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  #76  
Old Jan 17th, 2025, 12:18 PM
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I'm enjoying the apps that have been submitted. It's fun seeing what you come up with. I have a ton of ideas of where to take the game.
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  #77  
Old Jan 18th, 2025, 09:05 AM
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Hopefully you get more~
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  #78  
Old Jan 18th, 2025, 09:58 AM
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hmm, could we have block of who applied with classes etc.
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  #79  
Old Jan 18th, 2025, 05:34 PM
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I will attempt a stat block.
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  #80  
Old Jan 19th, 2025, 01:43 PM
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Kronas the Destroyer
right-aligned image


Name: Kronas the Destroyer

Clan: Elemental
Race: Gargoyle, Large Four Armed
Class: Unchained Barbarian
Alignment: Chaotic Neutral
Appearance: Kronas is over 8ft tall and 600 plus pounds of solid granite and some other magical force. He moves unusually fast for a rock (as some would call him) He has four arms with very dangerously sharp claws. A double horned head and great granite wings with a long stone tail. His eyes are red in contrast to the rest of him which is literally granite stone.

Personality: Some might think he is only as smart as a rock. Many have learned the hard way not to underestimate him. He might not talk like a charlatan with smooth words as Kronas does not mince words. He says what he thinks in a deep rumbling voice. For most if not all of his life, he has only known combat and fighting. He tends to act with force when encountering a problem as that has always worked.

Physical Traits:
Defensive Racial Traits
1. Granite Stone: +8 Natural Armor
2. Granite Reflection: Can reflect spells and spell effects from casters, and/or items including innate that are up to 4 levels higher than him and that are either individual target or AOE on him, back on the caster, who then needs to make his own save. He can choose to negate the ability as needed.
3. Granite Pride: Immune to sneak attack, critical hits and precision damage.

Feat and Skill Racial Traits
Bonus Feats: Improved Grapple and Greater Grapple


Offensive Racial Traits
1. Granite Melee: All natural attacks are considered magical for DR.
2. Granite Edge: Adds +1d6 Acid damage to all attacks natural and weapons.
3. Granite Strike: Six Natural Primary attacks, Bite 1d8+,4xClaws 2d6+,Gore 1d8+

Sensory Racial Traits
Dark vision 60ft, Low light vision
Tremor sense 60ft

Support Racial Traits
Earth Glide 60ft: burrow without evidence (Leaves no trace) or sound

Background: Kronas was created by Ancient Earth Primordia’s decades ago in order to serve them and be one of their champions. He was pitted against the other elemental champions too see who was superior. In the end, Kronas became Prince Minerul’s champion. He was to be sent to the conquest games to prove the Elemental clan's strength and worth to the rest of the council. They have never been selected as spirit king but are still an important part of the council and some seem to forget that. Prince Minerul has tasked him to prove his worth and strength to the rest of the council.


Mind/Body/Spirit: Body

Ultimate Power: Granite breath weapon: Every 1d4/rds. he can breathe out a black cloud of vampiric mist in a 60ft cone which deals 1d10 vampiric damage per level to all in the mist and petrifies them for 4 rounds. It adds ½ of damage in hit points back to the Granite Gargoyle. It last for 1round/level of Gargoyle. A successful Reflex save (DC 10+level+Con Modifier) halves this damage and negates the petrification effect.


More to come fleshing out the kinks and waiting DM rulings on some things

Last edited by Clawsome; Jan 23rd, 2025 at 11:55 PM.
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  #81  
Old Jan 19th, 2025, 01:54 PM
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Questions: For those much better with the rules and rulings of the past?

1. When a class power or curse says you get X at first , Y at 5th level and Z at 9th level. Is that class or character levels? Example Oracle curse immune to fatigue at 5th but curse is given at 1st level. So alot are saying one level dip in Oracle gives you immunity to fatigue at 5th level character level?

2. If some effect states use once per round, that the whole round i.e. multi attacks or just one attack with effect, or does it specifically have to say all attacks.

These questions effect which powers, feats etc that I am looking at. Thanks
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  #82  
Old Jan 19th, 2025, 02:02 PM
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1. It means class levels rather than character levels for oracle curses and such. Unless you prestige or take levels in a class that stacks.

2. If an effect states "once per round," it generally means you can only use that effect once during your entire turn, regardless of how many attacks you make (multi-attack included), unless the description specifically mentions "all attacks" or something similar.

