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  #1  
Old Apr 10th, 2023, 04:21 PM
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The New Pantheon of Ancalia

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  #2  
Old Apr 10th, 2023, 04:39 PM
Kaiya Kaiya is offline
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Name: Zia Dejen
Appearance: Zia is a tall, muscular woman. She has the dark skin and black hair typical of most Ancalians. Her brown eyes burn with resentment and determination. Before ascending, she was scarred by years of toil. Now all those old injuries have healed. Her body has been honed to the peak of physical power.

Background: One of the anonymous peasants who suffered under noble rule. Zia's life was defined by the restrictions placed upon it. Arbitrary rules prevented her from becoming a priest or knight. She fell in love with someone whom the Church would never accept; And thus, that love remained a dream. Her only solace was acting as an informant for the 'Many Paths': A secret organisation dedicated to social change. But she had little of value to offer them. People like her are a reminder that Ancalia was always a flawed nation, even before it fell. Every day, Zia wished to break free of her chains. That wish was granted in the most sadistic way...

Goal: To save the parts of Ancalia that are worth saving. Zia wants to build an improved an improved version of her homeland, atop the ruins of old mistakes.

Origin Fact: Embittered Ancalian Peasant
Profession Fact: Archmage of the Merciful Hand
Organisation Fact: Informant of the Many Paths
Advancement Facts: Explorer of the Depths

Str 19 {+4} (8)
Dex 16 {+2} (10)
Con 16 {+2} (13)
Int 13 {+1}
Wis 14 {+1}
Cha 16 {+2}

Effort: 3
Influence: 3
Attack Bonus: +2
Saving Throws: Hardiness 10; Evasion 12; Spirit 12
AC: 1
Fray: 1d8
HP: 15

XP: 9
Dominion: 5

Words and Gifts:
Alacrity: The Storm Breaks
Apotheosis: Receive the Incense of Faith
Endurance: Amaranth Vitality; Body of Iron Will
Might: Fists of Black Iron; Leap the Moon {G}; Thews of the Gods {G}

Last edited by Kaiya; Nov 20th, 2023 at 08:59 AM.
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Old Apr 10th, 2023, 06:18 PM
Tecumseh Tecumseh is offline
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Sibylla
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Name: Sibylla Augurine

Appearance: Her black hair is long, sometimes in a braid, and often un-kept. She has strong cheekbones, a a defiant set to her jaw, and show-stopping green eyes. Her olive complexion was inherited from her parents. Her figure is trim but not necessarily toned.

Background: Sibylla was the daughter of two well-to-do administrators. Her parents ensured that she was well-educated and could think for herself. She matured into an independent woman who impressed others with her intuition and wisdom. She acted as a counselor to the poor and powerful alike.

Goal: To inspire in humanity the virtues of A soundness of mind characterized by self-control, moderation, and an understanding of one's true self.sophrosyne, "To enable others to live up their fullest potential, so that they may utilize all of the abilities and potentialities available to mankind."

Origin Fact: Well-to-do daughter of government administrators.
Profession Fact: Sibylla was an esteemed counselor whose insights were so accurate that some considered her a prophetess.
Organization Fact: The Order of Redactors are a secretive organization of scholar-assassins known more colloquially as the “Razors of God”. Descended from an ancient group of university masters dedicated to the excision of undesirable people from the world, they were greatly displeased when Sybilla rebuffed their attempts to recruit her. Sybilla is now a target, but her inability to be surprised has kept her safe.
Level 2 Fact: Sibylla lead the City Guard and the local militia during the undead attack on the Enclave.
Level 3 Fact: Sibylla's braved underground tunnels to confront an undead bishop and an eldritch horror.


