#1
|
|||||
|
|||||
The Teary Eyed Maiden
Enjoy and welcome to the game. I have included some general posting and PbP advice. I borrowed this from a friend of mine who I respect very much, and who has had a great deal of success online.
__________________
"What frightens us about the carnival, I think, is not that it will come to town. Or that it will leave town, which it always does. What frightens us is the possibility that it will leave forever, and never come back, and take us with it when it goes." ~Charles Unwin, The Manual of Detection Last edited by Timeless Prophet; Aug 12th, 2011 at 07:31 PM. |
#2
|
|||||
|
|||||
Yay, OOC thread!
TP, the spell Heilan "researched" for his masquerade costume resulted in a Scroll with an effect that mimics Alter Self, but with one important exception: It lasts until Midnight of the current day, and only changes the appearance of the caster's clothes. The spell differs from Disguise Spell in that the change is actual, not merely illusory. If he decides to give himself fish-scales, his shirt will have all of the tangible qualities of fish-scales, as if he had killed a very large tuna and fashioned its skin into a shirt. Thus, Heilan can create any costume he likes, even giving himself vestigial "wings" if that's what he decided on, but no matter what the costume is, it will disappear at midnight, leaving him in his normal street clothes. He would have researched a more powerful version of the spell that would have lasted all night long, but he ran out of time, and (unbeknownst to him) it would have been far more powerful than he could currently cast. I'm pricing it as a level 2, Power 1 scroll for now, which yields a total market cost of 100gp (I need to double-check the pricing formula, but I think it's level squared plus power squared multiplied by ten for creation costs, and then doubled for market price). Does that sound acceptable? If so, I'll add the scroll to his inventory for future use; its usefulness is fairly limited, being mostly applicable for situations like a masquerade ball ![]() I could also add the Power 2 version of the spell, which would exactly mimic the effects of the Alter Self spell but with the same duration as above, which would cost 160gp, and Heilan wouldn't be able to use it safely until level 4. I'd be interested to hear your thoughts on that. Last edited by Aosaw; Aug 13th, 2011 at 12:50 AM. |
#3
|
|||||
|
|||||
I think that sounds fine as long as we are talking appearance only. I think if we decide to return to this power later and you want it to change function then we'll probably want to bump it up a little bit (at least in terms of power level...maybe not spell level). That is if I understand the spirit of the system correctly. This might come down to two parts brilliant explanation on your part and one part creative interpretation on mine.
![]() As a side note, I have read the system a couple of times now and what I would really like (if this were a system I was looking at implementing wide scale) would be a table of generic effects per school of magic per spell level. I think that would help me get a feel for what is supposed to be a certain trade off where. Not that I don't mind certain spells being fleshed out, but I think in a system where you want a little more free form magic including a table like I am talking about would help players and DMs adapt spells effects on the fly. Just a thought.
__________________
"What frightens us about the carnival, I think, is not that it will come to town. Or that it will leave town, which it always does. What frightens us is the possibility that it will leave forever, and never come back, and take us with it when it goes." ~Charles Unwin, The Manual of Detection Last edited by Timeless Prophet; Aug 13th, 2011 at 11:29 AM. |
#4
|
|||||
|
|||||
Side note two: I don't think that any of you need to be super concerned about changing too much about your characters. My criticism was just based on what I was thinking while reading the apps. You'll get plenty of opportunity to interact and shine up totally different character hooks(in addition to those shiny ones you provided) and stuff related to the setting with your characters as we play. I think we'll have plenty to work with from your end and my end.
Moral of that story: Up to you if you want to fix up your apps like I mentioned, but by no means required. My hope is that you will return to those descriptions later and shine them up with details of the campaign(I typically offer bribes and such at various points to do that).
__________________
"What frightens us about the carnival, I think, is not that it will come to town. Or that it will leave town, which it always does. What frightens us is the possibility that it will leave forever, and never come back, and take us with it when it goes." ~Charles Unwin, The Manual of Detection |
#5
|
|||||
|
|||||
A table of iconic effects by spell level wouldn't be a bad idea. I'll see if I can come up with something, and add it to the PDF. I'll let you know when that's done.
The scroll formula, by the way, is this: Base MP cost squared x 5gp = cost to create. So for Disguise Self (power level 1), which is a 3 MP spell, the cost for the scroll would be 3x3x5 = 45gp. Double that for a market price of 90gp. Extended for the rest of the PL ratings: PL2: 4 MP = 160gp PL3: 5 MP = 250gp PL4: 6 MP = 360gp PL5: 7 MP = 490gp PL6: 8 MP = 640gp PL7: 9 MP = 810gp PL8: 10 MP = 1,000gp PL9: 11 MP = 1,210gp So the market price is basically MP squared x 10. That means, also, that a PL 9 Magic Missile scroll would cost a flat 1,000gp. Meaning that you could potentially buy it at an early level, but you wouldn't be able to cast it safely until you actually reached level 16. And a PL9 Wish scroll would cost 18 x 18 x 10 = 3,240gp. And if you tried to cast it before level 32, you'd not only destroy the scroll, but you'd also take 324 points of damage from trying to tap magicks beyond your ken. Last edited by Aosaw; Aug 13th, 2011 at 12:50 PM. |
#6
|
|||||
|
|||||
Don't tell me the alchemist and the mage have more hit points than the rogue...?
