#16
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Name: Belthesar Gelt Race: variant human Class: wizard transmuter Alignment: Lawful Neutral Background: noble Personality Traits: I value gold more than anything. I know I am destined for greatness. Ideal: money is power Bond: I wish to learn how to turn lead into gold Flaw: my desire for wealth overrides my better judgment Personality: Belthesar Gelt is a man with a very large personality and ego. He believes he is better than everyone and destined for greatness. However, he is not a cruel man. As a supreme patriarch he believes it is his duty to protect the common man and guide them down the path towards a better life. Belthesar is obsessed with money and wants to learn how to turn lead into gold. To that end he seeks out arcane knowledge and items to increase his power and understanding of magic. He also looks to gain favor with those of higher status than himself while also gaining the service of those he views to be his lesser. Appearance: Belthesar is a tall man of average frame who wears extravagant robes and jewelry. He wears a golden mask to cover his face which is marred by horrific burn scars. Backstory: Belthesar was born the third son of a noble family and as is tradition was sent to the mages college to become a wizard so he could serve as the family's arcane expert. His father engrained into him the value of money. Every man has his price as he would say. In college, Belthesar found he had a knack for magic and what it could do. He became obsessed with learning how to turn lead into gold and is convinced that transmutation is the key. Unfortunately, his father’s pursuit of profit caused him to make numerous illegal dealings which became exposed in court and resulted in his execution and the house of Gelt being stripped of its lands and title. Unable to pay his tuition, Belthesar was expelled from the college and was forced to lower himself to earn his own gold in the ways of commoners. Unable to accept his new lot in life, he decided to become an adventurer in pursuit of power and wealth while continuing his studies of turning lead into gold so he can restore his house’s name and reputation. RP Sample Belthesar looked at his scared face in the mirror for a long moment before covering it with his golden mask. As much as he hated it, it did serve him. His opponents could not read a facial expression they could not see, and so they only saw what he wanted them to see. He took a breath and stepped out onto the balcony to address his people, or rather, his former people. With his father dead and his titles stripped, Belthesar now ruled over no one. This was likely the last time he would address those that his family had ruled over all his life. He looked down at them. they were a crowd of farmers, merchants, guards, and soldiers. They had come to be reassured that they had a future, and it was his duty to give them that assurance, to ease their collective minds. “My countrymen. I am no priest blessed with a silver tongue. I am no orator, it is true. But I am not a cold man. Let not this expressionless mask deceive you. my heart burns with passion, and I swear to you that I have not given up on you. I shall return, restore my family name, and bring prosperity to you all. And those who stand against me will have their armor burn, their swords melt, and their bones turn to gold!”
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I'm not intellectually arrogant, I'm just right all the time |
#17
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Name: Kothar Cetsis
Race: Half orc Class: Cleric/Forge Domain Background: Soldier Personality Traits: If a fight ever start I will happily join in even if it has nothing to do with me. I will always fulfill a promise and I expect others to fulfill them as I do. Ideal: I do my best to be trustworthy and reliable and I look down on those who are not. Bond: Those who are close to me I see as family and will never leave them behind. Flaw: I have little respect for people I do not know and despise those who fail to fulfill their promises. Personality: He's all about jumping into a good brawl and never backs down from a fight. Plus, once he's in for something, he's in till the end, no matter what. At first, he might come off as a bit rough and stubborn, which tends to push people away. But once you break through that shell, you'll find he's much more kind and caring then at first glance. Appearance: He is a figure clad in sturdy chain armor, adorned with a holy symbol shaped like an anvil hanging prominently around his neck. His arsenal includes a sizable kite shield and a warhammer, its head fashioned in the likeness of an anvil the same shape as his holy symbol. Beneath the armor, his substantial build hints at his half-orc heritage, with human-like features but with pointed ears, orcish teeth, and a faint greenish hue to his skin. Notably, his right arm bears the marks of a