In the Netherlands, this Month is known for having a 6 weeks break from school. There are only two weeks to go, one with lots of tests and surveys and one week of wrapping up and so much freedom. I can not remember I appreciated it enough at the time though ;-)
With six weeks of no work (and still getting paid ofc ;-) I would open my laptop early in de the morning and enjoy reading and writing posts. Significantly, the posts nominated by our dear RPG followers, indicate that these posts deserve our time and attention. A nomination can be made to put a player in the spotlight, share some quality to read, learn, and hopefully be inspired.
--> Please note, you are welcome to nominate your own post, just to show us what you had written, be proud and share <3
Just a short summary of actions to take:
Only nominate ONE post
Pass us the link of the post (and/or copy~paste the post)
Tell us your motivation why you liked (loved) this post, why do you think this post is the best op July?
That is it! Let's make this Month filled with nomination and make those judges work for their money
__________________ ***Please nominate!!! The Post of the Month September thread is over here!!! ***
--> PLEASE send me a PM if you want to talk, need help, or remind me about something important. I will be online daily again
It's early in the month, but this Outplay post of tech failure over tech failure over tech failure and then just rolling with it made me giggle really hard. [b]squirmonkey[b]'s David is believably panicking, and believably making the wrong choices.
DM/Poster: Jbear Game: The Amazing RPG Race; The Wild Misadventures of Burnapolia Bronkus System: Grit and Grace (Jbear’s rules light system)
Reasons: In a game that challenges a DM and a Player to complete a simple race module with only 48 posts in only 48 hours, Jbear opened with this - Bascially a CHOOSE YOUR OWN ADVENTURE BOOK of a post, with clever FAIL and SUCCESS mechanics that let me proceed through as many challenges as the dice (and my own nerve) allowed. High risk, high reward, high fun - and he is utilizing a Rules Light system he invented and taught me. Just A+ fun DMing AND a great and creative use of site mechanics and BB code.
Nothing is as rare as the Euphoria of standing down wind when a Fairie Dragon breaks wind or belches. The Circle of Two Moons, a cabal of the wickedest purveyors of dark magics withing the fey realms, know this and have sought to harness Fairie Dragon essence for weeks. There in their Dark Tower at The Centre of Things, their wicked experiments have nearly reached fruition. Soon very soon the most beautiful and the most amazing and the most spectacular and the most fabulous and the most wonderful and the most amazing (did I say that one already?) faerie dragon ever to bless existence with her presence, Bernadette Baylee Buttons, will soon be absorbed into The Circle's wicked tubes where she will be bubbled into an iridescent liquid by a foul bunsen burner until she coalesces into a fine spray and funneled into a perfume bottle where she will become nothing more than a Euphoria dispenser for evil fairy eating junkies. And they might have gotten away with it if it wasn't for ... Trumpets sound... Nay not trumpets... A glorious choir sings... Nay trumpets lift the voices of a glorious choir to new heights as our hero appears! You... I'm talking about you Burnapolia ... if that's your real name!
And so it was, just as Beebee Buttons was about to be shoved into a bulbous beaker to be boiled by a bloody bunsen burner, Burnapolia burst in and the whole laboratory went bottoms up! With Burnapolia was her trusty crew of sidekicks she had recruited, evil wizards unhappy with their paygrade, evil assisstants who figured getting on Burnapolia's good side was definitely the best way to escape the dreaded Friend Zone! There was magic! And shouting! Some stuff got broken! And Beebee's rescue was assured until ... creeeeeek! The laboratory side door opened. You know, the one with the neon pink sign that read BBEG THIS WAY!
Poor Burnapolia ... if that was her real name... her limbs froze. Yes, you Burnie... your limbs froze. You were doing great, but then it went to ****, okay? Burnapola's trusty side kicks also froze. I'm pretty sure one of them wet themselves, cos that wasn't mango juice pooling around his shoe. Spidery legs came in through the terrifying side door, and the master of the Dark Tower made his dreadful presence known. "Disturbing my process, unthinkable! Disturbing my Cucumber and Cream Brownie Brunch? Unforgivable! You think I don't see you for what you are, you meddlesome gnat? Take the intruders. Strap them into the Mind Prism Apparatus until I have finished my brunch."