That's hilarious. ![]() |
#7
|
|||||
|
|||||
More than the Bard as well (only 16, with my Favoured Class bonuses still unassigned).
And it's not much of a surprise: we all have the same hit die and you have good enough rolls to be able to pump your Constitution.
__________________
Do you suffer from a lack of giant robots, heroic warriors, talking animals, and the power of friendship? Then run with us... |
#8
|
|||||
|
|||||
Ouch...
|
#9
|
|||||
|
|||||
If it worries you, just focus on range or not getting hit (Offensive Defense is good for that). I know my character is going to stay out of melee.
![]() Quick question, are we playing with traits?
__________________
Do you suffer from a lack of giant robots, heroic warriors, talking animals, and the power of friendship? Then run with us... Last edited by GrazztTheDark; Aug 13th, 2011 at 01:26 PM. |
#10
|
|||||
|
|||||
I don't have the stats to be anywhere near melee sadly, especially with my awesome 7 Strength. Protect me, I'm delicate :3
__________________
"When a flat chested girl hugs you, she's holding you closer to her heart." ♥ |
#11
|
|||||
|
|||||
I think I originally said no in the application thread, but I have been reconsidering that. Let's go ahead and take traits. Go ahead and just run which ones you would like by me first. I'll probably be fine with anything, but I always like to know what I am getting into.
__________________
"What frightens us about the carnival, I think, is not that it will come to town. Or that it will leave town, which it always does. What frightens us is the possibility that it will leave forever, and never come back, and take us with it when it goes." ~Charles Unwin, The Manual of Detection |
#12
|
|||||
|
|||||
I took the toughness feat... and all my favored class bonuses went into HP. So that was an additional +6 to my Hp pool, not to mention I didn't have crappy rolls for hp, nor did I skimp in a 14 Con. I made sure I wouldn't die.
As for traits. I can never seem to find good ones... so I think I choose... reactionary or something like that. +2 to Initiative. And I am pretty sure I took a trait that adds a +1 reflex save. Nothing overtly OP.
__________________
D'Calyn (Cale) Amberstone | |
#13
|
|||||
|
|||||
Quote:
![]()
__________________
Do you suffer from a lack of giant robots, heroic warriors, talking animals, and the power of friendship? Then run with us... |
#14
|
|||||
|
|||||
Quote:
It was Grazz. An another applicant asked and I said no, but I think I'll try them this time around.
__________________
"What frightens us about the carnival, I think, is not that it will come to town. Or that it will leave town, which it always does. What frightens us is the possibility that it will leave forever, and never come back, and take us with it when it goes." ~Charles Unwin, The Manual of Detection Last edited by Timeless Prophet; Aug 13th, 2011 at 01:47 PM. |
#15
|
|||||
|
|||||
TP, I'm implementing the following change to the mana system; if you could take a look and let me know if it makes things too powerful, let me know:
If that will work, I'll be teaching Heilan an elemental Magic Missile of some kind (probably fire, since that tends to be the iconic energy type and best suited for playtesting), which would mean that it has a secondary effect of: "If the target fails his saving throw against any of the missiles, he is set on fire and takes 1d6 points of fire damage per round for the next 1d6 rounds." The secondary effect would follow the exact same conventions as Elemental Blast, except that the secondary effects would start at PL 1 instead of PL 4. That change would also affect the Elemental Blast spell, making it slightly more powerful. The Energy Focus feat also makes pyromancers rather a bit more powerful, particularly at higher levels, but I don't see a real issue of balance there. I could be wrong, of course. EDIT: Traits! Well, Armor Expert would be a great one for a mage, but Heilan doesn't wear armor (making him the very first unarmored mage I've created; should be interesting). So let's see... Well, Theoretical Magician is an obvious choice, considering Heilan's penchant for studying magic he knows nothing about. That gives a +2 bonus to Spellcraft. I'm also considering Dangerously Curious, which would give Heilan a +1 bonus to UMD and make it a class skill for him. UMD is actually rather useful for mages, since it lets them (potentially) cast spells from scrolls that they couldn't normally cast, without taking the MP cost squared in damage. I'm not sure if this application would make a mage too powerful, so it would be a good opportunity to test it out. Otherwise, I'm thinking either Havoc of the Society (+1 force damage to all damaging spells), or Quick Learner (small reduction of nonproficiency penalty after the first attack made). I might also go with Charming, which gives a +1 bonus to Bluff and Diplomacy when interacting with someone of an appropriate sexual orientation. Any thoughts on whether any of these choices would be too potent, or perhaps one that would be better than others? Last edited by Aosaw; Aug 13th, 2011 at 02:06 PM. |
![]() |
Thread Tools | |
|
|