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  #226  
Old Oct 28th, 2023, 03:53 PM
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  #227  
Old Nov 11th, 2023, 06:23 PM
Vespers Vespers is offline
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Name: Iohanna
Class: Oath of devotion Paladin of Loviatar
Race: Human
Age: 23
Alignment: Chaotic Good

Appearance: Iohanna is a pale, beautiful, red-haired woman. Scars cover her face and body. Her left hand is stiffer than her right, and she walks with a slight limp. She usually dresses in light-colored clothes, long sleeves and trousers, with fine leather gloves and heeled riding boots. The only skin that she routinely shows to anyone at all is her face, and given her scars, most stop there. Her eyes are a startling sapphire blue and there is something wrong with them, as if they do not always see what everyone else sees.

Background: Acolyte.

Traits: I see omens in every event and action. The gods try to speak to us, we just need to listen.

I am always calm, no matter what the situation. I never raise my voice or let my emotions control me.

Ideals: Faith. I trust that my deity will guide my actions. I have faith that if I work hard, things will go well.

Bonds: My honor is my life.

Flaws: My piety sometimes leads me to blindly trust those that profess faith in my god.

Iohanna has what we would diagnose as a congenital insensitivity to pain, which is a genuine medical condition where a person cannot feel pain of any kind. That part of her brain simply isn't wired correctly.

Example:

Iohanna knelt at the edge of the firelight, facing the darkness, slowly stripping herself of her armor, her surcoat, and her shirt. Bared skin revealed dozens of deep scars scattered all across her back. Scars overlaid scars, deep burns underneath with fresh lashes above. As she knelt, she began reciting in a childlike singsong, swinging her scourge in front of her, building up momentum.

“This is the code of the Paladin of Loviatar. Nine tenets, to match the nine-tailed scourge.

Honesty: The Truth Hurts.”

A swift slash over her shoulder with the scourge. She winced, as her Goddess's gift began.

“Courage: Do not fear Pain. Pain is the Mistress’s gift to the living.”

The next slash was faster, hit harder. A puff of breath escaped her lips.

“Compassion: Seek out the tired, the weary, and the injured, and offer them relief from their suffering, so that they will know what pain is when it comes upon them.”

The third slash drew blood. She hissed.

“Honor: Do not besmirch the Mistress’s name. Pain does not cheat, lie, or renege on its promises.”

Four. Blood was beginning to run down her back, as it always did.

“Duty: Pain does not know fatigue, or fear, or pity. It will not be bargained with, or reasoned with, nor will it stop because you or others want it to. Only the dead feel no pain.”

Five. The scourge seemed almost alive in her hands, dancing.

“Clarity: Pain has a way of concentrating the mind.”

Six. The lashes almost leapt of their own accord, drawing across her back, tearing open old scars. She panted, drawing deep breaths, tears in her eyes.

“Resilience: Pain teaches. Push through pain, and that which hurts you will make you stronger.”

Seven. The blood ran freely, dripping from the scourge as it swung. Hoarse, now, her throat hurting almost as much as her back.

“Experience: Those who avoid pain do not know the sublime joy that can be derived from it.”

Eight. The pain was agonizing. She swayed, unsteady on her knees.

“Death: It is said that death is the surcease of pain. Fight it with all your strength. Despise the undead, for they feel nothing.”

Nine. As always, the ninth was the worst, and as she fell forward, she once again felt the presence of her Goddess, whispering Her love for Her hand in the world. Her wounds healed as always, the blood running up her back, power and ecstasy flooding into her, the knowledge of her beloved Goddess burning in her soul once again.

—-------
The half-plate armor is archaic, almost decorative, with a golden rose-and-thorn motif. The patina of the cuirass is dark grey instead of black, perhaps faded from age, covering the young woman well, shaped to her form, as though it had been made for her centuries ago. The helmet shrouds her head completely, with a golden mask depicting the face of a smiling woman.

