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  #1  
Old Oct 9th, 2024, 01:02 AM
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Salvation Character Creation Thread

This is your Character Creation Thread.

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Old Oct 10th, 2024, 12:26 AM
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Vex Sterling Character Sheet

right-aligned image

Name Vex Sterling
Homeworld Rishiin
Species Solomani Humani
Description Thin, wiry frame with calloused hands from years of hard work. Shoulder length dark black hair usually tied back with a few random bangs spilling into her face.
Age 34
Rad. Dose 0

Physical Characteristics
Age 34
Strength 4
Dexterity 7
Endurance 7
Intellect 8
Education 10
Social 7
Psi 0

DMs  
0 (-3) 1-2 (-2) 3-5 (-1) 6-8 (+0) 9-11 (+1) 12-14 (+2) 15+ (+3)

SkillsRank
Admin 0
Astrogation 0
Carouse 1
Electronics 0
Electronics (Computers) 1
Electronics (Remote Ops) 1
Electronics (Sensors) 1
Engineer 0
Engineer (J-Drive) 1
Engineer (Power Plant) 1
Explosives 1
Gun Combat 0
Mechanic 2
Pilot 0
Pilot (small spacecraft) 0
Profession (Spacer Crew) 2
Science 0
Stealth 1
Survival 0
Vacc Suit 0

 



Character Background - Young Adulthood
Vex Sterling grew up on a Class C scout base on Rishiin, where her father worked as a technical team leader on the orbital station, handling emergency ship repairs. Her fondest memories were his weekend surface visits, often spent exploring the underwater habitat known as Ocean Park. In contrast, her relationship with her mother, Zeta, was more strained due to Zeta's strict discipline and bureaucratic work in supply chain logistics. Vex's curiosity about ships led her to explore the starport endlessly, often sneaking into restricted areas to observe repair teams. These early experiences sparked her passion for technical work and a desire to avoid the regimented administrative life her mother led.
Character Background - Teenager to Adolescence
Vex had always been an idealist growing up and could not wait to go on some big adventure into the stars. She dreamed of discovering far-off systems with new worlds and phenomenon, maybe even species. Her path to the stars took a detour right from the start however. Though she had hoped to attend university, her application was rejected. The disappointment stung but it wasn't the end of the world. The scout service was her true goal and the skills assessment was far more in line with what she was capable of. Having passed the entrance qualifications for the scout training, she eagerly accepted an explorer assignment.
Character Background - Term 1 (Age 18-22)
Her service in the scouts had started well enough with her being placed with a task force sent to the fringes of friendly space. A rogue planet drifting without the security of a system had been discovered and her group had been sent to perform a detailed reconnaissance to hopefully classify the planet's profile and submit the findings to record. While the main vessel maintained a safe orbital distance to perform long range scans, a ground team was deployed to run tests on the surface and Vex piloted a smaller shuttle to run diagnostics in the higher spectrum of the planet's atmosphere. Vex vaguely remembers the specifics of that mission and can't even remember the faces of the crew she served with. They found her shuttle drifting with ever system offline except for life support. Even the synthetic android that had been her copilot was offline, it's power core repurposed to act as a capacitor with the backup batteries. She was in the only stasis chamber on the small craft and after being resuscitated she had no recollection of anything that happened. For whatever reason, the entire incident had been redacted from records and Vex was drummed out of the service. She didn't ask any questions, she didn't even know what to ask if she could. All she has left from that time is the occasional nightmare or strange daydream.
Character Background - Term 2 (Age 23-26)
Following her departure from the scout service, Vex was disillusioned, disoriented and entirely unsure of her direction. She still had a highly marketable skillset from solid training and experience with spacecraft so she soon found herself employed on a privately owned and independent cargo vessel called the SS Atlas. One of many freight ships under a corporate fleet responsible for transporting goods and resources between a few key systems. It was a routine cycle of the same ports ranging from mining colonies, research stations and corporate controlled depots. Vex started out with grunt work on the Atlas, working the cargo holds and doing routine maintenance. She became used to working with the loading drones and tracking the manifests in the system logs and then a day came along when she started to notice discrepancies. Bill of ladings that she had reviewed thoroughly after loading were altered in subtle ways when they reached their destinations. It didn't seem like a big deal to her at first since there were no complaints being filed about it but it was happening so consistently that she began raising her own complaints. No one listened to her of course until a proactive researcher named AO noticed errors in a recent delivery to his facility. He was finding the same kind of resistance to his own investigations so she approached him to offer assistance. Together, they were able to root out a smuggling operation that was skimming a profit by altering manifests in the system and selling the stolen items off the books. After all was settled, the Captain recognized Vex with a promotion and gave her the choice of department. Naturally, she chose engineering to follow the footsteps of her father.
Character Background - Term 3 (Age 27-30)
Vex continued to serve reliable aboard the Atlas for several more years until the company replaced the Captain with a younger and more ambitious individual whose primary focus was increasing profits. Worker's found their pay and benefits to be the first target for cuts. Then safety protocols started to slip. Equipment that had once been reliable were replaced with poorly manufactured alternatives from cheaper sources. Once loyal crew including Vex found themselves overworked, underpaid and now forced to deal with unsafe conditions. The workers organized a slowdown out of protest. Vex was instrumental in this as even the slightest error in a diagnostic would take weeks of analysis. If a single drone malfunctioned the entire cargo bay would shut down as every single drone would be given full operational inspections by the letter of the manual. New management didn't like this one bit. Enforcer squads were brought on board as an intimidation tactic and it wasn't long before fighting broke out. Eventually it was discovered that the company was trying to cut it's losses through sabotage, planting explosives on the ship and planning to make up losses through insurance claims. Vex was one of the key individuals who were able to track down and disarm every single explosive before it could finish the job. In the end the workers won and the executives responsible were exposed and brought to justice.
Character Background - Term 4 (Age 31-34)
Things settled down quite a bit on the ship after that but Vex needed a change of scenery and so she transferred off ship to a starship construction facility for a better paying position. Not long after she settled in, a high stakes naval skirmish occurred not far away from their orbital shipyards. One of the surviving squadrons soon docked for emergency repairs and upgrades. Vex personally took charge of the repairs for the lead ship and befriended the pilot, Solaris. Following the repairs, the company was rewarded with a massive contract to build and supply new ships to the Navy. Life was good but Vex often found herself looking out at the stars through viewports just like when she was a kid. She was starting to feel the affects of age, moving a little slower and getting tired more easily. If she was going to ever have the life of adventure she had wanted growing up this would be her last chance.

