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  #181  
Old Mar 11th, 2014, 07:11 PM
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oocFour minutes from when I cast, which is...
Finding nothing he heads to Shen and after a quick muttered spell and touch his companion vanishes.

The feeling of being alone in this place makes him shiver a little, but he gets over it and heads north to the doorway. Opening it he peers in quickly before heading to the left, listening at the new door found sounds.
Dice perception:
1d20+3 (15)+3 Total = 18
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  #182  
Old Mar 12th, 2014, 11:13 AM
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Shen Kalavorian
 
left-aligned image
Shen watches himself disappear at the touch of Selte. "This could make for some interesting situations..."

He follows Selte as he leads the way and stops at the door next to his magical friend, listening to the door and trying to see if there's anything unusual about it.

Dice Perception Check:
d20+10 (4)+10 Total = 14
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  #183  
Old Mar 14th, 2014, 12:07 AM
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Reaching the next door, listing closely all you hear is deathly silence. Nothing seems to be stirring beyond this door.

OOCseems like you are going to have some fun with this spell
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  #184  
Old Mar 14th, 2014, 02:18 AM
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oocI prepared it before going into the guild and neglected to change it on the way to a combat mission. I might as well get some use out of it.
Selte turns and heads to the north of the room, entering non-chalantly.
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  #185  
Old Mar 15th, 2014, 04:39 PM
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OOCCan you move your tokens to were it is you are going. I want to make sure we are looking at the same room.
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  #186  
Old Mar 15th, 2014, 07:46 PM
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oocI did move mine. Can we assume the invisible Shen is somewhere near me?
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  #187  
Old Mar 16th, 2014, 08:09 PM
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Moving into this next room, it looks as if the amount of damage is increasing. There is even more damage to the tombs and some of them are even cracked completely open, and whomever once rested inside is missing. The graffiti in the room has increased and there is a foul smell, almost sewage like in the room.
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  #188  
Old Mar 17th, 2014, 06:32 AM
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Selte sighs at the desecration of this place, finding his own anger growing to match his more righteous companions. He was no devout, but the dead deserve at least a little bit of respect.

This was like pissing all over their graves, the graffiti insulting people who likely lived good lives.

He wants to stop and rant, but he knows the invisibility spell will last only so long. So after a moment to gather himself, he heads onward.

Picking a door at random, he heads to the west.
[fieldset=ooc]While fiddling with the Roll20 map for my own game I found a way to deal with the hex. Or should I say, to NOT deal with it. If you go into the map settings (click the 'page' icon at teh top right then hover over the picture of the map and click the settings button) you can turn off the Hex completely. We can then just move stuff around on the hexes of the picture itself.
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Last edited by Moridain; Mar 17th, 2014 at 06:34 AM.
  #189  
Old Mar 17th, 2014, 11:37 PM
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Moving through the door into the next room, you find that while this room still shows signs of the graffiti it lacks the stench of the previous room.

OOCgive me a perception check. Heck is already turned off on my map
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  #190  
Old Mar 18th, 2014, 08:21 AM
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ooc
Dice perception:
1d20+3 (4)+3 Total = 7
Dice perceptionshen:
1d20+10 (13)+10 Total = 23
Selte looks around the room, noting the diminished scent and frowns, he turns to Shen, "YOu think it is worth following the scent? Necromancers do tend to be a bit meloderous..."

Shen doesn't reply, too busy peering around himself and Selte just lets out a shrug, hoping his companion is actually still there...
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  #191  
Old Mar 19th, 2014, 06:53 PM
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Shen, after a moment of being in this room you start to hear voices echoing off the walls. It sounds as if they maybe coming from down the hall somewhere.
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  #192  
Old Mar 19th, 2014, 07:22 PM
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Shen takes a hold of Seltes tunic, halting the advance, "I hear something..." he comments, quietly. "Wait here, I am going to check it out..."

Selte nods, not realising his ally has already moved away and down the hallway to check it out.

The Inquisitor moves carefully down the hallway, not wanting to give away his presence with sound. He moves to the break in the hall and peeks through, then peers around the corner leading to the north.
Dice stealth w/ invisibility:
1d20+25 (7)+25 Total = 32
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Last edited by Moridain; Mar 19th, 2014 at 07:22 PM.
  #193  
Old Mar 21st, 2014, 01:03 PM
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Making your way down the hall like an shadow, you turn down a hall going to the right the opens into a large room. Looking around this room you notice 2 men sitting over on one side drinking and eating. These men are rather large and slightly fat, one has a has a what appears to be a war hammer sitting next to him and the other a much larger 2 handed hammer covered in blunt spikes, a rather nasty looking weapon.

OOC I will mark the room after work once I get on my laptop. The roll20, doesn't work to well on my phone
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Last edited by dragonfire; Mar 21st, 2014 at 01:04 PM.
  #194  
Old Mar 21st, 2014, 01:22 PM
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oocAre they sitting on a grave or leaning back against the wall?

Is there clutter in the room, like crates or broken stone?
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  #195  
Old Mar 23rd, 2014, 01:25 PM
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OOCI added detail to the room, there are a number of coffins, an alter in the room. The appear to be leaning against some bedrolls.
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