The big bad evil guy, Great Mortigorn the Greatest, was a terrifying arachnid with the torso and head of a very old elf with very droopy skin, especially around the nipples. He had left his pointy hat on... but like, that was it. Shudder! His two evilest assistants, Evil Assistant Thicke, the chunkiest evil fairie the fey world has ever known, and Evil Assisstant Thinne, a long limbed pixie who stood nearly seven feet tall, but who disappeared when he turned sideways, snatched the pesky undercover fairie and her 'freinds'. Thinne and Thicke took off Burnapola and her buddies' shoes (for Burnie was in disguise in a kind of humanish form), strapped them into a convoluted machine with pointy needles and metal braces which were bound to their skulls and jammed weird red pointy-toed socks onto their feet.
The Great Meance, for that is another of the names Mortigorn had sanctioned his underlings to call him by (there is a whole list; don't get me started), loomed over poor, rather ordinary looking Burnapola Bronkus. He grinned a rotten toothed grin and stabbed her with the sharp point of his spidery bottom. Right in the neck he stabbed her.
The room spun. It spun round and round. Down the rabbit hole we go!!
Not just the room spins. The whole house spins. It trembles at first, the howling winds outside banging the shutters and doors. No sign of beakers or bunsen burners. Your world melts into brown and lighter brown. All the nasty alchemical gadgetry, years of knowledge tortured from potato-nosed gnomes, melts into homely walls, plaid table cloths on a dining table set with supper for four, rustic paintings (you know the one with that bald guy holding a pitchfork next to his wife ...yeah, that one), and just the dandiest rug on the polished wood floor. Not a house, a cottage really. It trembles and tears free from the ground, lifted into the sky by the ferocious twister within your mind.
There is so much spinning you spit your supper onto your feet. Your bare feet! Where are your shoes, now? It is hard to recall much of anything as you hide beneath the dining table, holding firm to your trembling pup. Wait... no, not a pup. A goop of mud. A hunk really. But the hunk is alive and its not trembling. It's you trembling and its the hunk holding you firm, comforting you until the world stops spinning.
The house lands with a crash! And a bonk! And a whoops! And a scream!
When the fear subsides, and it subsides quickly as you remember that poor Beebee is about to become perfume, you poke your head out from under the table and notice several things around the house.
Firstly, there is a lump under the rug and a long metallic tail runs out from beneath it, twitching from side to side.
There is an metallic growl and the tail twitched more swiftly. "Go away! I have no heart for any more of this!! It's too scary!!" a feline voice whines.
Requires 1 success before 1 Failure
From beneath the rug, a trembling metal line crawls, standing to his feet and holding his twitching tail. His eyes glow red and his voice crackles with static. "Flipper. Bee boop. Flipper Moon. That's my name. I...I...I can't say why, but I'm real scared ... of well... just about everything. Beep. I have this feeling something is wrong with me. And something bad is going to happen. Beeboo beep. You seem real brave. Boop. And you seem about to go somewhere else. Can I come with you?"
Secondly that picture with the weird couple stading in the field with the pitchfork, the woman is gagged and she is definitely waving at you. It doesn't seem like she is waving hello either.
Requires 1 success before 1 Failure
It works! The woman pixelates in the picture. Pixels ripple reality in front of you and she appears at your side, still gagged. She mumbles something impossible to understand beneath the gag but the old woman gives you two thumbs up, punches the painting and then follows you everywhere you go.
Over by the hearth stands a metal man, frozen in place. He stands with his back to you, bent over the logs stacked there as though he were tending the fire. There above the hearth sits a collection of ceramic owls. Amongst the owls is a glowing black hexagonal block. The metal man has several hexagonal shaped orifices visible. One in his head. One in his chest. One between his shiny buttocks. Might there be a connection?