The young woman looks at you. Not just with her chips-of-sapphire eyes--you have a sinking feeling that she is looking with her entire soul, seeing you in a way that was entirely disconcerting in… someone like her.

“When I was born, there was something wrong with me. I never cried, I never showed any reaction to being uncomfortable, and I never wailed over an injury. My mother was worried. When I burned my hand on a cookpot, I didn't react at all, and it was only when my mother saw the blistered skin that she took me to the village priest, a Ilmateran. He claimed to be a painbearer, but I never saw him suffering more than a hangover, once I knew what that was. The priest told my mother that I didn't feel pain; that for some reason, I was special, and that she needed to give me up to the Church so that I could have a proper education. The alternative was to spend every waking moment chasing me, making sure I hadn't accidentally lost a toe or broken a bone, in addition to raising a child on a farm. Out of desperation, she agreed.”

The young woman adjusted her seat slightly and continued. "The Brother took me into his house and kept me there for years. He chained me in his cellar and began trying to heal me, so he said. Every day he would hurt me, demanding that I feel the pain, and every night he would heal me, cleaning the blood off me and telling me that he would try again tomorrow. I accepted this because I did not know any better. As time went by, he became more…elaborate…in his attempts to cause me pain, to bring me to the attention of the Crying God, which ultimately culminated in this."

She removed her helmet, revealing red hair, almond-shaped eyes, pale skin, and a beautiful face covered in…tiny brands. Scars. Tattoos. Every form of skin injury one could encounter, this woman had endured.

"The Brother spent years torturing me, and as I grew older, into my womanhood, he began giving in to other temptations. I knew that something was wrong, but it was not until one of the paladins of the Ilmateri came to visit that my situation improved. He found me in the cellar, denounced and executed the Brother on the spot, and took me away with him to his order, a place called the Abbey."

"They taught me script, and singing, and tried to induct me in the church as an acolyte, but I spent my time studying the warriors, instead. The priests didn't like that, but I was faster and smarter than them, and it became increasingly obvious as I grew older that pious old men suffering from afflictions that they had taken on over the years were simply not a match for a motivated young woman who had no fear of pain.”

“When I finally got official permission to begin training with the warriors, I was happy for the first time in my life. My curse was working for me, for a change, and the priests made sure that I could recognize injuries and would heal them when needed.”

Standing, she began to pace. Three steps to the right, turn, three steps to the left.

“But through all of this, even as I grew up and was educated in the way of the soldiers and servants of Ilmater, I never felt the presence of the Crying God. Not once. Even in the ceremonies of healing, even when other worshippers had their prayers answered. Oh, I tried to convince myself that he was present in my life, but it never quite happened. After all, I was incapable of suffering, at least on a physical level. Apparently that was enough to turn the favor of Ilmater from me.”

She paused. “Everything changed one night.”

“A man had been brought in for a trial. He had been accused of chasing and torturing a man to death, and was certainly no one that I should ever have gotten near, much less spoken to . But something drew me to him, and I think him to me. I got close to the cart where he had been manacled and brought in by the warriors of the Abbey. I saw the look in his eye as he sneered at the crowd before him. He saw me, and it was as if the world stood still. I moved through the crowd as though they were parted for me. His face lost the sneer, and he seemed to be listening to something. I drew closer, and he watched me intently, working his jaw as though he was chewing something. Suddenly he spat at me, blood from his own tongue, and he laughed aloud as if he had heard a wonderful jest. He yelled to me, “Listen for Her!” just as he was struck down by the guards.”

“I wiped away the blood, not understanding what had just happened, as the crowd began to jostle me once more. I went through the rest of my day in a daze, and that night was no different from any other, until I dreamed. It was a waking dream, one where I knew that I was dreaming, and I could feel Her presence all around me, like a warm sunny day, and there's someone looking over your shoulder, whispering into your ear. She spoke to me, and told me that I was indeed special, but not to Ilmater. I was special to Her. To Loviatar, the Mistress of Pain. That She had chosen me, singled me out to be Her presence in the world. I would serve Her, and She would love me, and She would show me what pain truly meant. What I had not experienced, ever, in my life. What I had been missing.”

