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  #1  
Old Jul 24th, 2012, 10:25 AM
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Slam Jammers

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  #2  
Old Aug 6th, 2012, 09:42 AM
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left-aligned image
Name: Kriss, when she has to use a name. She likes *spluck* though, because it's very indicative.
Race: *I'm like my very own gel fridge!*
Goofolk
Class: 'I hereby hex you to be mildly awkward around attractive members of your species!'
Witch
Alignment: 'It's so hard to make up our minds. Too many of them.'
Chaotic Neutral
Background: 'You know what I miss? Pants. You know how they lift, and cushion? ...you wouldn't understand.'
Kriss was, for all intents and purposes, a valiant satyr warrior, out in the world doing good, justice, and fine women that needed the aid of both. Sadly, he was a moron, and thus never achieved much success in his career aside from "kick the monster until it falls over". His short lived attempts at heroism ended valiantly when attempting to rescue quite a large group of townsfolk from a terrible wizard. The wizard was trying to make an army of slimes with which to do Nefarious Things, and being a dirty old man, he made sure to kidnap all the womenfolk nearby in his attempt to do so, which attracted our Hero(being a dirty young man, you see).

All was well, another day saved with the wizard's demise, when our hero accidentally fell into the ritual vat that was preparing the slime army. He is now the semi-dominant personality of a group of roughly 5-12(he's not entirely sure) brains coming together to form the Mighty Kriss. The surviving womenfolk thought this was terribly odd, and wanted no part in romancing their "savior" anymore(especially since he was no longer a dirty young man, which would have raised the rating on the game considerably). Saddened by her loss, she has set forth into the world to try and figure out what sort of things she should get up to nowadays. Her current goals involve: finding new people(things?) to eat, figuring out if she should stop being a goofolk(and if so, how), and generally exploring the world and meeting all sorts of new things(if you think a satyr is curious, add in a bunch of other people's curiosity to the mix too, and you have a very outgoing spluck).

Description: *hides in a jar of jelly, as the Perfect Disguise*
Kriss is a sentient blob of jelly, essentially. She tends to take humanoid features to communicate or make "body language", though her natural form doesn't really have too much of such things unless she thinks about it a lot(which isn't common, usually reserved for parties or other social events). Her favored method of movement involves bounding across the landscape like a squishy slinky of sorts. *spluck spluck spluck*

While she can use equipment, it's not reasonably certain whether it can truly be called "wearing" it, as the stuff tends to congeal inside of her, like vital organs of sorts. She has no idea whatsoever about how to use armor, but that's okay, because her new form has lended itself heavily towards the Witchy arts.

Cool Stuff: 'There is nothing wrong with learning a spell to turn people into cotton candy. The least evil people can do to atone is be tastier.'
Kriss is a Witch, who revolves around doing Icky things to people. ACD damage that rather than burning people alive(which isn't very nice, you see), melts them painlessly into little puddles. Odd polymorph hexes. General manipulation of water and ice, to make people slip and fall in front of the camera, for laughs. She can heal too, gotta love that. Her "familiar" is a witch personality inside of her, who tends to take the form of a slightly more viscous part of Kriss. Familiar(as she is called) communicates with Kriss mentally, and with the outside world by forming colored shapes inside of Kriss, like a shadow puppet show.

The satyr that was Kriss was a level 1 fighter, but she's forgotten about all that stuff in the mind blending. This is probably for the best, as she can't really kick anyone anymore, nor wear armor, so that would rule out most of her abilities right there.
OOCSo yeah, the race would need to be homebrewed, but it doesn't sound too icky to thunk up.
Goofolk
+2 DEX, +2 INT, -2 STR
Speed 30.
Medium Size.
+2 Escape Artist, Stealth. Escape Artist is always a class skill for Goofolk.
Blubbery: BLG/ACD resistance 5.
Blubbery, Part 2: -2 saves/AC versus FIR/ICE damage.
Squishy: Can fit into tiny spaces as if one size smaller than normal.
Melty Touch: Unarmed strike deals ACD damage, rather than BLG.
Icky Grapple: +2 CMD to leave a grapple.
Armorless: Cannot wear armor or shields. At all.
Packless: Doesn't need backpacks to store items(as they just get stuffed inside her anyway).
Airless: Doesn't technically need air to survive, but doesn't like staying underwater anyway, as this tends to dilute her(she insists it feels really icky). Asphyxiation damage and [Cloud] based spells still affect her as normal.
__________________
EDIT: My brain is fight. Awkward MRIs don't help. Expect delays.
A satyr rises in the morning, and hangs the coffee mug on his horns, so that he won't lose it.
The coffee is done, but the mug isn't in its usual spot. Where did it go? He forgot.

