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  #1  
Old Mar 3rd, 2024, 05:09 PM
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Phandalin Adventurers

Please copy and paste your application from the app thread here and also include a link to your character sheet.
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Saskia Snow-Song - Barbarian (Tyranny of Dragons) ♦ Vaelrin - Shadow Monk (War of the Spider Queen)
DMing: Dragon of Icespire Peak | Status: 1-2 posts per week
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Old Mar 9th, 2024, 03:49 PM
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Description
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Name: "The Savant"

Race: Mechanically, "The Savant" is a Variant Human - but *technically* he isn't Human at all but an Awakened Clone. He is indistinguishable from a normal human in almost every way - but whether or not he actually has a Soul is *at best* debatable. The next question you should be asking is if he's an Awakened Clone, of who?
Class: Wizard (Order of Scribes)
Background: Sage

Personality Traits: * I'm used to helping out those who aren't as smart as I am and will try to explain everything when possible.
* I actually want to connect to other people and put my Wits to good use in this regard. I'm always quick with a joke as a result.

Ideal: * Others will tell you that the path to Power and Self-Improvement is through Knowledge. I say Knowledge is it's own ideal, if you happen to gain power or self-improvement that's incidental.

Bond: * Something in me seems so sure that despite my eccentricities and singular focus I need to connect with others, to find the humanity that seems to come so naturally to everyone else.

Flaw: * I know there's something wrong with me. Something in my head doesn't work the way it's supposed to. I don't know what it's called, I'm not sure anyone does. I just know that I feel it, there's something in the Numbers. Something under the layers. Something I have to find.
BackgroundEveryone's heard this part of the story. Halaster Blackcloak, the Mad Mage-God of the Undermountain, and how he takes occasional trips to the surface to take Apprentices whether they like it or not. He looks for those who have what he feels is a large amount of Magic Potential going to Waste - which could be anybody frankly. And too be fair, those that do survive Halaster's teaching methods do become known as extremely powerful mages in their own right. Survivors are rare, but whatever tortures Halaster subjects his "Apprentices" to is educational. The small mercy is that he usually only takes one or two "Apprentices" every trip to the surface and he usually only makes a trip once every couple years - if he's been doing it for centuries. And one trip about 8 years ago Halaster took the daughter of a noble, who commissioned Durnan to put together a Rescue Mission into the Undermountain.

Most of the Rescue Party died horrible deaths, but 7 of Halaster's "Apprentices" were successfully rescued with 6 successfully returned to their families so the day was celebrated as a victory. "The Savant" was the seventh, apparently he was taken by Halaster so young that he didn't remember his birth parents or his real name so he was instead placed with Mhair Szeltune at the Watchful Order of Magists and Protectors.

Like all survivors of Halaster's teaching methods, his skills with the Arcane Arts are *far* more advanced then his age would suggest with a natural genius-level intellect to boot. And like all survivors of Halaster's teaching methods he's obviously not entirely sane anymore. On a good day it just shows as an odd sense of humor but obsessive patterns centered around Numbers also present themselves. On bad days he can barely function as he has to at least count everything he comes across in groups. Sometimes he even experiences disassociative episodes where he perceives all of reality like mathematical equations. And there's other things he feels too, like how there's something important he only seems to half-remember like from a dream. Something tucked away somewhere dark...

~~The truth is even weirder then everyone realizes. The reason Savant's birth family couldn't be found is because they actually all died centuries ago. Savant wasn't abducted by Halaster Blackcloak - Savant is a magically created and prematureally awakened Clone of Halaster Blackcloak himself, a biological copy of Halaster's physical body at a much younger age including with his magnificently diseased brain and raised as if he was one of Halaster's Apprentices as some sort of twisted experiment. Maybe Halaster just wants to know what he would have been like if he had been a little luckier with his origins - or maybe he has something much worse in mind.~~
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Last edited by GleefulNihilism; Mar 9th, 2024 at 10:23 PM.
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Old Mar 9th, 2024, 04:54 PM
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Niveen Dar
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Name: Niveen Dar
Race:Shadar-Kai
Class:Barbarian (Path of Wild Magic)
Background:Fey Lost
He was transformed in some small way by his stay in the Feywild and gained a fey markFey Mark:His skin sparkles in moonlight
Whenever you're sound asleep or in a deep trance during a long rest, a spirit of the Feywild might pay you a visit, if the DM wishes it. Determine the spirit's form by rolling on the Feywild Visitor table. No harm ever comes to you as a result of such visits, which can last for minutes or hours, and you remember each visit when you wake up. Conversations that occur with a visitor can contain any number of things, from messages and insights to nonsense and red herrings, at the DM's discretion. Such conversations are always conducted in a language you can understand, even if the Feywild visitor can't speak that language normally.Feywild Visitor: Pixie