“I was terrified. Of all the fights between the gods of the world, the enmity between Ilmater and Loviatar was truly hateful. I had been told Ilmater was good and Loviatar was evil, and pain was to be avoided when possible and endured when there was no other choice. For the very first time, I heard, I felt, the other side of the story, Her side, and I had doubts about what I had been told all my life. But I knew one thing for true: She had come for me, responded to me, heard my prayers, and Ilmater had not.”

“I left the Abbey a week later. I have been guided by Her voice ever since.”

Iohanna

Last edited by Vespers; Nov 11th, 2023 at 08:30 PM. Reason: linkto character sheet
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  #228  
Old Mar 7th, 2024, 08:08 PM
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Game NameThe Closing Calamity in the Crags - AKA: Adventures in the North
Game SystemDnD 5e
ThemeForgotten Realms
FlavourDungeons and Dragons Classic Adventure type

THE HOOKYou have been hired by a growing merchant company named Greenwater Mercantile and Adventuring Company. Greenwater has recently acquired a new shipping office and merchant ship in the city of Luskan, on the North Bank, just
outside the Mirabar Shield district.

You are a "contracted" adventurer, well known enough to be trustworthy so that you've been considered for a management position with the Greenwater Company that has its headquarters in Daggerford. You've been told that the man who brokered the deal to set up shop, one Aust Brightwood - a shareholder in the company - isn't able to remain at the new shipping office in Luskan and has asked to send who is available to manage said office.
You also know that Aust Brightwood brokered this deal to set up shop in Luskan with Throa Taerl, a High Captain of Ship Taeril in Luskan. This deal included an exclusive overland shipping contract with the dwarven city of Ironmaster, along with a fifty percent reduction in tax for Greenwater Company. The only stipulation to this deal was that Ship Taerl be given special consideration for future jobs, as yet to be named.
Hired in Waterdeep, this is what you're being sent to Luskan to manage.

You boarded a ship called 'Witches Tit' and leave Waterdeep under full sail to Luskan. The winds were favorable and strong and the crew said if they kept up it'd take just two tendays to get to Luskan.

Once you're somewhere between Neverwinter and Luskan, the sound of the waves and the gentle rocking of the ship was interrupted by a bosun’s whistle from the crow’s nest, fifty feet overhead. A sailor was pointing and called down, “Thar be a ship on the horizon! She be flying the black flag!
A sloop pirate ship closed quickly, it being faster than the ship you were on. Ballistae bolts were fired at your ship with ropes attached to bring the two ships together and a battle ensued.
Unsuccessful at repelling the pirates, the crew and yourselves were captured and tied up.
You were taken by the pirates to Luskan and while the crew was thrown in the dank dungeon under Captain’s Close, you were taken before one Captain Dagmaer Suljack and told you would be set free with all of your belongings as they were when captured after you met with the Captain.


Plot SummaryA thrown together band of miscreants, takes jobs as needed. You fit that mold currently and will be joining them.

Adventure continues from the Northern Sword coast in the sea port of Luskan in the year 1481. This is where your character is when they join the group.

Need a Healer type first and foremost. This type of character WILL be chosen as one of those accepted into the game. The other character will be chosen by how well they fit the group/game.
Here is a list of the Current player/characters:

Player Race/Sex Background Class Subclass
SnakeOilCharmer'sHuman FemaleCriminalWarlockPact of the Fathomless
Zevonian'sHuman MalePirateFighterChampion
Alemar'sHuman FemaleEntertainerRanger - RogueHunter 5 - Rogue 1



Details
Character Builds:
  • Setting: Forgotten Realms
  • Starting Level: 6
  • Races allowed: Any from sources listed below, plus Aasimar, Goliath, Lizardfolk, and Tabaxi as listed in Chapter 2 of Volo's Guide to Monsters. NO OTHERS! DON'T ASK!
  • Ability Scores: Roll only in the game Forum HERE. NO ROLLING IN THIS FORUM PER SITE RULES.

