Name: Aphelion
Race: Eladrin
Class: Life Cleric
Background: Hermit
Personality Traits: Aphelion tends to compare the situation at hand to events that occurred long ago.
He can often be seen tinkering with the charms and seals on his staff. Ideal: Preservation. Humanity and its culture must live on, and the losses of the past must not repeat. Bond: Memories. The way of the past, their traditions and interests, must never be forgotten.
Aphelion holds these memories dear and will gladly share them if asked. Flaw: Self-centered. Aphelion associates only with those races that the Eladrin regarded positively.
He cannot hold much sympathy to monstrous races or those who were not a part of nature.
Backstory:
In ages past, the eladrin had a vast kingdom, of prosperity and providence. Its subjects lived peaceful lives, where they were free to pursue their inner desires. The eladrin has children with one another, and raised individuals that constantly rediscovered themselves. However, these are things of the immeasurably distant past, and modern history books hold no love for the former glory of the eladrin.
Centuries ago, Aphelion was an inexperienced, passionate youth who lived in a close-knit, grounded society. He was one of the last of the eladrin ever be born. He stayed in a central area of their aged land, where every single eladrin left knew the other personally. Theirs was no more than a pastoral village, and yet it was the entirety of their kingdom. They still had their histories and traditions well preserved. Many in the community were making significant attempts to reclaim the land and bring back even the slightest fraction of their lost prestige. Aphelion was learning of the eladrin religion, and of the many blessings that the gods once bestowed upon them. He could produce small effects that paled in comparison to what was once possible, but those small miracles told him that the gods were still out there somewhere, and this strengthened his faith.
And then the great cataclysm destroyed the world.
Aphelion was displaced. He was lost among the scattered, ruined lands, and he never saw any of his eladrin compatriots again. To his knowledge, he was now the last trace of that once great empire.
Goal: Aphelion travels the world, uncertain of how to accomplish his dream of recovering the eladrin one day. He holds great sympathy for the people around him who have similarly lost their homes and histories, and hopes that he may allay their fears or protect their precious little peace with his magic of life. To this end, in the present day he is an adventurer that provides his support to those who ask for it.
RP Sample:Write your character’s response to this scene
You quickly turn down the alleyway in an attempt to escape the indescribable monstrosity that pursues you. You stumble over garbage making your way forward as you try to decide on your next course of action. Then you hear the sound of a girl crying. You look in the direction of the sound to see a child down on her knees before several bodies. There are four of them, all torn open with their innards spilled out. Fresh blood soaks the ground the girl sits in, staining her white dress. She takes no notice of you. Before you can speak, you hear the crashing sound of the creature that chases you. Whatever you do, you must do it quickly for there isn’t much time.
Aphelion made his way through the constricted pathways as precisely as he could. He was feeling rigid all over from the stress of running, and he had to actively push his body to keep moving. When he thought he finally had a clear lead, his attention was taken by the wails of a young girl, helpless and surrounded by death. If the monster were to turn its sights towards her, she would certainly meet her demise. A precious life was at risk, and Aphelion could not bring himself to run away for the life of him.
Sounds exploded forth, announcing that the monster was closing in. The chase had to be resumed. Even so, Aphelion began chanting.
"My gods, please grant my desperate wish. I have realized that one miracle was prepared today not for me, but for another being of this world. Deliver unto this child the blessing of sanctuary."
He carefully uttered the ancient names of his gods, and also included Akeron, the new dragon god of abjuration.
He turned around, and locked eyes with the monster that was pursuing him. He knew this to be a terrible idea, but it weighed fairly to him given the circumstances. And then Aphelion ran as fast and as far as his legs could take him. That was the extent of his concern for himself. His thoughts were still with the little girl in that alleyway. He truly hoped he had done enough.
Last edited by Tiger Basilisk; Jan 21st, 2023 at 05:07 AM.
Reason: Added Character Sheet, Artwork Source
Personality traits: I might fail, but I will never give up. Traps don't make me nervous. Idiots who trigger traps make me nervous. Ideal: Danger. With every great discovery comes grave danger. The two walk hand in hand. Bond: Ever since I was a child, I've heard stories about a lost city. I aim to find it, learn its secrets, and earn my place in the history books. Flaw: When I'm not exploring dungeons or ruins, I get jittery and impatient.
Backstory:
Arnys grew up in a commune named 'the nest' which was formed of an eclectic variety of races who had been building up since the end came. A roamer himself, he spent much of his time exploring the caves beneath their mountain home. Arnys always had questions for the elders but this was not a community of the long-lived and therefore few had been born before the old world ended and the answers were few and generally seemed unlikely to the youth.