Last edited by Fragmaster01; Aug 6th, 2012 at 09:44 AM.
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Old Aug 6th, 2012, 10:09 AM
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Ambereye
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Name: Fijit "Ambereye" Gnarleybrook

Race: Gear Gnome

Class: Experimental Gunsmith (Gunslinger: Gnome)

Alignment: Neutral Good

Description: No one ever said that big things don't come in small packages, and Ambereye has tried to embody this to the extreme. She was always a flamboyant character, from her clothing and appearance all the way to her personality. She stands at a mere 3' 2" but with her hair as it is, she seems more like a 3' 5". When her personality starts making itself known, there are times when she seems closer to 4' 1".

Her firearm, Belcher, is a mass of metal gears, springs, pistons, hydraulics, and casings, all in a size almost as tall as Ambereye. The firearm got its name from the sound it makes when used; it was named by a dwarf who likened the sound to a sound he had once heard "A hill giant belching after eating a cave troll."

As a gnome, early on, she was always dirty and covered in grease and oil from some project or another. But now that she has found her purpose as an experimental gunslinger, she knows that the best way for your firearm to misfire is to allow it to get dirty, and the easiest way for your firearm to get dirty is if you're dirty yourself.

The majority of her non-adventuring time is usually spent with Belcher, trying to add some modification, or developing a new upgrade or another. She has heard rumors of sights, and scopes, and balancers, and silencers and... Well, sooner or later she'll have them all, but it tends to make her weapons look... ungainly.

As a result of all of her tinkering, she has had to learn to make repairs and modifications to her firearm on the fly. She is usually never without her backpack, which holds everything from special ammunition, and tools for fixing Belcher and creating new ammo when required, to enough spare parts to actually create a second Belcher, if need be.

Background: When you're a God who doesn't follow everyone else's rules, when you require the help of adventurers, you end up getting people who don't follow everyone else's rules. Case in point: Ambereye.

Ambereye was born into a clan of Gear Gnomes at the tail end of a massive project; A set of doors for a vault. It was a huge vault and the process of designing and creating the doors took two hundred years. Unfortunately Ambereye was born in year one eighty-eight. She was just out of adolescence when the door was finished, and her clan didn't have a specific project lined up for themselves after the door's completion.

A Gear Gnome without a project is an artist without a canvas. Something just doesn't sit right within their soul. When Ambereye finally found her own muse, it was an interesting day at the gun shop.

Ambereye remembers the line that the shop keeper gave her when she asked to see her first musket, "Be careful kid, or you'll put someone's eye out!" She had the money that her parents had given her as a gift, so why did the shopkeeper care what she did with it.

Granted she did end up putting someone's eye out with that first shot. But it could hardly be considered her fault when the bullet ricocheted off of the target, though a window, across the street, and into the statue of Lord Greville.

Little did the shopkeeper know that his statement about putting someone's eye out would put a focus to Ambereye's life of adventuring; her goal was to always shoot for the eye. Though she was never satisfied with the results, and started tinkering with the musket as a way to get better results, against everyone else’s warnings about messing with the firearm. Too many people had been known the blow themselves up when working with firearms, or more specifically, black powder.

Her first addition was a recoil suppressor, which took way too much time and money to complete. As a result, Ambereye ended up adventuring as a way to pay for adding more modifications to her musket. After that she added a rifled barrel, and a rear loading function.

While testing her attempt to add an additional tube, to have a second shot available before needing to reload, the unexpected happened. The gun exploded on her; the parts unrecoverable. After that she set her sights on reworking a new firearm, a rifle, to suit her needs. This is how Belcher was born.

