Fun fact, yesterday I watched a Documentary about the Netherlands, which was really fun and awkward to watch because it presented a clear picture how 'we' were seen by all of you . And the biggest part of the documentary was the fields of Tullips and the windmills, and the wind turbines to be built everywhere because 'we' are such a flat country.
Anyway, besides being praised within a documentary, this is your month to praise a post!!! It may even be your own post that deserves praise, nominate that post and share your praise. If want to know how to nominate:
--- copy PotM May ---
You need to create a post in this thread, and explain to us why you thought this post was worth your nomination. A link would be appreciated and that is all it takes.
Yes, feel free to nominate your own post, there is no shame at all in doing that, if you want to share a written gem you are proud off, do not keep it to yourself but share it.
Nominate only ONE post, and vote only ONCE, that's it
Please keep in mind that if you spot a cool, original, awesome post -> nominate it for all of us to read and enjoy as well :-). Why keep it for yourself when you can share the fun and nominate the post in here?
Player (& GM): HotsuSama Game: Walking the Dragon's Egg System: Ryuutama Post:Link
Context: The travelers are hunkering down in an abandoned shack to spend the night, when a magical statuette begins to exerts its influence over members of the group.
Reason: Placing a PC under magical compulsion is a tricky situation to navigate, given how it constrains player agency, but HotsuSama does an excellent job here of pushing the affected PC(s) in the proper direction while still leaving things open for the players to interpret exactly how that plays out and sets a wonderfully eerie atmosphere in the process.
Background: Murder in ancient Rome! The Senate has summoned canny characters to solve the crime.
Reason: By their nature, FATE games tend to be open-ended with players able to turn key narrative arcs. This format makes a murder mystery less of a Clue game with a pre-determined villain and more of a high-wire juggling act where everyone is suspect until proven innocent. In their GM post, Dworin manages to convey the flavor of the streets, reward a player for picking up a possible clue, and work with another on expanding a newly introduced angle--all in a tight, narrative focus. Where will it lead? Who knows! Not even the streets of Rome. But posts like this will make the journey worth taking.
Dianthe attracts the aspect She's Suspicious of Me! with a free invoke for the GM
jorunn gets the aspect The Start of the Trail! with a free invoke
Aspacanah gets a boost. Boosts do not usually get a name because they are so short-lived. It can be used once to boost a roll and will then disappear. It will not carry forward to a new scene either.
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im offering solo fate, world of darkness, warhammer fantasy and 40k, along with twilight 2000 v4 games. if you're interested hit me up.
Player: 47Ronin GM: That bear we've yet to get rid of, Retry Game: -PRESS START- System: Fabula Ultima
Background: The party is on their way to investigate the ruins of an ancient magical city via airship. As they near, a magical blast of energy knocks them from the sky! Thanks to quick thinking and kind dice they survive with mostly scratches and bruises. 47's chosen pre-gen character, Edgar, was flung about like a ragdoll and a bit disorientated from the whole ordeal.
Reason: This system frequently has status effects applied to either player or enemy. One such effect is 'dazed,' which is what Edgar suffered from failing his roll. I feel 47Ronin portrays the status effect wonderfully here while playing on his bond of 'admiration' for another PC, Blair.
Reason: Frankly, all of Dani's posts are pure masterpieces, (as are most of the player posts). This one is just a single example of her juggling of a party split four ways, several NPCs, and an incredible mix of horror, humor, and wonder. I've been in excellent games before, but none of them have made the world feel as tangible and alive as Dani's interpretation of the Domains of Dread (And we're still only in the prologue!).
Note: While this is intended to eventually be a CoS game, so there may be minor NPC spoilers?, we are currently in a domain called Souragne, so anyone still avoiding location spoilers for the CoS adventure should be safe to read along.
