in front and down over her body. Not a second later, she found herself in a simple but quite effective animal trap. She pressed her paws against the metal grate, even tried to bite it open with her tiny teeth, but she had no chance. She was trapped as a little vixen. With her kitsune hands, she could have tried to lever out the mechanism, but she feared the trap would crush her if she tried to transform back, for it was big enough for the body of a small fox but not for the body of a girl.

And so, hours later, Tatyana was still lying in the cage, shivering and hungry. The ice had formed the first crystals on the tips of her fur. Her hopes of being found by her family diminished as renewed snowfall covered all her tracks. Then, finally, a burabar - a bugbear - had come and taken the cage with him with a grunting laugh. Apparently, he had been poaching in these woods recently. He was quite taken with what he saw. The fur of the little fox he had caught was immaculate and shining in such a rich hue that it would make an excellent fur-bearing animal for breeding programs for any fur farm down the road. And Gratsch - for that was the bugbear's name - already knew to whom he would sell the fox along with his other catches. He had contact with a gang of pirates led by Albus Grey-Eye, who had a hidden harbor high in the north on the coast of Talingard's main island. After Markadian I had carried out an uncompromising crusade against piracy years ago, only a few bands of these pirates were still active. Albus' gang had yet to be targeted by the relentless power of the divine kingdom because he was smart enough that they were now more interested in the trade of forbidden goods than in the actual pirate business.

On the ship that finally brought them south, the only thing Tatyana, locked in with a zoo of exotic animals, could eat was moldy dog food. With longing, she thought of her homeland, from which she was moving away nautical mile after nautical mile. The pirate ship finally spat her out on the coast near the port city of Daveryn. There, along with some of her fellow sufferers, she changed hands and, within a short time, found herself on a fur farm. Under cover of night, she finally dared to take the form of a human girl. Her long red hair fluttered in the wind as she freed herself from the enclosure and ran into the damp cold darkness. Her breath came in gasps as Tatyana finally arrived at a farmhouse where she could still see a candle burning inside. She didn't know what else to do, so she knocked.

The peasant couple, Jack and Rosalinde, finally took in the supposed human child, not just for one night, but for longer. They did it, however, not out of love but because they got a free laborer - who later had to take care of them even in their old age. And already, after a few weeks, they made it quite clear to Tatyana that she would have to pay for the roof over her head and her meals. So, every day they gave her new tasks in the household and the fields; they did not give her parental love, recognition, and support.

Tatyana would never have had a chance to make her way hundreds of miles north across the Borderlands back to her home on her own. And so she stayed all these years in the household of Jack and Rosalinde as a better maid. Perhaps the lack of love was why something in Tatyana's heart withered away, or maybe the disposition for that had already been laid in her cradle. The girl could feel less and less pity for other creatures; she already had enough worries of her own; what should the feelings or pains of others bother her too? Even Jack, the old farmer, eventually noticed these downright outbursts of callousness in the girl, who had grown into a teenager. And he was unscrupulous enough to take advantage of this. From now on, Tatyana began to carry out tasks under his orders, which, even in the best light, were immoral and where it was better not to ask too many questions. And Tatyana did not ask any questions.

However, she did not intend to live her whole life on the farm either. And so, as a young woman, one day, she did not return from an assignment she was supposed to carry out in nearby Daveryn. Instead, she built a new life for herself in the port city. She got a job as a secretary for a local lawyer. She was not particularly interested in legal matters, though she found the many different clients she dealt with every day exciting. The fact that she was pretty indifferent to the fate of the people who sought the lawyer's help was helpful here and there for the job.

One day a youthful girl, who simply called herself Rimona, appeared as a new client. Tatyana didn't understand what the contract was all about at the end - it was some convoluted deal or plan. However, the blonde girl had revealed to her that she was a student of magic in Ghastenhall. Tatyana asked her to show her a magic trick and was mightily fascinated by it. So she tried to imitate this trick at home in her small chamber. It was an impossibility because no one could conquer arcane magic without years of study of books, but Tatyana still managed - purely intuitively - to conjure the desired magical effect. And so the kitsune learned that there was a magical talent lying dormant in her that she had not known about before. Every evening she practiced in silence - without any books, but simply driven by the will to improve - and finally, she had a whole repertoire of spells in her head, which she could cast at any time only by her innate magical talent.

And so, at some point, Tatyana felt strong enough to search for her home after all. As it happened, she learned that the natural harbor north of the city was still being visited irregularly by the pirates under Albus Grey-Eye. Tatyana, who, except for the color of her hair, bore no resemblance to the fox cub she had been at the time, managed to sign on to the pirate ship in her direct manner. Tatyana had two plans. The most important was to return to her northern home. But then she also wanted to take the opportunity to get revenge on Albus, who had gone bald during the last years.