    You can either roll 4d6 drop lowest, rerolling any "ones" if two or more of them appear in this method - but you may only reroll that 2nd, 3rd, and/or 4th (if you should be so unlucky to roll 4 natural ones) die. In other words, if 3 of the die are not ones, you can't reroll. An easier way to say this is to say that you should use this rolling method - 4d6kh3mod - as it does the same thing.
    Or, you can chose the 27 point buy.
    Instead of doing the 27 point buy, in the event that your die roll totals are way below the 27 point buy, you may give up your allotted magic item(s) and take the 27 point buy.
  • Equipment: Standard for first level, then an extra 500 gold to purchase other mundane weapons, armor and equipment. Also, 2 Uncommon magic items. Your choice.
  • Starting Hit points: Max for first two levels, then standard or roll for level 3, 4, 5, & 6.
  • Allowed Sources: Player's HandbookPHB, Dungeon Master's GuideDMG, Xanthar's Guide to EverythingXGtE, Tasha's and Sword Coast Adventurer's GuideSCAG. UA material only at DM's discretion. NO OTHERS! DON'T ASK!
  • Alignments: No CE, LG, or N, all others allowed.
  • Pantheon: Forgotten Realms only
  • Multi-classing: Is allowed but limited to one. Main Class + Secondary Class. Also make it believable/PC-background relevant.
  • Post Rate: Minimum of 1-3/wk as long as the "1" isn't consistent. This is very important as PbP is a LONG process. I am available most days during the week, and some on weekends.
  • Party Size: 5 PCs - In need of two more.
  • Resources: We will use RPGX for most everything including posts, sheets, and rolls. Will also be using Roll20 for maps. You don't need to really know how to use Roll20 so much, except to see enemies and understand the layout and mapping of the "dungeon."
  • Character Sheet: Create a character sheet based on the above information and link it to your application. I want to see how you view the logistics of your character.

InfoWhat will help me be a better DM for you.

Excitement.

How's that? Yes, excitement, or more to the point a "want" to be in the game and genuine interest to get to know your own character, and the other characters in the game; both from a character standpoint and a player standpoint.

What you should include in your character Bio
  • Your typical app; Name, class, race, appearance, 5e background, two personality traits, ideal, bond, flaw.
  • A backstory that includes a few things:
    • Their story, of course
    • Their hometown/origin here in Faerun
    • Why is your character doing this currently; what is their motivation?
    • What is their over-arching goal? {Their goal does not need to be within the confines of this adventure, this can easily be a stepping stone in their journey. But having a driving force often brings more life into the character. At least that's what I have found to be the case.note}


 


DEADLINE: 3/18/24, 10 PM CST (or earlier if interest is high)
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Last edited by Drachenspirit; Mar 18th, 2024 at 05:59 PM.
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  #229  
Old Mar 7th, 2024, 11:17 PM
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While 5E may not be my first-choice system, there are some elements here I'm particularly drawn to. May I ask the classes of the extant party members? I'm trying to get a handle for how dedicated of a healer a healer would need to be for them.
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  #230  
Old Mar 7th, 2024, 11:23 PM
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Quote:
Originally Posted by Sara Scales View Post
While 5E may not be my first-choice system, there are some elements here I'm particularly drawn to. May I ask the classes of the extant party members? I'm trying to get a handle for how dedicated of a healer a healer would need to be for them.
I'm glad you asked! Adding them to the advert above now. I meant to do that when I set it up but forgot.
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  #231  
Old Mar 7th, 2024, 11:28 PM
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SMALL
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Name: Small
Race: Lizardman
Class: Circle of the Moon Druid 5/Life Cleric 1
Alignment: L/N
Background: Acolyte
Personality Trait: I ignore those smaller and less powerful than me
Personality Trait: I emulate those bigger and more powerful than me and follow their rules
Ideal: I will grow big, bigger than all those who could eat me
Bond: The law will protect me if I follow it; the law will execute me if I break it
Flaw: I have no natural empathy, only the rules that I follow because they are the biggest thing I know
Backstory: This includes where I was born, where I live, why I travel, and what my overarching goal is

I am Small. I was smaller than those of my tribe. I only survived because my tribe was big and could take enough food so they did not have to eat me. Though they would if food were scarce. That is the way of things.