His own 'old-world' ended quite spectacularly around 10 years ago when giant flying creatures were spotted by Darus the scout approaching their home. The commune had a strong gate and high walls but nothing to protect them from the skies and they were decimated. Arnys had been sent with the others into the caves but they were shallow, and aside from the small progress the 15 year old Arnys had made of digging, were of little protection. The weight of the flying creatures collapsed the underground structure and Arnys became trapped, alone. Being the resourceful soul that he is and devoid of alternatives, Arnys began to dig and soon found an ancient hall carved under their mountain.
This hall contained a number of large metallic, woven cables which seemed to support the high ceiling and on the far wall a large inscription with inset gems. Arnys had seen nothing like this in his life and was mystified. He had the impression this carving was significant, symbolic in some way but his mind had nothing to compare it to and lend it relevance. Heading towards the sound of running water and potential escape, he slipped and was washed out of the initial cave. After several days underground, he found an exit to the surface. Completely unaware of where this had left him, he wandered until he found a settlement. They knew nothing of 'the nest' or large creatures and laughed at his tales of the large hall.
From this moment, Arnys became an explorer. Taking tutelage from those he could, moving from settlement to settlement, exploring old-world relics where he could and reading ancient texts where they were found. There were many tales of giant cities and other wonders, many of which seemed fanciful and surely false but there were also clues which indicated both knowledge and treasures which, if he could find them, would change the world. In addition, Arnys picked up some additional skills; manageable with a blade, good with a bow and a knack for getting out of trouble (he may or may not have caused it).
Thus, ten years later, Arnys found himself working for Balder Hall as a mercenary guard on a caravan headed to Octam, part of a motley group. He had sourced a map from an old prospector three months ago showing a potential tunnel network nearby, no gold but strange happenings and odd creatures were seen. Arnys aimed to find out more, this could be the one.
Goal: To find out. Arnys has lived his whole life asking why? Why did the dog die?, why do we have heavy wooden walls around the settlement?, Why are those winged creatures blocking out the sky? Up til now, the answers have been insufficient (except for the winged creatures, he's satisfied with the answer for that one) He lives a life of perpetual wonder, where others see desolation, he see's history and opportunity. Given time and the appropriate assistance, he is sure he can work things out. And the greatest mysteries of the world are always just around the next corner. Maybe one day he'll be recognised for his work but for now he is happy just being out there. Does it come with extreme danger at times, sure, but what doesn't just now?
RP sample: write your character’s response to this scene
You quickly turn down the alleyway in an attempt to escape the indescribable monstrosity that pursues you. You stumble over garbage making your way forward as you try to decide on your next course of action. Then you hear the sound of a girl crying. You look in the direction of the sound to see a child down on her knees before several bodies. There are four of them, all torn open with their innards spilled out. Fresh blood soaks the ground the girl sits in, staining her white dress. She takes no notice of you. Before you can speak, you hear the crashing sound of the creature that chases you. Whatever you do, you must do it quickly for there isn’t much time.
His lungs were burning already and he could feel the strength in his legs slowly fading. The creature was gaining ground, but to be fair, it did have six legs to Arny's two. The notion of unfairness briefly passed though his mind, quickly followed by an image of teeth. The creature had a lot more of them as well. Bugger. Arnys nearly missed the alleyway with all the thinking going on in his head. Not the time, not the time he mumbled as he caught a brick for purchase and swung round the corner. It seemed pointless as the dog-like creature obviously knew this area better than him but then you have to be philosophical about these things and just like left was better than right, forward was better than back. The brick was loose and came off in his hand causing him to skitter over the width of the alleyway, colliding with the right wall. That's when he noticed the girl.
His eyes took in the details fast, he was clever like that. Small child, white dress, four bodies torn apart. Arnys's immediate reaction was obviously self preservation. Keep running. He didn't know this child, she was none of his concern, his concern was the ravenous mouth of the monstrosity surely nearing his heels at this very moment. But then he remembered a young lad, lost and alone as a child, who would have given anything to have been rescued and he planted his feet. He needed to make a stand, he was bigger and more capable than the girl and he could not just walk past and leave her to her fate. Drawing his short sword, he turned around.
Physically, he wasn't much and knew he had no chance of defeating the monster he waited for. But despite this resignation, his mind sped on. The fact that his mind was never quiet was both a strength and a weakness to him. It was the reason he frequently faced dangerous or outright ludicrous situations but also the reason he survived to face more and it was working now. How had the girl ended up in such a bad area? Arnys himself had been required to bribe three tribal leaders and go through a 'truth finding' ceremony with a fourth just to get near this site. The bodies, obviously they brought her .. but why bring a child, and wearing such a white dress. And why was that dress so white, sat in a pile of bodies, no parts left bigger than his own arm. Had he even seen anything suggesting they were humanoid?. A bad feeling crept slowly up his neck but it was that moment that the creature rounded the corner into the alley.