Quote:
Originally Posted by DaniLore
Theo watched with morbid fascination as the strange lady fondly tickled Glorp's chin, apparently all too aware of the ill portends attached to the creepy thing. It would seem the two shared a bond, though it was still too early to guess what the repercussions, if any, might be. Little Glorp squirmed with pleasure, gurgling and burbling as one of its bulbous eyes flickered and winced under reverie. MlurglemurphGLUUUUUURGLE!
Transfixed, that is, unable to tear his eyes away from this bizarre display, "What? You want them to come, do you? That's certainly brazen, as it's a frightful thing to cross ze wrong side of a hag...ze one which plagues us is most ambitious too." Raising a brow, Theo glanced up at Beob. "He speaks of the murderous gnomes that accosted us earlier--If not for Sir Be-Ob I would be, as you say, Mince MeatViande hachée...but, right now, they are the least of our worries. I fear something nefarious is afoot. During ze attack, many tried to flee for their lives, but the Red Mists trapped zhem within ze boundaries of ze village...as vee speak, their lives are in peril. You see, when ze Mists are tinged crimson, there is no escape but a gruesome death. It is a horrid foreboding, for it means ze Lord of ze Dead is out for blood."
Shifting uneasily as Theo checked over his shoulder, they must not stay in one place for long. "Come, let us go. I'm not sure what can be done about ze poor souls, but if there is any way to save them...La Marraine may be ze only one who can."
Guiding them through the sickly forest and grimy shrubbery, now and again the wind carries the whisper of screams. Here and there, you spot crude little geometric baubles, fashioned from twigs, twine, and critter-bones. They hold an eerie malignance, some clearly dabbled with blood.
"We're not far, I've found ze way to ze tavern many a time...only, after what I have witnessed, it's rather hard to think straight. All I want is to see Noemie's smile...I hope ze chaos hasn't found them." Thinking aloud as they trudged through the damp and dilapidated brush, nothing but worries came to mind. "When that Scoundrel, Foquelaine, mentioned something of cannon-fire, I thought my heart would burst. By chance, did either of you hear it? Dieux! If that is truly ze case, best hope we arrive before ze Shérif..."
Pondering this, there is a sudden distant shriek, belonging to a large and unholy creature. It is a wrothful cry, and in a very short span the angry bellows sound closer and closer. Glorp bumbles a burble and shivers from his perch on Kosara's shoulder. Digging his feeble claws into the witch's garb, Glorp's thin little frown quivers with trepidation.
You're getting close! However, something wicked this way comes. Cotton and Ihinka, please roll a perception.
Still clinging to her smarmy prey, Solene cooed with glee, overjoyed in fact, that this unholy union may result in conception--How wonderful, at her age, and with such a pretty elf boy! A daughter would complete their coven and grant power enough to corrupt the hearts and minds of all who stood against them...for this reason, if to please Mère Meliskella, she was resolved to stop at nothing than to have her way with this baby-faced hunk of man-meat!
Yes, that was the plan AND it was going swimmingly...until they were so RUDELY interrupted!
For Quasid, the illusion evaporated the moment he peered through Ptolemew's eyes. The imposter was horrifyingly putrid, her flesh hued a dark kale green pockmarked with pustules, warts, and deep-seated wrinkles. Her smile was truly harrowing to behold and her buxom chest had deflated, leaving only a bony exterior with clumps of skin sagging in odd places. Thankfully, this surprising twist did not derail Quasid's designs, but only hastened them! Elovhen, on the other hand, wasn't sure what he was looking at. A monster, yes, but was Solene trapped inside this hideous effigy? Could she be saved? Regardless of what the Fizzlenobbs do to him, Elovhen was resolved to thwart their wicked plans for Solene!
Crouched and moving into position, Ptolemew stalked closer to the whicker basket, now free of any interference from the hag's slimy toad. Alessa provided the perfect distraction, as she brazenly stepped into the kitchens. Having squandered her good fortune and the element of surprise, her options narrowed down to fight or flight.
"Go away!"