Appearance: Tall and lithe, Niveen has an impressive athletic build. His skin shimmers in moonlight, though it is fairly pale most of the time, with black lines across his neck and face, like cracks into his truer nature. His once black hair is now white, often worn in a ponytail. His eyes change color with the weather. A bright blue during sunny, clear days, kelly green when grey clouds darken the sky.

Personality:
Traits
*I'm haunted by fey laughter that only I can hear, though I know it's just my mind playing tricks on me.
*Like a nomad, I can't settle down in one place for very long.
Ideal
*Wanderlust. I prefer to take the less traveled path. (Chaotic)
Bond
*I would never break my word
Flaw
*I think the whole multiverse is out to get me.


Backstory: Niveen was always meant to follow in his father's footsteps. A great war hero, Niveen was expected to be nothing less. The pressure of expectations weighed down upon him. He sought to leave the Shadowfell and find his own way but was stopped before he got too far out of town by his father and several of the local guards. He ran. The best he could. But these guards were warriors, and his father, the greatest he'd ever heard of, was much faster. He ran toward the forest and found a carnival. He had always wanted to go, but he was never allowed. And now they were leaving! He dove onto a wagon before the carnival took flight.

Funny thing about the Witchlight Carnival. Nothing is free. As it passed through the vale- the wagons faded away- leaving only a young Shadar-Kai boy. He found himself falling through the night, before crashing through the trees. He was pretty sure he hit every single branch on the way down... then he hit something soft and spongy... the mossy ground.

Standing he marveled at the sights before him. The colors that swirled in the air above, the iridescence of the plant life. And the woman standing there. She claimed her name was Epiphany, but he doubted that was her real name. Which she did clarify, that names were very important in the Feywild. She claimed he didn't belong there, therefore, she belonged to him. Thus began his decade-long servitude to an archfey. During this time, he learned more about the Feywild than he ever had wanted to... but again, there were the expectations and once again he was trapped. He yearned to be free--

As if sensing his deepest wishes, a Pixie appeared. He never got her name, but she asked if he'd do anything to be free. He said he would... so a deal was struck. She'd get him out now, since he had never actually signed a contract or made any verbal deals, that part would be easy. In return, he'd do her a favor-- at a later date. He agreed, and immediately found himself in the Prime Material Plane.

Where he had been in the Feywild for 10 years, 300 years had passed everywhere else. He didn't even want to think of what returning to the Shadowfell would feel like. They lived long lives, but even then... so he struck out on his own. For the first time, he tasted true freedom, using the skills he learned from his father to ply a trade. Yet there was the looming favor he owed that Pixie... He still felt trapped, unsure of what the creature could want... and she always seemed present, even if she wasn't there.

He has been listening to tales of treasure and glory, and heard of a town with plenty of mystery surrounding it. So he's travelled to Phandalin for the gold and glory.
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Last edited by Dyerdon; Mar 13th, 2024 at 08:41 PM.
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Old Mar 9th, 2024, 05:55 PM
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Glepa
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Name: Glepa Roseheart
Race: Lightfoot Halfling
Class: Cleric, Knowledge Domain
Background: Sage

Appearance: Glepa is tiny, even for a halfling. She has jet black hair pulled back into pony tail out of her face, green eyes, petite features and a quiet, unassuming disposition.

