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  #31  
Old Jan 23rd, 2013, 01:47 PM
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Talos: You find your way to the Magical Adaptations Shoppe. It looks to mainly be for clothing, but you're sure they can adapt. They've probably done this before.

Inside is a little gremlin. Green-furred, with a blue santa hat and bunny slippers(made from real bunny!). It stares at you as you walk in. "May I help you?" You're not its usual fare, it seems, and it isn't quite sure what to make of a pony in a clothing shop. Most ponies just let the dangly parts wobble in the breeze, or so it was lead to believe. This pony is odd. Oh well. Odd means money. "Alterations, resizing, color jobs... clean clothes only, please. I've had enough of people wanting bloody clothing fixed for one week."
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A satyr rises in the morning, and hangs the coffee mug on his horns, so that he won't lose it.
The coffee is done, but the mug isn't in its usual spot. Where did it go? He forgot.
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  #32  
Old Jan 23rd, 2013, 02:04 PM
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Eshti chuckles as she watches Kaitlyn as she has her terrible thoughts. "Looks like somebody's getting the hunger already. Believe me, you haven't really lived until you've risen again to devour the living. Or something."

Sellings!Fezcat (can't blame her for trying)
Singing dagger
amulet of inflict
sun hat
blood tap
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  #33  
Old Jan 23rd, 2013, 02:07 PM
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The standard wares net you 4750 Monies.

The Badly Singing Knife gets a curious kid, who wants to buy it as a prank for his weapons instructor. 25gp, he offers.

The shopkeepers laugh when you try to sell them the fezcat. Your insistence causes them to stop laughing. It's staring into their Very Soul. Stop that. Stop! Make it go away!
Well poopy. Looks like you're stuck with it, until you can find a more creative means of leaving it behind.
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EDIT: My brain is fight. Awkward MRIs don't help. Expect delays.
A satyr rises in the morning, and hangs the coffee mug on his horns, so that he won't lose it.
The coffee is done, but the mug isn't in its usual spot. Where did it go? He forgot.
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  #34  
Old Jan 23rd, 2013, 02:25 PM
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The warforged shakes her head at the kid. "Sorry. This is a weapon of mass distraction. You'd only use it for evil."

She gives a mechanical shrug at the refusal of her cursed statue. "I cannot lie: I never expected this to work. At least your understandable discomfort has revealed a use for this terrible object." Eshti just stands there, still pointing fezcat in their general direction.
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Last edited by Caput; Jan 24th, 2013 at 10:48 AM.
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  #35  
Old Jan 23rd, 2013, 03:30 PM
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Dice Touch Attack:
1d20+8 (11)+8 Total = 19

The shopkeepers boo and hiss. One throws a tomato, which splats all over your face. Goopey.
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EDIT: My brain is fight. Awkward MRIs don't help. Expect delays.
A satyr rises in the morning, and hangs the coffee mug on his horns, so that he won't lose it.
The coffee is done, but the mug isn't in its usual spot. Where did it go? He forgot.

Last edited by Fragmaster01; Jan 23rd, 2013 at 03:30 PM.
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  #36  
Old Jan 23rd, 2013, 03:47 PM
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Adrian shakes her head."I think I'd prefer not to be referred to as snot girl, thank you. And yes, you can have my charisma band; maybe it will give you an inkling of tact." Looking at the presented goods, she shrugs. "Aside from the ring of feather floating, the only thing of interest to me is the bracers of armor you've got. Since I can't wear armor anymore (not that I wore them back when I was a sorcerer either, but I digress), I think I'll take all the protection I can get, assuming you won't be needing them yourself that is."

Upon arriving at the merchant ring, Adrian is bombarded with things being shoved towards her. "Buy, Buy, Buy!" was all she heard. Part of her wondered what their reaction would be if she returned the favor, shoving her undesired gear in the faces of her assailants, but Adrian was better than that. Besides, she really didn't have anything she needed to sell, at least at the moment.

Eshti predictably tried to pawn off her fez wearing cat statue, eliciting a groan from Adrian. Again with that thing? She's been trying to sell that off for weeks! Why did she even buy it in the first place? Suddenly an idea strikes her, and she smiles deviously. "Forget them, Eshti. Just hold on to it for now. I'm sure I'll be able to figure out it's ancient magical power as soon as I get my magic back, and then we'll be able to sell it for ten times whatever their store is worth."

Dice Bluff check to mislead merchants:
1d20+13 (1)+13 Total = 14
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  #37  
Old Jan 23rd, 2013, 05:35 PM
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The Snake lady starts pulling out things to get rid of, remembering that someone wanted to claim her Belt of Giant Strength but otherwise it was almost Everything Must Go.
ooc+1 Fullplate
+2 Greatsword
+1 Mighty 4 composite Longbow
Potion of Enlarge Person
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  #38  
Old Jan 23rd, 2013, 07:08 PM
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You are the proud recipient of 6650 Monies! You lucky wiggler you.
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EDIT: My brain is fight. Awkward MRIs don't help. Expect delays.
A satyr rises in the morning, and hangs the coffee mug on his horns, so that he won't lose it.
The coffee is done, but the mug isn't in its usual spot. Where did it go? He forgot.
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  #39  
Old Jan 23rd, 2013, 07:27 PM
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Looking at the monies the druid zombie snake is obviously less than impressed. That sword alone had cost her more than eight thousand gold. Still, its a buyers market...