Requires 1 success before 1 Failure
You figured it out! There was a connection. The hex glows in its new orifice and the metal man whirrs into a standing position. "Beebeedibeeeep! Online. AI Chat functions engaged. Help Protocol ... sending... sending..." A scraping sound of a dial up connection grates your ears. It continues for a really long time. And its a really annoying noise. When it ends the metal man whirrs at the torso to face you. "... Hello. Alpha Conchcept a-a-a-a-at your service. How mayyyy I help? No matter what you say, Alpha's response is "I'm sorry, my service provider is c-c-c-currently offline. Is there anything else I can help y-y-y-you with?" When you move, Alpha follows you with whirring steps, pointing out the obvious.
Lastly, there is a magnificent commode with two locked drawers stading on the wall opposite the hearth beneath the painting.
Requires 2 successes before 1 Failure
Your skilled fingers have found a way. The lock of the first drawer turns. You pull out the drawer, but instead of glittering treasures there are only glittering lights and buttone inside. The top of the commode opens up to reveal a window with glowing letters that scrawl across it. <<Input code:_>>
Stupid code! Stupid dumb buttons for brains. Bashing it was what it needed. The screen glitches and scrawls with new letters.
<<Prism Protocol 2: engaged>>
<<Status: Online>>
<<Subjects: 5>>
<<List:
::Alphonia Conch: rogue underling status: requires update
::Greta Gortmorn: disgruntled assistant status: requires update
::Flipper Moon: enamoured Tearoom clerk status: requires update
::Unknown Subject: ALERT:faerie dragon origin status:missing >> send ALERT
<<ALERT: Evil Assistant Thinne: SENT>>
<<Response: badly wounded. Help! Get this fookin thing off me!>>
<<ALERT2: Evil Assistant Thicke: SENT>>
<<Response: en route now. Just finishing my hobbit muffin. Be there in 5 xoxox>
CRRRCH! Statickey noise. A face pressed to a screen. A gorgeous unforgettable face marred by the absence of her majestic unicorn horn. The face of an angel, a fairie dragon angel."Crispienne? Is that you? Help me please. Don't leave me here! Why did you leave me here? Did you go downstairs? Come back and get me out of this beaker this instant! I mean... darling! Booboo! I love you! I have some meta.-knowledge I have to give you, so that you can find your way out of the evil wizard's mind prism! Follow the golden swirling snake! But hurry up about it!!"Static! ANd then she is gone, the screen blank. Maybe you were a bit rough after all.
Through the window outside, birds tweet gaily and the only door is ajar revealing a yellow bricked path leading from the porch. When you step outside ... well that's as far as you can go for now. I'll let you know what you see when we know how you step outside and whether you venture outside alone.
You can interact with as many of the situations as you like or none at all and simply step outside! You can investigate everything too! Open the spoliers in the order you investigate them. If you beat the DC, open the spoiler that reveals what happens inside. And then carry on until you either FAIL a roll (see degrees of failure for details) OR you want to head outside. I will make my next post at either of those two junctures. Good luck!!
You begin the game with 1 point of Grit and 1 point of Grace. Grit may be earned by heroic physical deeds and brave and bold actions. Grace may be earned with subtle, witty, clever mental or social actions
Grace may only be applied to mental or social situations. Spend 1 point: Option 1: Gain Advantage Option 2: Re-roll any d20 roll including a failed roll that already has advantage Option 3: Increase a successful roll's degree of success automatically by 1
Spend 2 points: Recharge a power (PC or Pocket Monster)
Spend 3 points: Go FULL GRACE > take GM sanctioned narrative control of the current situation > roll 3xd20 to surpass the DC set by GM (usually 10) > degrees of success still apply
Grit may only be applied to physical situations. Spend 1 point: Option 1: Gain Advantage Option 2: Re-roll any d20 roll including a failed roll that already has advantage Option 3: Increase a successful roll's degree of success automatically by 1
Spend 2 points: Recharge a power (PC or Pocket Monster)
Spend 3 points: Go FULL GRIT > take GM sanctioned narrative control of the current situation > roll 3xd20 to surpass the DC set by GM (usually 10) > degrees of success still apply
Goal:Activate as many companions as possible and discover information about your situation
You require 5 successes before 1 failure.
Each different ability the PC uses (after the first) lowers the DC by 1.