Personality:
Personality Traits
I’m used to helping out those who aren’t as smart as I am, and I patiently explain anything and everything to others.
Facts are one thing but I hold my opinions and feelings close to my chest and they only come out to my closest friends.
Ideals
Knowledge. The path to power and self-improvement is through knowledge.
Logic. Emotions must not cloud our logical thinking.
Compassion. We must help the needy always.
Bonds
It is my duty to protect my students.
I work to expand knowledge serving as an ambassador of my order and teaching those who will listen.
Flaws
Most people scream and run when they see a demon. I stop and take notes on its anatomy.
Backstory:

Glepa is a very odd halfling. She did not run and play with the other children, teaching herself to read at a very early age, and spending all her time with books. So, when it was time to become an apprentice, her family sent her to study at the Candlekeep Academy, a school for prospective scholars in Waterdeep. She has never been to the real Candlekeep, but longs to be judged worthy to become part of that order. Waterdeep the city was very overwhelming for Glepa; her home village was very small, in both scale and population. Already a shy child, she withdrew even more into her shell, focussing on her studies, avoiding the hustle and bustle and chaos of the large city. She became an instructor and tutor at the academy, teaching history and religion to the children of the city's elite. While this was a rewarding profession, she grew to dislike the entitlement that her students exhibited, and tried to influence them towards a life of compassion and sacrifice and away from a life of injustice and privilege.

In this she found an ally in Magnum. He was a fellow instructor, a young handsome dwarf cleric of Tyr, with whom she shared passion on a number of levels. They together found it their mission to convert their students to Good and Justice. It was in this time that Glepa also took vows to Tyr. Unfortunately, this mission was not popular to the parents, once it became known. While Glepa was busy elsewhere, an elder son came to the school, quarreled with Magnum, and killed him. The murderer had noble privilege and escaped punishment for the crime. Glepa was heartsick and despaired of the corruption of the big city. So, begging the leave of the school, she got permission to travel away, and to continue her teaching. She wanted to travel as far as she could from the site of her grief, so after some months travel, found herself in remote Phandalin, where she decided to stay, to educate the children of the settlers, to continue her mission to proselytize love and justice, and to bring reason and order to this frontier town.

As there are not many children yet, Glepa has been involving herself with other activities around town, meeting people, helping them with their tasks, becoming part of the community, waiting the day when she can start her formal school.
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Taken the Oath of Sangus. GM for Hunt for Avalon.
Playing: Boja (Rise of Tiamut), Glepa (Dragon of Icespire Peak), Jihanna (Westmarch/The Door), Magnum (Reluctant Heroes). (See profile for links)
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Old Mar 9th, 2024, 06:59 PM
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Zinlar 'Zin' Hazelmane
 

Name: Zinlar "Zin" Hazelmane
Race: Wood Elf
Class: Druid
Background: Folk Hero

Defining Event: I stood up to a tyrant's agents.
Trait: If someone is in trouble, I'm always ready to lend help.
Trait: Thinking is for other people. I prefer action.
Ideal: Freedom. Tyrants must not be allowed to oppress the people. (Chaotic)
Bond: I worked the land, I love the land, and I will protect the land.
Flaw: The tyrant who rules my land will stop at nothing to see me killed.

Backstory: Zin's father is a shepherd in a small village, and his father before him was a shepherd in the same village, and so on and so forth for generations. What other fate could there be for Zin than that of a shepherd as well? That's what Zin believed, at least, for the majority of his young life. And he was happy with that, well, happy enough. He didn't know any other life, and this one was good enough. Spending all day out in the fresh air, free to do whatever he pleased, as long as the sheep and goats were all accounted for and safe. And he loved nature, loved the sunshine, loved the rain, and he was happy.

It was only as he got older that he started to learn more of the world around them. He began to spend some evenings during the week at the local tavern, as the barkeep's daughter had caught his eye, and he was surprised to hear the stories the barkeep told as the night went on. He had been out in the world, a modern adventurer, and the tales of heroism and bravery, and swords and slaughter, amazed young Zin. Maybe there was more out there. He loved his little life, his sheep and goats, but maybe he could spend some time out and about, satisfy his newly growing wanderlust, and come back with enough stories of his own to satisfy for a lifetime.

It was these tales of derring-do that were on his mind when he decided to stand up to the envoy sent by the orcish tribe that had control over the region. Him and a few others young hotheads, including his beloved barkeep's daughter, rallied together and managed to run the envoy out of town, tails between their legs and a few shorter in number. Their celebrations were cut short, however, by the elders of the very village they thought they were protecting. No, the follies of youth had blinded them to the true situation. It was better, the elders reminded them, to give a small portion of their resources to friendly orcs, than it was to have them occupy the village and take the majority. Their only recourse was the scatter to the winds, and let the village inform the orcs that they had banished the offending parties, and hope for the best. So that's what they did, each packing a hastily made bag, said their goodbyes to their friends and families, and left, each going in a separate direction. nd so Zin travelled, finally on the adventure he had dreamed of, though not in the way he had hoped, as his footsteps took him in the direction of Phandalin.
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Characters: Zinlar 'Zin' Hazelmane (Dragon of Icespire Peak) | Mister Adam Nansi (Heartwood: Fairytale Adventures)