Bigger than my tribe were the monsters of the swamp. Chult is a land of bigness and the monsters of the swamps were the biggest to my tribe. The hornface with its three terrible horns growing from a plate of bone that could smash through the strongest skin. The snakenecks, heavier than even the biggest of monsters, able to crush the biggest of my tribe with a careless step. And, the biggest of all, from whose bellow all ran in fear, the greatjaws with its monstrous mouth dwarfing its tiny arms. Tooth and fang incarnate.

But there was one place even the greatjaws did not go. Deep in the swamp was a big temple, overgrown with all manner of strangling vines and carnivorous plants. From it came the bellow of deep beating drums and it sent forth from its bigness emissaries that carried fear throughout the swamp and beyond.

And from beyond the swamp came to its environs creature who seemed small, softskinned, and weak. And the emissaries of the big temple sent my tribe forth against these creatures to eat them but they were not eaten. Some of the softskins put on shells of metal and picked up sharp pieces of the same and they killed those of my tribe who came against them. Others stayed soft with sticks of wood but they opened their mouths, tiny mouths with teeth that could not even harm me, the smallest. And from their mouths came god words, words of fire and flashing light, words that caused clouds of sharp metal teeth to appear in the air and all of my tribe were smashed and burned and cut until they lay small and still.

I did not die because I did not challenge them, being small. They took me back to their place, this temple, to eat later if they grew hungry. And I learned to understand them so that I would not be eaten. And I learned their rules and this thing that was bigger even than the godwords they spoke, the Law. And I listened to their stories and listening, I grew even smaller as they grew even bigger.

For they had gone forth after making my tribe small. And they had met the monsters of the swamp and though the monsters had been very big, the softskins were bigger still. The hornface with its horns that could pierce the strongest skin was smashed and stabbed and slashed and burned until it pierced no more. And the softskins ate it. The snakenecks in their immensity heard godwords that made them afraid and they fled deeper into the swamps. Even the greatjaws had bellowed doom at them, and they had bellowed back the words of fire and light and steel and made it small. And so, the softskins were bigger than the monsters of the swamp.

Then the softskins found their way to the big temple with its strangling vines and carnivorous plants all around it. And they entered the temple and faced those within. And those within had godwords of their own and the air was rent with bellowing and power. But the softskins were bigger and their bigness was such that they burst the very stones asunder and brought the temple crashing down in ruins.

And so I remain Small. Those of the temple are big, their god words are bigger but I am not eaten. Because bigger even than the godwords is the Law. If I follow the law, it protects me. If I disobey it, I will be killed. And so, following the law, I become bigger. I learn the godwords and they change me and make me bigger. I heal wound and stop blood; my bellow causes light and fire. But I do not eat those smaller than I am because the law says I cannot eat those who speak and the law is bigger.

I have travelled here where the wind freezes my blood and the land grows white with crystal rain. I have joined with these persons who call themselves Green Water who promise me godwords and protection. Green Water people trust Small because they know he follows the Law in all things. And so I go to this place for Green Water people and to learn more godwords and grow bigger. Someday I will be so big that no one can eat me and then I will no longer be Small.

 



Last edited by penbeast0; Mar 10th, 2024 at 02:21 PM.
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  #232  
Old Mar 8th, 2024, 01:26 AM
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Potentially interested. Two questions - Are artificers allowed? And did you have an application deadline in mind?
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  #233  
Old Mar 8th, 2024, 09:49 AM
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Originally Posted by TheOneTrueClone View Post
Potentially interested. Two questions - Are artificers allowed? And did you have an application deadline in mind?
Yes, Artificers are allowed as they are in 'Tasha's' resource. I just added the deadline in the advert - 2 weeks from today. Thanks!
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  #234  
Old Mar 8th, 2024, 09:14 PM
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I'll try out for the healer spot, although Morgun could also fill in as an additional frontline combatant if necessary.
I took the Chef feat so he can cook too!