Arnys's full attention snapped back to those slabbering jaws, so very many teeth and the wisdom of so many passed decisions dragged his heart down to the pit of his stomach. He wanted to attack, meet it on the front foot but neither of his legs agreed and he stood still, holding his breath. In retrospect, not moving forward probably saved his life as the creature's claws would have eviscerated him on the initial swing rather than the paw which hit him on the back swing. The air rushed from his lungs and the world misted up as he hit the wall and slid down into the street garbage. Exhalation had been involuntary and he was preparing for the pain of breathing back in when a white shape moved at the side of his vision.
The young girl, who had sat stock still, eyes fixed on nothing, stood and faced the creature, arms by her side. Watching. The creature turned in her direction, rightly deciding Arnys wasn't going anywhere fast. That's when it got strange. The creature snarled, but differently. Not the same way it had snarled at Arnys, this time it sensed something else, not just a victim. The creature pounced but then paused in mid air, as if held in place by a spectral force. It snarled louder, in frustration, and then exploded.
In his adventures, Arnys had been to many places and seen many sights that township and village folks would never experience but the wave of energy which resulted from the detonation of this beast was amongst the more unique. He sat for what felt like hours with his brain processing the relatively small amount of input. It was likely about thirty seconds or so before the young girl walked unhurriedly over to sit in the small nest-like structure of the creature's remains. Arnys watched and she picked up a small piece of what he thought might be the creature's face and ate it. Some blood and fluid dripped onto her body but flowed from her white dress like oil on water rather than stain it red. uh! grunted Arnys That solved one mystery then he pondered happily.
The child had not made eye contact with Arnys at all as if his existence here was nothing and after a suitable time had passed where he felt no immediate threat of sharing the creature's fate, Arnys started shuffling back towards the entrance of the alleyway. As he emerged into the failing sunlight, he made a conscious decision never to trust young children in white and to avoid strange sites where dangerous creatures live. Almost as soon as these thoughts had been made they were forgotten, as he reached for the map which had led him here in the first place.
Last edited by Talissen70; Jan 17th, 2023 at 07:35 AM.
Personality Traits: -I'm driven by a wanderlust that led me away from home.
-I watch over my friends as if they were a litter of newborn pups.
Ideal: Greater Good. It is each person's responsibility to make the most happiness for the whole tribe. (Good)
Bond: My tribe is the most important thing in my life, even when they are far from me.
Flaw: There's no room for caution in a life lived to the fullest.
Backstory: After the cataclysm, there were some parts of the world that became so isolated and unreachable to those who were trying to recover from the apocalypse, and these isolated people were forced to fend for themselves, falling under the mercy of the wilderness where deaths became the norms. Nonetheless, despite the isolation, these people adapted to their environment, even thriving despite them regressing back to primitiveness. Forming tribes, these people, who called themselves Throms, were cut off from the knowledge of the more civilized folks, and over time, they began turning their backs on the dragon gods as they started venerating their ancestors instead.
At some point, these tribal people had established contact with the more civilized folks, though after such prolonged isolation, these people, whom the civilized folks called 'barbarians' had developed their own distinct culture. Life before the cataclysm was nothing but a distant memory for these barbarians, though the younger ones seemed to have developed interest in these civilized folks. One of them was Belka, a young and boisterous barbarian woman who wished to learn more about these people who seemed to have retained a little bit of knowledge before the cataclysm. Added with her own wanderlust, Belka had decided to leave her tribe, hoping to explore more about the outside world, perhaps reconnecting to her own root as well.
A Throm like her was always seen as peculiar by these civilized people, and there were other Throms who had mingled with outsiders before. Belka was slowly getting used to life outside of her tribe, always learning many new things along the way. She had even learned the concept of currency, which was something new for someone who was used to bartering with her fellow tribespeople. Having learned that she needed money, she became a sellsword, selling her service for a price. It happened that she was employed by Balder Hall to guard a caravan traveling to Octam, and from there, Belka would decide her next course of actions.
Goal: Always driven by wanderlust, Belka wished to explore the world and experience life outside of her tribe. She wished to make a name for herself in the outside world, knowing that she could do better than having to live a life truly isolated from civilization. She was fully aware that one day, she would return to her tribe, provided that she survived, but until then, she would live her life to the fullest.
RP sample:
It was unfortunate for her to run like this, fleeing from such monstrosity, but Belka had no other choice. Being a Throm meant having to struggle to survive, but this was another matter entirely. Belka had seen many things that could easily kill a person, but that thing... it wasn't something that one could defeat with a swing of her great axe.
Of course, as she fled her pursuer, Belka heard the sound of a girl crying. She looked at the direction of the sound and saw a child on her knees, surrounded by several bodies. Belka could see these bodies all torn open, with their innards spilling out. Belka paused before she rushed over to where the girl was, who didn't seem to notice her at all as she cried.