Last edited by abc123; Mar 10th, 2024 at 01:55 AM.
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Old Mar 11th, 2024, 01:23 AM
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Jäger BeschützerName:
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Jäger Beschützer
Race:
  • Ability Score Increase: Wisdom+2, Dexterity+1
  • Creature Type: Humanoid
  • Size: Medium
  • Speed: Your walking speed is 30 feet, and you have a swimming speed equal to your walking speed.
    Amphibious. You can breathe air and water.
  • Control Air and Water: You can cast Fog Cloud with this trait. Starting at 3rd level, you can cast the Gust of Wind spell with this trait. Starting at 5th level, you can also cast the Water Walk spell with it. Once you cast any of these spells with this trait, you can’t cast that spell with it again until you finish a long rest. You can also cast these spells using any spell slots you have of the appropriate level. Wisdom is your spellcasting ability for these spells when you cast them with this trait
  • Darkvision: You can see in dim light within 60 feet of you as if it were bright light and in darkness as if it were dim light. You discern colors in that darkness only as shades of gray.
  • Emissary of the Sea: You can communicate simple ideas to any Beast, Elemental, or Monstrosity that has a swimming speed. It can understand your words, though you have no special ability to understand it in return.
  • Guardian of the Depths: Adapted to the frigid ocean depths, you have resistance to cold damage.
  • Languages: Your character can speak, read, and write Common and Primordial
Triton
Class:
Monk
Background:
Far Traveler
Appearance: Jäger is a heavy-set amphibian humanoid who is hard to miss. While not immediately clear that he belongs to the deep sea Triton race, the fact he is not from the surface is very obvious. His light blue skin is scarred in places, telling stories of his adventure, and a large sun is tattooed upon his chest, a symbol of his desire to live under the sky as opposed to the sea like many of his folk. A fluffy tuft of hair sits on his chin, underneath his shark-toothed mouth, and a similar tuft sits tied at the top of his head, over a surprisingly lengthy head of hair. His clothing is bright, flowing, and yet somehow quite suited for his large frame.

Personality: Jäger is a polite yet boisterous presence, often using honorifics as suffixes and ended his sentence with a short barking laugh [Oh-Ho!]. Combat is not his preferred method of settling scores, but he is no way practiced in politicking, and he does not necessarily try all paths before exercising his proficiency with his fists. There is a element of arrogance underneath the normally jovial personality that can be coaxed out in competitive circumstances, which he finds undesirable in himself, but has made no effort to work on the flaw in his life.

Backstory: The oceans of the world are cold, dark places, and Jäger found himself desiring a change of scenery, so he uprooted his entire life, and left the comforts of his home to seek out more interesting lands. Thus, he now finds himself in the cold, dark mountains of the northern Sword Coast, a place not dissimilar in personality to his own home he is distressed to find. Not wanting to look like he gave up on his first try, he swore to himself that he would see this adventure too, and his hard-headedness would keep him to his word. Thankfully, as a Triton, the cold is not an issue for him, though many of the people he would meet in the cold, snowy regions around Phandalin would be surprised by his casual lack of clothing on his travels. Usually, upon meeting people, he would question them about what they believed would be the most interesting place for him to visit.

While questing on the surface, he solidified his goals. The first, to become a strong warrior that his people would recognize upon his return, as the Triton are a proud folk who respect strength. The second goal, begun with keeping a diary that he eventually transformed into a novel, adding the flourishes and bon motte where necessary, but otherwise keeping the story relatively true to his own adventure. While not the most accomplished writer, his colloquialisms and contemporary style have made those who he has shown the story to thus far, give him more praise than criticism.
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Old Mar 11th, 2024, 06:38 AM
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Kethra Brightwood
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Name: Kethra Brightwood
Race: Human (Illuskan)
Class: Fighter
Background:Wintershield Watchmen (City Guard, Neverwinter)

Appearance: Standing at five foot eight & weighing around one hundred & sixty pounds, Kethra is a pretty typical Illuskan woman! Braided blond hair, green eyes mark her as descended from the islanders out in in the Trackless Sea just west of the Sea of Swords.

