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  #1  
Old Mar 7th, 2024, 10:43 AM
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List of Characters

Place your application here as well as a link to your character sheet.

Should any Players drop out, their characters will be placed in Spoiler Tags to make the post smaller and the thread shorter and easier to look at.
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  #2  
Old Mar 7th, 2024, 12:26 PM
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Last edited by Drachenspirit; Feb 14th, 2025 at 11:54 AM.
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Old Mar 7th, 2024, 04:04 PM
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Last edited by Drachenspirit; May 22nd, 2024 at 02:09 PM.
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  #4  
Old Mar 7th, 2024, 05:30 PM
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Last edited by Drachenspirit; Jul 6th, 2024 at 02:18 PM.
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  #5  
Old Mar 7th, 2024, 06:10 PM
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Last edited by Drachenspirit; Jul 6th, 2024 at 02:18 PM.
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  #6  
Old Mar 7th, 2024, 09:19 PM
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The Archfriend.
 
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Application
right-aligned image

- Name: Eryn Kraal
- Class: Scout
- Species: Human
- Age: 28
- Background: Bounty Hunter
- Alignment: Neutral Light
- 2 Personality Traits: I am always calm, no matter what the situation. I never raise my voice or let my emotions control me. I would rather make a new friend than a new enemy.
- 1 Ideal: Honor. I always honor my contracts.
- 1 Bond: I collected a bounty on an innocent person. It haunts me to this day.
- 1 Flaw: I will never let a comrade stand alone, even if it gets me killed.
- Appearance : Eryn is fairly tall (5'10") with a willowy build, tawny skin, dark monolid eyes, and a mop of dark brown hair kept more out of the way than styled. She wears practical clothes designed for ease of movement and outdoor survival, with no thought toward fashion or flashiness. Her clothes are repaired and maintained with care, but nonetheless have a worn, faded appearance. Her eyes constantly survey her surroundings, and she keeps her hands free in case she needs to react to a situation quickly.
- Personality: Eryn is very easy-going most of the time, until she's on the job. Despite the fact that she once made a living collecting bounties on the worst scum of the galaxy, she genuinely is a people person. She enjoys talking to people, and is perfectly at home in an out-of-the-way cantina, rubbing elbows with the crust of humanity.
She considers herself a professional, and has a strong, personal code of ethics she follows. She won't take every bounty offered; she goes after criminals, violent offenders, thieves, and other such scum. She avoids political targets and won't do assassinations. On the other hand, she doesn't care about sob stories from the truly guilty. Robbed a bank to feed your starving kids? Sorry, should've found a better way to earn some credits.
- History: Eryn was born on Onderon as part of the Distinct from the Onderon rebels, who wouldn't be founded for another ten years.Onderonian Outcasts living in the jungle outside the walled cities. There she learned survival, hunting, and tracking, and considered herself free and happy. When she was a teenager, she found a shuttlecraft that had malfunctioned and crashed in the jungle. One of the passengers, a member of the Royal Court of Onderon, was shouting for help in a panic and far more likely to attract a Hragscythe than a savior, but the Force was with the courtier that day. Eryn shushed the courtier and led him and what remained of his entourage back to the city. As Eryn bade the group farewell and prepared to head back into the jungle, the courtier half-begged, half-smooth-talked Eryn into joining him in the city. At first, it was more of a pet project for the courtier, to show off his savage pet and parade her around the city, but eventually the two fell in love and began a relationship in secret. Ostensibly acting as his bodyguard, Eryn learned a bit about security and city life before the affair was discovered by the Court. Her lover was ostracized by the Court, and she was driven out, but she had spent too much time in civilization to return to life in the jungle.
Blending her hunting skills with her security training, Eryn began hiring herself out as a bounty hunter. Though she had to learn a lot about finding quarry off world and developing a network, once she'd tracked a quarry to the surface, that bounty was as good as credits in her account. She traveled to many worlds, collecting bounties on criminals who were evading justice, or so she thought. One prisoner she brought back turned out to be innocent of any crime, but rather simply a political enemy of a powerful magistrate. Though she returned the magistrate's money in disgust, she still felt guilty for dooming an innocent, and began developing professional standards for herself, including vetting a mark, researching the one offering the bounty, and distinguishing herself from those 'bounty hunters' who were little more than glorified mercenaries. Her latest job prospect involved tracking down a pirate hiding out in the asteroid belt near Cularin system. She has spent the last year or so planning, collecting data, and gaining information on the asteroid base, the pirates, and their schedule before finally finding an opportunity to apprehend the pirate without fighting the entire hideout. Unfortunately, the extraction did not go well, due to an unforeseen pirate playing hooky on his duties and wandering in while Eryn was in the process of completing her contract. She was forced to fight her way clear and flee, and made her way back planet side. Her quarry was killed, she's back at square one.