Attributes
Str: 10 (0)
Dex: 13 (+1)
Con: 13 (+1)
Wis: 18 (+3)
Int: 16 (+2)
Cha: 18 (+3)

Saving Throws
Hardiness: 12
Evasion: 11
Spirit: 10

Everything Else
Base Attack Bonus: +3
AC: 2
Fray: 1d8
HP: 19
Effort: 4
XP: 9
Wealth: 4
Dominion: 7 (6 spent, 1 available)
Influence: 4 (0 committed, 4 available)

Words and Gifts:
Word__ Gift__ Effort__ Short Desc__
Luck 1d20 in reserve = 9 - Swap saved 1d20 for another
Luck Commit Effort. The hero becomes able to use luck as a weapon with a range of 100 feet, inflicting sudden and wildly-improbable calamities on a foe with normal attack rolls. When used to attack, damage is 1d10 and treated as a magic weapon. The source of this incredible bad luck is not perceptible to mortal onlookers or non-supernatural beings.The World Against You Commit 1d10, range 100 feet
Time You cannot be surprised. Your natural armor class is 3, as you instinctively avoid foreseen blows. Armor and shields don't aid this AC.Immediate Foresight - AC 3
Time Commit Effort for the day. Make a prophecy about a particular event involving a person present. It will come to pass if it is not completely improbable. If it directly involves an unwilling worthy foe, they can make a Spirit save to disrupt the effect. Events that immediately involve more than a hundred people cannot be so ordained, nor can a person’s inevitable death or great ruin be foretold unless they count as a lesser foe. Even then, they are allowed a Spirit saving throw.Prophetic Insight Day Make prophecy that will come to pass
Knowledge Charisma 18Excellence of the Word (Cha) - Cha 18
Knowledge Commit Effort for the scene and choose a visible target. Learn the knowledge of them or their plans that they least want you to know, as judged by the GM. Worthy foes get a Spirit saving throw to resist this subtle inquisition.A Truth That Burns Scene Knowledge the target least wants you to know
Knowledge Commit Effort for the scene. Gain one sentence of truthful information from the GM on the best way to accomplish your current desire or goal. New information cannot be gained with this gift until the existing information is acted upon or the goal is abandoned.The Best Course Scene One sentence of truthful information
Knowledge __ You have mastered all spheres of mortal academic knowledge. You always know the answer to any question involving such learning, if any mortal sage knows it and automatically succeed on attribute checks to accomplish intellectual tasks if they're within mortal capabilities.The Omniscient Scholar {G} __ - Mastered all spheres of mortal academic knowledge __
Knowledge Commit Effort for the scene and choose a target, either creature or institution. Know its current weaknesses and most vulnerable elements at that time, including any hidden means by which it might be killed or destroyed. Creatures reveal their hit dice and Effort totals.Disclose the Flaw {G} Scene Know weaknesses and vulnerabilities

Influence and Dominion
Location__Project (Effect)Multiplier__Points
BinaiThe Free School (early education / childcare)__x12 Dominion__
BinaiThe Academy (advanced learning institution) x12 Dominion
BinaiThe Council of Binai (governing assembly) x12 Dominion

Last edited by Tecumseh; Dec 21st, 2023 at 03:06 PM. Reason: upgrading table
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Old Apr 10th, 2023, 07:01 PM
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Last edited by Inuvash255; Aug 1st, 2024 at 10:04 AM.
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Old Apr 10th, 2023, 09:46 PM
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Old Apr 11th, 2023, 08:12 AM
Cap Ut Cap Ut is offline
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Jian Taiyang
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Jian Taiyang
Level XP
3 9
Resources
Total Spent
Effort
5
0
Influence
4
0
Dominion
9
6
Wealth
0
 
Attributes
Score Modifier Check
Strength
13
+1
8
Dexterity
(16) 18
+3
3
Constitution
(8) 16
+2
5
Wisdom
14
+1
7
Intelligence
13
+1
8
Charisma
(10) 18
+3
3
Saving Throws
Score
Hardiness
11
Evasion
10
Spirit
10
 