Initially, it looked like none of their plans would bear fruit. The pirate ship sailed in all directions, but not to the north, where it was cold, where their home was. Besides, she still had no real plan for how to get revenge on Albus and his crew. In the coming months, the pirates gradually regarded Tatyana as a full crew member, even if she was still made to feel here and there that she was the youngster, while the others mainly had lived on the ship since childhood.

Tatyana began to make friends with one of the crew members if terms like friendship even existed among pirates. He called himself Davian and was a man in his thirties. Back when she had been kidnapped as a vixen, he had also been on the ship, but it had taken Tatyana a moment to recognize the smooth, delicate face of a teenage boy in his current, bearded pirate face. Eventually, Davian confided in her, and she learned that he had been forced into service on the pirate ship as a boy by Albus. Perhaps that had eventually saved his life. Because instead of Tatyana also wanting his life because he had been there when she was kidnapped, she had found a partner with similar plans as far as punishing Albus was concerned.

Finally, both of them managed to procure a small amount of poison during shore leave. It was enough to poison one of the two decanters of wine that would be served for the evening. She only hoped Albus's wine would be served from the poisoned one. Of course, there would be collateral damage, but that was life. Everything was fine as long as she knew which decanter to pour from.

Unfortunately, luck was not with her and Davian. Not only was Albus given wine from the other decanter, but a few hours later, the pirate ship was involved in a fight with a Talirean hunt boat, who had obviously taken up the fight against the pirates again. Usually, the pirates might have had a chance. However, things looked differently when a third of the crew was down for good due to a dangerous poison. The battle was short-lived and ended with the complete sinking of the pirate ship. Only a few planks soaked in alchemical fire and floating on the water, burning, still bore witness to the battle.

"Look here," one of the sailors from the hunting boat said to his colleague as he roughly kicked with the toe of his boot a completely soaked female body that had been laid out on the deck next to three others. "I think this one is still breathing. There will be an extra allowance for us; when was the last time justice got hold of a pirate?"

"I suppose we might as well throw the others overboard again, I'm afraid," the deep voice of the bearded colleague let itself be heard. "But you're right; the woman is a good catch beside the bearded one that we rescued from the drifting plank." He bent her down and lifted a strand of the dripping hair in which seaweed had become entangled. "Look, that unnatural red glows like fire. Indeed she's a witch turned pirate. If we hand her over to Sir Balin of Karfeld, we might get an additional medal."

Tatyana coughed, and a gush of salty water came from her lungs. Half-dead, she had heard the words of the two pirate hunters. Even if the kitsune could have, it would have done no good to counter them. No matter how she would try to talk her way out of it, to Talingarde's justice, she was already guilty. If she was honest with herself, in her case, it was not wrong either. The kitsune was also too weak to cast any spell that might still have helped her. And so she had no choice but to surrender to her fate. If only she could have seen the village of her childhood once more!

"By Mitra's holy ass! Jonathan, where are the prisoners?" Entirely beside himself and without explanation for what had happened, Colonel MacPherson stood in front of the empty prison wagon, which, harnessed to two draft animals, should have taken the red-haired pirate and the bearded pirate (who was no other than Davian) to Branderscar. Never, ever would a human being have fit between the bars of the mobile prison, and the door remained locked and intact. Had he known that the real question would have been whether a fox could have fit between the bars, he would not have been quite so perplexed. Nonetheless, MacPherson reacted quickly and dispatched his sergeant to initiate an at-large search.

After Tatyana had polymorphed into a fox and slipped out of the prison cage, she began to run away, but then stopped short and returned. She had to free Davian as well, for otherwise, he would possibly scream alarm. Back in her human disguise, she could open the cage door from the outside. "I'm sorry, I was in a panic," Tatyana had apologized to her pirate friend who had seen her for the first time polymorphing into a vixen. She and Davian were not able to exchange a lot of words; the commencing hunt soon separated the both of them.

At the end of this flight through the night - was this a constant of her life? - Tatyana did not encounter a farmhouse this time. Instead, this time she was picked up by a lady who introduced herself as Tiadora. Tatyana felt as if the lady's eyes were literally dissecting her inside. And maybe they did. Because if Tiadora had not recognized the potential of the red-haired girl, which in reality was not a human being, for the purposes of her cult, she probably would not have brought her before Cardinal Adrastus Thorn.