Dark bags underneath her eyes & typically a tired soft smile round everything out.


Personality:

Personality Traits:
I face problems head on, a simple & direct solution is the best to me.
I enjoy being strong and like breaking things, though I try my best to temper my enthusiasm!~
I am ambitious, crave authority & crave admiration, unabashedly & unashamedly, I know that I deserve to be looked upon with Awe & Admiration.


Ideal: Might. In life as in war, the stronger force wins.

Bonds:Someone saved my life in the line of duty. To this day, I will never leave a friend behind.

Flaws:The monstrous enemy we faced in battle still leaves me quivering with fear.

Backstory: Born in Neverwinter, Kethra's father was a member of the old Neverwinter Guard. A mercenary hired on & who had raised Kethra alone for nineteen long years. Whether it be a sword, an axe or a hammer, Kethra excelled. Rowdy in her youth, always getting into trouble & an open worshipper of The Red Knight. She'd looked like someone a shoe in for the Old Guard, now recently turned the army.

It'd been a surprise to everyone when she joined the guard, but for her? It'd made perfect sense, the Neverwinter Guard was an old organization entrenched & filled with legacy, with expectations. With in her mind little room for advancement, the Wintershields? They had seemed like the perfect opportunity to carve her own legacy, to climb the ladder. One night was enough to change that opinion & harshly, large parts of Neverwinter still laid in ruin from the devastation a few decades ago. Neverwinter still bared the effects of the spell plague & Plaguechanged creatures yet still existed within abandoned neighborhoods.

Ambushed.

Rushed by a duo of ghouls, if she'd been alone she would have perished. Rescued by her fellow watch men, right leg rendered lame & realizing just how close she'd been to death? The call for settlers to Phandelver couldn't have come sooner, Kethra sees it as an opportunity that she couldn't miss. A safer, quieter place where she as a member of the burgeoning guard could only in a few years gain prestige, respect & more? Kethra thinks that Phandelver seems a nice change of pace & maybe...maybe she'll find so much more then she ever could think here.

Be so much more, reach heights she never thought she could.

Last edited by Ath; Mar 12th, 2024 at 06:59 AM.
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Old Mar 28th, 2024, 08:15 PM
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Aplication
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Name: Dante Dalos
Race: Tiefling
Class: Starting Fighter but plan to Multiclass into a Fiend Warlock (sort of quasi-Hexblade)

Background:Haunted One - Your family has a history of practicing the dark arts. You dabbled once and felt something horrible clutch at your soul, and you fear it is still in there.

Appearance: Shoulder length hair the color of charcoal is parted neatly in the center of his crown, before being allowed to flow down into dark curls at their end. Dante's skin has a dark reddish color, as if he was burned very badly in his youth. Though aside from the strange pigmentation, his looks are quite ordinary and no scars blemish his body. He has a muscular build denoting the hours of physical training he undertakes daily to hone his craft.

Trait #1I like to read stories and poetry. It brings me fleeting moments of happiness.
Trait #2I refuse to become a victim, and I will not allow others to be victimized either.
IdealI will try to help those in need, no matter the personal cost
Bond Terrible guilt consumes me, I hope to find redemption through my actions.
FlawI spend my money frivolously, for tomorrow we might die.

Backstory: Dante's parents were both powerful Conjurer's; Elves renowned and respected each in their own right. So the prospect of bolstering their Familial lines by having a child? That could cause the very foundations of the world to shake. They quickly became pregnant, spending the ingestion time carefully planning out every aspect of there yet unborn child. He would, of course, get the best tutors to unlock every drop of his magical potential, ones who specialized in teaching gifted children... not something his parents actually had any interest in doing. Then, after he learned self control, and how to manage the weave, he would apply to only the best Wizard schools. For while Magic had come naturally to his parents, they both appreciated the fact that guidance was the fastest way to sharpen his intellect, and hone his skill. Everything was planned, and the plan was perfect... Right up until the moment Dante was born, and his Elven features revealed a more devilish origin.

Dante was still taught by his tutors, though lacked any indication magic was to be his purpose. And so humiliated, his parents distanced themselves from the young child. It was the kindness? or perhaps inspiration, of his caregivers that began reading Dante his stories. Tales of Dragons and of knights, the value of the soul over outward appearances. It was even from an old Poem that Dante took his name. That Dante had been a man who had strayed from his path, and found himself thrust deep into the nine hells. But guided by another, he was able to climb his way out. And eventually return to the path he was destined for. If nothing else, he took inspiration for his moniker, and comfort in the redemption it alluded to.

