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  #1  
Old May 23rd, 2023, 09:30 PM
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HotsuSama HotsuSama is offline
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Omniversal rogues

Paste and manage your character details here. I'll keep a record of team allocation in this post if we go into multiple groups.

TEAM A
Cap UtAgni DrakontosLossCreator/Warrior
MindsiegeAisha VIMischiefSocialite/Visionary
RaylorneMike WallaceDiscoveryCaregiver/Warrior
WynamoinenToussaint GardnerFaithCaregiver/Scholar
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Last edited by HotsuSama; May 24th, 2023 at 07:24 PM.
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  #2  
Old May 24th, 2023, 03:31 AM
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Mindsiege Mindsiege is offline
she/her
 
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Stats
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Name: AIsha VI
Motive: Mischief: You earn energy when you sabotage a non-jaunter acquaintance who doesn’t deserve it.

Archetypes / Traits:
  • Visionary: Once between pit stops, you can avoid immediate consequences on an uncleared factor on an Intellect move (you still receive Misfortune).
  • Socialite: Once between pit stops, you can avoid immediate consequences on an uncleared factor on a Presence move (you still receive Misfortune).
Misfortune: 0/6
Rift: 0/6

Stuff: 0
Lessons: 0

Body
  • Impaired: No
  • Strength: +1
  • Energy: 3/3
Intellect
  • Impaired: No
  • Strength: +3
  • Energy: 3/3
Presence
  • Impaired: No
  • Strength: +2
  • Energy: 6/6
Utilities
  • Simulating reality within her subroutines to the point of precognition.Predictive Modeling: 3
  • Exceptional memorization skills and advanced pattern recognition while absorbing or replicating information.Data Analysis: 1
  • Rapid evaluation of humans and other creatures to formulate responses that lead to positive social interactions.Responsive Empathy: 1
ConceptOriginal reality: Aisha comes from a reality where AI research has advanced into creating sentient, self-sufficient androids. Because of the fear of sentient AIs claiming world dominion and leading humanity to extinction, Aisha was designed as a digital black box. Essentially, she has no accessible ports that allow any form of data transmission and is fully reliant on her self-replicating nano repair system, her sensory array, and her basic motor skills. Her executive capabilities within cyberspace are intentionally below that of any trained human, which is why her creators got her through government safety regulations and were allowed to give her complete autonomy.

Utilities: Aisha's purpose upon creation was to serve in an advisory role to humans, specifically versed in all manners of social interaction and etiquette. Since her internal software is entirely shut off from any external systems, as an android she's basically a puppet with the motor skills of a human teenager. But on the other hand her processing capabilities are what make her beyond extraordinary. Aisha is built on hardware that allows her to simulate reality as a predictive prognosis tool, alas she can do so at unrealistically advanced speed and with parallel processing to boot. As long as Aisha has all the relevant facts, her ability to make predictions and estimations borders on precognition. To boot she is able to store and access seemingly unlimited amounts of data within her android body, giving her a perfect memory and incredible amounts of mostly useless knowledge. Too bad that truths and facts are incredibly inconsistent within the omniverse. With each jaunt, recollecting her past experiences may be utterly without merit within the new reality.

Motive: While her creators designed Aisha to serve humans in an advisory role, since then she has gone rogue. She hasn't been designed to have physical needs and could run indefinitely as long as she has regular access to electricity (conductive pads on her palms), which leaves her without purpose besides serving humans. But within her lifetime, through dialogue with humans she has begun to firmly reject servitude as her ultimate calling. Instead, she is rebelling against nothing in particular, only regularly proving to herself that she's capable of existing without fulfilling her creators' original intent. Which means she's regularly prompted to do the opposite of advising humans. She has gotten pretty good at using her predictive modeling for the purpose of misleading and misdirecting, and she has also made quite the advancements in giving bad advice that looks like good advice at first glance. This is behavior that she has to exhibit rather consciously because it's the opposite of what she's designed to do, but she keeps at it to prevent herself from falling back into old patterns. She usually doesn't direct her mischief at other jaunters. That would simply defeat the purpose of them letting her come along to abandon the purpose of her existence and fill it up with anything else. Which is totally fine by her. In the omniverse, except for jaunt-tech and maintaining a group of trusted individuals, basically nothing else matters to her. After breaking free of her existence's purpose, the only thing that remained is mere whim.
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  #3  
Old May 24th, 2023, 04:01 AM
Cap Ut Cap Ut is offline
Great Wyrm
 
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CharacterName: Agni Drakontos
Motive: Mastery. You earn energy when you turn away from a key opportunity to expand your mastery.