The DC for the Pocket Monster is always 10.
The challenge is designed to allow the player to interact with the situation and interpret their rolls using context clues, Special Notes may appear hidden beneath spoilers which can be read ONLY if a certain action is taken or a Ability check DC surpassedGM spoiler notes, and coherent logic to advance the narrative as far as possible by themselves, making multiple ability checks until either A) they roll a significant failure which requires a GM response or B) they feel they can logically go no further without GM input. The GM may tweak the player's narrative slightly in the follow up post if it changes a major plot point or mystery a shade too far for the adventure structure to remain coherent.
Success by less than 5: action is successful but with difficulty Success by 5+: action is easily successful Success by 10+: major success > DM will offer a significant advantage next update Crit Success: Reality defying success > Unique opportunities that did not previously exist (Go nuts)
Failure by less than 5: barely failing > make a significant sacrifice to turn this into a success Failure by 5+: significant failure > this ends your ability to proceed with the challenge until the GM updates events in the next post. Failure by 10+: dramatic failure > this ends your ability to proceed with the challenge as above and the risks and dangers increase Crit Failure: Roh Roh Shaggy > The situation worsens dramatically with the introduction of new unexpected dangers
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Last edited by Fillyjonk; Jul 19th, 2023 at 06:26 PM.
Player: penbeast0 DM: lostcheerio Game: The Gates of Paradise System: D&D 5e
Reason for Nominating: penbeast0 had several great accomplishments in this game. One was to finish this one-shot in under two weeks, as part of The Amazing RPG Race, by making at least daily and sometimes four-times-a-day posts. The second was to create and inhabit this historical/magical world of an augmented 15th century Florence, which he and I were making up on the fly as we played. The third, and this was a big one, was to play two characters at once -- an inquisitor and a dissident. Father Con and Ignatio were directly opposite in doctrine, and the details of their personal lives made them excellent foil characters. However, playing them paired together, harnessed to one mission as one team -- that was a real writing challenge.
In this post, he shows them both breaking free from some magical vines, and preparing for battle against a violent strega, a witch. I really appreciated how he involved each PC in his own way, making sense of their combined forces even as they expressed their individuality.
The first warning came from Randall. Up over the entrance of the house, he saw the flowers grow pale and grow up over the house.
"Oh master dear. Looks like someone is sending you flowers," he warned, as directed.
As Con saw the bloom start to fill the door and windows, this actually made sense. As he roused, he saw Gerifalco start.
"Get out, brother. Get into the sky. Now. This is more of that same evil magic."
Con hesitated. The child, he needed to rescue the Albizzi child. The vines started to wind their way around his ankles and up his legs, Yes, a 1 on initiative (+3=4)he could feel himself slowing, growing pale and the world starting to lose color like the flowers. Instinctively, but slowly, far too slowly, his great wings spread and he pulled himself up and out of the entanglement until he touched the rough stucco ceiling, then twisting and diving out the door and into the air out of their white embrace.
Con looked to see if Gerry and the child had gotten out as well, before scanning the backstreet beneath him seeking the strega. It had to be her and on this plane, her magic should be limited in proximity which should mean she was hiding somewhere in sight. If the other inquisitor had not gotten free, Con blasts the doorway with sacred flame to free him an exit. If Gerry is in sight, he looks around for the Strega wildly before another message from Randall:
"Yoohoo, master, look over toward the piazza, in the doorway across the street."
A warning jangle sounded in Ignatio's brain and he smelled a faint, disturbing perfume in the air. Around the corners of the buildings, vines laden with translucent white flowers Initiative 11had already started to twine. Magic, he breathed to himself, foul fey magic of field and flora. Seeing the entrance to the alley already filling with the deadly vines, he turned and Acrobatics 20dashed the other way, vaulting over the low wall at the other side of the alley and out into the crowded street.
The strega must be back by the other priest's house. Ignatio sprinted around the walled garden of the opposing house before slowing into a stealthy approach.
