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  #106  
Old Jul 23rd, 2022, 10:05 AM
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Well well, been a while since I've been here! Maybe I'll have to refresh myself and add something again.

Oh gods, I probably have to update the map, don't I?
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  #107  
Old Jul 23rd, 2022, 03:03 PM
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@Hotsusama - what do you use to make the map?
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  #108  
Old Jul 24th, 2022, 06:26 AM
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Hand-drawn and scanned, with the labels overlaid in a basic editor. Nothing special.
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  #109  
Old Jul 24th, 2022, 10:10 AM
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If this thread reawakens, I think that I'll also do some more worldbuilding in the Ethereal Lands. I'll have to take a good look at where we left off.

@HotsuSama:
I disagree! Your map is really pretty and I think it's very special that you've incorporated all this collaborative worldbuilding in a single map like you were able to do!
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  #110  
Old Aug 10th, 2022, 09:57 AM
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Haven't really had the headspace to come back here lately, but it interest is still there ... guess I'd better dig up the map and make some updates. For now, I'm itching to play with some geography, so what the heck.

The Hopping IslandsEven further south, past Qe Qosti, the long stretch of coastline finally breaks, turning inward for the inland Spice Sea. Across this entry point are three islands, wild and fecund, filling in intervals of a large strait between the Brackenridge coast and the cliff-lined land beyond (colloquially known as the Sandy Barricade).

The three Hopping Islands have always been common stopping points for voyages and expeditions - fish are plentiful, the islands are bountiful and safe, and they mark a convenient launching point for several directions. In fact, it's curious a port town has never developed here. No one stays for long. And if you stay overnight on Hopping Island soil, you feel compelled to leave at first light, and never return again. Not out of obvious fear - just a powerful aversion to ever revisiting the islands. Sailors have tried to camp overnight but resist falling asleep, and they can't - no known stimulant or magic can stave off the need for sleep. And yet no one reports feeling cursed, harmed or otherwise bothered by anything insidious. A common superstition among sailors is that the Hopping Islands 'grow a tree for every guest'.
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  #111  
Old May 3rd, 2023, 10:13 AM
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plot factors

Additional worldbuilding tools, complementary to the main Map and Tables:

Tool 1: Categories of Elements -- you could pick from a few and try to find connections
Tool 2: a Map companion -- to facilitate the transition between the main Map and world Elements
Tool 3: a Table of all Posts, with Links and Elements description -- use with the other tools to reach the posts
Tool 4: a List of all Posts, with Categorized Concepts -- run a search through it to check if your Concept already exists

 

 

 

 

(Flawed, improvable. More tools in next post.)

Last edited by writelite; May 12th, 2023 at 06:49 AM. Reason: bright new tool 2
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  #112  
Old May 3rd, 2023, 11:23 AM
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@writelite:
Impressive! I haven't checked it all out, but it seems like you've put quite some work into assembling the world elements.
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  #113  
Old May 4th, 2023, 04:09 AM
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Poinciels, Sniffwindins, Professor Blu Tinkletoes, Harpolins, sky mermaids

to Mindsiege. It's nice to see efforts acknowledged. Hopefully they'll make things a little easier for everyone.

~ one more Tool below, after the world contribution ~



The title matched a first attempt at putting flying fish up the skies of EL. Here is my second try -- hope it's agreeable:

content
The god Keppana resisted the charms of Falishta-rah and fell in love with her gentle sister, instead. Jealous, she cursed them so they can never be together.

After Keppana became leviathan, Falishta-asha could only connect with him by joining his dreams. A magical pearl - the only token she had from him - made this possible.

Learning about it, Falishta-rah tried to take it by force or steal it - but nothing worked. The sister guarded it with all her strength. Furious, the evil sea goddess cursed once more: That each time the two would be joined in mind, he should suffer.

What could Falishta-asha do? Her love was not strong enough against evil... But it happened that there was a flaw in her sister's power: It did not work that well outside the waters.

So the good goddess recorded an image of herself in the pearl. And through one of her faithful at Carapace Minor, she made it so that the pearl was brought up onto the sky ship, The Windbreaker.

Then, at night, her devotee would bring out the pearl - which projected the goddess's image onto the skies: a mermaid. And seeking his love, Keppana's thoughts found her - a school of translucent fish swarming around her.

Thus he could be with her and suffer not, for Falishta-asha's curse could not reach the skies. The good goddess, though, could not feel him, or know him. For in order to secure her beloved's comfort, she had to sacrifice something: not raising her own thoughts to join him up there.

And so, for those of the Winbreaker's crew who slept late, the nights brought on a strange show of magic. Taking all in jest, a few ventured to throw lines and nets at them, when they seemed near - though most of the time, the mermaid enveloped herself and the fish in clouds, guarding their privacy.

Like it often happens among fishermen, a story grew out of this. And some began claiming that there are such things as flying fish. Luckily, for as little contact the ship had with land folk - and as much cred drunkard tales get, the secret of Falishta-asha happened to remain safe even to this day.


connections
Keppana, Falishta-rah, Falishta-asha, Carapace Minor beliefs, Winbreaker, flying fish (and mermaid)

New are details about what happened with Keppana and a little lore on the two sea goddesses. There is also the possibility of living flying fish born out of a god's thoughts.


There were problems with the story, Mindsiege, the major one being that it overlooked the definition of the Pillars: impenetrable, magic resistant. Then there's a basic issue with fish being built to swim and birds to fly. All my first fish had in favor was somehow being able to circulate in the clouds - possibly due to a more ethereal nature. But anyway, I took another path now - not giving up on the thought completely. The new story is more intimately tied with the world content of so far too, and it keeps the new elements down to a reasonable, sufficient amount.



(Other tools in this post.)

Tool 5: an Overview of Ethereal Lands

 

(The meanings here should be more accurate than in the previous tools. I learned about EL while building them.
Like the other resources, this too could be cooperatively improved.)


Last edited by writelite; May 27th, 2023 at 07:03 AM. Reason: Tool 5 emphasis
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  #114  
Old May 10th, 2023, 01:08 PM
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@writelite:
That's a really mighty compilation of the thread's content!

But why did you take out the bits about more activity in the sky? I'm hoping that you'll polish any kinks that you saw from that addition to the world and then post them again in the future.
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Last edited by Mindsiege; May 10th, 2023 at 02:20 PM.
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  #115  
Old May 22nd, 2023, 05:04 AM
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This is pretty amazing. Has anyone turned this into a game yet?
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  #116  
Old May 22nd, 2023, 06:11 AM
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Quote:
Originally Posted by 47Ronin View Post
This is pretty amazing. Has anyone turned this into a game yet?
I started a Fate Core one-on-one with this as a setting, but unfortunately we didn't get to explore much more than a little bit of the area around Bonaville.

It's been floated in the past that this might make an interesting setting map for Ironsworn exploration.
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  #117  
Old Jun 3rd, 2023, 05:51 PM
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Could this be the one that gets Ironsworn going as most attempts I've seen at the system have floundered (myself included). I wonder if its the true solo aspect as we aren't here to play on our own and I think having an accounta-buddy or two (or more) might help.
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  #118  
Old Jun 13th, 2023, 03:35 PM
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For me, it certainly was an availability thing. While I enjoy solo Ironsworn, RPGX has allowed me to commit to so many group games that I can't really find the time in my schedule to dedicate to it. My group games alone give me all the RP that I can handle, so Ironsworn naturally lost out in competing for my time and attention. A bit of a shame, because the story that I started would have deserved a finish. At least I can always get back to it eventually, but probably not in the next few months.
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Last edited by Mindsiege; Jun 13th, 2023 at 03:35 PM.
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