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  #31  
Old Dec 28th, 2014, 02:24 PM
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While moving around collecting what arrows you can and tusk needed to collect the bounty, Jesk stands guard watching the woods and surrounding area. After a while of collecting tusk, Jesk suddenly seems to go on guard looking straight into the woods. Looking over into the woods you don't see what has Jesk worried but a large flock of birds take off from the surrounding wilderness, a rather ominous sign.
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  #32  
Old Dec 28th, 2014, 04:51 PM
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Seeing Jesk and the flock of birds Tobias grabs for his bow and +1 attack and damage if within 30ft
Dice Roll:
1d20+8sch1cx,19 (8)+8 Total = 16
1d8+6ci2 (2)+6 Total = 8
readies to fire if a boar comes out.

Dice charge:
1d20+4sch1cx,20 (19)+4 Total = 23
1d6ci1 3
The guarding Jesk's rolls.
  #33  
Old Jan 3rd, 2015, 10:21 PM
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Standing by and at the ready, you allow your arrow to fly as soon as you notice something coming through the trees. With your arrow hitting the creature, it fully emerges from the woods and you see that it is a large dire boar.
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  #34  
Old Jan 4th, 2015, 08:44 PM
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Seeing the large dire boar Tobias decides he would be unlikely to get to a safe distance so he keeps firing at the boar and hopes that Jesk will be able to keep it distracted and away from him.

OOCFor clarification, Tobias is using rapid shot and Jesk is guarding Tobias so he will attack the boar.

I wasn't sure about whether Jesk had been in range to charge when the boar came out of the woods so I rolled for a full attack action. Ignore the second talon attack and the bite and add +2 to the to hit of the first talon for a readied action charge if Jesk could not charge previously and is therefore not in melee range.

As both Tobias and Jesk had readied actions I rolled initiatives for both to determine who reacted quicker. Feel free to use or ignore at your discretion.

All rolls can be found here.
  #35  
Old Jan 11th, 2015, 03:40 PM
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Init Order
Jesk
Dire Boar
Thobias


OOCWhat is Jesk info? HP, AC, attacks and what not. I don't see them listed on your sheet and I don't see a sheet for him?
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  #36  
Old Jan 12th, 2015, 02:01 PM
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OOCJesk has a character sheet linked to my profile as well as a link in the notes section of Tobias' character sheet.

Is there a reason that none of Jesk's actions from my previous post where used? Also can I get some information about distances between the boar and my characters?
  #37  
Old Jan 12th, 2015, 10:52 PM
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OOCCan you add it to your char listing in the guild roster. His rolls were used, I just hadn't made the action post yet cause I needed his info to see if the boars attack hit him or not. Which you may want to double check Jesk hit points, by my calculations he should have 19. He is a lvl 1, which gives him 2hd and at a d8, that's 16 +3 from the constitution bonus.


Coming fully out of the woods, Jesk charges the larger than life boar and strikes it hard with its talons but misses his bite. The boar gores Jesk with one of its massive tusk in retaliation for its attack, leaving him badly injured and out of the fight.

Letting your arrows fly, the first one lands just a few feet in front of you but the other one flies straight and nails the dire boar dead on.
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  #38  
Old Jan 13th, 2015, 03:03 AM
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OOCI added a link for Jesk to my post in the roster thread. For Jesk's hit points I used the standard average results for all HD except I made a mistake in the calculation resulting in a lower value. From what you are saying here animal companions also get max hit points for the first 4 hit dice. Jesk should therefore have the following: 16 from max 2d8 + 2*conmod + 1 (favored class bonus of +1 hit point for animal companion) = 23 hit points. I appreciate you catching the hit point mistake.

From the mechanics thread I see Jesk took 14 damage so he is now at 9/23. Not that it matters since I doubt I can beat the boar before it goes again and kills Jesk.

I spent some time making a table of stats for Tobias and Jesk. I included the main information I thought of, let me know if you want anything else added. I'll try to make a point of adding this to future combat posts.