Eventually Dante's parents accepted their disappointment, at least enough to allow him to train in the martial ways. He had failed them in magic, but he could still be of use as a blade against their enemies. A compromise that could fill both of their interests. Dante was given to a Noble as a squire, to learn the ways of combat. To return once he had achieved his goals, or to die a distant embarrassment. Dante has been sent to Phandalin at the behest of his new employer... To see if the rumors of unrest are true, and to provide relief of the downtrodden, as well as gain firsthand experience in the world.
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Old Mar 28th, 2024, 11:54 PM
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Lefty's App
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Name: Rhal Kirney
Race: Tabaxi
Class: Ranger
Background: Haunted One: I was once bound in a pact with a devil. I made the pact out of desperation, and did terrible things while bound by the pact. I've since fulfilled my end of the deal and been released. Now I try to atone for the things I've done.

Appearance: Rhal has a weary set to his eyes born from years spent bound to a pact with a devil. The things he's seen, the things he's done, they're reflected in his eyes. his smile is never quite wide enough. His gaze bounces from person to person, looking for evil. Even his hands fidget, subconsciously wishing they held a weapon.

Personality: Rhal tries to see the best in everyone, he really does. He knows the dark things he did while in service to a devil, and realizes that everyone has that dark potential. He's seen it plenty enough in dark alleys and taverns. But he tries to give the benefit of the doubt. After all, he's wrestling with his inner demons, maybe they are too and could use a little extra grace today.
Trait: I like to read and memorize poetry. It keeps me calm and brings me fleeting moments of happiness.
Trait: I don’t talk about the thing that torments me. I’d rather not burden others with my curse.
Ideal: I kill monsters to make the world a safer place, and to exorcise my own demons.
Bond: A terrible guilt consumes me. I hope that I can find redemption through my actions.
Flaw: I feel no compassion for the dead. They’re the lucky ones.
Backstory Rhal lost his parents when he had just come of age. During his grieving, he stumbled upon an old manuscript filled with dark secrets. That night he bargained with a devil and in the morning his parents were alive and whole again. Rhal was ecstatic! The rest of the village was not. In short order a cleric was called from a nearby town, Rhal's parents were destroyed, and Rhal himself barely escaped the 'cleansing' sword of the church. Only a few days later, the devil came calling and it was Rhal's turn to uphold his end of the contract.

After nearly a decade of service to the devil who had bound him, Rhal was finally able to fulfill his contractual obligations and left his life of servitude. He had grown into a powerful warlock, but when he ended the contract and lost all his powers, the trade was a sweet one in his mind. No more would he be forced to kill. No more would he be forced to... Rhal does not like speaking of his dark past. Nowadays he seeks to atone for his past. Nothing he can do will bring those people back to life, but every little bit that he can give back helps. He came to Phandalin a few years ago, hoping to help build something new on the ruins of ancient scars, much like his own life.
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Old Mar 29th, 2024, 12:41 PM
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The End of the Beginning
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Name: Alybellis Oredragon <---------------- Character Sheet

Race: Half-elf

Class: Rogue

Background: Urchin

Appearance: "Aly" stands at 5'6" high and weighs around one hundred and thirty eight pounds. Her facial structure, build and ears are a dead give away of the elven blood in her veins, something she doesn't try to hide. Her manner of dress is eclectic to say the least. Her hair is dyed the Orchid shade of purple on the right side of her head and the violet shade of purple on the left side of her head. To contrast, the nails on her right hand match the shade of hair on her left side and likewise for the nails on her left hand - matching the hair on the right side of her head. Custom leather armor adorned with polished brass brads and an amethyst gem high on her chest is accompanied by a belt pouch strapped to her right thigh and an odd shaped pack she carries. Some might make fun of her attire were it not for the rapier on her left hip, the dagger on her right hip, and the shortbow on her back that hint at a young lady who is well versed at defending herself.