Weapons
Name TL Range Damage WT MAG Traits
Stunstick 8 Melee 2D .5 NA Stun
Snub Pistol 8 5m 3D-3 - 6 Zero-G
Laser Carbine 9 150m 4D 4 50 Zero-G
Unarmed NA Melee 1D+(STR DM) NA NA

Armor
Name TL Rad WT Traits
Cloth +8 3 - 10 NA

Character Notes
Ready to begin a new chapter in her story

Equipment (Encumbered if carried load >= )STR+END+Athletics)
Item WT Item WT
Mobile Comm TL8 - Electronics (Sensors) Toolkit 2
Electronics (Computers) Toolkit 2 Mechanics Toolkit 12
Total Load [ ]

Augments TL Effect
---

Connections Story
Ao (PC) Several years ago Ao and Vex teamed up to try and figure out why Ao's research station was not getting the full dump of supplies requested. The manifest had been altered and no one was giving any answers. Together they uncovered and rooted out a smuggling operation that was skimming goods for an underhanded profit.
Solaris (PC) Just a few years ago, Vex was running an engineering team on an orbital platform that designed and constructed large spacecraft. A naval battle occurred in their sector and the victorious Naval squadron soon docked for emergency repairs. Vex personally worked on the naval pilot Solaris' ship and even upgraded her on board computer systems.

Finances
90160 cr.
2 ship shares

 
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Last edited by Salvation; Oct 19th, 2024 at 01:13 AM.
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Old Oct 10th, 2024, 12:40 AM
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Keeping stat rolls in this post.

Dice Characteristics Score Rolls:
2d6 3, 1 Total = 4
2d6 3, 2 Total = 5
2d6 1, 2 Total = 3
2d6 6, 2 Total = 8
2d6 3, 5 Total = 8
2d6 4, 4 Total = 8


Dice Reroll 1 on Roll 1:
1D6 1

Dice Reroll 1:
1D6 5

Final result = 8

Dice Reroll 1 on Roll 3:
1D6 5

Final result = 7

Locked In at: 8, 5, 7, 8, 8, 8

Last edited by Salvation; Oct 11th, 2024 at 09:33 AM.
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Old Oct 10th, 2024, 08:25 PM
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I think I am at the first checkpoint. Rolls were disappointing but at least they aren't all negative modifiers.
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Old Oct 10th, 2024, 08:43 PM
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Nicely done... and I appreciate you remembering to update your Lifepath notes.
Great job!
You are ready to move ahead.
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Old Oct 11th, 2024, 01:36 AM
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QuestionsJust curious, do you still allow rerolling of 1s on the stats?
Also, I am using the Traveller Core Rulebook Update 2022. I also have to older 2e Mongoose book. Does it matter which one I use?