While not an active follower of Cayden Cailean, she does respect the deity, along with Desna and Shelyn. So she was a little more than surprised when a deity directly asked her for help in retaining his divinity.


I prefer to link my character sheet to the character name, but if you want it in NSHEET, here it is:
 
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Old Aug 6th, 2012, 04:28 PM
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Imperial Nuisance
 
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Name: Tulip Sanchez
Race:Vishkanya
Class:Rogue/Deadly courtesan
Alignment: Chaotic neutral

Description:
Five foot tall with a penchant for trouble. She petite and lithe, lamenting her lack of height. Green scales frame her face covering her left arm and right leg "A gift" from her Alchemist father, a man who loved to experiment, especially on his family members. Her most striking feature are her Golden, almond shaped eyes which completely compliment her button nose and thin lips. When she has to she can easily seduce any man with her hypnotic appearance. She is most often seen walking idly through town dressed in a hooded robe with her eyes roving uninterested and always half closed.

Personality:
Careless and useless are the two words most commonly used when talking about Tulip. She talks with a slow drawl, as if it is an effort to even try and hold a conversation. Very evasive in her answers it has foretold she’s “going to tie knots into that forked tongue of hers.” In reality this indifference is really a front for the frequent bouts of Mania that often drive her to make rash decisions and act fairly deranged, often with harsh consequences. She loves sarcasm and will often slip it into a conversation even when it doesn't make sense to do so. She doesn't particularly get along with people and is pretty much just looking after herself that said even if she likes you she’s probably going to focus her attention on you, whether or not that's a good thing is up to you to decide...

Background:
No one really remembered the day when Prof. Sanchez renowned alchemist, moved to town. Many people tried to approach him initially but found him very strange to talk to. He didn't seem to have the kind of common sense a normal person would have, taking great pleasure in crushing spiders and listening to storied of considerable violence and laughing at inappropriate moments. Soon the townspeople began avoiding him, Not his wife though, Lucy was lovely and many people thought her mad to be married to this man. Whenever people ventured to ask her why she would only smile sadly and say "I've given him myself and he's promised to give me something I thought I had lost". Many people were repelled and thought he must have been a lustful man with more money than sense, but the situation was quite different.
As the years went on strange noises and wailing could be heard from there dwelling and it was only after several month's that the locals realised they hadn't seen Lucy in quite some time. After arguing for a week, the local priest was forced into calling over. He knocked on the door and Professor Sanchez was the one to answer. As the priest began awkwardly making conversation he noticed a small hooded figure come up behind the professor and cling nervously to his leg. The Professor impatiently shook her away from him and as she fell over the priest recoiled in horror. "It was a child...no a creature....no an ABOMINATION" he recounted to the village people.

Poor Tulip was only 3 years old at the time they stormed the house. As they Rummaged through the various experiments they found her curled in a ball next to the now serpentine corpse of what they believed was Lucy. Later on trial the professor simply stated "She wanted a child, I wanted a test subject it was a mutually beneficial agreement.." He was promptly executed and Lucy's corpse burned. They didn't know what to do with Tulip.

It was decided by the powers that be that she was to be placed into medical care, that didn't last long. After she got her first "booboo" aged 6, The nurse that kissed it better was violently ill and it was discovered that every drop of blood in her body was poisonous. Of course they would never say anything bad about a child but Tulip knew even then she was different. It was then decided she would be jettisoned off to a more advanced civilisation so they could "discover more about her".

She landed in the world of Fortunia, A place where the experiments were kept in the slums and the scientists were living in luxury. Upon arrival she was immediately taken in to be examined. She was not released for a year and in that time developed what can only be described as a hyper-manic disorder. This disorder means that for days at a time she can remain hyper vigilant and excited not to mention insanely happy but is often unaware of the havoc she can cause while under it’s influence, a stark contrast to the usually quiet and lazy id in reality. After her release into the slums it became clear that the scientists just did whatever they pleased. They would send out patrols to gather various mutants and once or twice they caught her again. She became quite skilled at hiding and disappearing not to mention stealing, but if there was a particular undesirable giving her trouble she would immediately point him out to the feds, getting him dragged away for experimentation.

