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Pool of Radiance: Ruins of Myth Drannor
Last edited by Red Leper; Jul 17th, 2024 at 08:51 PM. |
#2
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Hey, RL
What would you say the odds were of this game lasting for a while, and not getting abandoned? Just checking... we've had a string of games started by GM's in the past, go for a month, then the game gets dropped, and the GM moves on to start other games. Eventually, the GM abandons their own name, and then comes back under other names, and starts and drops more games. This is not one of those, right? This game is going to last a good long while? Because you are a better GM than Arthillian01 and Hal Hammerhand, for example. Correct?
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"Go Chiefs." --- Raylorne Aside from RPG, I collect used postage Stamps, Some Coins (quarters), and 1/6th Scale military Figures. Let's talk! |
#4
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I know my last game might not have lasted long but that was because of my own inexperience in the mutants and masterminds system and while I haven't been on site very long, I would like to make something of myself and enjoy a game with others.
Not sure I have seen those names floating around here so I can't say if I'm better or worse than them. |
#5
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Quote:
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"Go Chiefs." --- Raylorne Aside from RPG, I collect used postage Stamps, Some Coins (quarters), and 1/6th Scale military Figures. Let's talk! |
#6
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Is lollygagging when you choke on a sucker? |
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Name: carrik
Race: simic hybrid Class: rogue(soul knife) Background: sage(researcher) I'm used to teaching others but keep my own research a closely guarded secret. Self improvement is vital to success just as nature evolves we must also. I work to improve and restore my academy. I struggle to maintain secrets. |
#8
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Could we switch out proficiencies? Like a Rogue trading proficiency with short swords for proficiency with the whip?
For ability scores will we be using point buy, array, dice rolling, etc.? Do you use the homebrew rule that all characters start with a bonus feat? How do you want character sheets to be created? Would using Dicecloud be okay? Name: Geren Tolz Race: Half-Elf Class: Rogue (Phantom) Background: Urban Bounty Hunter Personality Traits: I am always calm, no matter what the situation. I never raise my voice or let my emotions control me. I would rather make a new friend than a new enemy. Ideal: Immortality. All my exploring is part of a plan to find the secret of everlasting life. Bond: I won't sell an art object or other treasure that has historical significance or is one of a kind. Flaw: I'll do anything to get my hands on something rare or priceless. Personality: Geren is friendly, cheerful, and obsessed with treasure. He values magic items and unique or ancient historical objects over gold and gems, but won't turn down other valuables since he can use them to buy what he wants. Hedonistic and sybaritic, Geren's always up for a good time, especially if somebody else is paying for it. Always ready to make a new friend, Geren prefers to talking things out to violence. Appearance: Youthful, handsome, and rarely seen without a smile, Geren knows he's good-looking. He dresses with an eye for fashion first, but won't compromise his safety to do so. He mostly keeps covered, so his skin is pale. He keep his curly light brown hair cut short for reasons of both style and practicality. Backstory: Geren had no desire to be yet another manual laborer, didn't have the patience to work behind a desk, and was too ambitious to settle for those anyway. He'd grown up reading history books and become obsessed with collecting rare and valuable items, especially magic ones. Geren would take any chance to improve his situation,so when he was offered the chance to become an adventurer he jumped at the chance. After getting on-the-job training as a rogue Geren took to adventuring like a duck to water. He showed an aptitude for both the physical and social aspects of an adventuring career, able to handle most aspects of dungeon-diving. Fascinated by magic (especially necromancy) Geren eventually came across a tome that let him develop the abilities of a Phantom. He uses his new abilities to enhance his already-numerous skills.
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Bearer of the Oath of Sangus Last edited by Double or Nothing; May 13th, 2024 at 07:14 PM. |
#9
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@Hexcursed:
1) What is your desired posting rate for players? 2+ posts per week but I'll refer to the players. 2) What is the posting rate goal for yourself? 2+ posts per week but that all depends on the players and real life. 3) When is the deadline for applications? I'm leaving it up to player interest. I am hoping to get a couple applications a day and cut it off once it fades off, perhaps. I want to give everyone ample chance to see and apply to the game. 4) Do our character have to be motivated by a desire to confront and combat evil? You were summoned by the Council Of Mages, you need to at least be motivated by the advance fee of 300gp or a need to risk your life for the sake of adventure. 5) The "there's something special about your character" as a reason for being selected: Is that a thing that we should weave into our character backgrounds or personalities? If you want, you may, even secret it to me if you like. Some adventurers don't see their true worth or specialness themselves but mages can see all sorts of unseen things. Last edited by Red Leper; May 11th, 2024 at 04:03 PM. |
#10
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@Delpinator: I can't seem to find any official breakdown of the Soul Knife archetype for the rogue class. Can you send me a link?
Blackdragon: I can't seem to find anything on Drakewarden. I know it's in an official book, just can't remember which one. @Double or Nothing: I can't find the official rules on Phantom either. Which book? Also, Will update main add with info: -Let's stick to the prof's that are designated per class. -Ability scores will be 27 point buy and HP will be average after level 1 -I won't be using the homebrew for starting feats for all, just human variant. -I don't need character sheets but I would like you to use RPGX's character sheets. |
#15
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Is lollygagging when you choke on a sucker? Last edited by HexCursed; May 13th, 2024 at 02:38 PM. |
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