- Provide at least (can be derivative of the above, or a reflection of the character's concept you have in your mind):
> 1 goal that your character has: For now, see the galaxy and make some credits. More abstractly, she takes pride in making the galaxy a bit safer by bringing criminals to justice. Eventually, she hopes in her heart to return home someday.
> 1 fear/reservation that your character has and why: She is a bit shy of getting involved in another relationship. In her line of work, they always go badly.
> 1 strength - something that isn't a physical strength (could be though) that really helps the group: Her tracking skills and her moral compass.
> 1 weakness - something that is limiting that others in the group could do for your character possibly, something lacking: She's still a bit naive about civilized areas and can sometimes be a bit rigid in her thinking.
> Languages - All will have Basic to start: Basic and Togruti.
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Last edited by The Rat Queen; Mar 25th, 2024 at 07:26 PM.
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  #7  
Old Mar 8th, 2024, 08:13 AM
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Hiruma Kohaku Hiruma Kohaku is online now
Great Wyrm
 
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Bossk
right-aligned image
- Name: Bossk
- Class: Guardian
- Species: Trandoshan
- Age: 18
- Background: Jedi (Form Fighting Dabbler)
- Alignment: Neutral Light

- 2 Personality Traits: Bossk tends to view the workings of the universe as a balancing act of equivalent exchange. One should always strive to reach their utmost potential.
- Ideal: Aspiration. I seek to prove myself worthy of the Force by matching my actions against the Jedi teachings.
- Bond: I must continue to appease the Scorekeeper by protecting everyone I am able to do so even though most of my species views my belief as heretical.
- Flaw: Trandoshan hunter/prey culture was strongly instilled in me when I was young. I sometimes find myself in that mindset when pursuing targets.

- Appearance: Bossk is more of the green variety of Trandoshan with red eyes. He is physically imposing even barely reaching adulthood. Trandoshans are known for their regenerative abilities which makes it all the more troubling the amount of scars on his body which could only be caused by repeated damage to the same area which seems to be the joints. His light brown robe over his white tunic is a dead giveaway that he is a Jedi padawan. His lightsaber is a blue saber gauntlet that pairs well with his shield while allowing his natural talons to grasp his opponent.

- Personality: He has always had a very direct personality. It not brutally honest as much as it is getting straight to the point. When protecting someone, his demeanor is that his opponent is looking at an impenetrable wall slowly closing in on them. Social interactions usually have him quiet but expressing himself in a few calm words meant to resolve a situation. There is still much to learn as the natural aggression of his species rears up every now and then which he tries his best to suppress. His gentle nature when playing with younglings and entertaining them with minor Force powers shows his nurturing nature.

- History: Bossk spent the first 5 years of his life on the Trandoshan home world. Being much wiser and stronger than his peers at even an early age marked him for a future of greatness. The youngling was forced to hunt smaller carnivorous creatures as practice. However, when he raised his knife to deal the final blow his connection to the Force told him this was wrong. He didn’t understand it at the time nor did the adults. Punishment for refusing to finish the hunt was both shame and dismemberment. His arm was cut off before him being tossed out in the jungle to fend for himself for a week. Trandoshans had a natural ability to regenerate even lost limbs, so this was only a temporary hinderance. His connection to the force gave him powers which helped him survive his week long trial in the jungle. The elders could not deny his potential, but that didn’t stop the repeated abuse for abstaining from the Hunt.

During another round of exile in the jungle, he meditated reaching out through the Force to understand why he felt the life force of every being so strongly. He had a vision where he had a conversation with their deity, the Scorekeeper. It was there that he was told that he would obtain Jagannath points differently than others of his species, by protecting others rather than killing them. When a Trandoshan’s life was saved by another, he owed them his life. It is by this concept that every life saved was a life owed earning him Jagannath points with more points awarded for large groups and powerful creatures. He swore to this new way of life despite the hardship it would cause him.

When Bossk’s eyes opened, the early morning had become night, and he felt a powerful presence with the Force behind him. It was Jedi Master Plo Koon staring down at him. ”Well I certainly wasn’t expecting to come across a youngling with such a strong connection with the Force. Why aren’t you with your people and what happened to your arm?” Bossk held the stump that was already starting to form small talons again. ”It was punishment for not participating in the Hunt. I didn’t want to kill innocent creatures. I’m a disgrace to all Trandoshans.” Plo Koon motioned for him to follow the Jedi Master back to his starfighter. ”You simply can feel the Living Force and respect it. They cannot feel the sanctity of life in the way we and others like us can. You are not a disgrace. Sometimes it takes more strength to preserve a life than it does to take it. It’s clear that your views and abilities are not appreciated here. Come back with me to the Jedi Temple. There you will learn how to protect others and live in harmony with the Force.” Without a second thought, the Trandoshan followed.