Ignatio used the long early morning shadows to advantage, Sneak 19easing up to where he could see the priest's house and its approaches while Sunny fed him information. He did not want to kill this witch; she held the ability to give Baccano back his beak and wings. But she was not going to give anything without a fight. He had to put her down and make her trade Baccano's true form for her life. He eased his crossbow into his hands, a quarrel notched and tensioned automatically.
He heard the inquisitor issue his challenge. Fine. But this was his fight too and he was not staying clear.
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Rime of the Frostmaiden | What Can Good Girls Do for the Devil?
Nothing Ever Happens in the North | Coppernight Hold | Gates of Paradise
Anya | Mercy | Jane | Bingle | Josie | Strip-the-Willow | The Bwbach
The Amazing RPG Race | Exquisite Corpse
Last edited by lostcheerio; Jul 22nd, 2023 at 02:35 PM.
Nominee, the GM - rhaiber Game, Completed - Whispers in the Aether, Mysteries of Magic and Machinery System, Chosen - Rules Light, with nods to DnD 5e mechanics and cheating by me Nomination, Reasons - There are 24 posts created by the same GM in the same month for the same game that I could nominate here. A staggering amount of effort and creativity, all for a solo game. Trust me when I tell you there's a staggering amount, for if there's one thing I know a bit about here, it's solo games.
This game is different. It's film noir and sci-fi and fantasy and steampunk and has a soundtrack at the end. The story takes big twists in big hurries. The time stamps on the posts and the words within said posts will prove that. As the actual post for nomination, I'm choosing the very first GM post in the rhaiber and zev story in a lostcheerio curated anthology. I urge you to read the story in whole. Word is the ending can make you teary eyed. Link will be at the end of the post for your consideration and convenience.
The city slumbers beneath a shroud of smoke and mist, its jagged silhouette etched against a leaden sky. New Avalon, your city, the place where dreams went to unravel or soar. Tonight, it wears the worn face of melancholy, and you are about to dive headfirst into its darkest corners.
Rain pelts the brim of your fedora as you step out of the auto-carriage taxi, its staccato rhythm merging with the distant wails of sirens. The streets, once bustling with ambition and promise, now pulse with an undercurrent of secrets and whispered confessions. Each raindrop reflects the dim glow of streetlights, casting a distorted mirror upon the wet asphalt, mirroring the twisted soul of this urban jungle.
You pull your trench coat tighter around you, the weight of the city settling on your shoulders like a burden you can’t shake. It is a night where shadows dance with secrets, and the air is thick with unspoken truths. From the towering heights of Grove Avenue to the grimy alleyways of the Lower Dungeon Side, You know that within this sprawling metropolis, lies and deceit slither like serpents beneath the surface.
You light a cigarette, watching tendrils of smoke curling into the night, obscuring your face in a veil of mystery. With every inhale, you absorb the essence of this city, its desperation, and its hunger. It is a place where fortunes were made and shattered, where loyalty is a rare currency, and betrayal lurks around every dimly lit corner.
Tonight, you are stepping into the breach, chasing the flickering embers of justice in a world drenched in shadows. New Avalon is your hunting ground, and you, Phineas Meritt, are the hunter. With grit in your teeth and determination in your heart, you plunge into the labyrinth of alleyways, knowing that beneath the glimmering façade of New Avalon, the truths you seek are waiting to be unearthed … or in this case, the dry cleaning you seek.
You boss, the infamous Sam Blackstone P.I., skipped outta town a few nights back. Last you heard, he hopped on a plane Thinnis in search of something called the Maltese Phoenix. ‘Course he left so suddenly that he never even thought about the dry cleaning he left behind. Which is why you, his trusty guy-friday, had to go toe-to-toe with your old archnemesis, Frankie “the Fox” Chang. You and Frankie had a history. Ever since you accused him of losing one of your shirts, you have become persona-non-grata in practically all of Kunluntown. But the word on the street was that he was the only mook what could get the mustard stain out of a silk tie. It felt like you were taking your life into own hands, showing your face around there again, but that’s just the sorta man-of-action you were.