severe burn, while the tips of his fingers and his right ear are black the telltale signs of severe frostbite. Backstory: He was raised in an orphanage after being abandoned by his parents. The orphanage groomed all the children to become nameless soldiers. Due to his natural inclination towards combat, he swiftly enlisted in the military. However, during his service, he sustained a near-fatal wound that left him incapacitated. Seeking solace and healing, he was sheltered in a church where he began to recover. It was during this time of reflection that he decided to leave the military and embrace a new path as a cleric within the church. Now, he embarks on an adventurous journey to carve out a legacy and make a name for himself beyond the confines of his past. Last edited by ReadNotWrite; May 14th, 2024 at 10:09 PM. |
#18
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Name: Dravyn Stormborne Race: Human(variant) Class: Cleric – Arcana (Mystra) Alignment: NG Background: Cloistered Scholar Personality Traits(2): 1) There's nothing I like more than a good mystery. 2) I'm willing to listen to every side of an argument before I make my own judgment. Ideal: Self-Improvement. The goal of a life of study is the betterment of oneself. (Any) Bond: My life's work is a series of tomes related to a specific field of lore. Flaw: I am easily distracted by the promise of information. Personality: Dravyn is perhaps overly eager to get into the field. He has studied numerous secondhand accounts, read hundreds of tales and ballads, and through all that has developed something of a hunger for adventures of his own. Unfortunately, all the texts in the world can’t prepare you for the real thing – in fact they may have done exactly the opposite, giving Dravyn a somewhat distort set of expectations. Still, he is confident that there is no difficulty that can’t be overcome with magic. Appearance: Somewhat unkept in appearance, with wild brown hair and a poorly maintained goatee and mustache that appears only slightly more formed than a 5 o’clock shadow. He seems thin for an adventurer but is very animated, possessed of hidden reserves of energy. He has hazel eyes that appear to see through you, or perhaps just seem to hold knowledge of mysteries unknown. Backstory: Dravyn’s mother gave birth practically on the steps of Mystra’s temple during one of the worst storms in the last century. By the time she was discovered she had bled profusely and there was little the attending priest could do for her. The church sought for the family but could not find anyone who could claim to have known her and thus Dravyn became a ward of the temple. He grew up among the stacks of their library, developing a thirst for knowledge – particularly that of magic. Early in his studies Dravyn became fascinated with the Weave, particularly how it could fluctuate creating peaks and dips in magic, even creating the legendary pools of radiance. He has dedicated his life to the worship of Mystra, and his particular area of study has been trying to find a way to predict fluctuations in the Weave. If they could be predicted, then they could be capitalized on. To this end he has read every scrap of paper that has anything to do with dead zones, pools, etc. and has become somewhat obsessed with seeing these phenomena in person. When the Council of Wizards sought a team, Dravyn immediately petitioned the church to represent them on the mission – arguing that his studies on the subject made him the clear choice. They agreed, though not without some reservation, for Dravyn had rarely poked his head out of the temple and had never gone on a quest before. They did their best to prepare him, but it was painfully obvious that no matter how prepared to face the pool, Dravyn was very ill prepared to face the world. They could only hope that the rest of the party would make up for his lack of worldly knowledge. Uncommon Item: Amulet of the Devout Character Sheet Last edited by Ghrimm; May 24th, 2024 at 10:10 AM. |
#19
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Name: Kask Race: Lizardfolk (MotM) Class: Warlock (The Genie) Background: Acolyte Personality Traits: - I idolize a particular hero of my faith, and constantly refer to that person's deeds and example. - I quote sacred texts and proverbs in almost every situation. Ideal: Aspiration. I seek to prove myself worthy of my god's favor by matching my actions against her teachings. Bond: I would die to recover an ancient relic of my faith that was lost long ago. Flaw: My piety sometimes leads me to blindly trust those that profess faith in my god. Personality: Very religious. Pious, almost to the point of naivety. Believes in strict hierarchy and order, and that the only thing more important than the rules are the tenets of his faith. Slow to trust, but loyal to the end to those he calls his friends. Deeply devoted to Semuanya, and goes out of his way to prove that devotion in every