She looks at the others, watching what they are selling.
oocAdding the bonuses from the remaining stuff to my sheet.
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  #40  
Old Jan 24th, 2013, 03:40 AM
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"As you can tell, I no longer have any needs for cloths. But I do have needs for weapon and armor." Talos pulls out his sword and armor for the goblin to examine. "Would it be possible for you make this sword larger? And to make this armor into barding of applicable size?"
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  #41  
Old Jan 24th, 2013, 10:38 AM
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The gremlin stares at you for a second, then puts on little half-moon spectacles, to show that it means business. "200 for the sword. 500 for the armor."
OOCYou can resize the sword to your heart's content. Dagger, Longsword, Nice people can use it too.Bastard Sword, Greatsword.
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EDIT: My brain is fight. Awkward MRIs don't help. Expect delays.
A satyr rises in the morning, and hangs the coffee mug on his horns, so that he won't lose it.
The coffee is done, but the mug isn't in its usual spot. Where did it go? He forgot.
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  #42  
Old Jan 24th, 2013, 10:47 AM
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Eshti quietly removes the tomato while making her most threatening face, which is exactly the same as all her other faces. I suppose I'd better refrain from testing these martial arts instincts until I find out if they're suckers.
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  #43  
Old Jan 24th, 2013, 11:53 AM
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"Do you have any non-metal armor? Something light but durable?" she asks. "And perhaps something to make me more perceptive? I think there are things about my magics I just can't quite understand, and if I were just a little sharper..."
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Old Jan 24th, 2013, 01:47 PM
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"Thank you sir!" Enjoyed by the great price he feels he getting, Talos quickly hands over 700 gold pieces and his armor and sword. "Hey, can someone help me put this on?"
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  #45  
Old Jan 24th, 2013, 02:36 PM
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Talos: It shoves you out the door in a huff. "Come back in an hour. Bring cookies." Well, that was terse. Silly gremlin likes its privacy while wiggling equipment. Ah well.