I took the 27 point buy option for ability scores.

Name: Morgun Marren
Race: Human
Class: Tempest Domain Cleric 6
Deity: Umberlee
Alignment: Chaotic Neutral.
Background: Acolyte


Created in Hero Forge.

Personality Traits:
My friends are my crew; we sink or float together.
Obstacles exist to be overcome.
Ideal: The sea is freedom-the freedom to go anywhere and do anything.
Bond: I adventure for the glory of Umberlee!
Flaw: I never give away anything for free and always expect something in return.

Backstory: Born in Luskan, Morgun grew up next to the water. He envied the seeming freedom of those onboard the ships sailing in and out of the port and so signed onboard the first ship he could the moment he came of age. Morgun was exuberant during the voyage, loving every moment spent at sea. Then the ship was wrecked by a sudden storm a week out to sea, the last thing Morgun saw was a gigantic onrushing wave. He awoke to find himself the sole survivor, gripping a floating piece of debris until he was saved by a passing ship. The Cleric of Umberlee onboard proclaimed Morgun's survival to be a sign from Umberlee and took Morgun as her apprentice.

A decade later Morgun is convinced that he's doing Umberlee's work. He seeks to gather enough money to personally build a temple to her somewhere there isn't already one, spread her faith through word and deed (such as shouting "FOR UMBERLEE!" before, during, and after battle), and improve his personal arsenal to ensure he can better further her interests (like a Trident of Fish Command or Javelin of Lightning), and obtain a way of breathing underwater (he's looked into methods of becoming a wereshark but found none other than being bitten or Umberlee's direct intervention).

Morgun saw Greenwater Mercantile and Adventuring Company hiring him to return to Luskan as a sign from Umberlee. He's unsure what part of her plan being captured by pirates is, but he fully appreciates she's a capricious and mercurial deity and this might just be her messing with him for fun.

Character sheet: https://www.rpgcrossing.com/profiler/view.php?id=94034

Let me know if this needs any changes.
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Last edited by Double or Nothing; Mar 16th, 2024 at 04:24 PM.
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  #235  
Old Mar 9th, 2024, 07:14 AM
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Name: Floki Faryin
Race: variant human
Class: wizard illusionist
Alignment: neutral evil
Background: noble
Personality Traits: I never tell the truth when I lie will do
There is nothing I love more than tricking the dimwitted

Ideal: those who are clever should rule those who are not

Bond: my mother's love is all that is good in me

Flaw: I often overestimate my own abilities and underestimate my opponents


Personality: Floki is a charming individual with a silver tongue who loves to play pranks and cause mischief. Nothing pleases him more than fooling others. He prefers using misdirection to fool his enemies rather than direct confrontation, but he does have a short temper and throws tantrums when his fragile ego is bruised.

Appearance: Floki is a handsome slender man with long black hair who loves to dress in fine clothes. He is charming and gives off a regal aura. He often has a mischievous smile on his face, and he carries a fancy staff.

Backstory: Floki was born a prince in a small kingdom in the dalelands and while his life was far more privileged than most, it was not pleasant from his perspective for he was a stunted weakling in a land of mighty warriors. His father Orin was renowned for his past glories and his older brother Thorin was his father's son. Both cast very long shadows and Floki did not like the shade. But Floki was a clever one, and he learned magic from his mother. Rather than flinging fireballs at people, Floki focused on illusions and charm magic to trick and manipulate those around him. He quickly gained a reputation as a trickster which made him no friends.