action, every word, every thought. The faith is all that matters; all steps are taken in Semuanya's name. Beyond his faith, there isn't much. Quiet, but with a penchant for reciting odd scriptures and stories when he does speak. Not overly intelligent, but rather has more common sense and personal insight than actual book smarts. Appearance: Short and a bit stocky, standing only 5' 7" and weighing in just over 200 lbs. His arms are a bit thin, but his legs are rather muscular, giving him odd proportions between his upper and lower body. His head ends a bit before where it should, and his snout is stubby, with some of his teeth coming up from his bottom jaw when he closes his mouth. His underbelly is a smooth, scaly blue, but his back, shoulders, biceps, tail and legs are covered with a hard, yellow plating; dirty white, horn-like protrusions jut out from the edges of the yellow scale. He tends to wear loose-fitting robes and cloaks, as opposed to actual pants or shirts. He wears a small necklace with a bone carving of a lantern; this is his Genie's Vessel, which doubles as a holy symbol. Most traveling gear is stowed in the vessel, but he does carry several readily-armed weapons on him, most notably his spear, which is adorned with the blue fabrics and ropes central to his faith. He refuses to wear shoes or boots of any kind; the material doesn't work well with his nails. Backstory: Born in the standard clutch of 8, Kask was deceived about who he was and what he was to become since. His clan was very devoted to Semuanya, with every hatchlingJungtier desiring to be selected for her service. But not all Jungtier are chosen; only those who display the utmost devotion and piety can become one of the inner clan, and though he really wanted this, he was looked over for selection during the annual ceremonies. He prayed and prayed for his own selection, as he only wanted to serve. And his prayers were answered...but not by Semuanya. No, a genie, escaped from its native plane, heard his pleas from seemingly afar. The genie needed a mortal vessel, someone to use as a conduit to craft magic through so it could go home. And here was a young Lizardfolk just aching to be part of something. And so the genie came to Kask, in the guise of one of Semuanya's avatars, promising service for devotion. The genie tricked Kask, making him believe that Semuanya had chosen him specifically, but that the clan elders didn't want to believe it. He needed to leave the clan and prove his worth in the wide world so that the elders would have no choice but to believe him. This was the will of Semuanya, and so it was the command of Kask. He broke from the clan, believing the genie was the voice of his goddess, that he was doing what she wanted of him. But it is a lie. He is devoted to Semuanya, while the genie uses Kask for his own purposes. And Kask is, currently, none the wiser. Uncommon Magic Item: Pearl of Power
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Jesus saves. Everybody else takes damage. Last edited by Scarecrow71; May 23rd, 2024 at 03:10 PM. |
#20
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Name: Samuel Ackerman
Race: Human Class: Paladin 2. Sorcerer 1 (Draconic Origin). Background: Farmer Personality Traits: - I speak with a distinctive drawl or accent common to my class. - When work needs doing, I do the work. Ideal: Hard Work. A labor of love is a purpose and meaning. Bond: I'll never forget the family farm I grew up on. Flaw: I am not used to being wealthy and tend to overindulge. Personality: Sam has always wanted to be more than a simple farmer. As much as he loved to work the fields, as much as he loved his family, he always had that adventurer's itch. As his family never seemed to understand, he always wondered where he got it from. Ultimately, Sam wants nothing more than to explore the world and be a positive force in it. Appearance: Sam has a bit of a baby face that he tries to hide under the stubble he can manage to grow. His eyes are a friendly brown with a certain glow of warmth to them. He keeps his light brown hair cut short, near to shaved to keep it tidy as he hated when it got in the way as a kid. He still wears the armor of a paladin despite never taking his oath, as he lives by a personal code of honor, and maintains the necessary physique of a melee fighter. Backstory: Sam was born and raised on his family farm, one of a half dozen siblings. The work, he was always good at and enjoyed. His family, he loved. And yet, he always felt himself drawn to the horizon. He wanted something more, happy as he was. He wanted adventure, to see and explore the world, and do more good than possible from a simple family farm. And he seemed like the only one. His mother, father, and all of his siblings seems content with their lot. Not that he was particularly discontent. It was just something he felt deep in his soul he needed to do. As luck would have it, when Sam was old enough, he