#121
|
||||||||||||||||||||
|
||||||||||||||||||||
Dice WIS save:
Fail. The rest of my actions will come later… Edit: one day later: Well, frightened doesn't leave me with a ton of options, since I can't barb smash. Time to chuck another dagger. Dice Dagger #2 chuck, vs groom, w disadvantage:
Dice dagger damage:
And I assume I get a WIS check vs fright at the end of my turn. Dice Fright check number 2:
__________________
On indefinite hiatus from the site. Last edited by Wynamoinen; Feb 1st, 2023 at 07:32 PM. |
#122
|
|||||||||||||||||||||||||
|
|||||||||||||||||||||||||
Dice Sneech Save vs. Fear:
Dice Aru attack vs Aluviel:
Dice A'ru bonus attack vs. Aluviel (Polearm Master):
Magic weapon damage Dice Main attack:
Dice Bonus attack, crit:
You wouldn't like A'ru when he's angry.
__________________
I have taken the Oath. Last edited by Yoshimi; Jan 31st, 2023 at 11:12 PM. |
#123
|
|||||||||||||||
|
|||||||||||||||
Fire Bolt again
Dice Roll:
Flame Seed again Dice Roll:
Fire Bolt damage Dice Roll:
Last edited by BestTeaMaker; Feb 1st, 2023 at 01:24 PM. |
#124
|
|||||
|
|||||
__________________
DMing: Fey Ghosts of Saltmarsh
DMed: Battle of the Bards, Banshee Bride, NPSG, Clockwork Sienna, The Witch is Dead Playing: Ozbox Souptoot Played: Fioravanti-Anya-Ripper-Malyth, Ingetrude Frostblossom, Myrrh the Burned, Primble Thorne, Ozbox, Ferrar, Burnapolia Bronkus Last edited by Fillyjonk; Feb 3rd, 2023 at 05:55 PM. |
#125
|
||||||||||||||||||||
|
||||||||||||||||||||
Aging
Dice Age effect:
Save v possession Dice CHA save v possession:
The new problems can wait. Time to pokity-poke Dice Fork attack vs groom:
Good lord, just barely hitting again Dice Fork damage, magical piercing:
__________________
On indefinite hiatus from the site. Last edited by Wynamoinen; Feb 4th, 2023 at 03:22 PM. |
#126
|
||||||||||||||||||||
|
||||||||||||||||||||
Dice Aru attack vs Groom:
Dice A'ru bonus attack vs. Groom (Polearm Master):
Dice Damage Attack 1:
Dice Damage Attack 2:
__________________
I have taken the Oath. Last edited by Yoshimi; Feb 4th, 2023 at 09:24 PM. |
#127
|
||||||||||||||||||||
|
||||||||||||||||||||
Time for the ol' Nukky special: two more fire projectiles!
Fire Bolt Dice Roll:
Fire Bolt Damage Dice Roll:
Flame Seed Dice Roll:
Flame Seed Damage Dice Roll:
Last edited by BestTeaMaker; Feb 5th, 2023 at 04:03 PM. |
#131
|
|||||
|
|||||
Dice Roll:
__________________
|
#133
|
||||||||||
|
||||||||||
Cure Wounds
Dice Roll:
Perception check on room if to see what possible advantage they can use to get through safely Dice Roll:
Last edited by BestTeaMaker; Feb 16th, 2023 at 12:29 AM. |
#134
|
||||||||||
|
||||||||||
So here's a straight strength check for breaking ghost chains with the fork. If you're willing to make this an Athletics check, add another +2.
And I believe I still have Nukky's Guidance, so I'm adding that. Dice Strength v ghost chains:
__________________
On indefinite hiatus from the site. |
#135
|
|||||
|
|||||
Perception
Dice Roll:
|
Thread Tools | |
|
|