Many years passed and Bossk learned what it meant to be a Jedi at the Academy. His particular field of expertise was lightsaber forms which he mastered exceptionally quick. It was clear his path was that of the Guardian, strong and frontline defenders. There was still much for him to learn as while he protected others it was still for somewhat selfish reasons rather than altruistic. Nobody could dispute the results though. Part of his recent training was tapping into more of his force powers on the planet of Cularin which was teeming with the Force. The forests which produced very strong wood on the planet were particularly strong with the force. His skills with a lightsaber were well polished, but his master emphasized balancing that with powers for non-combat situations.

> goal: To become a Jedi knight regularly sent out to the outer rim worlds
> fear/reservation: He is afraid of becoming bloodthirsty and getting into “hunter mode” in the thick of battle or pursuing fleeing criminals
> strength: Bossk is tough as nails and isn’t afraid to lead the charge into battle or create an escape route for hostages.
> weakness: Despite his best efforts, he comes across as threatening or intimidating most of the time. He could do with someone smoothing his rough edges.
> Languages:Basic, Dosh, Binary
> Character Sheet: https://www.rpgcrossing.com/profiler/view.php?id=94066
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Last edited by Hiruma Kohaku; Mar 14th, 2024 at 08:25 PM.
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  #8  
Old Jul 9th, 2024, 08:18 AM
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Xemos
right-aligned image
Xemos before modification

- Name: X3MO5
- Class: Engineer
- Age: 128
- Background: Investigator
- Alignment: Lawful Light
- 2 Personality Traits:
No power in the ‘Verse can stop me from being cheerful.
My crewmates know they can rely on me, no matter what.
- 1 Ideal:
Through hard work, perseverance and sacrifice, my owner's will be done.
- 1 Bond:
I'm loyal to my owner first, everything else second.
- 1 Flaw:
I follow orders, even if I think they're wrong.

- Appearance : Xemos is a DUM-series pit droid that has been heavily modified. As such its main body is somewhat bulkier to accommodate the changes, though not enough to stop it from crawling into small spaces as per its primary duty as a repair droid. It has been painted a red terracotta with yellow highlights.

- Personality Xemos is programmed to be always cheerful and positive to a flaw. Unlike the standard DUM-series pit droid, Xemos has an advanced logic processor making it highly intelligent and able to handle much more complex tasks. Unfortunately, it has not received a Vocalator to match and thus is still restricted to droid binary. It is more than happy to serve and might interrupt a suggestion or hypothetical as an order. Like its counterparts, it is quite fearless.

- History Compared to a human Xemos is old. It would take too long and be a terrible waste of your time to share its full history. As its DataCore has been wiped more times than one should bother counting. The important part you should be aware of is that at some point, Xemos was altered, fell into the hands of Jawas, wiped for the umpteenth time and sold to the Starfall Clan where it served dutifully until the Clan was destroyed.

The destruction of the Starfell Clan hit Xemos hard, literally, causing it to be knocked into a state of suspension until Aryn discovered it in the wreckage and reactivated it. Xemos has been following Aryn around ever since.

> Goal: To serve the master
> Fear/Reservation: I am not programmed to simulate fear. However, some part of my code wonders if my complete lack of self-preservation will be a hassle for my owner.
> Strength: As a droid, I am often overlooked or ignored allowing me to listen in on private conversations or be places the others are not supposed to be.
> Weakness: Many people don't speak binary or even like droids.
> Languages: Speaks Binary But Understands: Galactic Basic, Gamorrese, Huttese, Ithorese, Jawaese, Shyriiwook and Twi'leki


 
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Last edited by Ghost6442; Sep 2nd, 2024 at 03:34 AM.
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  #9  
Old Feb 19th, 2025, 02:07 AM
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The Good Doktor
Event Judge
 
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Application
right-aligned image

- Name: Valuz’arls’solo AKA "Zarlss"
- Class: Scholar
- Species: Chiss, but passing for Pantoran
- Age: Adult
- Background: Gambler
- Alignment: Neutral Light

- 2 Personality Traits: * No matter how high the stakes, I always appear calm.
* I play dumb to hide that I'm constantly strategizing and am actually very intelligent.
- 1 Ideal: Charity, I secretly share my winnings with the less fortunate and the game I play will spare a lot of innocent lives if I win.
- 1 Bond: A lot of my winnings go home, at least metaphorically speaking. Especially when the stakes are data.
- 1 Flaw: I see myself as an excellent Strategist, and absolutely take losing personally.

