Description: Jenny Worth was born in the SCIRE during the occupation by Deus and once she was liberated, still only a baby, she was sequestered by Renraku in a special school in San Francisco. How they knew that her Gift would emerge is a mystery but nevertheless she was to become a gifted technomancer following the second matrix crash. An unlikely bunch of shadowrunners helped her to escape her incarceration in ’71 and took her to Seattle where she came under the aegis of the Old One and another former SCIRE inhabitant, a ganger calling herself Scratch.
She is an oracle, somehow able to read the flows of data through the matrix and anticipate future events…the ability is uncanny, even with details that wouldn’t normally have a matrix presence…everything is on the matrix somewhere, apparently… Her matrix persona is usually an Alice alegory, her sprites often taking on the bizare forms of Lewis Carol's creations.
Her life has become all the more interesting since the Old One recruited her into the Choir and she bent her talents to forseeing the turbulent events that are due to shape the Sixth World in the times to come. She became embroiled in whatever conflict the Choir has managed to stumble in to with their unknown foes and was snatched by the dragon Winter and hidden away in Boston during the Lockdown. There are also rumours circulating that for some reason it is her face that appears on the Queen of Batons tarot card...
Uses: Vague warnings, sometime uncanny insights Places to Meet: Citadel matrix node, other matrix sites Contact: Commcode Available: She knows when you are going to call…
Last edited by Arialles; Jan 29th, 2024 at 03:23 PM.
Description: Switch is one of Torrent‘s many progeny (Silk's sister) and usually his principal bodyguard. She has been known to carry out sensitive tasks of a highly personal nature for her father and if she isn't in his company it is probably a wise idea to be in a different vicinity!
She’s a strong telekenetic and has a penchant for speeding ceramic throwing spikes towards a foe with deadly accuracy. She looks at first to be comparatively human but the sharpened teeth and pointed ears give the lie to that. She favours skin tight gothic getups that handily conceal a plethora of knives about her person.
Uses: Bodyguard services Places to Meet: Wherever her Dad is Contact: Commcode
Name & Principle Alias Alana Waters ''Switch''
Ethnicity & Metatype Caucasian Orc
Born 2048 Sex Female Height Average Build Athletic Nationality UCAS/UK Dual Description Switch is decidedly human looking, her cold smile that reveals sharpened teeth and the slight points to her ears give lie to that
Description: Originally set up by Mother (rigger/hacker) and Bale (combat mage) in 2066, the team members included Mother’s daughter Silk (infiltration specialist) a hacker called Aria and a second infiltration specialist called Escapade (specialist/face). Technically they were very capable, and had reached the enviable stage of being in a position to pick and choose their jobs based on the agendas set by the team. They favoured a subtle, even invisible approach using a large number of drones for infiltration and, in an emergency, fire support. This all came crashing down in ’70 when they were targeted by an unknown foe. Mother was assassinated, Bale was killed in a seemingly random act of street violence and Escapade disappeared leaving Silk to pick up the pieces.
In early ‘72 Silk sought out Bale’s brother, a military inteligence officer in the UK, and persuaded him to join her in investigating the attack on the original team. He took on the handle ‘Bale’ in honour of his brother and together with Silk re-built the team with a new combat specialist, Requiem, Riptide, a combat decker and Face, and Opium, a rigger. There have been some changes since, Requiem has moved on and Opium has also been replaced. In a twist on the tale Mother has returned as 'Hope' and Salt has taken the rigger role on the team.
Uses: High end runs Places to Meet: Varies Contact: Commcode through Silk
Description: Bale is one of a rare breed, a government agent who has escaped the clutches of the Man long enough to forge himself a reputation as a Prime Runner. He was a UK druid, trained in combat at Sandhurst alongside his brother, and in magic under the auspices of the Lord Protector’s office. He excelled at surveillance magics and was drafted in to MI5 in short order. His brother Gareth slipped in to the shadows long before Greg did, and when he was brutally murdered Greg was persuaded to leave his position and step in to the shadows. He assumed his brother’s handle, Bale, and took on the leadership of the team his brother had forged and it was almost like Balefire had never been demolished.
