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  #166  
Old Jan 13th, 2023, 06:37 AM
Maya Conti Maya Conti is offline
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Quote:
Originally Posted by triedtherest View Post
Is there any objection if I make Dougal Chaotic Neutral instead of True Neutral to be in line with his Deity?
It's fine, as long as he's not evil.
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  #167  
Old Jan 13th, 2023, 10:55 AM
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Character: Vishk Esh Faelin

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Name: Vishk Esh Faelin
Race: Elf
Alignment: N
Class: Investigator (Empiricist)
Role: Skill Monkey
Trait: Heirloom Weapon (Elven Leaf blade)
Trait: Inspired (1/day re-roll a skill or ability check)
Campaign Trait: Methodical Mind (+1 Arcana, History, Planes - Research bonus History)
Drawback: Oppressive Expectations (-2 to a skill after failed check until a successful roll or fail at other skill)
Character Sheet

Background: Vishk grew up with a modest lifestyle, his father being a caretaker of large research facility. To keep Vishk busy, so his father could work, Vishk was often given hard to impossible tasks. Tracking down lost scrolls, trinkets, or books that others couldnít locate. The young Elf quickly learned a love for inquisitive, logical, and detailed thinking. With a will to always win the approval of an apathetic father, Vishk worked hard to locate the lost trinkets. He was constantly disappointed and hammered with the idea, that intelligence was the most valuable trait a person could have. His youth was merely the training grounds for his investigation work, a never-ending appetite for mystery and unknown.... a chance to prove his worth.

Personality: Always reflecting on a response before opening his mouth, Vishk is calculating. He values mental strength in others, his basis of judgment. He isnít arrogant with his treatment of those less than himÖ he simply will lose interest, as his mind will inevitably wander off to some puzzle he has yet solved; rehashing the details, trying to discover it secrets. There is no greater compliment and insult than proving him wrong. Failure weighs hard on him.

Description: Tall Elf with black hair and gray eyes.

Questions: Are you doing weight management rules? (I may adjust my build / stats if we do)
Is taking Fey-Sighted alternate racial trait ok? if not I'll take Envoy or Vigilance
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  #168  
Old Jan 13th, 2023, 11:16 AM
Maya Conti Maya Conti is offline
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Quote:
Originally Posted by Exeter View Post
Questions: Are you doing weight management rules? (I may adjust my build / stats if we do)
Is taking Fey-Sighted alternate racial trait ok? if not I'll take Envoy or Vigilance
It is something that I don't really put much emphasis (weight management rules, I mean). As for the alternate racial trait, it's ok. Though you still need to take two more traits (added with campaign trait, you get three traits, plus one drawback).
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  #169  
Old Jan 13th, 2023, 11:44 AM
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Damn! Competition for the Skill Monkey Role a day before cut-off! *Shakes fist angrily!*
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  #170  
Old Jan 13th, 2023, 12:14 PM
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Time for a SKILL-OFF (cause I can't dance)
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  #171  
Old Jan 13th, 2023, 12:45 PM
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I've added a character sheet to my app, with some basic plans for future levels. Gear's not done, but the important stuff is there. Side note: building a non-human archer without feat tax rules is tough. Although using an orc hornbow does mitigate the delayed Deadly Aim a bit.
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  #172  
Old Jan 13th, 2023, 01:03 PM
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Maya,

As there are six martial applicants and only one slot ... how about you accept two martial types, one melee oriented (may the best half orc win) and one ranged. :-).

The odds of players dropping in the first months is high, thereafter one often has a stable crew of players.

Just a suggestion.

Last edited by CatCanCook; Jan 13th, 2023 at 01:07 PM.
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  #173  
Old Jan 13th, 2023, 03:12 PM
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Name: Jhanda Vadekar
Race: Human
Alignment: NG
Class: Cleric (Herald Caller)
Role: Heal / Support
Traits: Foe of the Strange, Fashionable, Rich Parents
Drawback: Sheltered: Brought up in courtly environments and knowing little of violence, you have trouble getting accustomed to it. Whenever you have less than half your maximum hit points, you are shaken.
Description: Average height. Scruffy with long dark hair and a smile on his face. Always well dressed and clean. A darker complexion with smooth skin. Before traveling he often changes into a simpler outfit and hides his valuables, but when he reaches his destination he changes back into his flashier noble garb. It's better for business.
Character Sheet:Click here.


Background:
There is a long history of the Vadekar family's rise to nobility. Originally, his ancestors were commoners who dwelt among the Vudrani-Banjarey mountains. Life was hard. The rocky terrain made farming difficult and goat herders traveled far distines to guarantee feed for their herds.

The Vadekar family had higher ambitions than a simple nomadic life. They dug their heels and shovels in; terraforming the land for farming, carving water canals, and lastly digging straight into the mountain in search of riches. Fate was with them, silver was found, and lots of it.

The family turned their faith to Omratji and lived by his edicts. They mastered the craft of metal work and trade. With their new faith, they used their silver to gain influence and rose up to nobility.

Eventually the family moved to the island state of Vudra. This is where Jhanda is from. He continued the traditions of his ancestors, learning the craft of jewelry and spreading good with the help of silver. This is why Jhanda traveled to Ustalav in search for new trade routes to spread his family's silver and influence


Personality:
Jhanda has taken Omratjiís edits to heart. He prefers diplomacy over violence, redemption over punishment, and believes pure silver can cleanse any evil.