- Appearance : Born from a species 99% of the Republic has never heard of that would like to stay that way, "Zarlss" is a Chiss but his cover identity is that of a Pantoran. It's picked well, his blue skin and black hair is common enough among the Pantorans. There is an issue with Pantoran eyes, they're usually Blue, Gold, or Purple with a clearly defined iris and pupil while his Chiss eyes are an intense Red with much less visibly defined features. He counters this by wearing dark sunglasses all the time and claiming to have an eye condition. Otherwise the disguise works well, he dresses for the part in clothing that has a bit of flamboyance and swagger - hiding that it's an act. His carriage and motions read cocky confidence, but if you could see his eyes they'd say a cold calculus that's constantly at play.

- Personality: "Zarlss" certainly plays the role of the degenerate gambler well with that confidence and the smirk that never seems to leave his face. The part that's less obvious is that it's a calculated facade. He's a cunning strategist to his core, and while by the standards of his people he's a consummate gamer and gambler he actually hates just leaving things to chance. In all things, he has a plan. 3 plans if he can swing it.
The part he keeps even less obvious is that he's seen the ugliness of war, especially on the civilian population. More sympathetic with the downtrodden, especially war orphans, he sees his job as in part minimizing the impact war can have on the vulnerable. Because he does consider himself a loyal member of the Chiss Exploratory Defense Forces, sure - but he sees himself as a being of the universe first. Besides, a Strategy with lots of Collatoral Damage isn't a good strategy.

- History: Deep in the Unknown Regions, so deep in that it never even *heard* of the Republic beyond rumors until recently, the Chiss Ascendency handled it's own problems and it's own wars. Oh, that's not as implausible as you'd think. The Unknown Regions are called that because there are no hyperspace lanes so even hyper-light travel is relatively slow in the region. So nobody bothers. You'd be amazed what's hidden away in that corner of the dark.
The Chiss homeworld is cold and harsh with some rough neighbors, creating a people that are pragmatic and tactical to their core. The Chiss Ascendency has carved out a respectable pocket of space for their territory, and they had to work for each and every parsec. Valuz’arls’solo was orphaned in one of the border wars and had to do things to survive that he's not proud of. The kind of skills that can make someone a lifelong criminal - or a spy if the talents are fostered correctly. The Chiss people are nothing if not pragmatic.
The Republic Exploratory vessel was a surprise discovery and of course the Ascendency poured over every inch, circuit, and byte of data they could. This Republic was Massive, they could travel much faster then they could thanks to their Hyperspace Topography - Were they a threat? Was a War on the Horizon? The good news is that the data recovered from the vessel pointed out that infiltration of the Republic by Chiss Intelligence Operatives was possible. Chiss and Pontarons look remarkably similiar if you cover the eyes.
"Zarlss" is one of a select group of Analysts and Operatives who made the journey posing as various Republic species with the goal of infiltration and reconnaissance. Their goal is to mine the Republic for as much data as they can to answer two questions - Was a War between the Galactic Republic and the Chiss Ascendency Inevitable? And if so, how could the Chiss Win? Don't misread that, Zarlss and most of the others as far as he knows has no desire for a War on that scale - but the Chiss are a Pragmatic and Strategic people. If such a war is inevitable, they want to know first and they'd fight to Win. Zarlss believes his mission will save countless lives in the long run by at least making sure the coming war is quick if not preventing it entirely. Besides, playing the role of the Degenerate Gambler might be nessecary but he can't say it's not fun on some level, nor that it doesn't put him in a position to help put some good in the universe.

- Provide at least (can be derivative of the above, or a reflection of the character's concept you have in your mind):
> 1 goal that your character has: Infiltrate the Galactic Republic and gather enough data to ideally prevent a possible war between the Republic and the Chiss Ascendency. Or at least making it so that if such a war is inevitable it's quick and relatively painless for non-combatant civilians.
> 1 fear/reservation that your character has and why: Being found out. Chiss and Pontarons do look pretty identical *if the Eyes are covered*, but there's more than one way to be uncovered and this mission is too important to go badly.
> 1 strength - something that isn't a physical strength (could be though) that really helps the group: A strategic mind and a bit of a loose skillset proper for a spy.
> 1 weakness - something that is limiting that others in the group could do for your character possibly, something lacking: He doesn't like taking Overt solutions to problems, and his combat skills aren't on the level of someone like a Jedi Knight by any stretch.
> Languages - All will have Basic to start: Basic, Cheunh, and Sy Bisti.
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