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  #136  
Old Feb 13th, 2014, 10:35 PM
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Moving into the new area you look around you find very obvious signs of people having been there. There is graffiti on the walls and you can see large cracks along the sides of several of the sarcophagus have large cracks in the side of them.

OOCI gave you each permissions for one of the tokens, hopefully it works. I view the map at 30% to see most of it
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  #137  
Old Feb 14th, 2014, 07:54 PM
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oocI have control of the Warrior token so I moved it into the area we are heading. Is that the one you described?
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  #138  
Old Feb 15th, 2014, 03:42 PM
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OOCOk, I moved Shen next to Selte.
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  #139  
Old Feb 16th, 2014, 09:23 PM
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OOCYes I described the room you are in now
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Last edited by dragonfire; Feb 16th, 2014 at 09:23 PM.
  #140  
Old Feb 16th, 2014, 10:11 PM
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Noting the grafiti he nods, but doesn't say anything. He gestures to the door, wanting Shen to open it. If there are guards, and they aren't in the main room, they would be in there.
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  #141  
Old Feb 17th, 2014, 01:10 PM
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Shen Kalavorian's Mood = Relieved!
 
left-aligned image

Shen nods to Selte and approaches the door and tries to Detect Magic on the doorsense any type of magics prior to touching it. His recent experience with the mimic has made him more cautious.
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Last edited by stobco; Feb 17th, 2014 at 01:11 PM.
  #142  
Old Feb 17th, 2014, 11:44 PM
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OOC the door you are at now is the one you are opening? Or had you ment to move your chars to the other door across the room?
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Last edited by dragonfire; Feb 17th, 2014 at 11:44 PM.
  #143  
Old Feb 18th, 2014, 12:46 AM
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oocThe plan was to go through that door into that big room, yeah.

To speed things up, here is the current plan. We stop and make perception checks at each door until we hear something or encounter something worth checking out.

Here are some perceptions.
Dice perception:
1d20+3 (14)+3 Total = 17
1d20+3 (9)+3 Total = 12
1d20+3 (2)+3 Total = 5
 
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Last edited by Moridain; Feb 18th, 2014 at 12:46 AM.
  #144  
Old Feb 18th, 2014, 07:25 PM
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OOCI'll add my Perception checks to Selte's and I'll also use Detect Magic on each door prior to touching them.
Dice Perception Checks:
d20+10 (20)+10 Total = 30
d20+10 (6)+10 Total = 16
d20+10 (1)+10 Total = 11
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  #145  
Old Feb 19th, 2014, 01:26 PM
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Having examined that damage in this room, you start to move through of sections, the door on the far west wall opens to a short decorated hallway that branches back down around were you had come from as well as a single door at the end.
Shen reaching that door you can hear the slightest sounds of movement coming from the other side.
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  #146  
Old Feb 20th, 2014, 12:00 AM
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He spots Shen stiffen and pauses his approach, raising an eyebrow as if asking 'Something?'

Raising a hand he pauses then whispers, "Do we go in hot or try to play it cool? It is probably our guys, but it would suck to break in there and find ten guys..."

Another hesitation, "Let me go first, I have an idea... I am going to pretend we are graverobbers as well, but when I say Donkey attack their spellcaster okay? I will try to disable their best guy."

Taking off the mercinary pin, and gesturing for his companion to do the same, he stand straight and blanks his face. He then opens the door casually and walks in, looking behind him at Shen and speaking as if he didn't see anyone inside,[ "... It is definitely this way, the old man said the old bastard was buried with five bars of gold! Cheep bastard, giving me a horse for inheretance and taking the family wealth with h-..." he turns and 'notices' those inside, "Er, Hello..."
oocTrying to seem like bumbling attempted graverobbers.
Dice bluff:
1d20+9 (18)+9 Total = 27
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Last edited by Moridain; Feb 20th, 2014 at 12:01 AM.
  #147  
Old Feb 20th, 2014, 08:43 AM
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Shen Kalavorian's Mood = Relieved!
 
left-aligned image

Shen is impressed by Selte's ability to read his body language, and his idea is a good one. Unorthodox, but good.

He takes off his mercenary pin and proceeds to enter the room with Selte, changing his body language to that of a person not expecting to run into anyone in these underground tunnels. At the same time, Shen takes a good look around to what they are walking into.

Actions & Dice RollsShen will make a perception check of the room and it's contents.
Dice Perception Check:
d20+10 (11)+10 Total = 21

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Last edited by stobco; Feb 20th, 2014 at 08:44 AM.
  #148  
Old Feb 20th, 2014, 12:13 PM
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Upon entering the room, much like the others you have seen it is lined with sarcophagus made of heavy stone and more of those glowing crystals lining the wall and even a few stone benches along side walls. Looking around saying "Er, Hello..." you realize that others may have used auch different phrase as three wolf like figures with milky white eyes and decaying flesh and fur hanging from exposed bone in spots on there bodies look at your direction and proceed to growl at you. Not what you may have expected, bit your wish for the undead seems to have been heard.

OOCRoll Initiative
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  #149  
Old Feb 20th, 2014, 12:36 PM
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InitiativeQuick roll for initiative, will post actions once the order is determined.

Dice Initiative:
d20+7 (1)+7 Total = 8


Well, looks like Shen's going last!
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Last edited by stobco; Feb 20th, 2014 at 12:36 PM.
  #150  
Old Feb 20th, 2014, 04:04 PM
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Selte looks at the wolves and gulps, "Oh. Dang."
ooc
Dice initiative:
1d20+5 (11)+5 Total = 16
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Last edited by Moridain; Feb 20th, 2014 at 04:04 PM.
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