#121
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Quote:
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Posting Status: Catching up - illness last several days, doing better WARNING! - Offline 6/2 thru 6/8 for hiking/canoeing/camping - NO access to inner-webs at all. |
#122
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Name: Gil Monroy
Sex: Male Age: 36 Concept: Gunslinger/Doctor Attributes: Agility d8, Strength d6, Vitality d8, Alertness d6, Intelligence d6, Willpower d8. Assets: Fightin' Type(Major), Saw Bones(Minor), Intimidatin' Manner(Minor), and Light Sleeper(Minor). Complications: Hooked: Cigars(Minor), *Deadly Enemy(Minor), Memorable(Minor), *Branded(Minor), and Family Ties(Minor){A 17 year old adopted daughter on Whitefall} *Undecided on content of these Complications. Background <in progress>
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Posting: Friday & Saturday only Last edited by Silk; Sep 10th, 2018 at 09:04 PM. |
#123
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@Silk - Here is a link to the game forum. Head over there and finish out your character and sheet fully. Also, the site has an actual Serenity Character sheet template, so you can plug all of the above into it.
Welcome to the 'Verse!'
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Posting Status: Catching up - illness last several days, doing better WARNING! - Offline 6/2 thru 6/8 for hiking/canoeing/camping - NO access to inner-webs at all. |
#124
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Updated tentative Crew. Still one position open. Of course, there doesn't have to be a Full blow Captain, and all could make decisions, but that'd have to be a fairly good team to do that.
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Posting Status: Catching up - illness last several days, doing better WARNING! - Offline 6/2 thru 6/8 for hiking/canoeing/camping - NO access to inner-webs at all. |
#125
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Well anyone could be captain. They don't need any special mechanics or build. They just have to be willing to take responsibility for the crew and any decisions made.
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Posting Status: Everyone wants my time... I will be delayed Power does not corrupt. It merely amplifies the corruption that was already there. My Posting day is Tuesdays AEDT (GMT +10/+11) |
#126
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Last edited by Andor; Sep 11th, 2018 at 11:03 AM. |
#127
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Name: Yanlin Brennan
Role: Captain / Muscle Skillset: Big Guns as well as Big Guns (muscle beach style), Tracking, delegation Assets & Complications: Haven't decided 100%, contenders are things like fightin' type, friends in low places, military rank, hooked, flashbacks. Maybe leadership and things like it, but more as a savant than intentionally. Description: Yanlin is a big beef of a man, the kind of man whose strength is evident in a parka. He doesn't have the finely chiseled physique of a bodybuilder. It's obvious at a glance he can lift some weight. What's not obvious is if it comes from being able to throw weights around in the gym, or from being able to throw weightlifters around the gym. His face is cleanly shaven except for a massive bushy mustache of walrus proportions. The middle is all Wild West, but instead of growing a horseshoe style down the sides of his mouth, he lets the ends grow into a bushy Fu Manchu. When he's feeling dapper and dandy he can wax it up into some impressive spiraled handlebars. Yanlin's mother was Chinese and his father was Irish, though you'd never be able to tell. He inherited most of his father's looks and curly hair, though it's jet black like his mother's. The clipper short haircut usually prevents his hair from ever showing off its tight spiral locks. Though he rarely wears shorts, he has a tattoo running up his left leg of .50 cal rounds on a belt, and on the outside of his right leg a tattoo running down of spent brass and disintegrating belt-fed links. Yanlin isn't the quintessential leader, but he is notorious for having an even temper and approachable demeanor. Not charismatic in a sociable way, he is the kind of person is a good listener, the kind of listener that makes anyone who talks to him certain he's actually hearing him and considering everything said. Not power hungry or even particularly commanding, Yanlin continually finds himself placed in command rolls primarily due to his democratic leadership style. His habit of making everyone who serves with him feel comfortable to say their piece and have a seat at the decision-making table engenders loyalty and respect, while an internal ability to make a decision when it's time to do so makes him effective. He's a popular leader primarily because he doesn't actually like to lead, and tends to delegate and give his "subordinates" their time to lead, while he just puts the foot down here and there as he sees it needs doing to get things done. Where Yanlin does like to make a big show of things is the impression of aggression, and when it's time to really fight he carries a light caliber Gatling gun and the largest pistol he can find. Big guy, big guns. He likes aviator style sunglasses. Background: Yanlin Brennan, born on Londinium, had a "typical suburban" upbringing. He enjoyed sports, played in college on a scholarship, could strum out a chord on guitar and a pipa, and hated math as much as the next kid. He went to school to get a business degree, because going to school was something you are supposed to do and he had no major motivations in higher education. Like most upper-middle-class yuppies, he knew he'd get a job at his father's company and be an executive until he as able to take over for his pop. The war had different plans. Yanlin didn't have much of an ideological stake in either side, though having grown up on the core in the lap of comparative luxury, he didn't understand the motivations of the outer rim. Public education on a core world did what public education is wont to do, and left him without any perspective except for the pro-alliance propaganda considered normal to core life. When war broke out, a head full of noble concepts like duty and honor, he enlisted. Yanlin's goal wasn't a career, he was going to fight the war and go back to the "real world." A story that hardly needs telling, many barbaric things happened in the war. By the time Yanlin defected, he was a Sergeant and heavy weapons specialist. By happenstance, Yanlin got stuck in a small house with an independent during a battle after the exit caved in under mortar fire. Both of them had narrowly escaped the shelling by taking refuge in the house, both were disarmed or out of ammo, and both too exhausted to fight with knives. They did the unthinkable while waiting to see which side excavated them and took the other prisoner: they talked. It turned out the Independents dug the two soldiers out. Yanlin was a POW for a week, but after being vouched for by his friend he put on a brown coat and fought the rest of the war as an Independent. He had many reservations about fighting as an Independent, and was terrified he'd be staring down the barrel at someone he knew, and served with or grew up with. As quickly as he could, he managed to sign on with The Fox, the privateer, as he had a reputation for not killing anyone, though Yanlin doesn't have a hard time with it as a rule himself. He's seen the war from both sides, and he's often troubled by that, by bad dreams and moments of vertigo where it is hard to remember where he is. After the war was over, he was officially a defector and relegated to the rim. While not a fugitive anymore, as enough time has passed no one is actively arresting people for defecting, his credit and credibility are shot. A normal 9-5 kind of life on the core is lost to him forever; if it was even what he wanted anymore. He's a rough and tumble type, big and scary, strong and comfortable with violence. He doesn't respect Alliance law and is content to work outside it. He found he was capable at hunting people down, in addition to breaking their legs or shooting up their house.