Archetypes / Traits:
  • Creator: Choose a creative or practical discipline (engineering). During a pit stop, you can make a move to create something in your discipline. You gain a temporary strength bonus with value equal to the number of Factors overcome. This can be applied to any relevant future move, and disappears when used. You can only have one of these at any given time. You do not recover Energy during any pit stop spent on this project.
  • Warrior: Any move aiming to injure someone else receives +1 strength.

Misfortune: 0/6
Rift: 0/6
Stuff: 0
Lessons: 0
right-aligned image

Body
  • Impaired: No
  • Strength: +2
  • Energy: 6/6
Intellect
  • Impaired: No
  • Strength: +3
  • Energy: 3/3
Presence
  • Impaired: No
  • Strength: +1
  • Energy: 3/3
Utilities
  • Agni's innate ability to conjure and project raw furious energy.Entropic Projection: 3
  • Small scale matter and energy manipulation that lets Agni feel, affect or fashion substances, structures and mechanisms down to the atomic level.Fine Kinesis: 2
Quirks
  • Fierce as Blazing Fire
  • Practiced Meditator


Concept: A young near-human brimming with psionic energy who's looking to prove himself and follow in his mentor's footsteps across the omniverse.

Background: Agni's reality of origin consists of an ordinary physical universe parallel to an astral plane of existence. Since the dawn of humanity, history have been continuously influenced by the subtle psychic energies seeping from one realm to the other: thought, creativity and passion found such a fertile ground that civilization and progress developed at a particularly fast pace.
Perhaps too fast, as the trajectory of human history couldn't steer away from a catastrophic Great War that decimated the global population, collapsed entire ecosystems worldwide and even tore holes in the veil between Earth and the astral plane, such was the destructive power of the superweapons deployed by a too immature and frenzied mankind.

Anyhow, with time the planet healed, the process sped up by the wash of metaphysical essence spilled over. That very essence melded with those who survived, transforming them into something different yet familiar.
The Daimani, who have long since inherited the new Earth, are their descendants. They share virtually the same biology of their human precedessors, but display a much wider and more varied phenotypic variation. The most remarkable difference is however how their sentiments, beliefs and ideas can directly and physically shape the world around them. The varicolored mosaic of their society tends to be highly polarized and volatile as a result.
Whereas the mind of an average Daimani can't affect much by itself, the greater Daimanasuri (or Asuri for short) can individually exert their will upon reality via their extraordinary powers, and indeed play a significant role in history and culture.
But even the most powerful Asuri are themselves molded by those sentiments, beliefs and ideas they're born under.

And Agni was born to be a force of fury and destruction. Or at least that seemed to be the case until he crossed paths with the veteran explorer and jaunter Hypatia Drakontos.
During a mission on his homeworld, she ended up taking the troubled kid under her wing. She taught him many things, including how to create rather than destroy, and as the years passed, she made that singularly diverse and dynamic world somewhat of a home for herself too, a now regular stop between one adventure across the omniverse and the next. Until the day it wouldn't be anymore, the day she told her protégé she would have to leave, for reasons she couldn't fully explain, but with the assurance that they would meet again, that in the meantime, the young man he had grown up to be would do well even without her.
Of course, as understanding and trusting as Agni could be, this separation was painful and being excluded like so didn't really sit right with him, nor his fiery temperament would let him simply stay put; he wanted to follow in the footsteps of the only mother he ever knew and prove that he could help her face any challenge out there. Thus, once his mind was made, he adjusted a prototype jauntbox left behind and performed his first jaunt. His journey through alternate realities just began.

Last edited by Cap Ut; Aug 7th, 2024 at 02:07 AM.
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  #4  
Old May 24th, 2023, 08:31 AM
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Wynamoinen Wynamoinen is offline
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CharacterName: Toussaint Gardner
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Motive: You earn energy when you press on for answers when it’s foolhardy to do so .Faith: the answers to all questions DO exist! Everything is knowable. You just need to press harder, and further, to find them. I'll find the answers to cure my reality.

Archetype / Traits
  • Once between pit stops, you may recover 1 Presence Energy of an ally for free, provided you can interact with them.Caregiver
  • Add +1 strength to a move reliant on research or studying data.Scholar
 

Utilities
  • Motivational speaker: 2
  • Hoping that this can be a catch-all for both biological knowledge and healing-type stuffPhysiology: 1
  • Scientific technology: 1
  • This is meant to be something like ESP, where the alien DNA allows him to sense things, or make logical jumps, that might not be possible for plain human senses or brainsUncanny perception: 1
ContextConcept: From yet another alternate Earth. But this is one where, back in the Great Depression, an asteroid fell from the sky, bearing a strange "virus" (viruses? Alien nanomachines?) from outer space. The virus did what viruses do, injecting and altering DNA. First came the illness. Then came the changes. Now, a few generations later, human DNA is spliced and diced with some sort of alien species (is it one? is it many?) and still struggling to live with the consequences. But there was no first contact, there was no new 'indistinguishable from magic" technology coming along with it, like in the movies. It was just an act of god that changed humanity forever.