Kaitlyn: You wander through the various shops, looking at their bizarre wares.
NameTypeCostDescription
 Weapons Anything up to +3 is sold.
Auto-ProficiencyEnchant300/450/600You gain proficiency with the given weapon, but only with that one. You need it on both if dual-wielding. Prices are for Simple/Martial/Exotic.
Auto-PowerEnchant+1You gain the effect of Power Attack with this weapon, but can't turn it off. 2-Handed melee weapons only.
Auto-FinesseEnchant+1You gain the effect of Weapon Finesse with this weapon, but can't turn it off. Light or 1-Handed melee weapons only.
GeminiEnchant+1This weapon splits into two identical copies when drawn(but recombines when you are knocked out, killed, or drop the weapon).
Flechette BracersBracer+1These bracers generate spectral throwing knives(or darts or shuriken), which last for one round. Infinite ammo, but adds an extra +1 enchantment onto the cost.
Violence2-Handed+2This greatsword looks very vicious. +1, and it gives you a +3 bonus to damage for 1 round(nonstackable) upon killing an enemy.
Vajra2-Handed+2This +1 spear has lightning markings all over it. Evoked(Standard) to make a single attack in a 15 ft line. Cooldown 1d4 rounds.
Sniffing ChakramThrown+1Fitted with the soul of a deceased hunting dog, this masterwork chakram sniffs out targets and homes in on them. It ignores cover and concealment, so long as the target can be detected by scent.
Manly Combat1-Handed2000, CursedWhat is... you don't even... it's a +1 club. With an alchemic bomb nailed to the end. +1 damage, deals +3d6 FIR damage on a critical hit, which splashes to adjacent squares(including you). Costs 50gp and a full round action to "reload" the club.
Whapish1-Handed+2This +1 whip is filled with translocation enchantments. Evoked(On-Hit) to swap locations with your target(Fort DC 18 negates). Cooldown 10 minutes.
HadoukenTiny+2+1 Cestus. Evoked Standard to make a single attack at 30ft range. 1d4 round cooldown.
Captain TeemoAmmo+1These darts deal 1 ACD damage for 1d4 rounds on hit(nonstackable). Healing effects on the target take -1/die while the damage is in effect.
Kill Steal1-Handed+2This +1 battleaxe grants the Cleave feat, as well as dealing +4 damage on any Cleaves performed with this weapon.
Laser Whip1-Handed+2This +1 whip deals 1d6 base damage instead of its usual. Deals FIR damage on a critical hit.
Dakka2-Handed+2+1 Heavy Crossbow. Evoked(Standard) to deal a single attack in a 15ft cone. Cooldown 1 minute.
 Armor Anything up to +3 is sold.
FluffyLight+1+1 Padded armor. It's far puffier than you're used to. Extra +1 AC, but also an extra -2 Armor check and 10% spell failure.
Cozy CoilsLight+1+1 Padded Naga Barding. It's... a sleeping bag. Very comfortable, but... odd looking. +2 Stealth, but you can't "run".
Bug ArmorLight+2+1 Studded Leather. This thing makes you look buggy, but gives Darkvision 30ft.
Panic ShellMedium+2+1 Breastplate. Evoked(Immediate) to teleport 60 feet in a random(1d8) direction. Activates automatically if knocked out(and not on cooldown). Cooldown 1 day.
IndomitableHeavy+3+1 Fullplate. Gives +2 CMD and Physical DR 2/-.
BullseyeShield+1Masterwork Buckler. Extra +2 AC versus ranged, -1 versus melee.
 Evokables All are standard actions unless noted. Rods deal 1d4 BLG X2 in melee.
Cure Light WoundsRod3000Heals 1d8+1 HP 1/day.
Cure Light Wounds, Mk.2Rod10000Heals 1d8+3 HP 3/day.
Cure EveryoneRod8000Heals 1d8+1 HP in a 30ft burst, 1/day.
LookseeHeadgear4000Fancy goggles. Detect 1d6+1 Elemental Resistances of an enemy, 1/hour.
PshewwwStaff4000Fires a bolt of a random(1d5) Evocation element for 1d8+CHA damage. Ranged touch, 30ft range. Cooldown 1 minute.
Pshewww, Mk.2Staff8000Fires a bolt of a random(1d5) Evocation element for 3d8+CHA damage. Ranged touch, 60ft range. Cooldown 1 minute.
PewPewPewStaff8000Fires three bolts of a random(1d5) Evocation element for 1d8+3 damage each. Ranged touch, 30ft range. Cooldown 1 minute.
That-A-WayBoots10000Full round action. Propels you in the designated direction at high velocity. Don't point yourself at a wall when using. Cooldown 10 minutes.
Jazz HandsGloves1000Mage Hand at will.
Sweet GrabGloves5000As Jazz Hands, but can carry an object using INT in place of the usual 5lb limit.
Amulet of the WildAmulet10000Transforms you into a Tiny or Small animal related to your base form. Lasts up to 1 hour, usable 1/day.
 Castables Requires a UMD check if you can't cast the appropriate spell. Generic Wands up to 3rd level/Generic Scrolls up to 5th level available.
BladestickWand2000/10 chargesConjures a masterwork simple/martial weapon with the Auto-Proficiency trait for 1 minute. Requires a Summoning spell of level 2 or higher to use.
YoinkWand1000/10 chargesTeleports an unattended item within 60 feet to your open hand, so long as you can carry it. Requires a Summoning or Telekinesis spell of level 1 or higher to use.
HaywireWand100Deals random FIR damage on cast(Ranged touch, 30ft), with a 25% chance to cast nothing. Explodes 1 round after use for 2d6 FIR damage. Can be thrown as a Move action after casting. Requires 1 level in any caster class.
BatteryWand2000/5 charges1 minute casting time. Refills 1 charge of another wand with a successful UMD check(DC20 + target wand level).
Trap CardScroll400Affixes itself to a book or scroll when cast. Explodes for 5d6 FIR when read by someone other than the caster. Requires a Fire spell of 2nd level or higher to use.
 Wondrous Generic Wondrous up to 16,000 gp available.
AdorkableHat4000This witch's hat automatically resizes itself to be slightly too big for you. +2 INT, +2 to Diplomacy, -2 Perception.
Gastric DistensionBelt4000When affected by poison, you can Evoke(Standard) to deal 1d(DC of the poison) ACD damage to an adjacent target(Ranged touch). You gain a reroll on the save when doing this. You can only do this once per poison, no matter how long it lasts.
Peep ShowHat8000These goggles let you see through thin substances(generally clothing). Created to detect assassins, though it's useful in many situations. +4 Perception, though you must make a DC15 Will save to avoid being shaken for 3 rounds upon seeing something hideous(doesn't stack). The guards(and most socialite women) know what these look like, and you'll be arrested for public indecency for wearing them around town.
CourageAmulet3000Makes you perpetually tipsy. Diminishes combat ability, but makes you resistant to all sorts of Will save effects.
Iron GripRing4000+4 Climb, +4 CMD versus Disarm, +2 CMB on Grapples.
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EDIT: My brain is fight. Awkward MRIs don't help. Expect delays.
A satyr rises in the morning, and hangs the coffee mug on his horns, so that he won't lose it.
The coffee is done, but the mug isn't in its usual spot. Where did it go? He forgot.

Last edited by Fragmaster01; Jan 24th, 2013 at 10:11 PM.
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