Hurling the bottle of highly flammable liquor, they all seemed to follow its fated path of trajectory. Striking against the stones, the bottle's contents splashed onto the fire, which spurned a red-hot incendiary burst. With her back facing the surge, the hag's long, scraggly black hair caught fire, as did the hems of her skirt.
"UHUU?! OHO! FIRE! JE SUIS EN FEUuUuUuU!" Flailing, the hag released Elovhen to instead focus all her efforts on putting out the fire.
Pouncing on this opportunity, Ptolemew sprung the latch holding on the wicker basket. Everything seemed to unravel quickly from there. White ears poked out, attached to a cutesy little face smattered with glittering red eyes, fiercely sharp and rife with fury.
It was Bouki! Shrunken to the size of a runty little bunny. Longears was crammed inside the basket too, flopsy and still a furry ball of chunk. Gripping the edge of the basket, Bouki pitched a scream, baring her sharp incisors at the hag.
"Oh no! What have you done?!" Solene screeched, pointing a long and crooked finger at Elovhen. Her glare obscenely wide with pupils narrowed to specks, disobedience would promise nothing good "Stop zhem! Don't let zhem escape!"
Of course, there was no closing pandora's box. In the blink of an eye, the white rabbit leapt from the basket and swelled in midair--growing and growing and growing with unfathomable speed. Shuddering beneath the weight of the creature, the table splintered to miserable shards as it gave way. Now thirteen foot tall and altogether something monstrous with her arms, neck, and torso hulking with a freakish amount of rippling muscle, after leveling a bloodthirsty glare on the hag, Bouki bellied a fierce roar.
Now is your chance to fight or take cover, roll initiative! The entire Vespers is your battle ground! Thanks to the fire and unleashing the Bouki, you have a surprise round A map will be provided round 1. Good Luck!
Much to Stefan's relief, despite the excruciating wait, ultimately his vigilance paid off.
"Blimey, it's been an hour hasn't it?" Cocking his head to the side, Elias regarded the wiggling rope with a sigh. His pessimism was certainly rearing a bit too oft today but how could the result be anything otherwise? As a forgemaster, he knew first-hand just how hot the flames could get. "Best we don't get our hopes up. It was worth a look, but it's doubtful the fire left anything for Nik to find."
Others could think what they want, but Stef knew his friend well enough to know he didn't gamble with fiddlesticks. For whatever reason, there was decent incentive to dive inside the Bread-Beast.
Snatching the end of the rope, Stefan dug his heels into the dirt and pulled with all his might, though noticeably there was nothing but deadweight tied to the other end. Elias rushed to action, taking hold of the rope further up, and together they hefted and heaved, until they finally dragged the heavy mass into the light.
"Great Sovereign!" The cleric's mouth dropped with clear astonishment, as the scrappy soul they pulled face-down from the Wish-Beast's innards was very much alive--though on the singed-side.
Coughing and covered in soot, Ler weakly lifted his head to peer up at the misty sky and moonlight, hidden behind so many whirling veils. Gasping in the humid and mildew-tinged air, to him it tasted ever so sweet. Honestly, he had believed it was the end...gazing behind him at the burnt remains, his chest tightened, as the one who saved him was now without a rope. "Nikol...he's still in there."
The scene that greeted the paladin-reborn was one of chaos. Laurie's incessant cackling was tinged with pain and terror. Cradling her gut, the trembling woman was curled up on the ground, gasping in rasping breaths as she laughed with tearful eyes distraughtly wide. The pistol-wielding gangster appeared that much more gritty and haggard as trickles of blood weeped freely from one of his eyes. Haas made a commotion as well, fervently rolling back and forth, trying to extinguish waves of invisible flames. Greatly disturbed by their suffering, Ler could hardly feel sorry for himself, as surely he must be the lucky one. Rising to his feet with a grunt, as badly as he wanted to rush to Laurie's side, the one who needed the most help right now was still stuck inside the Wish-Beast.