 
Goal
To use his newfound powers for good, to protect and look after the people, to foster friendship and cooperation between those who like him can change things for the better.
Facts
Origin Former Dulimbaian Scout
Past Career Wandering Blind Bard
Relationship Brother of the A loose fraternity of primarily hedge mages that crosses geographical and cultural borders throughout Arcem with mutual learning and solidarity.Wise Arcemites
Advancements Ambassador of a New Dawn
  The Light against the Dark
Words
Gifts
(1 saved point)
Heroes with the Alacrity Word cannot be surprised. They may increase their Dexterity to 16, or to 18 if it’s already 16 or higher.Alacrity Constant. Your maximum Effort increases by one point. This gift can be taken once for each Word you’ve bonded, but each purchase after the first costs two gift points instead of one.Effort of the Word
Heroes with the Bow Word never run out of normal ammunition. They may instantly call ranged or throwing weapons they've used to their hands over any distance, and their ranged weapon attacks never harm any target they did not intend to hurt. Their ranged attacks always count as magical for purposes of overcoming defenses.Bow Constant. Your ranged weapons have a maximum range as far as your natural line of sight. Your missile weapons always do at least 1d10 damage and are treated as magical weapons. Even without a bow or gun, you may cast bolts of force or conjured weapons for 1d10 damage. The pistols and rifles of the Bright Republic work for you even in the absence of an etheric node's stabilizing effect. Heroes with the Omnipresent Reach gift may not actually use a physical weapon at all, instead hurling bolts of some appropriate energy. Such bolts may do elemental damage if the hero is aligned with such Words, or they might be physical blasts of concussive divine force.Omnipresent Reach, On Turn. Commit Effort. Your ranged attacks strike with tremendous force, always doing their maximum damage on a hit. Your projectiles can penetrate any thickness of non-magical materials in order to pierce the cover that shields a target, though their armor applies as usual.The Inexorable Shaft
Heroes of Endurance need not eat, sleep, drink, or breathe, and may set their Constitution score to 16, or 18 if it’s already 16 or higher.Endurance Constant. Your natural armor class is 3. You are impervious to any natural environmental damage, such as that caused by extreme heat, cold, pressure, radiation, or vacuum. Such forces used as a weapon or hazard against you function normally. Armor or shields don't benefit this base AC.Body of Iron Will
Heroes with the Sun Word may shed daylight at will up to 200 feet, cannot be blinded or their vision impaired by darkness or mists, and have an invincible defense against fire damage. Their vision can pierce blindfolds or survive even the physical removal of their eyes.Sun Constant. Choose one attribute score and raise it to 18. This excellence is usually colored by the Word that grants it; Fire that grants Dexterity might cause sparks to be left behind swift motion, while Earth that grants Wisdom might lend a ponderous and steady tint to your thoughts. This gift may only be taken once, regardless of how many Words your hero has bound.Excellence of the Word (Cha)
HP AC BAB Fray
20/20
+0
+3
1d8
Armor
Base Penalties
Body of Iron WillNatural
3
Weapons
Type Attribute Attack Damage
Omnipresent ReachEye-Beams
Line of sightRanged
Dex
+6
Magical fire (Sun) or force (Bow)1d10+3 or The Inexorable Shaft13
Twin Daggers
Dual
Dex
+6
1d10+3

Pre-Apotheosis Concept: Once a dedicated Dulimbaian soldier, his life changed forever after a grievous encounter with a monster over the Raktine border and his recovery at the hands of Wise Arcemiteslocal mages he had found himself side by side with. He lost his eyes, but now could see better than ever his waste of decades at the service of a warmongering and too prideful Regency, as well as what is really important. Thus he renounced his misplaced devotion and futile ambitions, and ever since he has been content with a humble life of simplicity and solidarity, up to a ripe old age.

Demigod Concept: Celestial energy has imbued him via his ruined eyes, melding with his own spirit and restoring his sight and vigor. Now it sustains and enhances his body, and his piercing gaze can channel it to shed light or even project powerful beams.
Blessed with the opportunity to see again, for the first time since he learned to see with his soul, to be a greater warrior than he once was with the wisdom he has today, he won't let it go to waste: he'll seek to use his newfound powers for good, to protect and look after the people, to foster friendship and cooperation between those who like him can change things for the better.

WorldbuildingWorldbuilding Exercise: After Ancalia fell, the legendary Sir Kain, warrior of almost divine prowess, stood strong between Binai and threats both new and old, until ambitious schemers betrayed him during an Ulstanger raid. His body was never recovered, and some fear he may return as a vengeful undead alongside the Ulstangers themselves.