My hot take.
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  #83  
Old Jan 19th, 2025, 02:06 PM
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Quote:
My hot take.
The DM, the one that matters. I thought so too but so many online building Barb/Oracle 1 dips. It just didn't seem right. Thanks.

Last edited by Clawsome; Jan 19th, 2025 at 07:34 PM.
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  #84  
Old Jan 19th, 2025, 02:11 PM
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No problem! It can be tricky to determine how some mechanics work. I opt for the simplest route.
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  #85  
Old Jan 19th, 2025, 04:20 PM
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@SoftEmbers: You lay out an ambitious campaign and an intriguing world. I'd like to take a stab at an app.

The distant inspiration was the leprous crusader knight order of history, but given the superior healing powers of a magical world, some more serious malady would be necessary to provide the same effect.

Character AppName: Sir Baldwin of the Lazarites
Race: Heroic Gurgist (undeath-touched, zombie-like human)
 


Ultimate Move
Holy Assault (Su): As a standard action, he brandishes his weapon aloft, creating a sacred pulse of energy in a 30-foot-radius burst. Only evil and neutral (nongood) creatures are harmed by this energy, which deals damage equal 1d8 per 2 levels to evil creatures (or 1d6 per level damage to undead and outsiders with the evil subtype) and blinds them for 1d6 rounds. A successful Will saving throw reduces the damage by half and negates the blinded effect. This ability deals only half damage to creatures that are neither evil nor good, and they are not blinded. Such a creature can reduce the damage by half again (down to one-quarter) with a successful Will saving throw. The save DC is Charisma-based.
(holy version of Axiomatic Barrage here and increased to a single use version)

Class: Paladin (divine bond: mount)

Alignment: LG

Clan: Mortal

Power Triad: Body & Spirit

Appearance:
right-aligned image

The heavy clank of mail sounds as Baldwin enters the room. The holy knight's whole body is covered in metal links or cloth wrappings. Despite this, his tall, broad frame is obvious. Over his face constantly rests a heavy metallic mask to hide his unsettling features. Tainted eyes peer through his visor with an intensity belied by their sickly pallor. Potent, almost cloying, perfumes and spices accompany him, hiding more unpleasant scents of blood and decay beneath. While certainly unsettling, ominous even, there is no air of malice about the armored warrior. His tabard bears the crest of the Order of the Lazarites. Beneath his mask, his mouth is most often curled in an understanding smile.

Personality:
By all outward appearance (to say nothing of his peculiar history), Baldwin should be an irritable, morose, or even angsty man. The initial shock of all who meet him is how he is nothing of the kind. The grim looking warrior is always bright, smiling, and encouraging. He rarely has aught but a prayer or a kind word about any of his fellow comrades or crusaders, even the most irascible. Of course, the warrior presents a very different picture before the forces fiendish or unliving on the battlefield. No matter how bleak, he fights with an unflappable determination that appears to border on suicidal. That blithe single-minded abandon can cast a rather unnerving, if not terrifying, visage even for an immortal foe to face. He comes across as rather intense in whatever he puts his mind to, whether horsemanship, the blade, or cooking.

 



 
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Last edited by dbaque; Jan 21st, 2025 at 12:44 PM. Reason: finished
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  #86  
Old Jan 19th, 2025, 06:46 PM
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I know it's 3.5 rather than Pathfinder, but would you allow use of the Mindsight Feat?

I just think it would fit Theo quite well.
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  #87  
Old Jan 19th, 2025, 07:40 PM
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Quote:
Oracle curses explicitly progress with oracle levels plus half of other levels: "An oracle's curse is based on her oracle level plus one for every two levels or Hit Dice other than oracle."
So technically a Barbarian 8/Oracle 1 is able to use curse at 5th level 8/2=4+1=5. Too bad, it doesn't fit my character.
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  #88  
Old Jan 19th, 2025, 08:03 PM
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I'm cool with Mindsight.
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  #89  
Old Jan 20th, 2025, 03:29 AM
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@SoftEmbers: App should be done for now, but any comments or suggestions welcome!
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  #90  
Old Jan 20th, 2025, 11:30 AM
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Those last two applications are significantly stronger than the previous ones. Would you prefer the others be scaled up or those two to be scaled down? Or both?

Last edited by Ermine; Jan 20th, 2025 at 11:32 AM.
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