Personality:
  • Trait 1 - I sleep with my back to a wall or tree, with everything I own wrapped in a bundle in my arms.
  • Trait 2 - I ask a lot of questions.
  • Ideal - I help the people who help me — that is what keeps us alive.
  • Bond - I escaped my life of poverty by robbing an important person, and I am wanted for it.
  • Flaw - Gold seems like a lot of money to me, and I will do just about anything for more of it.
Backstory: Alybellis was thrown to the streets in Neverwinter too young to provide for herself, but old enough to remember her name and a bit about her parents. Her last memory of them is clutching her mother's wrist so tight as they took her parents away that she ripped off the fake Amethyst gem affixed to her mother's slave bracelet - something she has to this day.

When she was brave enough to ask about her last name and not fully consumed with surviving on the streets, some told her that her parents were taken off to prison for both their debts and their charlatan crimes. Once she was old enough to start learning how to grift and survive on the streets, she checked the local prisons and there was no sign or record of them. Feeling trapped and branded as an Urchin in Neverwinter, she took the first opportunity to steal from someone who had enough coin they wouldn't miss what she took long enough for her to sneak out of town with a merchant's caravan heading south. The caravan split at the junction of The High Road and the Triboar Trail, so she headed east away from the coast where none who might know of her from Neverwinter would hopefully go.
Reaching Phandalin, she immediately starts looking for work and means as what she has will quickly run out and she in no way is going back to a life of begging for food and handouts.

 
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Last edited by Drachenspirit; Apr 1st, 2024 at 11:34 AM.
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Old Apr 1st, 2024, 07:58 AM
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Rillifane
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Name: Rillifane Wispwillow
Race: Wood Elf
Class: Druid
Background: Sage

Appearance: Like many of her clan, Rillifane is darker of hair and eye (not to mention greener of skin) than most wood elves. She is slightly built and favours warm, practical clothing with lots of pockets (that can ideally serve as woodland camouflage in a pinch).

Personality:
  • Trait: I have a lesson for every situation, drawn from observing nature.
  • Trait: There's nothing I like more than a good mystery.
  • Ideal: Change. Life is like the seasons, in constant change, and we must change with it.
  • Bond: I left my home because I loved someone I could not have.
  • Flaw: I can't keep a secret to save my life, or anyone else's.

Backstory: Rillifane has spent all her life in the shadowy depths of the Llewyrrwood - 'Neverwinter Wood', as most now call it. A member of an (even more than usually) insular wood elf clan, her contemplative disposition and strong affinity for the spirit world mean that she's never felt oppressed by these straitened horizons: she has always been perfectly content to seek fulfillment in depth, rather than breadth, of experience.

For the last century or so, this has mainly meant poring over the semi-intelligible notes, maps, and ciphers left behind by the clan's former Great Druid (a significant figure amongst the elves of the Llewyrrwood, if nowhere else). Progress having been practically non-existent since long before her time, Rillifane could doubtless have maintained this comfortable lifestyle for as long as she cared to... had it not been for a quite spectacularly ill-advised love affair with the dashing young prince of a rival clan.

The political fallout from this dalliance, which took Rillifane (if nobody else) quite by surprise, has lead her fellow druids to make hasty (and rather forceful) arrangements for a 'research trip' that will remove her from the picture for the few decades they imagine it will take them to smooth things over. Or... call it a round half century. That should give her plenty of time to get on with her work, somewhere quiet and picturesque. And distant. The Sword Mountains would do for a start...

Last edited by Star Moth; Apr 2nd, 2024 at 02:49 PM.
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Old Apr 1st, 2024, 07:09 PM
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Name: Shen Huan <--- Character Sheet
Race: Human (Shou)
Class: Monk (Way of the Four Elements)
Background: Far Traveler

Appearance: Not as big as most residents from this side of the Sword Coast, Shen stands out by his choice of attire, which give an indication of his homeland. Wearing his silk hanfu and a sword on the side, Shen's exudes and aura of nobility and refinement, giving the impression that he is just some out of place noble playing to be a hero.

Personality:
Personality traits:
"I have a strong code of honor or sense of propriety that others don't comprehend."
"I begin or end my day with small traditional rituals that are unfamiliar to those around me."


Ideal:
"Inquisitive. Everything is new, but I have a thirst to learn. (Neutral)"

Bond:
"My freedom is my most precious possession. I'll never let anyone take it from me again."

Flaw:
"I pretend not to understand the local language in order to avoid interactions I would rather not have."