Last edited by Cap Ut; Feb 3rd, 2024 at 02:07 PM.
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Old Aug 26th, 2024, 09:26 PM
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Oghain Oghain is offline
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Application
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The Orm
Level XP
1 0
Resources
Total Spent
Effort
2
0
Influence
2
0
Dominion
0
0
Wealth
0
 
Attributes
Score Modifier Check
Strength
Dragon18
+3
3
Dexterity
10
+0
11
Constitution
Health16
+2
6
Wisdom
14
+1
7
Intelligence
16
+2
5
Charisma
Health18
+3
3
Saving Throws
Score
Hardiness
12
Evasion
13
Spirit
12
Theurgy
Barred Gates of Forbiddence, Beacon of Celestial Purity, Open the Night Road, Ranks of Pale BoneAdept of the Gate
Goal
Safeguard the Viridescent Grotto and the many outside Binai that rely on it. Further the reach of its territory and power in the pursuit of greater understanding of its own existence.
Facts
Origin Given form and power through the collective belief in the properties of a particular cave. Once manifest The Orm imbued the cave with those properties.
Skills The Orm grew in power in response to the legends woven about it until achieving a self awareness. Since then its form, mind and power have grown.
Dragon May be the only true dragon in the region of Binai but that form came from the minds of mortals, so there must be other dragons.
Words
Gifts
{0 Saved}
Your hero is a dragon. Whatever the particular shape you might desire the dragon to take, you have a base Armor Class of 3, your unarmed attacks inflict 1d10 damage as a magic weapon, and your strength is automatically raised to 18. You are whatever size both you and the GM agree is appropriate.Dragon (1) Wealth somehow finds its way to you, and your hoard is fathomlessly vast. You can always afford anything costing 1 Wealth or less, and you may Commit Effort for the day once per week to afford a single purchase of up to Wealth 10 magnitude. In addition, every week you may make purchases worth a number of Wealth points equal to your character level; these purchases count as "real", non-magical Wealth for purposes of fueling Theotechnical low magic or other ritual requirements. Your hoard cannot be stolen so long as you live, as it simply refuses to leave its appointed place.Inexhaustible Hoard, (1) You have wings, and can fly at twice your normal ground movement rate. When allowed uninterrupted flight over long distances, you can travel up to one hundred miles an hour. You are sufficiently maneuverable to hover or perform other intricate aerial maneuvers if needed.Terror of the Skies
Godbound affiliated with the Sorcery Word brush aside the incantations of lesser mages. As an Instant ability, the PC can Commit Effort for the scene to instantly negate any low magic spell being cast in their presence or banish or destroy any low magic construct or summonned entity. This counter does not function against theurgy or arcane powers that are merely similar to low magic spells.Sorcery (1) You have been initiated into the Gate, the humblest level of theurgy, albeit still one beyond all but the mightiest mortal wizards. You may choose four invocations of the Gate to master as part of this learning and may learn more as you find them.Adept of the Gate, (1) You are a remarkably swift student of magic. You can learn any low magic path within a month, taking one week per level of initiation of your teacher, without requiring a Fact committed to it. You can learn theurgy spells at a vastly accelerated rate as well; one day for an invocation of any degree. You automatically understand any low magic or theurgy used against you or in your presence, knowing its function, limits, and degree of power. You can also recognize the author of a magical working if you’ve seen other examples of their work.Perfection of Understanding
Heroes with the Health Word have an invincible defense against diseases and poisons, and can diagnose them instantly. They may set their Constitution to 16, or to 18 if it’s already 16 or higher.Health (1) Your maximum hit points increase by 2 extra points per level, including levels gained before you took this gift. This gift can’t be suppressed.Intrinsic Health, (1) CHA, Choose one attribute score and raise it to 18. This excellence is usually colored by the Word that grants it; Fire that grants Dexterity might cause sparks to be left behind swift motion, while Earth that grants Wisdom might lend a ponderous and steady tint to your thoughts. This gift may only be taken once, regardless of how many Words your hero has bound.Excellence of the Word
HP AC BAB Fray
12/12
3
+4
1d8
Armor
Base Penalties
Dragon ScalesNatural
3
0
Weapons
Type Attribute Attack Damage
Claws
MagicalUnarmed
Str
+4
1d10+3
Low Magic
 
Hedge Magic 


You: Og or Oghain. I've been wanting to try my hand at Godbound for a long time, and have designs of running my own game someday. This time my character idea is partly inspired by an Age of Wonders 4 custom faction leader I made.