And so Tatyana got to know Thorn and the cult of Asmodeus. The Cardinal may not have been a good man in the sense that the ruling class of Talingarde divided good and evil, but to Tatyana, he was good and the best thing that could have happened to her. Finally, there was someone who understood her and for whom she could use her skills. And so, even without question, she signed all the documents she was handed. The kitsune was one of the most eager in the training that followed. Soon she was ready for her first task in the Heartlands; later, she was sent as a sleeper agent to Aldencross, a town in the Borderlands at the foot of the fortress of Balentyne. At the local tavern, Tatyana hired herself out as a barmaid. She had devised this cover identity herself because where else would the latest information converges if not in the local tavern? And the Asmodean agent wanted to gather as much information as possible for her cult, and Tatyana meticulously wrote everything down. And when she wasn't working or sleeping in her tiny garret that she had rented, she roamed the area as a fox, eavesdropping on people where they didn't suspect a listener.

Tatyana was amazed when she suddenly met Davian again in Aldencross. He had settled there as a tailor. "How are you? Solid ground under your feet is better than a swaying ship, isn't it?"

Welded together by a shared past, the two got along splendidly. The first people in town began to gossip that the two would not only meet during the day. Tatyana was fine with those rumors; they distracted the townsfolk from her real mission, a mission of such a secret cult that she couldn't even tell Davian about it.

If you had asked anyone in Aldencross who Tatyana was, everyone would have had nothing but the best to say about this young, fun-loving, helpful, and friendly woman in the town tavern. Her helpfulness and empathy for the guests' concerns at the pub were nothing short of proverbial.
StatblockTatyana Lysytsya
Female kitsune sorcerer 5
NE Medium humanoid (kitsune, shapechanger)
Init 8; Senses low-light vision; Perception +5
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Defense
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AC 12, touch 12, flat-footed 10 (+2 Dex)
hp 35 (5d6+10)
Fort 4, Ref 4, Will 5; +2 vs. fear
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Offense
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Speed 30 ft.
Melee bite -4 (1d4-1 B & P & S)
Ranged light crossbow +4 (1d8 P/19+)
Spell-Like Abilities (CL 5th; concentration +11)
. . 3/day—dancing lights
Bloodline Spell-Like Abilities (CL 5th; concentration +11)
. . 9/day—psychic strike (1d6+2)
Sorcerer Spells Known (CL 5th; concentration +11)
. . 2nd (6/day)—glitterdust (DC 18), id insinuation I (DC 19), levitate
. . 1st (8/day)—charm person (DC 18), grease, mind thrust I (DC 17), silent image (DC 17), vanish (DC 17)
. . 0 (at will)—detect magic, ghost sound (DC 16), mage hand, mending, prestidigitation, read magic
. . Bloodline Psychic
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Statistics
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Str 8, Dex 14, Con 14, Int 14, Wis 10, Cha 22
Base Atk +2; CMB 1; CMD 13
Feats Eschew Materials, Fox Shape, Improved Initiative, Realistic Likeness, Versatile Spontaneity
Traits reactionary
Skills Acrobatics +4, Bluff +16, Disguise +11 (+21 circumstance to fool others with impersonation), Perception +5, Sense Motive +8, Spellcraft +10, Use Magic Device +14; Racial Modifiers +2 Acrobatics
Languages Celestial, Common, Elven, Sylvan
SQ bloodline arcana (use thought and emotion components instead of verbal and somatic), change shape
Other Gear light crossbow, cloak of resistance +1, crossbow bolts (10), headband of alluring charisma +2, backpack, belt pouch, flint and steel, mess kit, soap, 956 gp
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Special Abilities
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Blood Intensity +6 (Sorcerer Bloodline Power [3rd], 1/day) Add listed bonus to maximum dice of damage (doesn't stack with intensify spell).
Bloodline Arcana: Psychic Your sorcerer spells and spell-like abilities count as psychic, and you use T & E instead of V and S
Change Shape (Su) Assume a single human form.
Eschew Materials Cast spells without materials, if component cost is 1 gp or less.
Fox Shape You can take the form of a specific fox, as beast shape II.
Low-Light Vision See twice as far as a human in dim light, distinguishing color and detail.
Psychic
Psychic Strike (1d6+2, 9/day, DC 18) (Sp) As a standard action, ranged touch attack deals damage to foe and leaves it shaken
Realistic Likeness Change shape can mimic individuals you've met, gain a +10 bonus to Disguise to impersonate.
Versatile Spontaneity Cast a spell from your spell list you don't know at +1 slot level.
__________________
Playing: Maja human mystic Anathema sun elven bladesinger Cassandra aasimar redeemer Carl Friedrich Wilhelm politician Tatyana kitsune sorceress
DMing: Age of Worms (v.3.5) Out of the Abyss (5e) Taken the Oath of Sangus.

Last edited by Disaster Master; Jan 4th, 2023 at 01:28 PM.
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