Events Notes
Starting Universal Personality Profile (CRB 52)UPP 588887
Background Education EDU DM +3 Admin 0, Electronics 0, Mechanic 0
Dice University enrollment:
2D6sch7 3, 2 Total = 5
Failed to qualify
Start Term 1 
Dice Qualify for Scout Career DM INT 5+:
2d6sch5 1, 5 Total = 6
Qualified, Choosing Explorer assignment
Basic Training Gain Pilot (small aircraft or spacecraft) 0, Survival 0, Astrogation 0, Vacc Suit 0, Gun Combat 0
Dice Explorer Skill Table:
1D6 4
Science 1 if I understand correctly which means I choose specialization, so Science (Robotics) 1
Dice Survival (Explorer) DM 7+ END:
2D6sch7 5, 1 Total = 6
Failed survival, roll on mishaps
Dice Mishaps:
1D6 5
"You have no idea what happened to you, they found your ship drifting on the fringes of friendly space"
Leaves Scout Career 0 Benefit rolls
End Term 1, Start Term 2 
Age 22 No changes
Dice Qualify for Citizen Career DM EDU 5+:
2D6-1sch5 (3, 5)-1 Total = 7
Qualified, Choosing Worker Assignment
Dice Worker Skill Table:
1D6 5
Of course I get the only one I don't want, can I take Profession:Spacer?
Dice Survival (Worker) DM END 4+:
2D6sch4 2, 4 Total = 6
Survived 4 years at Space McDonalds (kidding lol)
Dice Citizen Worker Event:
2D6 6, 3 Total = 9
Rewarded for diligence and cunning, DM+2 to next advancement roll
Note If acceptable, thinking she worked as part of a standard crew for commercial freighters for a time just doing day to day operational functions until she could find her ambition again.
Connection Made Link Career event to AO: Helps uncover a smuggling operation and retrieved missing supplies to a research station by patching remotely into a loading drone that had it's programming altered. Gain Electronics: Remote Ops 1
Dice Advancement Citizen Worker DM EDU 8+ (+2):
2D6+2sch8 (6, 3)+2 Total = 11
Promoted to Rank 1 Citizen Worker
Dice Rank 1: Worker Skill Table:
1D6 4
Gain Engineer (J-Drive) 1 and M-Drive, Life Support, Power at 0
Note Hard work paid off and moved her into a more technical role with the engineering group responsible for maintaining the jump drive.
End Term 2, Start Term 3 
Age 26 No changes
Continue Citizen: Worker Career 
Dice Worker Skill Table:
1D6 2
Gain Mechanic 1
Dice Survival (Worker) DM END 4+:
2d6sch4 5, 2 Total = 7
Survived Term 3 without mishaps
Dice Citizen Worker Event:
2D6 2, 1 Total = 3
Caught up in a revolution! Gain Explosives 1 and roll check 8+
Note Thinking mutiny or hostile takeover on the freighter
Dice Event: Explosives skill check DM+1 8+:
2D6+1sch8 (1, 6)+1 Total = 8
We win the revolution! DM+2 to next advancement roll
Dice Advancement: Citizen Worker DM +2 EDU 8+:
2d6+2sch8 (2, 6)+2 Total = 10
Advances to Rank 2: Technician, Gain Profession (Spacer Crew) +1
Dice Personal Development Table:
1d6 1
Gain EDU +1
End Term 3, Start Term 4 
Age 30 No changes
Continue Citizen Worker Career 
Dice Personal Development Table:
1D6 3
Gain Carouse +1
Dice Survival (Worker) DM END 4+:
2D6sch4 3, 4 Total = 7
Survived Term 4 without mishaps
Dice Citizen Worker Event:
2D6 3, 2 Total = 5
Business expands. Gain DM +1 to any one benefit roll
Connection Made Link Career Event to Solaris: Her team performs emergency repairs and upgrades to a naval squadron that had just participated in major action and hers was the closest station. Gain Electronics: Computers +1
Dice Advancement: Citizen Worker DM EDU(+1) 8+:
2D6+1sch8 (5, 4)+1 Total = 10
Advances to Rank 3
Dice Worker Skill Table:
1D6 4
Gain Engineer (Power) +1
End Term 4 
Dice Age 34 DM-4:
2D6-4 (1, 1)-4 Total = -2
Ouch reduce 3 physical characteristics by 1 (-1 Str, Dex, End)
Citizen Career Benefits 3 Terms = 3 rolls, finished rank 3 for 2 bonus rolls = 5 rolls (one at +1 from life event)
Dice Roll 1: Benefits DM+1:
1D6+1 (4)+1 Total = 5
EDU+1
Dice Roll 2: Benefits:
1D6 1
Ship Share
Dice Roll 3: Benefits:
1D6 1
Ship Share
Dice Roll 4: Cash:
1D6 6
Cr50000
Dice Roll 3: Cash:
1D6 6
Cr50000

Gear Purchases 10,000
Cloth +8 500
Mechanical Toolkit 1000
Electronics (Sensors) Toolkit 2000
Electronics (Computers) Toolkit 2000
Snub Pistol 150
4 snub pistol mags 40
Laser Carbine TL9 2500
Laser Power Pack 1000
4 Carbine mags 200
Mobile Comm TL8 150
Stunstick 300
Total Spent 9840

Last edited by Salvation; Oct 18th, 2024 at 05:36 PM.
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Old Oct 11th, 2024, 02:39 AM
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Yes, you are welcome to re-roll "1's" for the characteristics only.
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Old Oct 11th, 2024, 10:10 AM
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Ok cool, rerolls applied. Nothing crazy, just made her more well rounded and took negative mods off dex and soc.