Backstory:
Shen Huan early life as the son of a noble warlords in Tu-Long was one filled with comfort and pleasure. So much so, that everyone around him lived a life of decadence and debauchery. The noble houses fighting for petty rivalries and power struggles were beginning to became stale for him. His only saving grace, one of his mentors, Quan Yahui, was well versed in poetry and the strange mystical arts of the world. Filled with fascination and intrigue, he spent hours locked in with his mentor reading books and learning all about he can about the world. Much to his dismay, his family wanted him to became the next successor as his older brother, Chang, proved to be not up to the task, being only interested in women and exotic drugs brought from distant lands.

Forced to prioritize his lessons on swordsmanship and military strategy, he showed great prowess in each area and grabbed the attention of his parent's and mentors alike, although to his dismay, that left him with little time to explore his true passions. His brother jealous of his gifted brother and not happy with their parents decision decided to get rid of Shen, and staged an accident to not bring out suspicions on him. Having cached up with Chang's foul intentions, Quan manage to save his life and took him to a hidden temple, where Shen could hide and learn to control the power of the elements. Assuming him dead, Cheng took control of the family and continue to engage in the petty power struggles and debauchery that plagued his country, all the while Shen became a promising mystic. Once he was old enough, and with the determination of leaving all his past life behind, he took a one-way trip to unknown lands in hopes of learning as much as he can of the world and its mysteries.
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Last edited by LakeSpr173; Apr 24th, 2024 at 01:43 PM.
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Old Apr 21st, 2024, 10:35 AM
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Name: Water Splash
Race: Kenku
Class: Sorcerer, Draconic (Silver)
Background: Cloistered Scholar
Appearance: White feathers with blue and/or silver tips. Feathers directly on top of the head are dark blue at the base, fanning out to light blue/white at the tips. Tends to wear loose-fitting clothing, starting with a tunic and breeches, which are normally covered with the typical scholar robes. Prefers soft boots, but wears hard boots when traveling further than a couple miles from the library (need to protect the feet, you know).

Personality Traits: There’s nothing I like more than a good mystery.
I’ve read every book in the world’s greatest libraries - or I like to boast that I have.
Ideal: Knowledge. The path to power and self-improvement is through knowledge.
Bond: I work to preserve a library, university, scriptorium, or monastery.
Flaw: Most people scream and run when they see a demon. I stop and take notes on its anatomy.

Backstory: The generic idea is that Water Splash came to Phandalin from Neverwinter in an attempt to help his current cloister establish a foothold/new guild-house. The cloister is small and kind of getting bullied by the larger houses in Neverwinter, and they only respond to two things: money and power. And, generally speaking, you don't have one without the other, so the cloister needs to expand to gain money, which can be used to buy power.
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Old Jul 7th, 2024, 03:32 PM
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Fire and Ice:
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Name: Gwynbelle Stonehelm
Race: Hill Dwarf
Class: Ranger
Background: Outlander

Appearance: Gwynbelle is around five feet tall and stout like her kind, her curvaceous body is well rounded with muscle from an active lifestyle. She has piercing blue eyes that can spot an eagle flying on a cloudy day or track a rabbit through a snowy landscape. The scars on her face are from a skirmish on her home-camp by orcs in her youth. She has long blond hair that would reach near her ankles but she prefers to keep it in two thick braids. She prefers leather armor and a fur cloak to keep her safe and warm while hunting and trapping.

Personality: She watches over anyone she calls friend as if they are a litter of newborn pups. She seeks revenge for the deaths of her family members. She will bring terrible wrath down on the dragon who killed her clansmen. She blames herself that she couldn't save her brothers and uncle from the dragon. She is driven and tries to be fearless but she is afraid that one day, if it hasn't already, her quest will consume her or see her death.

Backstory: Gwynbelle was born in the hills of Icewind Dale and is the eldest of four children. Her family always made trade with the Elk barbarian tribe and shared the caribou migration routes throughout the harsh winters. When the caribou grew too scarce for the Elk Tribe and the Stonehelms to share, her family ventured to the ruins of Phandalin and continued operating as fur trappers and traders.

It was by some bad luck that while Gwynbelle, her two brothers and her uncle were ranging out far from their main camp, the white dragon fell upon them. Gwynbelle was the only one to survive. She made a vow in that terrible moment, sworn over the frozen corpses of her siblings and uncle that she would cut out the heart of the dragon that had killed them.


OOC:
 


Dice HP:
1d10+3 (6)+3 Total = 9

Last edited by Red Leper; Jul 7th, 2024 at 04:45 PM.
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