Found in Middle Tavick's Landing, the district known as Deathsgate takes its name from its proximity to the gated necropolis known as Halden’s Tomb; a sprawling tower-top cemetery dedicated to an ancient hero that hardly anyone remembers by anything other than name. A massive bridge connects the district to the necropolis, and funerary services are often held in the meeting halls and small temples of the district. Over the centuries, Deathsgate has become a home for those who challenge death on a daily basis—explorers, adventurers, and mercenaries of all stripes. Whether they are looking for companionship, spellcasting, or a place to just lay low for a while, a party of adventurers should be able to find what they seek in Deathsgate.
The district seems to operate around the Deathsgate Guild. Established 200 years ago for adventurers and soldiers of fortune, it has grown into a diverse place for open-minded people with talent and courage to hone their skills and enjoy the company of like-minded folk, especially those that feel unwelcome in the Upper City. They are typically called "Deathgaters" by friends and foes, alike and are sometimes thought of as low-class, reckless, unscrupulous mercenaries - especially by the members of the Clifftop Guild of Upper Dura.
I've developed a reputation for over the top formatting, so this is going to double as my experimental post template. If anyone needs me to tone it down, just tell me I'm being a Tryhard and I'll turn off the distractions.
当钝刃刺穿正确的容器时,它仍然可以致命。情报可以在任何房间内获取,并且永远无法解除。Chinese simplified characters to translate Goblin*
"A dull blade can still be deadly when it is stabbed through the correct vessel. Intelligence can be taken in any room, and can never be disarmed."
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Name: Sarudar (Formerly Sarudar'aashta)
Race: Half-Orc (Orc Mother and Human Father)
Alignment: Neutral Good
Class: Rogue (Soulknife... wait what?)
Appearance:
Standing at 6'3" but weighing only about 200 lbs, the wiry build of Sarudar makes him seem unlike a typically strong-built half-orc, but the coldness of his eyes erases any doubt of threat from someone's mind. What the half-orc misses in strength he more than makes up for in speed and cunning. He often pulls his long black wavy hair into a ponytail to keep it from his eyes on the job, leaving the startlingly deep sapphire color clear for him to get his work done. While nothing about his clothing screams anything beyond modest living, it is kept in such a condition as to indicate an upbringing that was not perhaps born in the gutters, but is still able to survive there. Any further doubt in people's minds are usually put away when they catch a glimpse of the unmistakable dragonmarked tattoo located in the crook of his neck and shoulders on the right side. Most people at that point are just glad the blue eyes are not searching for them at that point. With unremarkable studded leather armor and travelling clothes, Sarudar holds very few noticeable weapons, but the perceptive amongst those around him will notice a number of daggers upon his person... a lot of daggers.
Background:
[House Agent (Tharashk)]
Personality Trait #1:*I am always calm, no matter what the situation. I never raise my voice or let my emotions control me. If I do... bad things happen. Personality Trait #2:*I always have a plan for what to do when things go wrong. They shouldn't ever go wrong. Ideal:*People. I’m loyal to my friends, not to any ideals, and everyone else can enjoy their own personal Mourning for all I care. (Neutral) Bond:*I gave up everything so that my Sister could be safe, and I would do it again if given the chance.* Flaw:*I have a “tell” that reveals when I’m lying. Only one person living knows it...
Worked as an Important Target retrieval specialist for about 7 years prior to the Mourning, then was transitioned to Dragonshard prospecting when that was proving more lucrative for the Guild... but all that ended shortly after the Mourning, when a gathering of the guild to discuss the future led to a conflict between an Heir of Aashta and the Torrn Families. Sarudar used to be known as Sarudar'aashta before that day... and there used to be an Heir named Ezekiel Torrn... and Sarudar's Sister used to have no fear and a brother. By the end of that night that situation had changed... and now Sarudar finds himself in Sharn, working whatever odd Finding jobs he can, and when you're not working officially with the guild, the pickings can be slim. However, if you're trying to avoid retribution from a portion of a Guild that makes their money on finding things, while the association with a certain Cult of another portion of the guild is seeking you out for their own ends, and you've got the safety of your own living relative to consider that you've rested all the hopes you once had upon... the only thing you can do is try to get lost amongst the mortal waste of a desolate and bustling city like Sharn. At least, that's what Sarudar is betting his life on...*
So, the Deathsgate Guild of Adventurers seemed like a decent place to lay low, grab what innocuous jobs he could, and still have a connection to find the goings on in the city. When you're hunted, you need as much leeway as you can get.