Term 1 should be finished and ready to check here

Term 1 skills applied to character sheet. I still need to write up the background for this part but wanted to get past the checkpoint. I am thinking she joined the scout service after failing her entrance exams to university and received some initial training before taking a single crew explorer ship to investigate some unconfirmed report. I think she might have had a robot or synthetic copilot that she became used to operating and maintaining, hence the science (robotics) skill. Then something bad or at least, not good, happened and she woke up to a salvage team recovering her and her ship.
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Old Oct 11th, 2024, 07:28 PM
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Nice... looking good!

Time to move ahead. Keep up the great work.
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Old Oct 11th, 2024, 11:06 PM
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I believe I am at the next checkpoint. Term 2 is complete. Keeping everything in this thread

Are you ok with me choosing Spacer as a specialty for Profession? I saw it mentioned in the Companion supplement and it played into the background I was thinking of. Her just being listless after leaving the scouts and signing on as standard crew for a commercial freighter.

Character Sheet is also updated, just need to do better writeups on the background information.
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Old Oct 11th, 2024, 11:45 PM
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Quote:
Originally Posted by Salvation View Post
I believe I am at the next checkpoint. Term 2 is complete. Keeping everything in this thread

Are you ok with me choosing Spacer as a specialty for Profession? I saw it mentioned in the Companion supplement and it played into the background I was thinking of. Her just being listless after leaving the scouts and signing on as standard crew for a commercial freighter.

Character Sheet is also updated, just need to do better writeups on the background information.
You're doing GREAT!

I think Truther and Believer are in the TC (Traveller Companion). You're welcome to use spacer, just let me know which resource it is in so I can follow along.
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Old Oct 12th, 2024, 12:13 AM
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Ahh yeah those are the career options there but I was speaking to the specific Profession skill I rolled off the worker table. I didn't like the specializing options in the core book and spacer/crewmember worked right into the concept I was thinking of.

On page 42, "Profession (Spacer/Crewmember) - familiar with the general tasks needed aboard a starship. Many deck crew aboard large ships do not have specific skills but simply add their labour to tasks such as maintenance, cleaning, cargo loading and shepherding passengers."

Seems more like a flavor skill as opposed to a useful one unless there are specific circumstances where knowing where the cleaning supplies or backup tools on a given type of large spacecraft might be useful.
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Old Oct 12th, 2024, 02:22 AM
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Got you... sounds good to me. I like it. I think it could come in handy as well.
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Old Oct 12th, 2024, 02:22 AM
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Quote:
Originally Posted by NoizePollution View Post
Should we throw around this conversation here?
Good question.... you can do want makes sense to you but recommend this:

1. If you see something in a character's background... ask them if you can make a connection to it in their thread.

2. If they are agreeable, ask to make it official in your own thread, since that is that is the character sheet it will go on.

Once given the seal of approval, please just be sure to include something about it in the background story for that term, and that you include the skill info in your lifepath.
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Old Oct 12th, 2024, 11:42 AM
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Hey, Salvation. Great to meet you. I really like what you've put together so far.

So, in my 2nd Term AO is working at a research station studying the effects of potential terraforming concepts on planetary development in the hopes of making such efforts viable in the future. He has been saddled with a lot of administrative work and logistics like handling inventories and manifests for incoming/outgoing materials.

My event that term was that I was embroiled in some bureaucratic or legal morass and developed diplomatic talent and your character is working a commercial freighter on their 2nd term so I thought, what if? Maybe the debacle AO dealt with involved your freighter? Possibly something involving cargo that either was supposed to be there but wasn't, or wasn't supposed to be there but was? I'm light on the details but maybe in his role as 'keeper of the books' he was involved in assessing the situation on the ship and our characters met and worked together on sorting the concern out? Whether it ended up being a bookkeeping error or some nefariousness on the part of a person in either of our workplaces, I'm open. We can develop further if you're interested in making the connection here.

I'm thinking pouring over documentation and running down statements might allow me a point toward Admin for this.

Last edited by NoizePollution; Oct 12th, 2024 at 12:14 PM.
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