Places to Meet: Anywhere in the world! Contact: Commcode Available: At his discretion
Description: Riptide is one of those lucky bastards that was born in to wealth and privilege of East Coast high society but found that normal life didn’t hold enough excitement and so bought his way in to the shadows. That’s not to say he is reckless, he applies his impressive intelect to running the shadows as assiduously as any corporate manager might to their job. He learnt his hacking skills from the best tutors that money could buy and coupled that with his natural charm and looks to forge a reputation for competance that brought him to the attention of Balefire when their original hacker moved on. Of course maintaining his expensive habits is just that and his guilty secret is in the large sums he owes to various less than legal individuals who are all too happy to relieve him of the takings from his shadow exploits.
Uses: Matrix or Face services Places to Meet: Matrix or society gathering Contact: Commcode Available: At his discretion
DOB 2043 Sex Male Height Tall Build Athletic Nationality British
Description: Salt of the earth... that's what he'll tell you, in a Cockney accent so thick its almost like the slime on the Thames. It's an act of course, one that throws people off more than it should. The affable Cockney hides a sharp mind and expert multi-tasking drone rigger capable of the subtlest of insertions or the loudest of fire support missions.
Uses: Drone whisperer Places to Meet: Matrix or in the field Contact: Commcode
Last edited by Arialles; Jan 29th, 2024 at 03:28 PM.
Description: When Stillwater apparently imploded, rather than follow his fellows to FreƩdom or wherever else they scattered to, Dominic established himself as a street doc and cybertechnician in a clinic on the edge of Redmond. He had sufficient charisma to barter a neutral zone with the local gangs and enough strength to protect what was his when the odd disagreement about property rights came up. He offers emergency medical treatments at slashed rates, covering his expenses with the quality ’ware implants that the gangers crave.
Preferred Runners: Hooders Uses: Medical and cybertech Places to Meet: His clinic, Touristville Contact: Commcode or on the door Available: More often than not although you’ll have to join the queue
Last edited by Arialles; Jan 29th, 2024 at 06:13 PM.
Description: Dr Featherstone runs a discrete cyber clinic in Downtown Seattle. She is a walking advertisement for her own ’ware and the transhuman ideals that she clings to in order to justify the almost grotesque amount of cyber and bioware she sports. She is exceptionally good at what she does however and there are few better places to go for the more esoteric body enhancements, like the extra set of arms that she uses to be her own assistant in complicated surgeries.
Preferred Runners: Transhumans Uses: Cybertech and biotech installation and maintenance Places to Meet: Her clinic Contact: Commcode Available: She rarely sleeps
Last edited by Arialles; Jan 29th, 2024 at 06:13 PM.
Description: Hopper is a Hispanic gentleman with a colourful past in the various neo gypsy tribes that dotted the UCAS following the Ghost Dance. He has an aptitude for quietness, even when flying a T-Bird Mach one nape of the earth across a contested border, that has made his services invaluable to those that need discrete transportation. He learnt his craft from other Coyotes operating in the back of beyond and earnt his transport through blood and sweat. He has the option of his customised T-Bird or for those looking for a gentler more sedate passage, a zep. Like all jammers he specialises in small valuable cargos, whether people or goods.
Preferred Runners: Quiet ones Uses: International border crossings Places to Meet: Just before a border Contact: Commcode Available: When he’s ‘in town’
Last edited by Arialles; Jan 29th, 2024 at 06:15 PM.
Jasmine Wright “Jazz”
Caucasian Human DOB 2056 Sex F Height Small Build Skinny Nationality None
Description Jazz is small and lean, a typical undernourished street waif, although she is tougher than she looks. She is usually dressed in oversized boots and motor oil stained clothes topped off with a lined coat that has also seen better days and probably belonged to her father. Her curly brown hair is often tied up in bunches off her face, stray strands often flying wildy with the general lack of care over her general appearance. Her living persona manifests a very different image; a fierce spear wielding Amazonian with elaborate digital tattoos that writhe across her body. Whereas Jazz looks like a street rat, the drones that she is almost always accompanied by are anything but street junk, a combination of Mechanicals steampunk and Fre∑dom tech.
Jazz is one of a rare breed, technos that have honed their craft with the machine souls of drones rather than in the wilds of the matrix. She had the good fortune to be born in to the Fre∑dom hacker tribe rather than a few blocks over in the heart of the Redmond barrens. Both her parents were script kiddies from minor corp backgrounds who found the freer nature of the urban tribe to be preferable to the stifling corporate environment. That their daughter developed technomantic powers was an unlooked for blessing, even if she preferred her mechanical allies to most people.