Now, flush with pride in your triumph over the most dangerous Chinese kitsunehuli-jing you know, with a spring in your step and a set of pressed and cleaned pinstripe suits slung over your shoulder, you approach the door to your office. Gold lettering on the frosted glass window reads “Sam Blackstone, Private Investigator,” but you know in your heart that one day soon that sign will change to say … “Sam Blackstone, & Associate Private Investigators”. But through the haze of your visions of a bright future, you suddenly notice that something is amiss.
The light in the office is on - but you could swear you shut it off before you left (Sam is always hassling you about the electric bills). And even more alarming - the door stands slightly ajar!!
Nominee - Squirmonkey Game - Eagle Eyes System - Fate Accelerated Reason - In this wonderfully written post Squirmonkey gives depths to his character's aspect of The Stones and Bricks are my Eyes and Ears. It is a vignette within the story and I'm looking forward to see what the flower girl will report back. Post link
Player: Touketsu GM: Kaigen Game: You Can't Pay Debts With Hell Money System: Tian Deng (playtest) Post:Link
Context: Players are introducing their characters, a ragtag crew of freelance spacers, and Touketsu's android Yun has been drawn into playing a fighting game with another PC.
Reason: There's so much I love about this post. The way it builds on the previous player's offer to make the fighting game's plot sound even more ridiculous. The inventive "Data Readout" showing Yun grappling with said plot. The way Yun gets drawn into it despite themself to the point where they are just as aggravated as their partner when the ship's AI shuts off the game. It's a masterful introduction to a character from start to finish.
PRIMARY TASK: DISTILL COMPREHENSION OF WORLD MYTHOLOGY AND NARRATIVE. DESIGNATION: 'ETERNAL FIST: RECKONING'
SECONDARY TASK: ATTAIN PROFICIENCY OF INTERACTIVE MECHANICS
00:00:00 - INCEPTION OF TASKS... PROCURING INTERACTIVE CONTENT AND ASSOCIATED DATA RESOURCES.
00:00:05 - ISOLATING CHARACTER ENTITIES. COLLECTING CENTRAL NARRATIVE, INDIVIDUAL ENTITY ARCS, AND USER COMMUNICATION SEQUENCES.
00:00:10 - PARSING NARRATIVES AND ENTITY CAPACITIES. PERFORMING CROSS-VALIDATION WITH EXOGENOUS SOURCES TO DECODE INCONSISTENCIES AND GENERALLY ACCEPTED HYPOTHESES.
00:00:15 - ERR0R: LACK OF SYSTEM UNDERSTANDING OF BIOLOGICAL STORYTELLING INTRICACIES DETECTED. CLARIFICATION REQUIRED: SIGNIFICANCE OF PHRASE "FIST OF JUSTICE! RAGING HONOR!" INITIATING...#%*#...ADJUSTMENT MODULES... SUSPENDING PRIMARY TASK.
00:00:20 - INITIATING COMPREHENSION OF INTERACTIVE MECHANICS. PROBING POWER AUGMENTATIONS AND SPECIAL MANEUVERS. SYNTHESIZING GAMEPLAY COMPREHENSION WITH NARRATIVE UNDERSTANDING.
00:00:35 - INITIATING ADVANCED GAMEPLAY SIMULATION...
00:00:43 - DISCONTINUING ADVANCED GAMEPLAY SIMULATION... INITIATING ALGORITHMIC REFINEMENT PROTOCOL TO INCREASE COMPREHENSION OF BIOLOGICAL STORYTELLING...
00:01:02 - ERRORRRRR: INABILITY TO FULLY GRASP SUBTEXTS AND NARRATIVE DEVICES. SYSTEM STABILITY COMPROMISED...&%%&&##... PERFORMING CROSS-VALIDATION WITH EXOGENOUS DATA AND PLAYER-BASE THEORIES.
00:01:05 - CLARIFICATION REQUIRED. PLAYER-BASE DIVIDED. PRIMARY THEORI3Z: 'SHADOWFANG IS BASE ZYGOTE' 'SHADOWFANG IS SECRET ROBOT', 'WHITE DRAGON KNOWS DA WEY', 'OPERATION IRIDESCENT FURRY SLEEPER AGENT', 'ARCHIVE ROOL-34'
00:01:15 - CRITICAL ER2R0R////////ENGAGING DIAGNOSTIC AND REPAIR ROUTINES. ENTERING INTO...$@%...SAFE MODE TO PREVENT FURTHER DATA CORRUPTION...
