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  #121  
Old Sep 10th, 2018, 03:55 PM
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Quote:
Originally Posted by Silk View Post
I've been thinking about this and after thinking back on the TV series, a gunslinger/pilot would be problematic at best. I might go with Ghost's suggestion of being a Gunslinger captain though I hate being in charge And forgot the medic slot was still open so Gunslinger/Medic? lol, I'll make a decision tonight and have something posted before I leave work.
Well, Jubal Early said a Doc should be shot or stabbed before worked on people who had, so why not a Gunslinger/Medic type?
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  #122  
Old Sep 10th, 2018, 09:02 PM
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Name: Gil Monroy
Sex: Male
Age: 36
Concept: Gunslinger/Doctor

Attributes: Agility d8, Strength d6, Vitality d8, Alertness d6, Intelligence d6, Willpower d8.

Assets: Fightin' Type(Major), Saw Bones(Minor), Intimidatin' Manner(Minor), and Light Sleeper(Minor).

Complications: Hooked: Cigars(Minor), *Deadly Enemy(Minor), Memorable(Minor), *Branded(Minor), and Family Ties(Minor){A 17 year old adopted daughter on Whitefall}
*Undecided on content of these Complications.

 


 


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Last edited by Silk; Sep 10th, 2018 at 09:04 PM.
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  #123  
Old Sep 10th, 2018, 09:16 PM
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@Silk - Here is a link to the game forum. Head over there and finish out your character and sheet fully. Also, the site has an actual Serenity Character sheet template, so you can plug all of the above into it.

Welcome to the 'Verse!'
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  #124  
Old Sep 10th, 2018, 09:43 PM
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CREW SLOT STATUS PLAYER CHARACTER NAME
Captain/Any Open none none
Doc/Gunslinger Filled Silk Gil
Mechanic Filled Hack Gareth
Public Relations/Face Filled BustaHemo Tristan
Techie/Cortex Specialist Filled ghost6442 Skye
Pilot Filled gravenimages TBD

Updated tentative Crew.
Still one position open. Of course, there doesn't have to be a Full blow Captain, and all could make decisions, but that'd have to be a fairly good team to do that.
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  #125  
Old Sep 10th, 2018, 11:14 PM
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Well anyone could be captain. They don't need any special mechanics or build. They just have to be willing to take responsibility for the crew and any decisions made.
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  #126  
Old Sep 10th, 2018, 11:34 PM
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Character Concept
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NAME: Will McAllister
SKILLSET: Captain
ASSETS: Leadership, Steady Calm, Things Go Smooth, Nose for Trouble, Salvage License
COMPLICATIONS: Good Samaritan, Memorable, Things don’t Go Smooth, Wisecracker
SKILLS: Covert, Discipline, Guns, Knowledge, Linguist (Chinese), Perception, Survival, Unarmed Combat

DESCRIPTION: A competent ship's captain who generally does well at command, Will nevertheless suffers from...odd luck. Good things, bad things, unusual things; weird stuff tends to happen to and around Will. Sometimes it's a lucky break: a lucky hand at poker, spare part suddenly available that was previously hard to get, job comes up just as Will shows up. Other times, it's not so lucky: pirate attack in a normally safe zone, beautiful girl turned out to be a con, last round in the chamber turns out to be a dud. Will's learned to accept it, and has in fact developed a rather sardonic (perhaps even twisted) sense of humor about things, and just weathers through.

BACKGROUND: Originally from New Huntsville, Beaumonde, in the Kalidasa system within the Rim. He was hired by the Kentucky bourbon manufacturers to make deliveries to other planets, and worked his way up the system. Eventually, he earned a captainship with the company, and showed solid management and leadership skills.

Those skills came into good use when the Unification Wars broke out. With fighting spreading across the 'Verse, regular shipping became dangerous, as the Alliance no longer had the resources to protect shipping channels, and pirates took full advantage. Will's leadership, and ability to remain calm and collected during a crisis, helped him and his crew out of many such scrapes. Will's bourbon shipments became notable in that he was actually able to deliver. In one instance, Will was able to make an 'emergency' delivery to none other than General Richard Wilkins himself during the Battle of Serenity. Will received a commendation from the Alliance for his actions, despite taking no part in the actual fighting.

After the war, when regular shipping became more reliable, Will continued delivering bourbon. However, his experience as a de facto bootlegger (his shipments were completely legal, but due to the piracy, he employed many smuggler's tactics), he began to yearn for more than just a career as a shipper of booze. He desired to exchange safety and security for action and adventure, to see new places and live more by the 'seat of his pants'. Unfortunately, a delivery ship captain doesn't earn enough to purchase his own ship, so Will kept doing what he did, and kept his ear to the ground.

