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  #46  
Old Jan 25th, 2013, 10:18 AM
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We're just following orders!

Quote:
Go!! All of you,
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  #47  
Old Jan 25th, 2013, 10:46 AM
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If you did attack it would be half your run distance, so then 2x your normal speed instead of 4x. but as you say, it would be run, hit, stop wait until next round, then continue running. So not exactly what you want considering the ghouls would all get to act before you ran some more.
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  #48  
Old Jan 25th, 2013, 10:54 AM
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As it stands now, we all create AoOs for them right? Assuming we run by them? One per square, or one per action?
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  #49  
Old Jan 25th, 2013, 10:58 AM
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Well, unless they have combat reflexes than they only get one AoO per round.

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  #50  
Old Jan 25th, 2013, 11:01 AM
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great minds think alike. I am debating with myself about that now. Technically they can't see you to know that you are running by, but seeing as the 'wall' doesn't block sounds I am thinking to have you all make stealth checks vs their perception to see if they will try to snag some crispy beef jerky as it runs by them. since you will be trying to run, you will have to make the stealth check at -10, but since they don't think there should be anything behind the wall anyways, their perception will not be great (just passive checks at 12 ). What is the consensus of the group? Which feels more real to you? If you all decide they should get AoO, then roll up some stealth checks as above, and I'll update on Monday. If not then post about how you ran away and give me the standard rolls again (5 stealth, 5 perception, initiative, and bonus perception). I have to leave now, but I may try to get on some this weekend.

And they would only get one AoO against the entire group, so only two of you could possibly be snagged (whoever is less sneaky). Just something more to think about.

Last edited by roguepen; Jan 25th, 2013 at 11:02 AM.
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  #51  
Old Jan 25th, 2013, 11:04 AM
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Oh, wait, no, If we're 'high-tailing' it, they dont' get any, right?
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  #52  
Old Jan 25th, 2013, 11:06 AM
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Scratch that, did some reading, apparently I heard wrong.
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  #53  
Old Jan 25th, 2013, 11:10 AM
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http://paizo.com/pathfinderRPG/prd/s...ml#_acrobatics

For those of us acrobatically inclined. What's the CMD of the ghouls?
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  #54  
Old Jan 25th, 2013, 11:14 AM
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Honestly, picture someone running by you at 13 mph, but only appearing 2' in front of you (5' square, 2' in front, your 1', then 2' behind). I'd say the first one at least wouldn't have any idea what happened. The second one, maybe.
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  #55  
Old Jan 25th, 2013, 12:52 PM
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My vote is AoO for the second.

Rolls

His passive is 12, and my check was 12, who wins that?
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  #56  
Old Jan 25th, 2013, 01:44 PM
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We rolled dice for this game right? Putting together a sheet for a rogue, using Katya's numbers.. I'm guessing we didn't have a 39 point buy system in place...
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  #57  
Old Jan 25th, 2013, 01:46 PM
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Yes we rolled
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  #58  
Old Jan 25th, 2013, 01:48 PM
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I guess I didn't realize how awesome of a roll that was at the time.
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  #59  
Old Jan 25th, 2013, 03:39 PM
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Gwen's got a pretty mean defence aganst AoO, so if she "distracts" them, i.e. steals their AoOs you lot are in the clear... problem is, Gwen's dead last on init, so...
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  #60  
Old Jan 25th, 2013, 03:49 PM
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They'll only get one attack, even though they have 3 natural attacks. So, hopefully, it won't be that bad.
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