Pre-Apotheosis Concept: According to folkstories, the Viridescent Grotto was first discovered several generations ago by a small group of farmers. Lost in the wilds, husks too close and Binai too far, they stumbled upon a cave none had seen before. Fleeing deep within, they took shelter in a moss covered cavern. Set in the ceiling, glinting in the faint light they dared keep, was a vein of serpentite that was taken to have a reptilian or serpentine suggestion by the farmers. Despite the odds, the husks never found them and they survived. In their minds this was thanks to the spirit that revealed the cave to them and watched over them.

It was however not until many such occasions had occurred, as the cave become frequented as an emergency sanctuary, that any such spirit came into being. The spirit itself was barely more than a minor elemental in the beginning. Far from sapient and just capable of recognising when people sheltered within it, and only slightly more capable of protecting itself. Such acts in and of themselves only gave further reinforcement to the legend of the Viridescent Grotto, as it was called by then, and in turn further strengthened and matured the spirit.

Demigod Concept:
Words | Dragon, Sorcery, Health

The Orm is intended to be a kind of tutelary deity that watches over the environs surrounding Binai, and those who inhabit it, but not necessarily of Binai itself. Its power has come from the legend that grew around it and the Viridescent Grotto, ranging from its supposed physical manifestation to attributions of strange powers and the aversion of seemingly guaranteed fates.

Worldbuilding ExerciseHope is a fickle thing. A seed. Requiring fertile soil to grow. A hidden cave, wither desperation shepherded the hopeless. A fate anticipated now a fate forfended and the seed is planted. Cave becomes grotto becomes sanctuary. Fanciful attributions take root, growing into formidable aspect. A cave that saved by chance ripens to the Viridescent Grotto that protects with intent. Hope gives life to lifelessness. Scarred rock becomes that which it was imagined to be.

All come to know: when the hour is long and Binai has shut the gate, seek out the Grotto to avoid your fate.

Last edited by Oghain; Sep 9th, 2024 at 06:27 PM.
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Old Aug 26th, 2024, 09:44 PM
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Keante Keante is offline
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Melaku Basliel
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Pre-Apotheosis Concept: Melaku Basliel was born a peasant in the Anderaccha Lowlands, living in one of the many small hamlets there. His father was a blacksmith, and they would frequently travel to one of the market towns to sell his wares. One day there was an Ulstanger raid that reached unusually far inland, and Melaku's father showed great bravery and strength in the battle, acquitting himself well. A Pavian knight witnessed this, and offered to take on Melaku as a squire. As a knight of the Pavian Order, Melaku grew in wisdom, discipline, in skill with a blade and a blacksmith's hammer, all while never losing touch with the common folk of Ancalia. After the coming of the Night Roads, Melaku protected the people of the Anderaccha Lowlands as best he could.

Demigod Concept: Artifice, Earth, Sky. The awakening of divine power in Melaku has forged a connection between him and the very land of Ancalia herself, both the ground beneath and the air above. Melaku will continue to defend his people, and now with power beyond anything he has known before...

Worldbuilding ExerciseThe Dreamwell of Lalibela: Near the small enclave called Lalibela, situated within the Anderaccha Lowlands, there is an ancient well that has always provided good water and never run dry. In the last couple years, however, those who drink its water have begun to see visions--brief at first, but growing longer and even more vivid as they drink more over time. Some believe these visions could be prophetic, while others suspect the deceitful taint of the Uncreated to be at work here.


 
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Last edited by Keante; Aug 29th, 2024 at 08:34 PM.
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