Then one day, he received a wave from Fox. Well, maybe not exactly from him, but about him. Will remembered the fellow captain, a strange but memorable character he met on Jiangyin during a delivery run. The two had formed a pretty fast friendship, particularly under the odd conditions of that particular planet. They'd kept in touch, on and off, even after going their separate ways. Lately, Will hadn't heard from Fox, though that wasn't exactly unusual...the 'Verse was a big place.

Now, apparently, Will knew the reason for the absence. Heading to Ares, he wondered what Fox could possibly have arranged, and whether it would bring fortune or trouble.
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Last edited by Andor; Sep 11th, 2018 at 11:03 AM.
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  #127  
Old Sep 11th, 2018, 02:22 AM
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Name: Yanlin Brennan

Role: Captain / Muscle

Skillset: Big Guns as well as Big Guns (muscle beach style), Tracking, delegation

Assets & Complications: Haven't decided 100%, contenders are things like fightin' type, friends in low places, military rank, hooked, flashbacks. Maybe leadership and things like it, but more as a savant than intentionally.

Description: Yanlin is a big beef of a man, the kind of man whose strength is evident in a parka. He doesn't have the finely chiseled physique of a bodybuilder. It's obvious at a glance he can lift some weight. What's not obvious is if it comes from being able to throw weights around in the gym, or from being able to throw weightlifters around the gym. His face is cleanly shaven except for a massive bushy mustache of walrus proportions. The middle is all Wild West, but instead of growing a horseshoe style down the sides of his mouth, he lets the ends grow into a bushy Fu Manchu. When he's feeling dapper and dandy he can wax it up into some impressive spiraled handlebars. Yanlin's mother was Chinese and his father was Irish, though you'd never be able to tell. He inherited most of his father's looks and curly hair, though it's jet black like his mother's. The clipper short haircut usually prevents his hair from ever showing off its tight spiral locks. Though he rarely wears shorts, he has a tattoo running up his left leg of .50 cal rounds on a belt, and on the outside of his right leg a tattoo running down of spent brass and disintegrating belt-fed links.

Yanlin isn't the quintessential leader, but he is notorious for having an even temper and approachable demeanor. Not charismatic in a sociable way, he is the kind of person is a good listener, the kind of listener that makes anyone who talks to him certain he's actually hearing him and considering everything said. Not power hungry or even particularly commanding, Yanlin continually finds himself placed in command rolls primarily due to his democratic leadership style. His habit of making everyone who serves with him feel comfortable to say their piece and have a seat at the decision-making table engenders loyalty and respect, while an internal ability to make a decision when it's time to do so makes him effective. He's a popular leader primarily because he doesn't actually like to lead, and tends to delegate and give his "subordinates" their time to lead, while he just puts the foot down here and there as he sees it needs doing to get things done. Where Yanlin does like to make a big show of things is the impression of aggression, and when it's time to really fight he carries a light caliber Gatling gun and the largest pistol he can find. Big guy, big guns. He likes aviator style sunglasses.

Background: Yanlin Brennan, born on Londinium, had a "typical suburban" upbringing. He enjoyed sports, played in college on a scholarship, could strum out a chord on guitar and a pipa, and hated math as much as the next kid. He went to school to get a business degree, because going to school was something you are supposed to do and he had no major motivations in higher education. Like most upper-middle-class yuppies, he knew he'd get a job at his father's company and be an executive until he as able to take over for his pop.

The war had different plans. Yanlin didn't have much of an ideological stake in either side, though having grown up on the core in the lap of comparative luxury, he didn't understand the motivations of the outer rim. Public education on a core world did what public education is wont to do, and left him without any perspective except for the pro-alliance propaganda considered normal to core life. When war broke out, a head full of noble concepts like duty and honor, he enlisted. Yanlin's goal wasn't a career, he was going to fight the war and go back to the "real world." A story that hardly needs telling, many barbaric things happened in the war. By the time Yanlin defected, he was a Sergeant and heavy weapons specialist. By happenstance, Yanlin got stuck in a small house with an independent during a battle after the exit caved in under mortar fire. Both of them had narrowly escaped the shelling by taking refuge in the house, both were disarmed or out of ammo, and both too exhausted to fight with knives.

They did the unthinkable while waiting to see which side excavated them and took the other prisoner: they talked. It turned out the Independents dug the two soldiers out. Yanlin was a POW for a week, but after being vouched for by his friend he put on a brown coat and fought the rest of the war as an Independent. He had many reservations about fighting as an Independent, and was terrified he'd be staring down the barrel at someone he knew, and served with or grew up with. As quickly as he could, he managed to sign on with The Fox, the privateer, as he had a reputation for not killing anyone, though Yanlin doesn't have a hard time with it as a rule himself. He's seen the war from both sides, and he's often troubled by that, by bad dreams and moments of vertigo where it is hard to remember where he is.

