#2
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Equipment
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Characters: Elovhen, Ravenloft | Tonk, Shadowrun | Ophelia, Underdark | Akane, Naruto 5e | Bronwyn, Waterdeep I have taken the Oath of Sangus. Last edited by ArcZero; Feb 18th, 2023 at 04:25 PM. |
#3
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My only question with your sheet is your inventory, where did you get the combat jacket from?
Never mind I was looking at the wrong class.
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Posting Status: 2600+ mile (4200 km) move accomplished (now with stuff!). Slowly catching up and reintegrating myself. Patience Please. Don't be afraid to use all the colors in the crayon box. Pronouns: He/They Last edited by wodine; Feb 18th, 2023 at 05:41 PM. |
#4
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You can't think of any trio of important women in Konoha's past or present.
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Posting Status: 2600+ mile (4200 km) move accomplished (now with stuff!). Slowly catching up and reintegrating myself. Patience Please. Don't be afraid to use all the colors in the crayon box. Pronouns: He/They |
#5
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Water walking comes to mind, but you suspect that the constant moving sand will make it hard, even if water walking worked.
Also if anyone was strong enough and good enough at CHAKRA LEAPING they might be able to make the jump in one.
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Posting Status: 2600+ mile (4200 km) move accomplished (now with stuff!). Slowly catching up and reintegrating myself. Patience Please. Don't be afraid to use all the colors in the crayon box. Pronouns: He/They |
#6
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Yes chakra leaping sounds perfect but I didn't see anything about that when I read the book.
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#7
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Oh it's a jutsu.
It should be in the the jutsu compendium. It's basically the jump spell.
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Posting Status: 2600+ mile (4200 km) move accomplished (now with stuff!). Slowly catching up and reintegrating myself. Patience Please. Don't be afraid to use all the colors in the crayon box. Pronouns: He/They |
#8
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Oh I did see that actually. Doubling a few feet isn't super impressive though with her 10 strength
![]() Also, I'm very interested in learning the Debilitating Needles jutsu once she gets a bit more training and fighting kind of like Haku. Akane has the throwing fighting style after all. Only issue is that senbon don't have finesse for some reason and thus can only be thrown strength-based, which I find really bizarre. I can make do with kunai, but would you be opposed to me using senbon with finesse? They also lack the light property, but I suppose that's because you have to be really careful not to hurt yourself with them. But that sounds even more like a finesse weapon! |
#9
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If a weapon has the thrown property, you can throw the weapon to make a ranged attack using your Strength instead of Dexterity for Attack and Damage rolls.
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Posting Status: 2600+ mile (4200 km) move accomplished (now with stuff!). Slowly catching up and reintegrating myself. Patience Please. Don't be afraid to use all the colors in the crayon box. Pronouns: He/They |
#10
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Right! And if a weapon has both thrown and finesse, you can make weapon attacks (ranged or melee) with strength or dex. Just to be clear, you'd rather I don't use senbon with finesse? It has identical properties to kunai other than finesse (and light).
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Characters: Elovhen, Ravenloft | Tonk, Shadowrun | Ophelia, Underdark | Akane, Naruto 5e | Bronwyn, Waterdeep I have taken the Oath of Sangus. Last edited by ArcZero; Apr 1st, 2023 at 03:41 AM. |
#11
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Perhaps I misunderstood, you want to stab someone with the senbon instead of using it as a ranged attack? I imagine they aren't finesse weapons for melee because they don't have any handles, it'd be like punching someone with a sewing needle, its going to go back into your own hand too.
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Posting Status: 2600+ mile (4200 km) move accomplished (now with stuff!). Slowly catching up and reintegrating myself. Patience Please. Don't be afraid to use all the colors in the crayon box. Pronouns: He/They |
#12
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Hmm yeah a bit of confusion here. I'm talking about using senbon as ranged weapons like kunai. Kunai have finesse but senbon don't, so I just thought it was odd, since I agree you can't put a ton of force behind senbon or they stab you back. They inherently seem like finesse (dex) weapons.
So I was asking if you're okay with homebrewing that senbon would have finesse since using them with strength makes little sense. Finesse technically works for melee or ranged but my desire would be to mostly throw them. You're saying you don't see them as melee weapons at all? I agree overall, they would be very hard to hold as a weapon, so that points to me that they should be dex based since it's about accuracy, not pushing them in with all your strength. |
#13
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Hey I'm having a great time with the game other than Daichi obviously putting us through the ringer lol. Looking forward to where things go from here!
