Name: Zia Dejen Appearance: Zia is a tall, muscular woman. She has the dark skin and black hair typical of most Ancalians. Her brown eyes burn with resentment and determination. Before ascending, she was scarred by years of toil. Now all those old injuries have healed. Her body has been honed to the peak of physical power.
Background: One of the anonymous peasants who suffered under noble rule. Zia's life was defined by the restrictions placed upon it. Arbitrary rules prevented her from becoming a priest or knight. She fell in love with someone whom the Church would never accept; And thus, that love remained a dream. Her only solace was acting as an informant for the 'Many Paths': A secret organisation dedicated to social change. But she had little of value to offer them. People like her are a reminder that Ancalia was always a flawed nation, even before it fell. Every day, Zia wished to break free of her chains. That wish was granted in the most sadistic way...
Goal: To save the parts of Ancalia that are worth saving. Zia wants to build an improved an improved version of her homeland, atop the ruins of old mistakes.
Origin Fact: Embittered Ancalian Peasant Profession Fact: Archmage of the Merciful Hand Organisation Fact: Informant of the Many Paths Advancement Facts: Explorer of the Depths
Str 19 {+4} (8)
Dex 16 {+2} (10)
Con 16 {+2} (13)
Int 13 {+1}
Wis 14 {+1}
Cha 16 {+2}
Words and Gifts:
Alacrity: The Storm Breaks
Apotheosis: Receive the Incense of Faith
Endurance: Amaranth Vitality; Body of Iron Will
Might: Fists of Black Iron; Leap the Moon {G}; Thews of the Gods {G}
Wealth Word always allows to afford anything of 1 Wealth0
Attribute
Modifier
Check
Strength
13
+1
8
Dexterity
13
+1
8
Constitution
14
+1
7
Intelligence
10
+0
11
Wisdom
18
+3
3
Charisma
8
-1
13
Saving Throws
Hardiness
14
Evasion
14
Spirit
12
Facts
Goal: To establish a new Ancalian kingdom, a haven of security and prosperity. Whether she wants to rule this new realm herself is a temptation she struggles with.
Surviving runt of a fallen noble house from the provinces, with little left to claim
Scavenger of the seas for an enclave of Binai survivors
Bad blood with more than one local warlord for travelling within 'their lands/waters'
Words
Gifts
Heroes with the Knowledge Word may set either their Intelligence or Wisdom attribute to 16. If the score is already 16 or higher, they may set it to 18 instead.Knowledge
Commit Effort for the scene; get an answer to any question, provided the truth about it is not being intentionally concealed by all who know it. This answer is generally brief, no more than a few sentences.The Unveiled Truth
Heroes with the Sea Word have an invincible defense against cold, can breathe water, swim at twice their normal movement rate, and see with perfect clarity underwater, regardless of available light. They may grant these benefits to their companions, except for cold immunity.Sea
Constant. Your flesh flows around dangers and encapsulates toxins. Your natural armor class is 3 and you are immune to poisons. You can apply a poison by touch if you’ve previously swallowed or been struck by a dose, thus ejecting the toxin. This AC isn't improved by shields or armor.Body of Water, Commit Effort. You sense the exact position of all flowing liquids within 200 feet, including the blood in living veins. By touching a body of water and seeking a particular thing or type of object, you become aware of every place where such a thing is sunken, floating or wave-lapped within ten miles.Secrets of the Deep
Heroes with the Wealth Word are never short of money, and can always afford anything that costs 1 Wealth or less. They always have sufficient food, drink, and clothing for themselves and their companions, drawing it from nothingness if necessary.Wealth
You and your companions always have whatever mundane objects or mounts you need, provided they're no larger than a small sailing ship. Luck, foresight, and strange provenance conspire to bring you your desires exactly when you need them, every object needed appearing in their pockets, packs, or nearby surroundings. These objects tend to vanish or be lost after you stop needing them, and they cannot replicate precise other objects such as keys or seals.Forever Sufficient, Commit Effort and bless a faction with a Power score no larger than 2, affecting a city at most. The faction gains the Feature "We always have enough to survive", providing them with sufficient supplies of food, clothing, and other needs regardless of the bleakness of their surroundings or recent losses. This Feature can be used to defend during relevant conflicts, but it cannot be sacrificed on a loss, and lasts as long as the Godbound keeps their Effort Committed.Sustain the Multitude
Pre-Apotheosis Concept: Melaku Basliel was born a peasant in the Anderaccha Lowlands, living in one of the many small hamlets there. His father was a blacksmith, and they would frequently travel to one of the market towns to sell his wares. One day there was an Ulstanger raid that reached unusually far inland, and Melaku's father showed great bravery and strength in the battle, acquitting himself well. A Pavian knight witnessed this, and offered to take on Melaku as a squire. As a knight of the Pavian Order, Melaku grew in wisdom, discipline, in skill with a blade and a blacksmith's hammer, all while never losing touch with the common folk of Ancalia. After the coming of the Night Roads, Melaku protected the people of the Anderaccha Lowlands as best he could.
Demigod Concept: Artifice, Earth, Sky. The awakening of divine power in Melaku has forged a connection between him and the very land of Ancalia herself, both the ground beneath and the air above. Melaku will continue to defend his people, and now with power beyond anything he has known before...
The Dreamwell of Lalibela: Near the small enclave called Lalibela, situated within the Anderaccha Lowlands, there is an ancient well that has always provided good water and never run dry. In the last couple years, however, those who drink its water have begun to see visions--brief at first, but growing longer and even more vivid as they drink more over time. Some believe these visions could be prophetic, while others suspect the deceitful taint of the Uncreated to be at work here.
Last edited by Keante; Aug 29th, 2024 at 08:34 PM.