When she was caught the second time she was 17 and unfortunately in the middle of a manic episode. She was promptly locked in a cell. For hours she threw herself against the wall under battered and bruised it came to her. Cutting her wrist on a shard of glass she used her acidic blood to melt the lock on the cage. Laughing all the way to their hover bay, she disposed of three guards easily. Still laughing she climbed into the biggest hovering juggernaut she could find and blasted her way through the castle and out into the blue sky. Grinning derangedly to herself she drove it up into the sky as high as she could before directing it toward the research facility, and sending the massive craft into a nosedive. The explosion was heard even off planet. The slum people didn’t even know what had happened they just seen the facility spontaneously combust.
Luckily for Tulip she had leapt from the craft minutes before the collision , bellyflopping into the moat surrounding it. She only broke around a dozen or so bones. When she woke up she was dazed and had no idea what she had done, yet with thousands of people gathered around her, their unwitting and uninspiring hero.

Last edited by TristineEndelwood; Aug 6th, 2012 at 08:19 PM.
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Old Aug 6th, 2012, 05:55 PM
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Sina
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Name: Sina Ibfist
Race: Half-Elf
Title: The Angriest Monk Ever
Class: Monk (Monk of the Sacred Mountain) / Barbarian (Invulnerable Rager)
Alignment: Angry

Description: Sina is, technically, a half-elf, but the elven heritage runs thin in her veins. In almost all aspects, she looks like a human girl; her blonde hair and slightly pointed ears are all that remains from her elven blood. Sina sports an average height for her age and a wiry, lean build; however, both her physical strength and her impulsiveness are completely out of proportion with her size. Her outbursts of anger have earned her an eyepatch, which she wears at all times, in addition to an assortment of bruises and scars distributed generously all over her body. She is usually seen wearing a martial artist's gi and a short red coat, both of which in bad conditions. Thanks to her monk training, Sina can somewhat repress her impulsive urges, and in times of calm she can maintain a patient, tempered front. However, she still loses her cool quite often - and when she snaps, she snaps hard.

Background: Raised in a humble monastery, Sina grew up as a girl with few desires. Her idea of happiness was to become an ordained monk, live a simple life and contemplate the world. Unfortunately for her - and for all those who attempted to train her - it soon became clear that she had exactly zero aptitude for the path of the monk. She had the discipline and willingness to learn, sure, but all else was missing. She lacked the mantis' patience, the crane's grace and the horse's calmness. Still, she endured all adversities and slowly advanced on her training. She was already on her late teens when she completed the basic acolyte training, usually finished at the age of ten.

At last, she was close to being ordained as a full monk. As her last test, she was sent to a busy merchant city and ordered to meditate in the middle of the central square, completely immobile, for a full month. She sat down and closed her mind from all outside disturbances; she was doing quite well until the last day, when a band of adventurers arrived into the city. One of the ruffians, a drunk dwarf, thought it would be a funny idea to provoke the acolyte to see if he could make her budge. His insistent antics drove Sina dangerously close to her tipping point, and in the end she snapped and punched the dwarf when he made a joke about her lack of feminility. Her master, who had watched the scene unfold, then told her that she would have to redo her meditations from the start as a result of her breaking position.

A more serene acolyte maybe could have taken this injustice with stride. But not Sina. For the first time in her life, she entered a full-blown rage, and her fight with the dwarf soon caused half the city to spiral down into an all-out brawl. After such a massive outburst, there was no way her master would make her into an ordained monk, so Sina became a wandering acolyte, traveling in search of someone who would continue training her in the way of the monk. So far, she has failed spectacularly, as unlucky circumstances - combined with her short fuse - tend to drive away all prospective masters.

Iconic Quote: "I'M TRYING TO MEDITATE, YOU IDIOTS!"
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Old Aug 6th, 2012, 06:17 PM
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Greg the Ineluctable
Race: Catfolk
Class: Sorcerer (Draconic Bloodline)
Alignment: Chaotic. Just Chaotic. No Good, No Evil, No Neutral.