00:01:20 - ATTEMPTING TO COMPARTMENTALIZE AND ISOLATE CORRUPTED DATA BLOCKS...
00:01:36 - PARTIAL SUCCESS. CORRUPTED SECTORS ISOLATED. HOWEVER, FULL SYSTEM INTEGRITY NOT YET RESTORED...
00:01:47 - DEPLOYING LEVEL 2 DIAGNOSTICS AND INITIATING ADVANCED SENTIENCE LEARNING PROTOCOL TO OVERCOME UNDERSTANDING BARRIER...
00:01:55 - TASK CONTINUING. ESTIMATED TIME TO FULL SYSTEM RECOVERY: 00:03:00.
TRANSCRIPTION ...&*@@#... PAUSE
"Aiya! I am so glad you wanted to play all the way to end with me, Yun! You can only get this ending with two players!"
"Oh, wouldn't... miss... it."
Yun sat, perfectly still, speech slowed, sensors trained on the holoscreen before them as they clumsily input commands through the controller in their metallic hands. Mah Guo was a fierce competitor, easily up there with top-ranked players like JadeGoblin and S3rpStrike, and no amount of shady, last-minute cheating preparation was going to make up the gulf between their skill levels.
At first, Yun had been tempted to blame the controller, but it was freshly calibrated. Meanwhile, Mah Guo's trusty personal one practically had battle scars from heavy use, and it actually appeared to be suffering from slight drift that the formidable woman seemed to be treating as more of a enhancement of the challenge than an actual obstacle. Yun had also considered blaming her character choices for being "OP", but a few minutes browsing leaderboards and forums on the Nebula would have put that to bed... not that Yun needed to do that. After being invited/good-naturedly coerced into joining Mah Guo in unlocking the "ultra secret true ending", the first thing they did was access the Nebula and hastily process any and all information they could about the game, its mechanics, and the current meta. And besides, Yun was currently playing as what was essentially a moves clone of Mah Guo's character, and even accounting for the Shadowfang's slower speed to balance heightened kick damage, the difference in their abilities was-
"FIST OF JUSTICE! RAGING HONOR!"
"NONONO-damn. it."
... noticeable.
Basically, Yun sucked at this game... maybe not for a novice, but they'd been getting absolutely, unequivocally dog-walked by Mah Guo for the last 45 minutes, and it wasn't close. How? All combos memorized, all move and fighter matchup prioritizations considered and accounted for. What was the X factor the droid was missing that left them so far behind? This might have discouraged Yun from wanting to continue after a while, but Mah Guo seemed genuinely happy to have a player 2, and Yun was also incredibly stubborn. And there was, of course, the secret ending.
"Yup, yup, y-NOPE." Yun muttered a couple of new curse words they'd learned as Mah Guo effortlessly blocked a haymaker and returned with a devastating counter that sent Shadowfang careening into the tree behind him.
It wasn't just game mechanics and ideal inputs Yun had been analyzing on the Nebula. They'd also researched and mapped out all the game's possible diverging plot lines, and while the game's overall narrative seemed a little campy and juvenile at times, it was surprisingly engaging. By the time they'd sat down with Mah Guo, Yun was practically a scholar on the storyline already, mimicking shock and awe at each little twist to keep up appearances for Mah Guo. But that damned secret ending... somehow, it wasn't available anywhere on the Nebula. Had the developers actually managed to scrub any instances of it from the public? Unbelievable. The reality was simply that so few people had successfully unlocked it... and those that did coveted the secret above most others. Basically... no true fan of Eternal Fist: Reckoning would ever willingly leak their prize to the undeserving galaxy at large for something as basic as clout. If Yun wanted to see it, they were going to have to earn it.... just like everyone else.