was able to sign on with a relatively local paladin order. It seemed, at first, like a perfect fit. Paladins were good, steong, and traveled with the goal of keeping the law and peace in the world. Admittedly, he wasn't a particularly devout, religious person. He knew of the gods, and did not doubt their existence, but his interests lay closer to the mortal plane. He simply appreciated what they represented. Sam put his all into his training, managing to impress his superiors with, if anything, his sheer determination to learn and improve. He wasn't the strongest, or the fastest, but he was certainly the most tenacious. As he got stronger, served as an acolyte, and grew closer to taking his oath and swearing his eternal loyalty to the order, however, Sam began to have second thoughts. In his letters back home, he eventually began to relay these misgivings, not that he regreted leaving home, but that he might be trading one limited life for another. He also expressed again, the yearning he had always had. So, his father wrote back, telling him an old family tale that not many believed. It was said that generation ago, a mysterious man came upon the Ackerman homestead, weak from hunger and thirst and exposure to the elements. Given to hospitality, the head of the family decided to take him in, feed him, clothe him, and once he was strong enough, even put him to work at his own request to pay the family back for their kindness. As it happened, this man and one of the Ackerman daughters had become quite taken with one another. They courted and were wed, and the man became a part of the Ackerman family. They had many happy years together, and a number of strong, healthy children. There did not seem to be any particular reason, but one day, just ss mysteriously as he had appeared, the man vanished with no word or warning. His wife swore that all that was left behind were a few golden scales. She had always suspected something was different about him, that he was not as human as he appeared, which had always intrigued her, though she never chose to ask. Yet, she swears that he must have been a gold dragon in human form. Sam found himself less perplexed by the story than he ought to have been. Instead, he was reminded of his affinity for certain kinds of magic in the order, those of fire more than light, related as those might be. He felt a kinship for the free spirit of this apparent draconic ancestor. Something about it felt right. It was the next day that Sam left the order, only weeks before he would have taken his oath. He said nothing, told no one, and set out on the road to find himself and maybe even one day, the truth. In training by himself, he grew more familiar with his natural talents as a sorcerer, combining them with what he had learned as a paladin in training. To this day, he travels as an adventurer, determined to learn more about the world and what good he can do in it. Uncommon Item: Boomerang Shield Last edited by Zerix; May 15th, 2024 at 12:11 AM. |
#21
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Application
Howdy,
First and foremost, thank you for taking the time to host this! Last edited by Xbow; May 18th, 2024 at 07:46 AM. Reason: Updating Apllication |
#22
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I have made a table of applicants thus far in the main ad post. If your application is complete, it is marked WIP because I haven't assessed it yet but if you feel it's complete, let me know.
By no means do you have to 'complete' your app until the day before the deadline, once I set one but if you are happy with it, let me know. |
#23
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Mine is complete!
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#24
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Mine is complete.
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Bearer of the Oath of Sangus |
#25
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i consider my app complete unless you see something i am missing
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I'm not intellectually arrogant, I'm just right all the time |
#26
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Stabby Stabby Kill Kill should be good to go.
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#27
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I think I am complete aside from a char sheet.
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#28
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Barring review/comment, I believe mine is complete.
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#29
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Mine should be good to go but i havnt made a character sheet yet
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#30
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You don't need a character sheet until you are chosen.
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