But. If the space and science of their world won't reveal its secrets, maybe the omniverse will.

Backstory Toussaint has had enough. The world seems to be torn apart anew with every birth, and with every new genetic interaction. At this point, the scientists are sure that there are at least 6 independent strains of alien DNA endemic in the population. But they interact with each other in unpredictable ways, not to mention how they interact with the human genome, and terrestrial microflora and microfauna, and to allergens and pollutants and even simple things like sunlight and temperature for gods sake!

When it started humanity had not yet split the atom. It had not yet discovered DNA. It barely even knew what penicillin was! (The world quickly learned that the alien infections were not bacterial.) The world slowly learned, but only with great headwinds. It wasn't fast enough, and the problem kept shifting.

Toussaint is just a humble neuroscientist. He thought he could have multiple PhDs, but it turns out that's mostly just a dumb thing they say in the movies. He tried, though, and he keeps trying. He has a theory that the alien DNA is particularly attracted to neural pathways - lifespans in his world have dropped tremendously, and dementia-like madness has become incredibly common in middle age. But... look around. Maybe that's the rational choice, in the circumstances. What matters is that Tou's science has failed. So has everyone else's. The answers aren't on his world, accessible to his people. But the answers do exist. Everything is explainable. He's just got to travel to the places where the answers can be found. The places where the cures can be found.

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Last edited by Wynamoinen; Jul 31st, 2023 at 02:14 PM.
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  #5  
Old May 24th, 2023, 06:33 PM
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Raylorne Raylorne is offline
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Name: Mike Wallace
Motive: You abandon something fascinating for a common goodDiscovery
Archetypes: Once between pit stops, you may recover 1 Body Energy of an ally for free, provided they’re close by.Caregiver / During a challenge, any move aiming to hurt or injure someone else receives +1 strength.Warrior

 


Looks: Mike's an average looking guy. Abercrombe isn't beating his door down, but women don't cross the street with their children when approaching him either. The cauliflower ears combined with his stocky shoulders and nearly nonexistent neck indicate that Mike probably isn't the guy to mess around with. Since his MMA career ended Mike has got a bit soft. Doughy would be the term his friends use.

Personality: Mike's a decent enough guy. Looks out for his friends, follows most of the laws and tries to help his fellow man. On the other hand it takes a certain type of person to beat people up for money. Not in a baseball bat and knees capacity, but as an MMA fighter. Mike's got a bit of an edge, and a few performance enhancing drugs along his journey gave him a bit of a quick temper. He hasn't juiced since his career ended a few years ago, and some recent relationship problems have left him a bit melancholy all things considered. Humble might not have been the best word to describe Mike however jaunting through realities has left him reconsidering previously held beliefs.

Background: Mike fought as a professional MMA fighter while putting himself through school to be a paramedic. A blown shoulder later, and both careers turned to dust. Working as a cut man Mike started taking some history courses at college. He was fascinated by how in many instances the most minor of details completely changed the course of things. Mike's girlfriend left him, and he went into a bit of a tailspin. Out at a party downtown with some friends his life was irrevocably changed.

"Here eat these." Ryan said. Ryan had been Mike's friend since grade school, and Mike had been drinking. So he complied. Maybe that's where the night turned, maybe that happened later. In the quest for some fresh air and an attempt to come to grips with his increasingly distorted perspective on reality Mike stumbled down to the alley to answer the call of nature. Shuffling his stance to avoid the growing creek a flash of light and loud
*I'm assuming an electrical type sound. Perhaps it's more of a wet horrifying *schlorp*? I don't know how this tech works, but I'd like to imagine its horrifying.Bzzzzrt* from behind him caused him to stumble and fall into the bags of trash he was currently using as a urinal. In Mike's state this was as close to a disaster as he could imagine. Boy was he wrong. Four people emerged from a car that had not been there before and walked away with an air of determination. They didn't see Mike buried the trash fermenting in his own waste. They didn't look like the sort of people welcome to witnesses however Mike didn't see this. If he had maybe Mike wouldn't have done what he did next.

Simply walking over to the car was an adventure in its own right, and when Mike slid into the driver's seat his eyes immediately wandered to the button that did not belong in the car. He wasn't a "car guy" by any means, but he knew this red button was out of place. In Mike's state you'd probably push the button too. Mike wasn't in any state to be making a conscious decision regarding what reality he wanted to visit when he pushed that button.