In 2072 Jazz and her younger brother Ben witnessed first-hand the corporate thirst for techno knowledge when the tribe was raided by corp spec ops. Thankfully with the aid of her drones she was able to escape their clutches, but her parents were less fortunate and it was only the strength of the bond to her brother and to the remaining tribals that allowed her to carry on. She taught herself to fight, both in the ‘trix and in the meat and her fierce Amazon persona and the pack of hounds that represent her drones are constantly vigilent against outside threats.
Last edited by Arialles; Jan 29th, 2024 at 06:16 PM.
Description: To most, the hoverboard gangs are a serious annoyance rather than a threat. Corp brats (the only ones that can afford the luxuries of a SOTA hoverboard) playing at being a gang, staking a turf and defending it against incomers. They don't need to engage in the criminal activities of most gangers as money isn't their primary motivation, but hassling the wage slaves coming and going from their corporate enclaves is very much on the agenda. For the most part they are tolerated as an outlet for the brats that might otherwise cause real trouble for their corporate masters. Leaf was no different, but since taking over as leader she has begun to forge her gang in to a more _useful_ organisation. They do courier runs (or less than legal items natch), light corporate espionage and assorted other fringe activities. Not enough to get them in real trouble, yet, but useful to know...
Uses: Couriers, info drops Places to Meet: Their Bellevue turf Contact: Commcode or in person Available: Most of the time...they somehow seem to evade the calls to corporate service and spend most of their time on the streets spending their parent's cash
Last edited by Arialles; Jan 30th, 2024 at 08:03 AM.
DOB Unknown Sex Unknown (assumed male) Height Unknown Build Unknown Nationality None
Description: Escher's gyrating geometrics persona is all that anyone has ever seen of this supposed human forger as he conducts business soley through the matrix. For those that can stomach the eye twisting iconography he is a valuable resource for their forgery needs and although not the fastest provider on the matrix his work is always of excellent quality.
Uses: ID and other electronic forgeries Places to Meet: Matrix Contact:Commcode Available: 24/7
Last edited by Arialles; Jan 30th, 2024 at 08:04 AM.
Description: He-Who-Sees has a knack of being in the right place at the right time to best help people, both ones he cares about and complete strangers. His aid is offered without any thought of gain for himself, but he manages quite comfortably with the gratitude of those he helps. He has a strong connection to his mentor Snake and her gentle wisdom and compassion are what drive him. Although some have sought to exploit his help, they soon find that gentleness masks strength and that Snake is venomous as well as wise.
Preferred Runners: Hooders Uses: Medical help Places to Meet: He seems to know to come when needed Contact: Although some have his comm he doesn’t need it all that often Available: At the will of the Spirits
Last edited by Arialles; Jan 30th, 2024 at 08:05 AM.
Description: Linnet had the misfortune, like many of her race, to be born in to a SINless family who fled the infamous _Night of Rage_ in Seattle. Huddling in the ruins of the Redmond barrens she had harsh lessons to learn, but thankfully she had an unusual gift, for a troll, of remaining unobtrusive and out of sight. That coupled with her small size and cunning speed turned her in to an excellent thief. With no formal testing available she had no idea that her gifts came from her inner magic!
When she was thirteen her luck ran out and she ended up taking the fall for a crew that she was working with. The officer that dealt with her must have recognised something in her however as rather than washing his hands of her he instead slapped a criminal SIN on her new record and promptly turned her over to the Silk Dragon dojo for training.
Last edited by Arialles; Jan 30th, 2024 at 08:05 AM.
Description: Despite her apparent youth, Lady deBathyre is a NeoNet corporate princess with considerable influence thanks to the patronage of her mentor Celedyr. She has her fingers in a number of technological pies and is rumoured to be connected to various secret projects for the dragon. Less well known is her street handle as a decker, eTher where her persona is an exceptionally hi-res celestial dragon made of spinning nebulae, and even less well known than that is that she is in fact one of Celedyr’s drakes.
Preferred Runners: Discrete ones Uses: NeoNet or matrix information Places to Meet: Usually via the matrix, occasionally seen gracing high society events in Europe Contact: Commcode Available: As she sees fit
Last edited by Arialles; Jun 17th, 2024 at 06:10 PM.