Sure, he would defend himself if backed into a corner or help another. He isnít a pacifist. If the cause was right, he wouldnít hesitate to back it. Though his support normally comes in the form of a healing spell, nobility influence, or silver. Every hero and war needs supporters.

Jhanda is always looking for a new friend or customer. He can be found any day in a tavern sharing a drink with common folk and on another, sipping tea with royalty. Like two sides of a silver coin, Jhanda can see both sides of an argument and helps find a resolution (sometimes by sliding that coin into another's pocket).

Jhanda has had a comfortable life but not necessarily pampered. His family raised him with hard work ethics. While other nobles focused on etiquette and formalities Jhanda had to split his time with studies and craft. Sometimes this makes him a black sheep in noble circles, but this is soon forgotten when he gifts a hostess one of his family's famous handcrafted jewelry.

Note for GM:
There is one part of this build that needs a GM ruling. My character concept was someone who could influence the battlefield without actively attacking. Healing, buffing, summoning, etc. I wanted the Leadership subdomain of nobility but this left me with the Leadership power of Nobility, which grants the Leadership feat at level 8.

I know the leadership feat is kind of a hot topic. As fun as they are, I donít need a cohort. As a GM, I can only think of a few scenarios that I would allow one. The feat does have some optional rulings; granting an animal companion or intelligent Item. The companion feels balanced to me, seeing how there are other domains that grant this.This also stays true to my character design. An intelligent item could also be fun.

Alternatively you could create a new ability or I could just select another subdomain. The Martyr Subdomain is the only one that seems to stay true to my build. I may need to make some slight adjustments to my character sheet depending on the decision.
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  #174  
Old Jan 13th, 2023, 06:21 PM
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Name:Randall Black

Race: Dwarf

Class: Bard (Dwarven Scholar)

Role: Jack-of-all-trades/Face

Alignment: LN

Description: Randall is old, even for dwarf standards. He looks the part too, with every wrinkle, fold, and furrow of his skin telling a tale of years passed. His hair has grown thin, while his beard and body hair grows with vigor everywhere else. A hooked nose marks the center of his weather-beaten face and his eyes shine with wisdom and knowledge. Randall’s runic tattoos mark his position as an elder of the Black Clan but also help bolster his arcane potential. He wears thick woolen clothes, soft leather boots, and a multilayered silken scarf. He carried several pouches and bags by his belt. He smells of dried fruits and cedarwood.

Personality: Once Randall saw his first friends of other races die of age, while he still felt young and full of vigor, he became mournful and pessimistic and sought some comfort in his studies. For a long time, he shied from social life and dedicated his mind to cataloging, systematizing, and archiving. Over time this sparked curiosity in the world and he found that he once again had the desire to explore. These days, he is friendly and always ready to voice his thoughts, for the benefit of the less educated. He values, like he always has, rich foods, quality music, and beverages that pack a punch - on top of that, he likes to tug in early and get up late. He also values a few naps in between and preferably a good long layover, after lunch. In social connections he still harbor the memories of friendships that passed away long before he was ready, and thus he keeps new acquaintances in arms length.

Background: The Blacks had always been a solidified and stable clan in the deep mines of Qadira. They were prudent, pragmatic, and true to their word. Economy and stability meant a lot to the clan which was also the reason that they stayed out of the feud between Qadira and Taldor. This had obvious drawbacks whenever Qadira was winning, but equally obvious benefits when Taldor came thundering over the arid steppes of the Qadiran sattrapy.

When Randall was young he relished the adventure, but - as described above - he soon found that he had invested his heart too much in the infantile races of the world and he grew lonely and desperate. He found solitude in the great libraries of Absalom and trained as a research assistant for years, until he became the tutor, the sage, the mentor.

His enquiries into the various subjects of his projects made him curious as to what the world had to offer, in terms of non-written sources and he soon found himself stepping into an entire new world - the world of adventuring!

Traits: Methodical Mind (Campaign), Empathic Diplomat (Regional), Pragmatic Activator (Magic)

Drawback: Sleepy

Last edited by Norse; Jan 13th, 2023 at 06:22 PM.
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  #175  
Old Jan 13th, 2023, 06:37 PM
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The sheet should also be complete now, Maya. Great things are ahead!

Last edited by Norse; Jan 13th, 2023 at 06:38 PM.
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  #176  
Old Jan 13th, 2023, 07:17 PM
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Alright, I'll edit the table soon.

@Airroneous, it is something that we can discuss further if you are selected for the game. As of right now, your character concept is already pretty solid as it is.
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  #177  
Old Jan 13th, 2023, 11:57 PM
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Quote:
Originally Posted by CatCanCook View Post
Maya,

As there are six martial applicants and only one slot ... how about you accept two martial types, one melee oriented (may the best half orc win) and one ranged. :-).

The odds of players dropping in the first months is high, thereafter one often has a stable crew of players.

Just a suggestion.
There are two slots; there are going to be two groups.
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  #178  
Old Jan 14th, 2023, 12:56 AM
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We have reached the deadline, character application is now closed. No more application to be accepted from now on.

For those who have applied, thank you. I will take some time to decide which ones to choose for the game. As Ermine mentioned, there will be two groups. Please look forward to it, everyone.
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  #179  
Old Jan 14th, 2023, 01:03 AM
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*Crosses fingers*
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  #180  
Old Jan 14th, 2023, 02:55 AM
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It turns out that the selection process is very hard. This will take sometime.
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