After the war was over, he was officially a defector and relegated to the rim. While not a fugitive anymore, as enough time has passed no one is actively arresting people for defecting, his credit and credibility are shot. A normal 9-5 kind of life on the core is lost to him forever; if it was even what he wanted anymore. He's a rough and tumble type, big and scary, strong and comfortable with violence. He doesn't respect Alliance law and is content to work outside it. He found he was capable at hunting people down, in addition to breaking their legs or shooting up their house.
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Last edited by DraconigenaArma; Sep 11th, 2018 at 02:24 AM.
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  #128  
Old Sep 11th, 2018, 09:29 AM
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Some people might be thrown by overlaps in character traits, but to be honest, I'll kinda digging the idea of Brennan and Yeoman. I like the idea of these two massive monsters potentially fighting side by side or back to back as a two-man army. Gareth wrecked enough havoc alone in last game with his die-hard constitution and a his big old machinegun. I'm sure with Brennan, the crew of Freedom's Flight may sometimes be outnumbered but never outgunned. Personalities are different enough too, Brennan's chilled ying to Yeoman's grizzled yang. Backgrounds are polar opposites too now that I think about it. Brennan was raised as a more sheltered Core Worlder that fought for the Independents, whilst Yeoman is a gruff Rim Worlder that fought for the Alliance.
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  #129  
Old Sep 11th, 2018, 09:51 AM
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Updated List of Applicants

CREW SLOT STATUS PLAYER CHARACTER NAME
Captain 2 Players Expressing Interest none none
Doc/Gunslinger Filled Silk Gil
Mechanic Filled Hack Gareth
Public Relations/Face Filled BustaHemo Tristan
Techie/Cortex Specialist Filled ghost6442 Skye
Pilot Filled gravenimages TBD
Acquisitions Specialist Filled OrbitalLaser Fei Zhou

Since three are expressing interest in the Captain slot (2 posting an advert here, and 1 via PM I was messaging with yesterday), I've opened up a 7th slot. I've carried this many before in a Serenity Game, and it's not a problem if everyone posts consistently. If 7 do make it to the game, we'll start to follow a "posting window", which means a 5-7 day period for all to post within or be 'ghosted'. We'll discuss it more in the Game thread.

@Players submitting for Captain role - "Bear" in mind that the Captain role here isn't quite like that of Mal in Firefly. Mal owned the ship outright, but in this scenario, the Captain will own an Maybe a slight bit more to show it's the Captain, but this remains to be seen.equal percentage of the ship with the crew. So there'll be no shouting about what does and doesn't happens on my gorram ship by the Captain.

@DraconigenaArma - Nice concept and character. Reminds me a bit of Monte, Mal's Captain friend from Firefly who was also married to Saf/Yo/Brig.

@Andor - As I finished reading through it I felt that something was missing, and then it hit me. What did he do during the war?
Also, anyone still around who even has a slight bit of knowledge of his relationship with 'The Fox' would generate a contact, or an enemy. How does he handle this?
I like the Bourbon connection, and this would be a good lead into what happened in the war. Both sides would want alcohol, and both might even look the other way if smuggling was going on alongside some good Bourbon.
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Last edited by Drachenspirit; Sep 11th, 2018 at 04:23 PM.
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  #130  
Old Sep 11th, 2018, 11:04 AM
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@Drachenspirit - Updated to include the Unification War years.

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Last edited by Andor; Sep 11th, 2018 at 11:07 AM.
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  #131  
Old Sep 11th, 2018, 03:49 PM
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FEI ZHOU

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CREW POSITION: Acquisitions Specialist
HOME PLANET: Home is where the heart is.

APPEARANCE
GENDER: Female
AGE: 27
HEIGHT: 5'8" (1.72m)
WEIGHT: 126 lbs (57.15kg)

DESCRIPTION
Fei is a willowy asian woman, with slender limbs that might seem just a touch too long for her body. Her hair is a frizzy cloud of inky black, trimmed to fall just past her shoulders. She often ties it back with a long, turquoise ribbon which was a gift from her mother. Her eyes are a brown so dark they nearly match the color of her hair, and her sharp gaze tends to roam, drifting from one thing to another and never settling for long, both curious about- and wary of- the world around her.

Fei’s closet is a study of contrasts. On board the ship, Fei favors easy, casual clothes in bright colors, especially blue and green, and she wears sandles or soft-soled slippers. She prefers clothing that hugs her slender form, and only rarely wears a dress or a skirt. When out and about Fei wears simple, practical clothes in neutral colors, typically grey or brown, with a hood or some sort of head covering and sturdy footware. She avoids branded clothes, bright colors, or anything that would make her stand out in a crowd. She might go so far as to remove the brands or ornamental features from a piece that she particularly likes, if it doesn’t meet her criteria for acceptable clothing.