Before she could speak, Belka heard the crashing sound of the creature chasing her. Unwilling to leave the girl be, Belka scooped her up, holding her in one arm while holding her great axe with another. She turned around and faced the creature, a confident smile masking her fear. Seeing that she was cornered, Belka knew that she needed to punch through in order to escape. "Hold on tight, girl..." Belka told the girl. "It's going to be a bumpy ride..." With a yell, Belka charged towards the creature, looking to move past it in order to escape it. Not the best plan, but it was certainly a daring one.
She had to be daring, or else she wouldn't be Belka.
__________________
Take a look at the list of characters I made and I want to find the games willing to take them.
Last edited by Maya Conti; Jan 15th, 2023 at 09:00 PM.
Personality traits: 1 - I think swearing is normal and use profanity at the oddest times. Even when corrected, I just change to a different curse word. 2 - I always have a plan for what to do when things go wrong.
Ideal: I'm loyal to friends, not to ideals.
Bond: Someone I cared about died because of a mistake I made. That will never happen again.
Flaw: I have a "tell" that reveals when I'm lying.
Quirk - Shaker is Obsessed with their appearance, and constantly cleans, polishes and buffs what passes for armor on their exterior.
Backstory: Shaker's first day of memories are of panning for Silver in a stream in the hills above Arithaya. The name "Shaker" was tagged upon this warforged, though Shaker says it differently when ask their name.
Shaker's 'Master' was Wizard of somewhat questionable morals though he did have his own code. Created to do their master's "dirty work" in the way of collecting things owed and sometimes "asked for", items, they became quite good at what they did. Along the way, they were guided to make a magical connection to a dark and shadowy Deity who bestowed upon them some magical abilities that not only included limited spell casting, but fighting with shield and weapons.
A few months ago, Shaker returned from a collections task to find their master gone. Just... gone. Shaker knew where a scroll was stashed for just such an occasion; as told by their master. It was short and sweet and contained a letter of marque as it were for Shaker to be employed by Balder Hall. Other than a few items Shaker could carry, nothing else of value remained in the small stone structure in the hills by the mountain stream.
So, Shaker went and handed over the document and began working as a mercenary enforcer for Balder Hall. It didn't take long for Shaker's employers to find out that they - Shaker - had a hard time lying when it was necessary. Simply put, Shaker's voice would get more monotone than normal and they'd obviously avoid eye contact with whomever they were responding to with a lie.
So, they were sent on the job of Caravan guard, and told that if they wanted to take their time returning, there would be no hard feelings. This open-ended arrangement was partly because of Shaker's inability to lie, but more so because they really creeped out their employers.
__________________ Posting Status: Normal -
If a post is needed from me as a DM/GM or as a player, please send me a PM.
Last edited by Drachenspirit; Jan 16th, 2023 at 09:40 AM.
Name: Mycil Shadebloom Race: Firbolg Class: Druid (Circle of Spores) Background: Hermit Personality traits: 1. I've been isolated for so long that I rarely speak, preferring gestures and the occasional grunt.
2. I'm oblivious to etiquette and social expectations. Ideal: Greater Good. My gifts are meant to be shared with all, not used for my own benefit. Bond: My isolation gave me great insight into a great evil that only I can destroy.
Flaw: 1. Now that I've returned to the world, I enjoy its delights a little too much.
Backstory: To some the cataclysm was history, to others it was just folklore.
But there were some who remember it, not clearly, but still images, sounds, smells, and the taste in the air as the fires ripped through and the ground shook. Of everything it's the feelings that were the most vivid.
The forest was drenched in fear, all the animals, and even the plants panicked.
Somehow he survived, and he continued to live in the same forest. It was the same, although not the same. Forever scarred.
He now lived in a world, that many pre-cataclysm had longed for. If only they'd known the cost.
It'd been decades without contact with the civilised races, decades alone in the woodland until he'd almost forgotten a world existed outside of it.
Goal: The simple but often elusive goal of connection, years isolated in a forest that will forever be associated with the cataclysm and the loss he'd suffered. It was time for a new life.
RP sample:
The sun had just begun to crest the horizon, shards of golden orange light occasionally piercing deep into the forest.
One of which shone straight into Mycils eye, he squirmed a little and rubbed his eyes. He was already awake but this was still unpleasant and more than he was ready for.
"morning all"
He softly offered with a gentle smile to the trees and woodland brings around him.
Pulling himself up, he stretched, he scratched and took a stroll to a nearby stream.
Taking a drink and splashing his face, he opened his eyes properly for the first time this morning.
There was comfort in the familiarity that surrounded him, however it was tainted. Still scars of the cataclysm remained. It'd been countless seasons, easily hundreds. There was still rock that had been turned to liquid before reforming, patches of earth where still nothing grew. Places where the land itself was hewn in two.
Indeed it was familiar and mostly comfortable, but there was no peace here.
__________________ Shepherd Gahzu - Tomb of Annihilation