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Current Games: The Knick Knacks of Doom: Fated Children, Trinket Hunters, & The Ultimate Dungeon | Star Wars: The Jensaarai | The Iron Gods | Goldmyr's Rise of the Runelords | Dawn of Defiance | Open to Invitations Last edited by DraconigenaArma; Sep 11th, 2018 at 02:24 AM. |
#128
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Some people might be thrown by overlaps in character traits, but to be honest, I'll kinda digging the idea of Brennan and Yeoman. I like the idea of these two massive monsters potentially fighting side by side or back to back as a two-man army. Gareth wrecked enough havoc alone in last game with his die-hard constitution and a his big old machinegun. I'm sure with Brennan, the crew of Freedom's Flight may sometimes be outnumbered but never outgunned. Personalities are different enough too, Brennan's chilled ying to Yeoman's grizzled yang. Backgrounds are polar opposites too now that I think about it. Brennan was raised as a more sheltered Core Worlder that fought for the Independents, whilst Yeoman is a gruff Rim Worlder that fought for the Alliance.
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#129
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Updated List of Applicants
Since three are expressing interest in the Captain slot (2 posting an advert here, and 1 via PM I was messaging with yesterday), I've opened up a 7th slot. I've carried this many before in a Serenity Game, and it's not a problem if everyone posts consistently. If 7 do make it to the game, we'll start to follow a "posting window", which means a 5-7 day period for all to post within or be 'ghosted'. We'll discuss it more in the Game thread. @Players submitting for Captain role - "Bear" in mind that the Captain role here isn't quite like that of Mal in Firefly. Mal owned the ship outright, but in this scenario, the Captain will own an Maybe a slight bit more to show it's the Captain, but this remains to be seen.equal percentage of the ship with the crew. So there'll be no shouting about what does and doesn't happens on my gorram ship by the Captain. @DraconigenaArma - Nice concept and character. Reminds me a bit of Monte, Mal's Captain friend from Firefly who was also married to Saf/Yo/Brig. ![]() @Andor - As I finished reading through it I felt that something was missing, and then it hit me. What did he do during the war? Also, anyone still around who even has a slight bit of knowledge of his relationship with 'The Fox' would generate a contact, or an enemy. How does he handle this? I like the Bourbon connection, and this would be a good lead into what happened in the war. Both sides would want alcohol, and both might even look the other way if smuggling was going on alongside some good Bourbon.
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Posting Status: Catching up - illness last several days, doing better WARNING! - Offline 6/2 thru 6/8 for hiking/canoeing/camping - NO access to inner-webs at all. Last edited by Drachenspirit; Sep 11th, 2018 at 04:23 PM. |
#130
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@Drachenspirit - Updated to include the Unification War years.
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Last edited by Andor; Sep 11th, 2018 at 11:07 AM. |
#131
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Last edited by OrbitalLaser; Sep 11th, 2018 at 05:06 PM. Reason: Spelling Mistakes and Additions |
#132
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I posted as Captain since that was the only slot available. He's a reluctant leader, or at least an amicable one, having positions like that thrust upon him and succeeding in an oblique way. He's just as capable as the Muscle/Tracker role, though I wasn't trying to make a "nice Jayne." I wasn't really trying to emulate anyone, though the mustache is definitely an homage to Monte; I'm glad someone noticed.
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Current Games: The Knick Knacks of Doom: Fated Children, Trinket Hunters, & The Ultimate Dungeon | Star Wars: The Jensaarai | The Iron Gods | Goldmyr's Rise of the Runelords | Dawn of Defiance | Open to Invitations |
#133
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#134
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Game Advertisement is Now Closed - No Longer Taking Applicants
I will be sending PMs and/or posting here the final results no later tomorrow (maybe this evening), but at this point, everyone is accepted pending GM decision and some questions to some of you players. "Captain, we got a full house" - Zoe, Firefly Episode 1. |
#135
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Definitely earned your license plate holder today. I'll hold off on finishing my sheet until you're certain which way you want me to go. I'll have (only minor) differences in skill selection if I'm dedicated support or the actual Captain. The traits will likely be the same either way, so it won't take too long to finish it once you're decided.
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Current Games: The Knick Knacks of Doom: Fated Children, Trinket Hunters, & The Ultimate Dungeon | Star Wars: The Jensaarai | The Iron Gods | Goldmyr's Rise of the Runelords | Dawn of Defiance | Open to Invitations |
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