I want to say, I'm very used to art classes and constructive criticism and I've been a DM for almost 15 years, myself, so I don't mean anything bad with this. It could be a big area for growth! The main thing that became apparent to me over this mission is that you have a rather abrupt manner of stopping posts right when I feel like I want to hear what the NPCs do or say next, then my next post winds up largely finding a way to reiterate my desire to hear what I wanted to hear from them in the previous post. Especially in a once-a-week game, this can throw off the pace. These three posts are where I felt this most poignantly, but I felt the clipping of posts on many of the interactions with the sand pillar and Ishi as well. https://www.rpgcrossing.com/showthre...94#post9700894 https://www.rpgcrossing.com/showthre...67#post9702667 https://www.rpgcrossing.com/showthre...90#post9710390 My preference is for slightly longer DM posts and more juicy details, but obviously that takes energy and time from you, so unless the others feel the same way I don't want to twist your arm ![]() I can see the benefit in writing this way in dangerous or stealth situations, since it gives us absolute control before deciding to talk to someone, trigger a trap, enter a maze, etc. Like how your post ended with us outside the perfume shop just looking in and the following one was us inside but not talking to anyone or getting the introduction over with, or approaching the sand pillar or now talking to Game-chan on the rock with us having little idea what she's doing on there, her mood, etc. So if we were in disguises and didn't want to blow our cover or had a big lie we were keeping secret, letting us decide how to engage would be a key tool. But when the stakes are low and we want to gain intel, waiting to get basic details and introductions in a following post can be frustrating. Specifically for this last post, I think it would've been handy if you were going to end it before we introduce ourselves to give us a little more on what she's doing. Should we be apprehensive? Do we need to search for traps? I think more calls to action on rolls could be helpful, like "if we want to jump across the gap, it's this distance and will take an athletics (specific DC optional)." Obviously that's on our mind, but with the way the scene's set up, I see it being a few posts until we're actually rolling any of that. Again, your current approach has the strength of putting the focus on our creativity and not pidgeonholing us into one solution. I think it can be selectively applied though with some interactions being made more obvious and some parts laid out in detail, like if we enter an evil lair and look for traps, that's much more productive than over analyzing the perfume shop when we could be getting on with it. Also I think rather than seeing calls to action (on being explicit about what it will take to scale the sand pillar or jump to this rock island) as taking away choice or making the game too easy, it's just a starting point. Then we can ask more questions, look for ways to make the jump easier, etc. If your goal is to maximize player creativity, I think you can preemptively give us options to accelerate things while making it clear there are other things we can do or look for to change the situation. Thank you for coming to my TED Talk.
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Characters: Elovhen, Ravenloft | Tonk, Shadowrun | Ophelia, Underdark | Akane, Naruto 5e | Bronwyn, Waterdeep I have taken the Oath of Sangus. Last edited by ArcZero; Aug 3rd, 2023 at 02:36 PM. |
#14
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I understand your point and I think some of the trouble is mine because I'm used to 1) larger parties, my IRL game has six players and my other major game on site, The Founding, has seven. So there's usually a lot more actions for me to deal with and to progress, 2) I have been accused to not giving players enough choices in the past so I try not to force anything, and 3) I'm trying to let you all be a bit more investigative since this isn't a combat based mission.
I suppose I could try to advance things a little faster and be little less open ended, I just don't want to foil someone's plan by moving past something they were planning on doing because I didn't think of it - especially considering how much more powerful shinobi are than level 1 or 2 PCs in DnD. I appreciate the feedback and will try to incorporate more into my posting in the future. Edit: As requested I tried to add a little more guidance to my post.
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Posting Status: 2600+ mile (4200 km) move accomplished (now with stuff!). Slowly catching up and reintegrating myself. Patience Please. Don't be afraid to use all the colors in the crayon box. Pronouns: He/They Last edited by wodine; Aug 4th, 2023 at 06:32 PM. |
#15
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Thank you, I really dig the new post! It gives us lots to go off of with Game-chan and this way we know there are some things we can do and clear events to respond to. And I can't speak for the others, but if there's something I want to do like getting ice cream, using my shadow jutsu or looking forward to a shot at summoning (totally fine with it being rare and not 100%), I'll definitely say something
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__________________
Characters: Elovhen, Ravenloft | Tonk, Shadowrun | Ophelia, Underdark | Akane, Naruto 5e | Bronwyn, Waterdeep I have taken the Oath of Sangus. Last edited by ArcZero; Aug 5th, 2023 at 04:08 AM. |
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