"Not sure how I'm standing here...but I'll be damned if Nikol martyrs himself for my sake."
"You and I both." Elias quipped, glancing at Stefan. "Even if we have to carve him out of there with our swords and axes."
Drawing close to the gaping hole in the Bread-Beast's underside, the trio called into the abysmal chasm, hoping they'd hear back from the indomitable ranger.
As for Haas, he couldn't wait. His patience was at its frayed limit, feeling afire as he was. Likewise, after losing his precious sight, Odie contended with doubt. How could he hope to surpass Vill's legacy, let alone avenge Club Armada, if he couldn't even shoot straight? Neither Elias or Odie weren't willing to sacrifice their precious memories, and Haas claimed to have none that were worth offering up, but Larissa had already made up her mind. It pained her to see the distress Haas and Laurie were in, as well as the near-hopelessness behind Odie's gaze. The curses afflicting them were particularly vicious. The whitemane was taken aback by the wildling's haste, as he swiftly set the heap of gimcracks ablaze.
As the fire took root and began to consume the wooden constructs, the flames sprang high with a bright violet hue, as everyone in the vicinity heard myriads of pitiful screams from the teensy effigies, adding just another layer of horror to the scene.
"End it... End it, now!" Haas urged, pleading for this agony to stop. Nodding, Larissa rose to her feet, for once feeling her extreme age aching deep from within her bones and sinews. Instructing the swarm of badgers to guard their perimeter during the ritual, once they were in place, Larissa slowly shuffled toward the altar. Elias had been so kind as to clear away the blood and fill the bowl with clean and crisp water blessed by the Sovereign. Rising up to stand upon the dais, it provided an excellent view of the rings of standing stones.
"Very well, then we shall begin..." Larissa said, gazing at her own ghostly reflection in the surface of the water. Staring deeply into the depths of the altar, the water begins to glow with a soft effervescence as the Shaman lifts her arms to the sky. Larissa speaks softly, words lost to all but the memory of stone, root, and sky. Gazing up at the endless expanse of swirling gray, the sky churns angry as she surrenders herself to the reverie.
The hiss of static sizzles across the vast, building to a crescendo, until a terrible crack splits through the sky, summoning a screaming bolt of lightning. The edge of the spear of light collides with the ground, striking the Wish-Beast's carcass and enveloping its deflated head with fire. Gasping at the pyrotechnics, Elias peels a cry as the paladin stumbles backwards only to fall on his rump into the muck. The wind was already sweeping the rapacious fire forward, eager to consume all in its wake.
"N-N-NIKOL!
The weight of the crusty bread is pretty suffocating, Nik will need a 15 STR to wiggle his way back out before the fire gets out of hand.
__________________
*Wishing for idilippy to bring Baldur's Gate back to the site*
ThePrimeQueenOfBlood @ Discord.
Last edited by Humble Athena; Jul 9th, 2023 at 05:31 PM.
This is a post by secretID as a 5e DM in the West Marches open campaign. He's been a fantastic and consistent DM and player in RPGX for years and I was just looking to get him some recognition for it with this fun and descriptive post.
Quote:
Originally Posted by secretID
As the squad enters the convention area, the still evening air is thick with the scent of incense, adding an ethereal atmosphere to the surroundings. As they walk under and among the tents, they encounter mages from various backgrounds, each displaying their unique attire and magical accouterments. Some robes and cloaks are richly colored and embellished with intricate patterns that represent their magical schools or affiliations. Some wear pointed hats or carry staves adorned with gemstones and ornate carvings, serving as both a fashion statement and a tool of their craft.
Different sections of the convention area showcase different aspects of magical arts. In one area, the party observes mages engaging in animated discussions about the theoretical foundations of spells, debating the esoteric intricacies of magical formulas. Their conversations are punctuated by the occasional burst of arcane energy, as they demonstrate their theories through small-scale displays of magic.