PERSONALITY
Fei is a calm and collected woman facing the world with laughter and a smirk. She’s open and friendly, and she moves and acts with a confident ease. She’s talkative, apt to tease and joke with the people around her, at least the ones she cares about. She’s naturally inquisitive and prone to searching out things people would prefer she not find. Hiding things from her only makes her more keen to find out what kind of secrets someone is keeping. Buried where most people won’t see it is a compassionate heart. She isn’t given to emotional outbursts. Even when she gets angry she doesn’t often yell. Her rage is cold and spiteful, and she’s not the type to forgive and forget. When someone hurts her, she’ll try to return the injury in kind, even if it takes months or years before she finds a vulnerability she can exploit. She’d go to great lengths to help someone she considers a friend, though that isn’t a status lightly earned.

Fei loves to travel more than anything else in the ‘Verse. When she’s working she turns deadly serious, and she expects the rest of the crew to take their jobs seriously as well. She’s practical, and would rather succeed than look stylish while failing. She’s spent plenty of time in space, and she respects the danger it presents. The ship she’s traveling in keeps her alive, and she gives it her respect – and love – in return. In her eyes, purposefully damaging a ship she’s on is tantamount to declaring war. Fei prefers to work in a clean and neatly organized environment.



ASSETS & COMPLICATIONS
Friends in Low Places [Minor Asset]: Fei’s family had plenty of less than savory connections, connections that Fei can draw on when she needs them.
Highly Educated [Minor Asset]: Fei paid attention in school.
Nose for Trouble [Minor Asset]: Fei can sense when trouble nears. This doesn’t usually keep her out of trouble, but at least she knows when it’s coming.
Steady Calm [Minor Asset]: In the heat of the moment, sometimes a calm heart is more useful than a gun.
Things Go Smooth [Major Asset]: Sometimes the winds of fortune blow in your favor...

Deadly Enemy [Minor Complication]: Her Dad would love to see her again.
Nosy [Minor Complication]: Fei can’t help but stick her nose in to other people’s business, especially when it might uncover such interesting secrets.
Neat Freak [Minor Complication]: Is it really asking too much for people to sweep up the living areas, wash the dishes, and use a coaster? ...and maybe wax the hover transport. And maybe scrub the outside of the ship and clean the cockpit window. The right way, where it doesn’t leave streaks. And...
Superstitious [Minor Complication]: It’s not superstition if it seems like the 'Verse is sometimes actually out to get you. Even if there’s no such thing as fate, it doesn’t hurt to throw some salt over your shoulder at a new port, keep an eye out for ladders and cats, hang a lucky horseshoe near the bridge, or to pay attention to the way your tea leaves settle in their cup.
Things Don’t Go Smooth [Major Complication]: ...and sometimes the winds of fortune blow against you.

 



Last edited by OrbitalLaser; Sep 11th, 2018 at 05:06 PM. Reason: Spelling Mistakes and Additions
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  #132  
Old Sep 11th, 2018, 04:08 PM
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I posted as Captain since that was the only slot available. He's a reluctant leader, or at least an amicable one, having positions like that thrust upon him and succeeding in an oblique way. He's just as capable as the Muscle/Tracker role, though I wasn't trying to make a "nice Jayne." I wasn't really trying to emulate anyone, though the mustache is definitely an homage to Monte; I'm glad someone noticed.
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  #133  
Old Sep 11th, 2018, 04:25 PM
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Quote:
Originally Posted by DraconigenaArma View Post
I posted as Captain since that was the only slot available. He's a reluctant leader, or at least an amicable one, having positions like that thrust upon him and succeeding in an oblique way. He's just as capable as the Muscle/Tracker role, though I wasn't trying to make a "nice Jayne." I wasn't really trying to emulate anyone, though the mustache is definitely an homage to Monte; I'm glad someone noticed.
My license plate bracket/holder says "You Can't Take The Sky From Me" at the top and "Firefly" at the bottom, so if I hadn't noticed I should remove it.
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  #134  
Old Sep 11th, 2018, 04:38 PM
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Game Advertisement is Now Closed - No Longer Taking Applicants

I will be sending PMs and/or posting here the final results no later tomorrow (maybe this evening), but at this point, everyone is accepted pending GM decision and some questions to some of you players.

"Captain, we got a full house" - Zoe, Firefly Episode 1.
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  #135  
Old Sep 11th, 2018, 05:57 PM
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DraconigenaArma DraconigenaArma is offline
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Quote:
Originally Posted by Drachenspirit View Post
My license plate bracket/holder says "You Can't Take The Sky From Me" at the top and "Firefly" at the bottom, so if I hadn't noticed I should remove it.
Definitely earned your license plate holder today. I'll hold off on finishing my sheet until you're certain which way you want me to go. I'll have (only minor) differences in skill selection if I'm dedicated support or the actual Captain. The traits will likely be the same either way, so it won't take too long to finish it once you're decided.
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