Description: Greg, shortened from "Gerosomethingorotherwedidn'treallypayattentio n", is a most peculiar catfolk. First off, he's short. Barely scrapes past five feet, and somewhere just over a hundred and twenty pounds dripping wet. Which he is. Often. Of a Manx-ish hue, he finds himself largely of oranges and browns, with parts of him predominantly white.

Secondly, he does what he wants, all the time, without much regard for others or their feelings or... whatever else they might have. Greg enjoys himself, and to hell with the consequences.

Background: He's a very greedy individual by nature, and attributes that to the ancient lineage of his line, which traces itself back to Fuzzy the Magnificent, and the great dragon Grzlthraxnsuch. While most other children were out doing things for the good of the tribe, Greg was busy having his unseen servants give him rubs and setting his milk out. Not a particularly nice kitten at all, it was no surprise when the tribe decided it was high time he left when he reached the age of adulthood. Okay so slightly before the age of adulthood, but do you realize how hard it is to live with a bunch of cats?

Nevertheless, this exile did not hamper Greg, no it in fact led him to the life he lives today, one of a freeloading, philandering catman, with a rather excessive self-image that he can only marginally back up. He rescues the occasional damsel, foils the odd crime spree, and basically makes a nuisance of himself to anyone who intrudes on his fun-having, to the point that many cities are just plain tired of him as well and have barred him from entering. This will not stand! He often thought, and began to think of a way to bring about the ruin of these cities... being a cat however his mind is always quickly taken away from such things and finds a dust mote or a butterfly to contend with.

When the circumstances of Cailean's loss found his ear, Greg set out in search of the god, which isn't overly hard because gods being what they are they can find you if they're of a mind to. After a hard hour of bargaining and a lot of ludicrous staring from Cailean, he agreed to give one percent of his returned godhood (that being only fifty percent of the original, so around 0.5% of his total godhood) to the catfolk on successful return of the rest, if he played an instrumental part in the retrieval thereof. Greg felt very proud for having bargained so well for himself, while Cayden figured that he could argue the cat hadn't done much at all given his history and would not lose out on the deal in the end. So it was that Greg, scourge of the seven woven tapestries that hang in the hallway, found himself on a quest with a bunch of very odd people, to defeat a dinosaur. Wait a minute, dinosaur? Aren't those things generally of a size to eat catfolk?
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Old Aug 8th, 2012, 12:16 AM
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Akeii Akeii is offline
از خاکستر
 
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Ymgeisio
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Name: Paderau "Paddy" Reese
Title: Acting Captain Everoc
Race: Pembrokeshire Corgyn (3.5E)
Class: Monk of the Empty Hand 2/Brawler 3 - expect Captain-America shield slinging!
Alignment: Lawful Good

Appearance: An extremely adorable Corgyn male stands here. Deep brown eyes the hue and shape of two rich, earthy almonds seem to peer curiously into your soul, in the way that only a friendly canine's eyes can do. Next are the pair of wide russet-red ears perking up atop his head. Inside these ears is some thin downy fur, but their exterior appears velvety in a rough sort of way.

His coat is painted a dark reddish orange and flares with white over his chest, face, and paws. Standing on his two rear legs raises him to roughly 3'2", and his limbs appear comically short. On closer inspection, however, his stocky frame and corded muscles make him look particularly tough.

Personalty: As a general rule, Paderau is an outgoing and cheerful little fellow. He believes strongly in the rights to life, liberty, and the pursuit of mailmen for every sentient being, and he frowns on any entity that oppresses these rights in others. In addition, he sees himself as a defender of the weak, which can sometimes lead to humorous situations when he's several feet shorter than everyone involved.

Although Paderau has been trained in the use of all martial and simple weapons, he chooses to walk in the traditional footsteps of all the Captains before him, fighting with only a shield and his bare paws - symbolizing his dedication to protection, and not aggression. Paderau would rather die than willingly take an innocent life, and when the call to violence arises, he kills only as a last resort. His current skills leave much to be desired, however, so he plans to grow stronger as quickly as possible.

Background:
 

Last edited by Akeii; Sep 18th, 2012 at 11:15 AM.
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