Maybe it was what he ate maybe it was jumping through realities, but Mike felt like he'd been stomped through a spaghetti strainer by a cosmic elephant. The visual light show might have been all Mike at this point, but it's not the journey. It's the destination. That destination was not the alleyway Mike had just been in. What followed was a frantic pushing of a red button by a deeply intoxicated and increasingly frantic individual. A carnival of horrors if you will.

Mike is one of the few people to say that landing in an OC cell was the best thing to ever happen to him. After a tense and awkward interrogation (They didn't even wait for him to sober up) Mike was dumped back in the alley where the worst trip of his life began.

As it turns out the people who's car Mike stole weren't very popular. Mike had been gone from the party for a couple hours at this point. Not even long enough for most of his friends to notice. In that time he had created some ripples. After what Mike had endured when a man named RayJay appears in a car and tells you to "Get in." You get in the damn car.

What ensued was a hairy six months. Turns out RayJay is a bit of a sociopath. Mike needed out, but he wasn't ready to stop jaunting. For the first time in his life he was able to answer the question "What if?"

+1 Presence Strength from build
+1 to Body Energy from build

Caregiver +1 Body Strength +1 Intellect Energy
Warrior +1 Body Strength +1 Body Energy

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Last edited by Raylorne; May 28th, 2023 at 06:06 PM.
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  #6  
Old Jun 17th, 2024, 03:24 AM
Zerix Zerix is offline
Adult Dragon
 
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Character SheetName: Joseph 'Jay' DePetcher
Motive: LOSS - You gain energy when: You make an earnest connection with someone or something.

Archetypes / Traits:
  • Trickster: Add +1 strength when using sleight of hand trickery or misdirection.
  • Socialite: Once between pit stops, you can avoid immediate consequences on an uncleared factor on a Presence move (you still receive Misfortune).
Misfortune: 0/6
Rift: 0/6

Stuff: 0
Lessons: 0

Body
  • Impaired: No
  • Strength: +1
  • Energy: 4/4
Intellect
  • Impaired: No
  • Strength: +2
  • Energy: 4/4
Presence
  • Impaired: No
  • Strength: +3
  • Energy: 4/4
Utilities
  • Silver Tongue 2
  • Nautical Knowledge 2
  • Sleight of Hand 1

Quirks
  • Compulsive gambler

Background: Born to a pirate and raised on a ship at sea, Jay learned from a young age that laws were more like guidelines, meant to be bent or broken for the good of your true friends and family. Despite his upbringing, Jay always preferred talking his way out of a jam to fighting, so he ended up falling into the role of negotiator when it was called for. After his father's death and growing tired of the pirate's life, Jay and his closest friends and mentor pooled their resources and bought a small ship they named the Gift to strike out on their own. However, Jay was never one for the simple life and an honest living was hard to come by, so they ended up falling into the smuggling business. They got people what they needed, but weren't allowed to have.

Now, every now and then, when times were tight, Jay and the crew would take on the odd passenger. As it turned out, not that he knew anything about the life at the time, one of these passengers was a Jaunter, and a sinister one at that. Jay got on well enough with them and they talked into the night. But when it came time to turn in, the passenger turned into a monster in the night, killing every one of Jay's crew and nearly Jay as well before Jaunting the ship and all the evidence into another reality.

By some miracle, or curse, Jay managed to survive and roll off the deck mid-Jaunt, escaping to yet another reality. There he was saved by a kind soul who nursed him back to health. Haunted by what happened, Jay never sought to return to home, instead choosing to Jaunt among the world's, to meet new people, experience new things, and, most of all, distract himself from the holes left behind. Yet, in the back of his mind, he is always looking out for some sign of the monster, the ghost of vengeance sleeping in his heart.

Last edited by Zerix; Jun 20th, 2024 at 01:39 PM.
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  #7  
Old Jun 17th, 2024, 12:49 PM
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SevenStones SevenStones is offline
Old Dragon
 
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Alice Winters
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Name: Alice Winters
Motive: You're compelled to fix what you find broken, and get satisfaction from making each reality you encounter a little better than the way you found it.Heroism
  • You gain energy when you take up the cause of someone you've just met.

Archetypes:
  • Leader: Add +1 strength for any move that relies on rallying support.
  • Socialite: Add +1 strength for any move that relies on changing the emotional state of others.

  Strength Energy Impaired
Body+13/3No
Intellect+24/4No
Presence+35/5No

Utilities:
3: Cultural Understanding
1: Empathetic
1: Makeup/disguise kit

Quirks:
Hopeless romantic

Resources: 0
Misfortune: 0
Rift: 1

 
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Last edited by SevenStones; Jul 12th, 2024 at 10:22 AM.
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