Moving on, they come across a section dedicated to potion brewing. Here, alchemists gather around bubbling cauldrons, meticulously measuring ingredients and mixing colorful concoctions. The space is filled with the tantalizing aroma of herbs, roots, and rare substances, as alchemists seek to create potions with various effects.
Another area captures the attention with vibrant displays of elemental magic. Fire mages conjure controlled flames, weaving them into mesmerizing patterns that dance and flicker. Water mages manipulate droplets of water, creating intricate water sculptures that float gracefully in the air. Earth mages shape the ground beneath their feet, causing it to rise and form intricate stone formations. Air mages summon gentle gusts and whirlwinds, creating a delicate symphony of wind chimes.
In a corner, they find a small stage where performers entertain small crowds with their spellbinding acts. Illusionists captivate onlookers with their uncanny ability to deceive the senses, making objects appear and disappear, or transforming their own appearance. Meanwhile, enchanters transform ordinary objects, imbuing them with magical properties that make them useful or even dangerous, at least theoretically.
Throughout the convention, the crew can overhear conversations about ancient artifacts, mythical creatures, and legendary wizards of the past. Mages exchange knowledge and swap spell recipes, while others engage in friendly duels to demonstrate their magical prowess.
Amidst the animated discussions and vibrant displays of magical prowess, the adventurers notice a section dedicated to merchandise and souvenirs. It’s a small but bustling marketplace filled with stalls and tables adorned with an array of enchanted trinkets and mystical curiosities.
One booth catches the eye with its assortment of colorful crystals and gemstones. Each is said to possess unique magical properties, ranging from enhancing one’s focus and clarity to providing protection against malevolent forces. The crystals are meticulously arranged, catching the lantern light and casting prismatic reflections.
Adjacent to the crystal stall, one finds a cart displaying beautifully crafted wands crafted from various woods. Some are adorned with intricate carvings and embedded with gemstones, while others have feathers or other decorative elements. A few steps away, someone is selling selling spellbooks, scrolls, and various scribing tools and materials.
Further along, a car is laden with vials and bottles containing magical potions and elixirs. Each vial is meticulously labeled with its effects and instructions, and the merchant seems eager to explain the potions' properties and offer guidance on their usage.
And of course, no convention would be complete without a variety of souvenir options. T-shirts adorned with whimsical illustrations, featuring (presumably) famous mages and iconic spells, catch the party’s attention. There are also miniature replicas of legendary artifacts, such as magical swords and mystical staffs, perfect for display or as collectibles. Additionally, the adventurers find mage-themed keychains, mugs, and even spellcasting kits for aspiring wizards to practice their skills.
As the main group makes their way through the convention, their sashes sometimes seem to draw some attention, but I.I. notes no one present taking an unusual interest in the party.
Thirty minutes is barely enough to allow the completion of a first quick turn around the grounds. After checking in at the post and receiving a Atreyan’s approval, the party returns to traverse a slightly wider arc.
Pausing briefly to allow for any additions or changes. Otherwise, they’ll continue as already planned until something notable happens.
I have Bill with one potion and Avaelyn with the other.
I don't have Zolan's rest details, right?
[/img]
name
ac
hp
PP
hands
status
notes
Ignatius
16
10/10
11
short bow
normal
ADV v. pois, pois. resist, disease immune, HD 0/1
Bill
12
5/7
11
empty
normal
Lucky, Brave, ADV v. pois, pois. resist, Arc. Rec. 1/1, 1L 2/2, HD 0/1, potion 1/1
Avaelyn
15+2
13/13
11
shield
normal
necro & radiant resist, Heal Hands 0/1, Lay Hands 4/5, Div. Sense 4/4, HD 0/1, potion 1/1
Zolan
16+2
11/11
10
dagger&shield
normal
1L 1/2, HD 0/1
Bronam
16+2
10/10
17
warhammer&shield
normal
Det. Mag./Disg. Self 1/1, Hidden Step 1/1, give DV 1/1, 1L 1/2, HD 1/1