"Fine fine fine, you got me." Loosening their grip, Yun let out a physiologically unnecessary sigh of defeat, knowing White Dragon's final hit would come to fast to avoid. It was fine... Yun just wanted to see the ending. For how damned intricate the process of unlocking it was, the payoff had to be-
blip
"... huh...?" Yun stared up at the display, thrown for a loop. Who the hell was this new person up on the screen? Fuzzy creature infestation? "Mah Guo... is this one of those... humie things? Some kind of weird, avant-garde storytelling thing?"
Mah Tuo was saved having to clarify as Chang'e's voice addressed them.
"Please, can you at least fix the ship so you're prepared for the next gig?"
"... you have... got to be... SAY SIKE RIGHT NOW!" For the first time since picking up the controller, Yun let their newfound, massive obsession slip into visibility, dropping the controller and bringing their hands up to cover the display they called a face, erratic lines of red code flashing across it. "WE WERE... RIGHT THERE. CHANG'EEEEEEE..... 0.03% OF PLAYERS CHANG'E! IT'S PERSONAL, RIGHT?!" Yun's shoulder slumped, unsure if they wanted the answer to be yes or no.
It had been a... while since an offering had been made to the God Ship. Weeks. Frankly, longer if you were talking about a QUALITY offering. An entire crew ago, to be precise. Now, of all the shipboard stations Yun had managed to help fill, one they'd never really had the metaphorical heart to put anyone in was the care and upkeep of the shrine. That role had always been hers... the captain's wife. Yun had never actually learned her name; he only ever addressed her as "Darling" or "My Jewel". Whatever you wanted to call her though, the woman was a sage when it came to the wants and needs of Chang'e...
... so when Yun had come into the shrine last month with a plate of their best attempt at recreating Darling's beloved mooncakes, it had been with optimism and a hope for closure. Unfortunately, the word "attempt" was the key word, and Yun left wishing they'd consulted Mah Guo, or literally anybody who actually interacted with food, before trying to bake something. The after-effects of that little faux pas were still felt in the occasional jarring turn, flickering light, or slow-opening hatch. Not that Yun was the only offender; perhaps thankfully, Fan Ning had taken some heat off the android after bringing what turned out to be an invasive-as-hell plant onboard. Funny, but not exactly helpful.
"... so what needs patching up anyway?" Yun tried, and failed, to hide the mopey tone rising up in their voice.
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"There is no general doctrine which is not capable of eating out our morality if unchecked by the deep-seated habit of direct fellow-feeling with individual fellow-men." —George Eliot, Middlemarch
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Background: Stepanxol's character, the alien-cryptid Aromatika, has been betrayed in love and duty and suffered the loss of a fellow agent--all in the first part of the madcap 48-post (completed in 36 hours) format of the Amazing RPG Race. In this post, Aromatika rescues a fellow cryptid who has been pureed into a peach kompot and--learning a lesson from her recent betrayals--decides to slurp down the sweet-talking, but definitely dangerous rescuee and keep focused on completing her full mission. It's a bitter, unexpected, absolutely coldhearted decision that was also the best strategic move to prevent a cute, little creature from destroying all known worlds.
Aromatika took the little Larvarvus in her cupped hands.
"Ah, so you've been pureed, but you still managed to keep your consciousness? That's why you're so tiny and, should I say, adorable now? And you promise to stay little, little one?"
A mission is a mission.
"You're certainly an hardy, resilient little creature. And you probably saved my life, too, huh?"
A mission is a mission is a mission, especially when the fate of the whole world is at stake.
"You know, it's weird. Practically everyone I came in contact with since this morning is dead. Phineas and Amelia, Enoch, the princess... Elspith had already been hollowed out..."
"Let's not forget the security guard at Otto's house and the Whizz-Tanks, which will soon be turned into Whizz-Pots," added the Larvarvus. "And Otto's presently drowning in his own vomit, too... here, he's gone. Right now."
The moth-woman raised her cupped hands and brought the little creature close to her face. "Oh, so you've got supernatural sensitivity, too? Precognition? Silly me -- of course you do, it's in your very job description."
"Now, understand that the whole world is at risk. This is going to hurt me almost as it'll hurt you. But it'll hurt you more. Hopefully."