Tobias Jesk  
HP 52/52 HP 9/23
AC 15 touch 14 FF 11 AC 18 touch 14 FF 15
Other Defense DR 3/- vs ammunition and small thrown weapons Other Defense None
Movement 30ft Movement 60ft
MW Composite (2) Longbow +10 (+8/+8) ranged 1d8+2 (19-20/x3) 110ft range 2x talons (primary) +2 melee 1d6 (x2)
options +1 hit damage within 30ft , -2 hit + 4 damage, +2 hit damage to undead 1x bite (primary) +2 melee 1d4 (x2)
Ammunition and missed shots 40 arrows remaining and 1 miss  
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  #39  
Old Jan 14th, 2015, 10:11 PM
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OOCThanks, that will be a big help. Just to make sure I didn't miss anything, you are ready for next round aren't you? If so go ahead and make your game post
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  #40  
Old Jan 14th, 2015, 11:22 PM
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Jesk tears into the boar with both had 19 to hit and 5 damagetalons and goes in for a 5 to hit and 4 damagepoorly placed bite.

 


Dice Rolls
Tobias Jesk  
HP 52/52 HP 9/23
AC 15 touch 14 FF 11 AC 18 touch 14 FF 15
Other Defense DR 3/- vs ammunition and small thrown weapons Other Defense None
Movement 30ft Movement 60ft
MW Composite (2) Longbow +10 (+8/+8) ranged 1d8+2 (19-20/x3) 110ft range 2x talons (primary) +2 melee 1d6 (x2)
options +1 hit damage within 30ft , -2 hit + 4 damage, +2 hit damage to undead 1x bite (primary) +2 melee 1d4 (x2)
Ammunition and missed shots 38 arrows remaining , 1 miss, 2 arrows pending results  
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Last edited by 3BoxesofOrden; Jan 14th, 2015 at 11:24 PM.
  #41  
Old Feb 1st, 2015, 12:52 PM
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Having shoot two well placed arrows causing the monstrous dire boar to rear back on to its hind legs giving Jesk a clean shot at its throat. Taking the opening Jesk runs forward and digs his claws deep into the boars jugular causing a fountain of blood to gush forth and the monstrous beast to drop to the ground.
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  #42  
Old Feb 2nd, 2015, 03:23 PM
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Tobias commands Jesk back to his side and takes
Dice perception:
1d20+12 (13)+12 Total = 25
, Jesk's perception check
Dice Roll:
1d20+5 (9)+5 Total = 14
careful stock of his surroundings. Knowing that many animals are at their most dangerous while they die he maintains his distance until the boar is dead.

Tobias pulls a wand from his belt and uses it to
Dice wand of cure light wounds:
1d8+1 (5)+1 Total = 6
cast cure light wounds on Jesk. Jesk starts to heal but is still injured. Tobias
Dice Roll:
1d8+1 (3)+1 Total = 4
triggers the wand again. (# of wand charges updated on character sheet, 48/50)

Dice recovered on even result:
1d2 2
Missed shot recovery check.

Tobias Jesk  
HP 52/52 HP 19/23
AC 15 touch 14 FF 11 AC 18 touch 14 FF 15
Other Defense DR 3/- vs ammunition and small thrown weapons Other Defense None
Movement 30ft Movement 60ft
MW Composite (2) Longbow +10 (+8/+8) ranged 1d8+2 (19-20/x3) 110ft range 2x talons (primary) +2 melee 1d6 (x2)
options +1 hit damage within 30ft , -2 hit + 4 damage, +2 hit damage to undead 1x bite (primary) +2 melee 1d4 (x2)
Ammunition and missed shots 37 arrows remaining  
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Last edited by 3BoxesofOrden; Feb 2nd, 2015 at 03:28 PM.
  #43  
Old Feb 7th, 2015, 04:34 PM
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Observing the area you can see that the dire boar is indeed dead, a large gouge in its throat is allowing the blood the freely flow onto the ground. That was a hard fought battle but you have the trophies needed to claim the bounty, plus plenty of meat to sell or give to the guild cook, not to mention the hides.
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  #44  
Old Feb 8th, 2015, 03:15 PM
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Tobias survival check?
Dice Roll:
1d20+11 (3)+11 Total = 14
collects as much useful and valuable materials (meat, hide, boar tusk, etc.) from the bodies as possible. That done he calls Jesk back to him and starts back to the farm to report in.
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  #45  
Old Feb 17th, 2015, 12:41 PM
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Having gone through you collected tusk from all of the slain boars, as those were needed to claim the bounty. The tusk from the dire boar proved to be a bit more difficult to remove, the meat and hides were a bit more difficult to harvest, perhaps its time to think of specialized tools for this type of job. All said and done, you realize that you have close to 300 lbs of meat.

OOCbag of holding?
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