When his father died, his brother was crowned king, but on his crowning ceremony, Floki played one of his pranks to humiliate his oaf of a brother. For his transgression, he was beaten and banished by the new king. Now Floki struggles to make a living, usually by coning people, but he hasn’t given up his dream of gaining real power and overthrowing his brother to claim the throne for himself.
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  #236  
Old Mar 10th, 2024, 01:00 PM
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Small's character sheet should be finished by 2 PM today. Can we take a feat for our level 4 ASI?
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  #237  
Old Mar 10th, 2024, 03:07 PM
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Quote:
Originally Posted by penbeast0 View Post
Small's character sheet should be finished by 2 PM today. Can we take a feat for our level 4 ASI?
Absolutely, per the PBH in lieu of bonus to Ability as described in Class.
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  #238  
Old Mar 13th, 2024, 03:47 PM
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Loren Firestar
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https://www.rpgcrossing.com/profiler/view.php?id=81967

Name: Loren Firestar
Class: 2nd Warlock-Celestial/4th Sorcerer-Divine Soul
Race: Half Elf-Drow
Appearance: He stands 5’6” tall with a slender build. His long flowing white hair is in contrast to his bright lavender eyes and pale bluish skin. His sharp ears are another sign of his elven heritage. He wears black leathers and cloak and carries a staff.
Background: Sage

Personality: He is a complicated man due to his upbringing and circumstances. He is easily approachable, cautious but confident. He is considered outgoing and reserved at the same time. He strives to do good in this life. He dislikes bullies of all kinds.
Trait: I can stare down a hell hound without flinching.
Trait: I try to be polite and respectful.
Ideal: The path to power and self-improvement is through knowledge.
Bond: I sold my soul for knowledge. I hope to do great deeds and win it back.
Flaw: I am convinced of the significance of my destiny, and blind to my shortcomings and the risk of failure.

Backstory: [B] Loren came from an abnormal family that was in constant chaos which was normal for the drow. His father was a Drow wizard and human mother was a slave in the undercity of Menzoberranzan. Unbeknownst to Loren, she was killed by his father when she was no longer useful. His father had raise and apprenticed him from a young age to be wizard which he failed miserably. He study hard and soaked up the knowledge but that did not make him a wizard. When it became apparent he was not going to be a wizard and he was a half breed, he knew his father would have him killed. It was the drow way.

Luck or fate was with Loren that night. Someone was watching over him after all. A celestial angel named Caldron came calling. He was an angel of the God, Lathander. He saw something in him that he didn’t see in himself. He offered him a deal. His soul and his allegiance for power and a chance to escape his miserable life. Loren took the deal without much thought. Anything was better than this life in chains or death. A price he was willing to pay even if he was forever connected to this angel and its god.

He was saved as promised and brought to the city of Waterdeep. It was they're under the protection of the church of Lathander and the tutelage of Caldron that he flourished. It was there that he learned he did have magical power. Once he stopped trying so hard to be an academic wizard that his true powers flowed freely as a sorcerer. It was natural talent that was in his lifeblood all along.

He was then guided on several adventures. He traveled, gained knowledge and served as needed for his patron. His latest mission was to head north to scout out Luskan and the north for any trouble. Only his patron really knew what he was there for.

His long-term goal is to gain as much knowledge as possible as that is what leads to power. He also wants to eventually earn control of his own soul at some point. Having someone control your soul whether good or evil is still controlling YOUR soul. All souls should be free.


Review for any improvements

Last edited by Clawsome; Mar 13th, 2024 at 06:14 PM.
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  #239  
Old Mar 14th, 2024, 06:09 PM
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I'll see if I can throw in something in time.
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  #240  
Old Mar 15th, 2024, 04:38 PM
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Applicants so far...

Player Character Race Class Status
penbeast0 Small Lizardman Cleric of the Moon Druid 5/Cleric 1 Complete
Double or Nothing Morgun Marren Human Tempest Cleric Complete
Togot Floki Faryin Human Wizard Illusionist Complete
Clawsome Loren Firestar Half-Elf Drow Warlock Celestial 2 / Sorcerer Divine Soul 4 Complete
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